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ginormo burger

Archive: 40 posts


ginormo burgerharbingernaut
in this level you work at a fast food place that makes giant burgers. you have to make the burgers in the order that is shown as they move across the conveyor belt through the kitchen.

there is a short (and skippable) tutorial in the level if you need any help figuring it out, but it's very simple and fun!
i'd love to get feedback on my this level. i will play and review any level posted in this thread!<3

lbp.me link: http://lbp.me/v/vrn9ym
2010-12-23 17:57:00

Author:
harbingernaut
Posts: 126


An interesting concept, but honestly i'm not big on these type of levels. It is well executed and i'ld suggest sticking down the NPCs, one thing that bothered me a little bit is that the game asked for a Deluxe w/Cheese and when it went through, it registered as a "miss" i guess because the toppings weren't centered? lol

3 Stars for ya, i bet it's worth more, but like i said, not my kinda level
2010-12-24 22:05:00

Author:
Unknown User


An interesting concept, but honestly i'm not big on these type of levels. It is well executed and i'ld suggest sticking down the NPCs, one thing that bothered me a little bit is that the game asked for a Deluxe w/Cheese and when it went through, it registered as a "miss" i guess because the toppings weren't centered? lol

3 Stars for ya, i bet it's worth more, but like i said, not my kinda level

i've spent forever trying to tweak the ingredient detector radius to get it to always register (but not if it's below the bottom bun) i think i might have to take the easy way out and have it accept sloppy burgers

i thought the NPCs were glued down i know it needs work. i always publish my levels before play testing the extensively. maybe i should wait until they're 100% done in the future?

i can understand that you're not into this type of level and i think i'm done with minigames for awhile, since the logic gets kind of frustrating thanks alot for the feedback, though. i'll get to work when i can
2010-12-24 23:16:00

Author:
harbingernaut
Posts: 126


I know at least the dude behind the cash register is loose, not sure about the others, but i bumped into that one and he tipped over 2010-12-25 00:24:00

Author:
Unknown User


Here's my Feedback :

Pros:
+ I loved the idea of this mini-game, it's hard to come across a mini-game that doesn't involve dodging or shooting things so i'm glad this one had a different twist to it.
+ I like how u didn't just spawn right into the mini-game, it was nice having a lil story behind it.
+ The added dumpster shortcut is nice.

Cons:
- The character cut outs felt a little dead, mite be nice to have added a different color to each cut out.
- although the score system itself is good, it would've been cool to have someone hold a paycheck at the end and when u grab it, ur points drop down on u (more of a suggestion than a con)

Overall I found this level quite amusing and may even have learned something from it, (I never knew u only add cheese when told to, i thought every burger had cheese as a default ingredient lol) I wasn't sure if this was a concept level or an end product as it did feel a little rough in the areas outside of the mini-game part but I really loved the original spin u took on making a unique and un-common mini-game.. very thoughtful
2010-12-28 04:31:00

Author:
Brixx101
Posts: 277


thanks a ton, brixx! you read that level like a book the paycheck thing is something i had planned, i was even going to put dollar sign stickers on the bubbles instead of burgers, lol. and you're right about the start; it took me maybe an hour to build everything outside the "kitchen". i havn't had a lot of time for level making lately :c so i threw it in cuz it was very much needed (like you said, you spawned right into the minigame room before )2010-12-28 04:45:00

Author:
harbingernaut
Posts: 126


Just finished my play through. I like the idea of a burger joint mini-game. The idea reminds me of the classic arcade game Burger Time.

A few thoughts:


it would be nice to give the various characters some personality with stickers and stuff
the ingredients on the left are a little too close together and it's really easy to grab the wrong one


To help with sloppily put together burgers maybe the ingredients could be designed to fit together somewhat. I also agree that the paycheck at the end wold be really cool.

Anyhow, I really liked the unique concept of the level and with a little sprucing up I think it could really stand out.
:star::star::star:
2010-12-30 21:28:00

Author:
skumchunk
Posts: 57


Ok I played this for the F4F on my level, very interesting idea for a level. I though it was executed well and the dialog/story was funny and explained how to play well.
It was a bit on the hard side, sense you had to grab the ingredients from the end, it made it kinda hard to lower them onto the burger. My suggestion would be to have the ingredients be dispensed so you can grab them from the top.

