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LBP2 Beta: The end is nigh!

Archive: 75 posts


Note this was posted my Tom_Molecule in the main forum about LBP2 beta.

As the year rolls to an end, January ticks around and LittleBigPlanet 2 looms ever larger on the horizon. It's finally time for the LBP2 Beta to let the punters know that its closing time, draw its curtains, wipe down the sideboards, pack its bags, put the rubbish bags out, pull its front door shut, sweep the driveway, close the gate, close the gate again because it didn't shut properly, get in a cab, head to the airport, sleep overnight due to the adverse weather conditions, check in to its flight, remove containers of liquid over 100ml from its hand luggage, head to the departure lounge, move to its flight gate, get on its plane, eat complimentary olives - and go on holiday.

Horrah!

In other words... the Beta will be ending soon!

What about my stuff?!

As we told you right at the very start of the trial (http://community.eu.playstation.com/t5/PRIVATE-LBP-2-Beta/Welcome-to-the-LittleBigPlanet-2-Closed-Beta-READ-ME/td-p/11477599), your beta creations will all be lost when the beta trial ends.
We did originally have a teeny glimmer of hope that maybe we could transfer levels - but as you've all seen from the throughout the trial - there have been some pretty epic bugs that came up during the trial. Profile import & DLC sharing issues, THE GOD GLITCH - and many many more. With your help, we've worked really hard to make sure these bugs are fixed. Can you imagine what would happen if any of these made it to the full game?
So the plan still stands - the beta servers will be wiped, lost and gone forever (you might recall, Unicorns may be involved).

It's not all sadness! We're keeping the beta running right through the Christmas period.
We don't have a firm date set yet, but I can tell you that the beta will end some time before the game launches (Jan 18th), and after we all get back to work (Jan 4th). So you've got a good fortnight left in the beta yet.
Of course - once we have the official switch off date - we will let you know on these forums.


A massive thank you!

To each and every one of you! You have all helped us enormously in making LBP2 the game it is.
Your feedback and input has been invaluable - consider yourself awesome.
We truly hope you have enjoyed the beta as much as we have - you've built AMAZING things, things that have had us crying with laughter, smiling with win and some things that've left our jaws dropping to the floor with sheer awesome. We love you all - and we can't wait to see you in the full game when it releases on January 18th.

Enjoy Christmas and have a very happy new year!

From all at Media Molecule!

xxx

http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/142870i2EDA4E67F9792BF9/image-size/original?v=mpbl-1&px=-1

And finally, those bug blasters...

Everyone involved with the beta has been very busy on finishing the game, lbp.me and of course the beta itself - so understandably, getting out the bug blaster codes to those of you who have so far earnt them has not been a priority.
We're actually out of codes for bug blasters, we'll be getting new ones in the new year and once things have calmed down, we'll be distributing them to the people who have earnt them so far and of course those people we award them to for their hard work in the beta.
In the mean time - please stay calm about them, - they will be sorted all in good time.
2010-12-23 03:47:00

Author:
Arnald23
Posts: 1843


Thanks for posting that. It'll be sad to see the beta come to an end. All the awesome levels

Ahh, that's why the code Spaff sent me didn't work.
2010-12-23 05:45:00

Author:
GreatWhite000
Posts: 673


I have found a few bugs... but I was given my beta code from a contest... how can I report them if I cant get to the beta forums?2010-12-23 11:44:00

Author:
Bernkastel
Posts: 127


I guess it's only appropriate:



http://www.youtube.com/watch?v=nh71fG_-ReY


The music, not the video
2010-12-23 12:00:00

Author:
TNSv
Posts: 302


I have found a few bugs... but I was given my beta code from a contest... how can I report them if I cant get to the beta forums?

The official way to report bugs for the Beta is though this link:
https://www.surveymonkey.com/s/P5GW2BK
2010-12-23 12:13:00

Author:
mnimmo1986
Posts: 552


I don't know if it's too smart posting links like that outside the beta forums. This beta is over but if surveys like that get out to the masses MM might have to wade through another thousands of spam reports in addition to the bugs people report several times.2010-12-23 12:34:00

Author:
BasketSnake
Posts: 2391


I don't know if it's too smart posting links like that outside the beta forums. This beta is over but if surveys like that get out to the masses MM might have to wade through another thousands of spam reports in addition to the bugs people report several times.