Good level that I sadly sucked at, but still a great idea. Four stars!
2010-12-31 04:58:00

Author:
SackRacer77
Posts: 153


thanks for the feedback everyone! i'll try to work out the flaws and pretty up the tutorial area asap! i've been playing a lot of other levels lately and not really working on my own but all the feedback has inspired me to try to perfect this one before i move on to my next project! i'll post again when it's updated! <32010-12-31 06:32:00

Author:
harbingernaut
Posts: 126


UPDATED!!!!
changes
-spaced out the ingredients so they're easier to grab
-made it so you can't see out of the level during the tutorial and at the end.
-changed the points to money instead of burgers

please replay and tell me what you think!
2011-01-04 06:08:00

Author:
harbingernaut
Posts: 126


Ok I had a quick turn and have to admit to hving mixed feelings so here are my pros and cons

Pros:
* I like the story behind the game, makes it more than just a simple mini-game
* It is well designed and I expect some pretty good logic is running behind the scenes
* The idea is nice and simple

Cons:
* The Conveyer belt is too short and / or fast. I found that I had vry little time to put the ingredients together and this was made even harder by the fact that sometimes the silly ingredients would slide off the burger meaning I had to spend more time trying to put it back on.

apart from that it was still quite enjoyable
2011-01-06 21:07:00

Author:
cthulhu82
Posts: 211


Overall this was very original I don't normally go for mini games and the like but this was a breath of fresh air.

+'s
Original Idea me thinks
Interesting gameplay
Fun

-'s
Slopping burgers together was a pain at times
Not enough time it seemed like to fill an order
Brought me back to the days of working fast food....those were dark days


Add some more detail to spice up the background ya know make me want to work at Ginormo burgers
2011-01-06 23:09:00

Author:
Unknown User


lol is the conveyorer belt really too fast? every time i play the level i feel like it's too slow. in fact i've sped it up in two seperate updates. i can't think of what to add to the background. i really would like to add something but what?

i guess i'll slow down the conveyor belt.
are there any tricks to make objects less slippery? i noticed the burgers fall apart easily if you're not careful and i'd like to change that

thanks for the feedback guys! i'll update asap.
2011-01-07 03:16:00

Author:
harbingernaut
Posts: 126


I am looking forward to playing this - reminds me of all the time management burger game I used to play.

I was a bit disappointed that game play felt more about dealing with physics than making the burgers. I did eventually get the hang of swinging ingredients but it was really a hindrance and not fun. Some way of stabilising their position more may help. Alternatively if burgers were like in boxes that are this shape ___/ so there is something to help catch them, will help stop sloppies and let me know where i can drop wrong ingredients so they will not accidentally be counted. You could even have the detection logic on that so when it is done a lid and front appear on the box with some logo, like it is packaged ready for the customer.

The limited lives in the kitchen really frustrated me as I died if i flew too fast at an ingredient shelf, oddly between some burger ingredients and sometimes when a hard swing knocked me into gas at end of the conveyor. The loss of time having to run back to the jetpack is more than enough penalty - dying before you can complete and having to restart gets old.

When a new bottom bun appears the order type is slow to appear - like a good 5-8 seconds after the whole bun is out of the hole - it could be better if it appeared before the last one registered - though having it register with my box idea above could also help. Maybe the orders could be queued blocks so when one is completed it vanishes off list and the next falls down allows for how often they appear to increase as game goes on, so you may even have 2 going and manage your movements that way.

Using the standard sticker font and misspelling meat and having e's backwards just feels untidy - there are other nicer and neater fonts around in stickers and as objects you could take your own pictures of to make the labels.


The look of the level is very nice overall and the burger on the post is great - i'd like to see a custom font sign with Ginormo's written in my head i see like an arc up to the right for some reason in the shape of the font. The cutouts could be neater to avoid the white outlines - and i'd like the manager who hires you maybe have a uniform and dodgy little hat.

Whenever I play I get deluxe with cheese to start - and this is like the hardest of the burgers - perhaps if you could have it choose easier ones to start before it goes to the full on ones - would help create a difficulty curve.

If you would like some assistance with any of these suggestions feel free to add me as a friend.

Please F4F Lost Christmas Tree Angel (http://lbp.me/v/vnzt8p) Thread for feedback is here (https://lbpcentral.lbp-hub.com/index.php?t=42218-Lost-Christmas-Tree-Angel)
2011-01-07 05:43:00

Author:
Unknown User


I am looking forward to playing this - reminds me of all the time management burger game I used to play.

I was a bit disappointed that game play felt more about dealing with physics than making the burgers. I did eventually get the hang of swinging ingredients but it was really a hindrance and not fun. Some way of stabilising their position more may help. Alternatively if burgers were like in boxes that are this shape ___/ so there is something to help catch them, will help stop sloppies and let me know where i can drop wrong ingredients so they will not accidentally be counted. You could even have the detection logic on that so when it is done a lid and front appear on the box with some logo, like it is packaged ready for the customer.

The limited lives in the kitchen really frustrated me as I died if i flew too fast at an ingredient shelf, oddly between some burger ingredients and sometimes when a hard swing knocked me into gas at end of the conveyor. The loss of time having to run back to the jetpack is more than enough penalty - dying before you can complete and having to restart gets old.

When a new bottom bun appears the order type is slow to appear - like a good 5-8 seconds after the whole bun is out of the hole - it could be better if it appeared before the last one registered - though having it register with my box idea above could also help. Maybe the orders could be queued blocks so when one is completed it vanishes off list and the next falls down allows for how often they appear to increase as game goes on, so you may even have 2 going and manage your movements that way.

Using the standard sticker font and misspelling meat and having e's backwards just feels untidy - there are other nicer and neater fonts around in stickers and as objects you could take your own pictures of to make the labels.


The look of the level is very nice overall and the burger on the post is great - i'd like to see a custom font sign with Ginormo's written in my head i see like an arc up to the right for some reason in the shape of the font. The cutouts could be neater to avoid the white outlines - and i'd like the manager who hires you maybe have a uniform and dodgy little hat.

Whenever I play I get deluxe with cheese to start - and this is like the hardest of the burgers - perhaps if you could have it choose easier ones to start before it goes to the full on ones - would help create a difficulty curve.

If you would like some assistance with any of these suggestions feel free to add me as a friend.

Please F4F Lost Christmas Tree Angel (http://lbp.me/v/vnzt8p) Thread for feedback is here (https://lbpcentral.lbp-hub.com/index.php?t=42218-Lost-Christmas-Tree-Angel)

-i love your box idea, but sadly it would require me to spawn the boxxes with the logic required to spawn the lid only when all necessary ingredients are present. that means creating one for every burger type. it's a fantastic idea but it's too much of an overhaul for me to go into at the moment
-the level was kind of supposed to be about dealing with the physics and stacking the ingredients. i think if i slow the belt down it would be less frustrating. i wish the materials weren't so slippery!
-i think i'll add a garbage shoot or something where you can drop unwanted ingredients!
-having the bun spawn too early is a problem i've already noticed myself. the only way to fix this is to move the detection logic closer to the actual play area, which risks players being able to just throw ingredients through to have them register, instead of stacking them.
-the reason it starts with the same one is because that is the type of burger that is set when i saved the level. the logic is set to spawn a "random" burger type after a burger goes through, either right or wrong. i thought i had set it to plain to begin. oh well, easy fix
-as for the difficulty curve idea, that should be a fairly easy addition as well. i already know how i can do it and i don't know why i didn't think of it!
-and about the characters at the start, that section was kind of an after thought. i've been slowly tidying it up but it's kind of low priority. maybe it should be a higher priority since it's what gives people the first impression of the level
i'm just no good at character design. the best i think i could manage is to use the square color stickers to give them flat colored uniforms

thanks a ton for the feedback! hopefully i'll be able to add all this tomorrow. i'd like to make this level 5:star:/<3 worthy.
2011-01-07 06:45:00

Author:
harbingernaut
Posts: 126


updated again! mostly aesthetic stuff this time. i couldn't do the difficulty curve thing due to physics bugs.

-i made it so the next order shows up quickly after the bottom bun spawns so there's no waiting time there.
-the belt moves a little slower but still goes pretty fast when you hit the next button.
-ginormo burger now has a better sign and the employees have uniforms!
-did an acceptable job with the customer cut outs.

please replay and give feedback! thanks!
2011-01-09 05:39:00

Author:
harbingernaut
Posts: 126


Hello there,
Here is your feedback,

Pros
+F.U.N. felt like i was in my younger years again working at McDonalds
+Orders with assembly line
+

Cons
-Cashier needs to be glued down
-MEET instead of MEAT
-Slippery ingredience

Suggestions

Glue cashier, proper spelling, and for the ingredience issue...
1) raised edges the when you lay down the ingredience it "sits" in
2) not sure, but maybe a little bit of rubber in the center of each ingredient to prevent slippage...maybe shrink and invisible?

I accidently pushed the bottom bun back into the conveyers door and it never came back out....

either way I had alot of fun...goood job
2011-01-10 07:38:00

Author:
sascha_winter
Posts: 163


thanks, sascha_winter!
i'm glad you had fun! that's the whole reason i make levels

the misspelling of meat was supposed to be a joke, but i guess no one saw it that way so i changed it awhile ago. it took me awhile to realize that i had meat as the example ingredient in the tutorial and i had to change it there, too
i fixxed that and glued down the cashier (i've done it several times. he keeps coming unglued )

i'm going to be fiddling with your invisible rubber idea. it sounds like a simple solution that could make my level a LOT less frustrating and a LOT more fun.
2011-01-10 08:00:00

Author:
harbingernaut
Posts: 126


Great level, harbingernaut. I had a lot of fun with this, and I've never seen a burger-making minigame on LBP before so it really felt like something fresh and new.

Here are a few pros and cons. I played this a couple days ago, so it's possible that some of these could have been fixed already.

+ Great overall idea. I've never worked fast food, but I imagine this is probably a small taste of that.
+ Good job putting a little story with this. It's a lot more involving this way than just dropping me into burger-slinging mayhem.
+ I think you've fixed the conveyor belt timing issues earlier posters were mentioning. I thought the speed of everything was pretty appropriate.
+ Sesame seeds on the top bun was a nice touch.
+ The dumpster teleporter was great!
- At the start, I can see the edge of the level to the left of the dumpster.
- I can't re-read the burger descriptions because the guy's speech bubble is too close by. Maybe shrink trigger radii?
- Boxxes? Maybe do a quick proofread.
- Just a matter of taste here, but you could probably add a little more life to the street at the start. Like maybe a passing car, or even a parked car? Or a stray dog? If you want a on older-looking, boxy, blue car, you can grab one from my Trick or Terror level. It's offered as a community item. I won't mind!
- One major problem I noticed: It's possible to fly under the gas on the left side of the kitchen, on the conveyor belt. Since I had a tetherless jetpack, I was able to fly all around your level, looking at all your impressive logic (which I couldn't figure out; it's above my skill level). This is easily fixed by simply making the gas cloud large enough to fill the whole passageway, that way buns can get in but sackfolk can't get out.

Great effort! I think I hearted this. It certainly deserves it and I'll make sure you got one from me!

Also, thanks for playing Little Big Christmas and Trick or Terror and giving me such high marks!
2011-01-10 19:35:00

Author:
BronchoNate
Posts: 38


Great level, harbingernaut. I had a lot of fun with this, and I've never seen a burger-making minigame on LBP before so it really felt like something fresh and new.

Great effort! I think I hearted this. It certainly deserves it and I'll make sure you got one from me!

thanks a ton! i love in depth feed back

i added the dumpster teleporter because i figured it'd be nice to skip the tutorial if anyone liked it enough to replay! plus i wanted it to kind of blend in so you didn't notice it the first time through.

i don't know what you mean about seeing the edge of the level at the start. i added a little bit of fence behind that building to make it look like more of the town, so i don't know if that's what you meant. think i should add more stuff over there so it looks like a dead section of level?

the trigger radii are pretty small. it's just that with the way the magic mouths work, you have to walk to the other side of the burgers before the speech bubble for the guy on the left will go away. i shrunk his trigger radius but there's not much else i can do

the street at the beginning is empty because i was going to add a big "harbingernaut presents" that would appear as you walked and i didn't want to distract players from that, but i never added it because i couldn't get it to look good.

i fixxed the escape the level problem. i had to raise the gas up to place where the conveyor belt pieces emit to because for some reason they stopped working even though i didn't move anything in that area. i guess i just forgot to move the gas back before i saved but now it's fixxed.

i think i might add a "view my logic" feature in the level somewhere, just for people who are curious.

i'd explain how i did the logic but it'd take awhile

thanks for the feedback! i made the fixxes already and will republish soon!
2011-01-10 21:01:00

Author:
harbingernaut
Posts: 126


I'm commentating while I'm playing: the *idea of the level seems awesome. When first spawning in the level, the visuals looked awesome. Decorative stickers really made it look good. Curiosity killed the cat and I jumped in the dumpster and I spawned in the burger factory. I like the idea of this. Under a weird circumstance I just put nothing on the burger and it counted it right. Also, you could grab the bottom part of the bun to drag it backward; giving you more time. I gave this level 4 out of 5. Great idea, but it was kind of repetitive and slow. Great level!2011-01-11 01:16:00

Author:
QuAcKeRz12
Posts: 176


Hi Harbingernaut, and sorry for the late delay in returning the F4F.
First off, 'Boxxes' obviously should be spelled 'boxes', and Capital letters at the beginning of each new sentence would make a better first impression.
Nice looking game, great idea, and great to see you have been taking note of peoples feed back, but ONE thing you seemed to ignore even though it was mentioned many times was the fact the ingredients slip around, please please PLEASE make the convey dipped so the the buns stay level, or the buns have a flat bottom, it made me want to give up straight away because the task seemed impossible because it all kept sliding around!! Also as was suggested, coat each ingredient in a very thin slice of rubber (so it's invisible) That will help immensely. Like I said, it's great to see you have listened to peoples advice, that can make the difference between a good level and a great level, but you have to make those changes OK.
I had plenty of suggestions in my levels where I thought, "That makes the game too easy" etc, but if one person has an issue, many more may have the same issue too OK? Message me if you are having difficulties with things.

Best of luck, and great effort!
2011-01-11 22:09:00

Author:
Shade_seeker
Posts: 328


Ok, thank you for the review of Mechabase, I already fix'd some things that made it easyer but even with that i dare people to ace it xD ( if they do it I'll heart'em as one of their's levels, and if they get all the gift i'll include one of their level keys on mechabase ^^)and my feedback for the F4F::

My review of ginormo burger:

It was cool to play, i would suggest if it were possible to make some other kinds of burger, like double meat or something, just if it were posible, i can imagine the hard it could be to make an engine like that, another thing that bug me a little bit was that i didnt realized when were going to finish the level until i messed it with the 3 burgers, you could specify it in a text bubble just like the other instructions, and at the end when i'm getting my pay check, some bubbles gone far where i couldn't get them once I stepped on the scoreboard, i would suggest making a container for the bubbles so they dont spread like that.


besides that, I think the level was pretty cool, it was very worth to play, so, keep that creativity flowing ^^
2011-01-11 22:45:00

Author:
khar
Posts: 6


please please PLEASE make the convey dipped so the the buns stay level...


thanks for your feedback! i'm working on the level every chance i get. I've been trying to come up with a solution for the slippery ingredients problem since i published. i just recently had the thin rubber solution suggested to me, but i haven't had the time since then.

one conceivable problem I'd have with the rubber is that the ingredients would no longer be grabbable! i could leave just the ends uncovered so you can still grab them from the ends, though. you still wouldn't be able to grab the middle, which i think would annoy people


also, the sentence i quoted doesn't make sense to me. could you rephrase or elaborate? i'd love to have more solutions to my bugs!

@khar:

i can easily add any combination of the given ingredients. i can't make it require you to put more than one of the same ingredient on the burger, because each ingredient has it's own magnetic key, so even one would work no matter what.

i'm sorry , don't understand the bit about when the level finishes? were you saying i should add a quit button somewhere?

i've never had that point bubble problem. maybe i don't do well enough when i play test i'll fix that with the next update!

thanks for all the feedback, guys! i'd love it if anyone who played before would play when i update. i know you all have tons of other levels to play and create, though.
2011-01-12 01:50:00

Author:
harbingernaut
Posts: 126


updated once more! the thin rubber idea worked wonders! you can't grab the very center of the ingredients but you probably won't notice unless you specifically try
now that the burgers are 10X easier to work with, i feel that the conveyor belt goes too slow
i might speed it up in a future update.

other fixxes:
-capital letters at start of sentences/spelling fixes
-bubbles should no longer scatter around at the end of the level
-someone mentioned to me that it wouldn't ever count their burger as wrong. i've play tested multiple times and i've never had it happen, so i consider that fixxed

thanks a ton for all the feedback, guys! i can't thank you enough for helping me make me level (and me as a creator) so much better.<3
2011-01-12 17:20:00

Author:
harbingernaut
Posts: 126


Nice to hear you are taking on board the constructive criticism.
Just what I like in a creator.

- Level title/description would benefit from captial letters as well.
+ Skippable intro. Always handy.
+ Dumpster lifts up instead of a dissolve. Would look better if gas was lower. (Sackboy fully enters dumpster before teleporting)
+ Sesame seeds!
- Sometimes the base bun would emit on an angle. From the gaps in the conveyor I think.
- Would be better if the ingredients were spaced further apart (I kept grabbing lettuce when I wanted tomato), and you could grab the top of the bun from the top.
- Dude that talks about the teleportation dumpster still needs capitalization in his magic mouth.
+ Randomiser!
+ Being able to manually speed up the conveyor! Great gameplay decision there.
- Shadows. They obscured the writing/font on the left and top of the burger maker place thingee.
Try adding a few lights in there to make the font clearer.
- Duluxe with cheese doesn't fit through the gap! I'm guessing this is because you added the extra rubber. But it's an easy edit, just raise the roof. woop woop.

I didn't have any trouble with slippery ingreadients, so it looks like the rubber worked great.

For a mini game (which I usually don't care for) I really liked this one. It's the first mini game I have ever hearted.
Other extras if you have more thermo or do a remake in LBP2:
- Visual orders/ingredients.
Not 100% sure this would be a good idea, remembering what ingredients you needed gave it a little extra challenge.
If you wanted to broaden your audience to the kids that play LBP, if would be a lot eaiser for them to play.
- Hazards.
Maybe a pesky fly that you have to grab/squash before he gets onto the bun?
- etc!
It has lots of potential.

I rated four stars, could easily be five with a little more polish.
+ level <3. Will replay after you fix the deluxe with cheese problem.

Good stuff. Cheers for checking my level out too.

---
EDIT:
Fair calls and nice fixes on my points.
With any major changes requiring major logic changes, perhaps it is a job best suited for LBP2?
2011-01-13 03:35:00

Author:
midnight_heist
Posts: 2513


Played again - the stickier ingredients are much better -or there is loads of time now - the burgers can be very sloppy no need to stack just throw - the deluxe burgers will register as right - even just an empty bottom bun it seemed, not the case with all types tho.2011-01-13 11:31:00

Author:
Unknown User


I rated four stars, could easily be five with a little more polish.
+ level <3. Will replay after you fix the deluxe with cheese problem.

Good stuff. Cheers for checking my level out too.

thanks for the in depth feedback! that's what i love to see

using your suggestions (and a few other people's) i've made these changes:

-MORE capital letters (i didn't think you guys would be so picky about that )
-spaced ingredients a little further again.
-widened top bun box so you should be able to fly in and grab it where you want.
-deluxe w/ cheese should fit through now. i tested it a couple times and it doesn't seem like there's any risk of it getting stuck.
-glued the tables down
-kind of explained why the jet pack is in the tutorial area, for those who don't instinctively fly around and grab stuff
-the last employee in the tutorial warns you that the conveyor belt exits are dangerous.

now for what i didn't add/am trying to add:
midnight heist, you suggested visual orders. at first i was planning a picture of a burger seperated with lights next to each ingredient that would light up depending on what you had to put on it. is that kind of what you meant? it would be some work but i have the thermo. i just thought that would make the level a bit too easy. i guess you're right though, it would be nice for the kids

you also suggested hazzards. i also had thought of having the meat dispenser sometimes give you rotten meat that you would have to throw down a garbage shoot (that you could also use for other ingredients to reduce clutter). i just couldn't get the garbage to look like it fit into the level, so i never added it.
i don't know if i want to add things like flies to the level, though. i kind of want it to be mostly burger oriented, hence the rotten burger meat idea.

a couple people suggested having an increasing difficulty curve. i'd like to have it start out with simple burgers and then add the bigger ones, and then after that start to speed up the belt.
due to the way i have the logic set up, i don't think i can have it not spawn certain types of burgers and then have it automatically add them. i just came up with a solution to this but it would require an overhaul of half my logic

now for the conveyor belt part, it just works with a series of rubber wheels under rubber platforms. pretty simple. but i don't know of any possible way to have the wheels increase speed over time and also have the temporary speed increase button (the next order button). please tell me if you know of a way to do this, i'd love to have this addition in my level.

and i didn't add the lights in the kitchen because i tried like 5 different lights in a few different places and none of them seemed to get rid of the shadows. I've never done environmental lighting like that, so could someone give me more specific help?

thanks a bunch if you have enough interest in my level to even bother reading all that

this forum has given me new inspiration to be a great creator, and a lot of help getting there! about a year ago when i quit lbp, i never thought i'd see such a nice and helpful community of lbp players. i just want to say thanks again, guys!
2011-01-13 18:17:00

Author:
harbingernaut
Posts: 126


I give a big + to doing something outside the norm. It is certainly not obvious or taught in the tutorials how to do anything other than a side-scrolling platformer so the creativity gets a big +


+ The thematic feel when you exit the apartments (enter the game) is excellent.

+ Instructions are well done. I wasn't sure on the deluxe at first whether or not to put cheese on it as there were two conflicting instructions; everything and don't put chees on it unless the sign says so. So, first deluxe I went with first instinct, no cheese, which was correct. Might take some people a miss on that one to figure it out.

+ The music fits the theme very well. I didn't notice the music at all until the third time through... then like any game music, it got to be too much of the same thing. Just to keep it lively I'd recommend putting in a radio that sackboy can listen to while he works (allow changing the music). Would be easy enough for a player to change music when they have a plain burger up.

- The thematic feel of the restaurant is a sharp departure from that of the outdoors. It doesn't feel like it fits the world that was just set up for you. The outside feels very "real world" and then you step into a restaurant that looks like it could be right out of Ren&Stimpy or Spongebob. The restaurant is not "bad", just doesn't feel right. I would go with one theme throughout, either more cartoonish outside or more realistic inside.

- The magic mouth range on the guy that tells you to put the bun on top is a bit small. First two times through, even knowing that he'd have something to say, I went a little too far past him and the dialogue closed on me. Not major, just had to move back and press triangle, but there's room to expand its range before the next instructions.

- The jetpack during training didn't make sense until the third time through. I suggest modifying the instructions to tell the player to try using it to pull some meat from the storage.

- Need a warning that the openings near on either side of the conveyor are deadly. Also I'd recommend moving the button up slightly. I slid off the button into... I guess its the oven.

The conveyer never seemed to speed up over time (yes, it sped up when I pushed the button, I mean speeding up to increase difficulty for the player over time). I'm not sure if it is supposed to. If it is currently not designed to do that you might want to see if it is possible. Keeping the same speed means it is just "how long until the player gets bored" once the get the recipes down.

If the conveyer can't speed up over time then maybe have the boss show up and yell at you for making sloppy sandwiches and then make neatness count from that point on.

The tables are not glued down. Not sure if that matters to you at all since knocking them over only affects a single user's instance and only during training. Just thought I'd let you know in case you meant to have them secured.

Anyway, well done. I hope the feedback is useful. Thanks again for the feedback on mine.

--------------------------

Comments on other feedback (yeah I read it all)... I thought the conveyor was too slow after the first few burgers. It is a challenge the first time, but after that you get the hang of the level it seems too slow.
2011-01-13 20:48:00

Author:
Max_Coffeebreath
Posts: 6


Speeding it up should be easy.

Some magnetic switch which is set to speed, and a huge radius and a long stiff piston which is set to start moving in once you u start the level, as it it gets closer the speed will increase - so very outer limit of radius will be slow and by the end quite ripping along, for your speed up button to still work - just have another similar piston above the slow increase speed piston that extends quickly when button is pushed, then it will retract once not the button and the speed resume to that the slow increase was at.


I'm not sure how you determine burger spawn rates however.
2011-01-13 22:18:00

Author:
Unknown User


Speeding it up should be easy.

Some magnetic switch which is set to speed, and a huge radius and a long stiff piston which is set to start moving in once you u start the level, as it it gets closer the speed will increase - so very outer limit of radius will be slow and by the end quite ripping along, for your speed up button to still work - just have another similar piston above the slow increase speed piston that extends quickly when button is pushed, then it will retract once not the button and the speed resume to that the slow increase was at.


I'm not sure how you determine burger spawn rates however.

haha, wow. thanks, troll. the problem i was having was that it never occurred to me that a speed switch could work with multiple keys. i was trying to get it all to work with one piston

i'll use your idea next time i update. thanks!

the burgers have magnetic switches on a circle that spins around and when a bottom bun goes through it extends a key so that one of the switches will activate, spawning the sign and the entire mechanism to determine whether the order is right or wrong.
the problem i'm having is that i can't have the complicated burgers on pistons that are near the middle and then extend to the outside of the circle at the point i want them to start appearing (which would make them in range of the key, when it extends.) because the pistons spazz out when they're on a rotating object. and i can't have them emitted because they're switches, not keys so if i emitted them, they wouldn't have wires connected to the necessary emitters.
2011-01-13 23:57:00

Author:
harbingernaut
Posts: 126


sorry for double post, but i updated it again. i got the belt speed working pretty well. it starts out pretty slow and with a plain burger to make so you can get the hang of it. the speed increase is as gradual as i can make it (999.9seconds). i tried to make it end up at a reasonable speed, but still have it be hard. i play tested and tweaked it to the point where i could just barely keep up, then i slowed it down a bit more, since i know i've played this level more than anyone

i took someone's suggestion and shrunk the gas in the dumpster. it shouldn't be visible anymore.

i also added a thank you in the description to all of you great creators for helping me out!
2011-01-14 06:56:00

Author:
harbingernaut
Posts: 126


Hey I see you are really serious about your mini-level so I'll leave you a little feedback... (Mind you, I played this a while ago...and somehow must have lost my original notes... didn't mean to ignore you. Luckily it's still 'fresh' in my mind ...well, fresher than the lettuce frankly! ...it looks like you addressed alot of my concerns.

When I first played... which must be weeks ago now, I was struck by the simpicity of the design. In alot of cases that would have worked against you (for me), but in this particular case I really liked it. And was not distracted from my task at hand.

So I sat down and started making some burgers and right from the start I had some issues... like 4 deluxes in a row! I didn't even know what went on a delux! ... ultimately I became ginormo burgers Worst employee EVAH! Bored and underpaid, I instantly began skirting the system...seeing what I could get away with... I first discovered, I didn't need a lower bun. If I didn't need it then the customer didn't need it! I then noticed order, neatness, and stacking was uncalled for. In no time, the conveyour was flooded with 'orders' of dubious quality. For my actions there were no compensatory punishment... and yes occasionally I even 'spat' in my orders. To my surprise I was made shift manager! It was then I noticed... I was having fun.

Not sure how this could really help... but felt as if I owed you something for creating... sorry it was so late. Yeah sometimes I picked up the wrong ingridient, and I got bored quickly, but it looks like your adressing these things... Good for YOU!

Actually, cant remember if this happens or not but I could have helped you with the above... You could grade employees. Do you do that now? either with a counter or timer... You Know like... "You're Fired!" "Fryer-Cook" "Better stick to the cleaning" "promoted to shift supervisor!"

A gradeing system would do wonders for your playability/and replay counts! Again sorry if its already 'employed'.:hrmf:
2011-01-14 08:14:00

Author:
Gravel
Posts: 1308


thanks for the feedback, gravel! it's okay, at least you remembered

did you replay or just give feedback from memory? the level is several times better now. i'd like it if you would play it again, just to see how much more fun it is.

i love the idea of the different grades! i might try implementing that soon! it definitely would give a sense of accomplishment to players.
2011-01-14 16:31:00

Author:
harbingernaut
Posts: 126


Thanks for the very helpful feedback! So heres my F4F
Pros
- It had a story behind it. More levels need that
- Really fun minigame
-Replayability. I played it agian to check out the bin that teleports you
-And the bin itself

Cons
-I didn't really like the sackpeople cutouts (will be epic with sackbots )
- At the end when you lose, and the gas comes in to teleport you, one time it didn't touch me, im not sure if this is a glitch or intentional.

4 stars of awesomeness
2011-01-14 19:23:00

Author:
sanji101
Posts: 35


thanks for the feedback, sanji.

i was going to just abandon this level when i got LBP2, but i think at the very least I'll switch to sackbots, and maybe try to rework the logic using circuit boards, just for practice

i love how people's pros are starting to outweigh their cons for this level. it gives me hope that one day i might be a well known creator. I've learned a lot from fine tuning this level to the community's preferences.
2011-01-15 02:25:00

Author:
harbingernaut
Posts: 126


Just got through playing this level and it was different. I fell in the dumpster and immediately went into the kitchen. At first, I had to figure out what to do. Once I figured out what to do, I started making the burgers. Couldn't get them to line up. I made a couple of burgers. When it asked for a Plain with Cheese...for some reason, it did not register that I did it right. I enjoyed this level, it was different. Good concept and very original. Keep up the good work.2011-01-15 06:52:00

Author:
Garak101
Posts: 101


I really this level that you made because it's like nothing I've played before
and the concept of working at a restaurant in lbp is brilliant. But unfortunately
I have 2 things you could improve on.

1st is that it can become very repetitive in a very short time, like after 3 burgers.
I suggest that you put in something else like painting the burger or making some kind of points system
that gives you points right after the burger is approved to make it feel more rewarding.
It's just gets slower and slower and seems drawn out.

2nd is that it really sucks when u pick out ingredients and they dont land on the burger
It's so hard to put them in the burger because the grab function becomes faulty
when the objects are so thin, I would consider having some kind of system that locks the
condiments into place.

Other than that this game is awesome, their is much skill necessary and this is definitely
a game I will play if my friends ever come over, like a party game. Maybe we can have a project
like this when lbp 2 comes out. To make something sort of like mario party.
Oh and one more thing it would be nice if you could wrap the burger.
2011-01-16 03:04:00

Author:
Unknown User


thanks for the feedback, guys! i'm planning on doing a (probably final) update to the level after i play through story mode & the tutorials in LBP2. it probably won't be for a week though. i think i will probably be able to rework the entire logic system to be more reliable, as well.2011-01-17 19:46:00

Author:
harbingernaut
Posts: 126


UPDATED ONCE MORE!
the characters are now sackbots! i think that's the only thing i changed, if i remember correctly. i'll probably update once more when i convert the logic into microchips, when i get around to it. that won't really be noticable to players though
2011-01-21 17:00:00

Author:
harbingernaut
Posts: 126


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