It's been posted before elsewhere, and Mm haven't said anything about it then.
2010-12-23 16:18:00

Author:
mnimmo1986
Posts: 552


Well, I've reported a few bugs and know I can do what I want to do for Project: Siblings. This was a fun time guys 2010-12-23 16:26:00

Author:
Testudini
Posts: 3262


Everyone should make their levels copyable.
As we can still play it offline after it ends right?
2010-12-23 21:17:00

Author:
midnight_heist
Posts: 2513


Thanks for this Arnald123/Mm!


Congratulations to all dem 'ard beta testers! You all deserve your bug blasters for helping to develop LBP2 and it's a shame certain levels can't get carried over to the full game. There were a bunch of top quality levels in there, including Luos_83's Beh'Ta levels, Ladlyn1 and boss_mobs' inspirational/hilarious videos and Raphaei's flOw levels and Sackfighter Dogfight.


However most of these are on YouTube so the memory is with us forever....



Some of you may want to take coasterfreak1235's approach to this. In a chat he said 'I like my level so I'm taking pictures of all the logic so I can reproduce it on LBP2.'


Don't know whether he meant PlayStation Eye pics of his TV or Exporting in-game pics. Still, it's a method you might want to try if you want to re-build your level in the full game.


Bug Blaster....
I finally know where the name comes from...
2010-12-23 21:38:00

Author:
mutant_red_peas
Posts: 516


Thanks for this Arnald123/Mm!


Congratulations to all dem 'ard beta testers! You all deserve your bug blasters for helping to develop LBP2 and it's a shame certain levels can't get carried over to the full game. There were a bunch of top quality levels in there, including Luos_83's Beh'Ta levels, Ladlyn1 and boss_mobs' inspirational/hilarious videos and Raphaei's flOw levels and Sackfighter Dogfight.


However most of these are on YouTube so the memory is with us forever....



Some of you may want to take coasterfreak1235's approach to this. In a chat he said 'I like my level so I'm taking pictures of all the logic so I can reproduce it on LBP2.'


Don't know whether he meant PlayStation Eye pics of his TV or Exporting in-game pics. Still, it's a method you might want to try if you want to re-build your level in the full game.


Bug Blaster....
I finally know where the name comes from...

Yea....also did you just call me Arnald123? lol

Also yea I took a lot of pics and save them in a USB from LBP.me XD
Now I can re create my level easily

http://beta.lbp.me/img/ft/bcb95e6299b91d7e2246a9bc8c08f6c77d18397f.jpg
http://beta.lbp.me/img/ft/b84a856a5fcce1dde3f09a4719a827159c02f3d3.jpg

You want to play my level go to this link,http://beta.lbp.me/v/jbwv
2010-12-23 21:52:00

Author:
Arnald23
Posts: 1843


What were we supposed to do in order to be eligible for a bug blaster??2010-12-23 21:56:00

Author:
RangerZero
Posts: 3901


What were we supposed to do in order to be eligible for a bug blaster??

The more you reported bugs, the more chance you have to get it, I think...

I only reported 4 things, so I don't hope too much...



EDIT :


Bug Blaster With Bug-Blaster Bugicide Spray!
There are several ways to get one of these... Over the course of the beta, we will be taking down names of people we think deserve to wear this costume; the elite bug blasters - people who provide epic feedback, organise testing groups, participate and post frequently about their findings, and are generally being awesome. Some are also available by entering contests. Going above and beyond!
2010-12-23 22:04:00

Author:
dajdaj03
Posts: 1486


What were we supposed to do in order to be eligible for a bug blaster??

I left the link in the first post XD
2010-12-23 22:04:00

Author:
Arnald23
Posts: 1843


I'm generally awesome, so I got one.2010-12-23 22:22:00

Author:
BasketSnake
Posts: 2391


I bet MM Picks will magically make it over.2010-12-23 23:12:00

Author:
Unknown User


Hey everyone we got a new rare LBP costume! They will be send this to some people in the beta! Enjoy

http://i418.photobucket.com/albums/pp268/spydudefx/lbp2_beta_rare_tshirt1.png

*lets hope people dont figure out that this is photoshop*

*I think the heard us!*

*Run!*
2010-12-23 23:18:00

Author:
Arnald23
Posts: 1843


I bet MM Picks will magically make it over.

Not if this is anything to go by...
http://www.community.eu.playstation.com/t5/PRIVATE-LBP-2-Beta/Selected-levels-temporarily-transferred-to-live-servers/m-p/12049555/highlight/true#M62458


Some of you have noticed that some LBP2 levels are now on the live LBP servers.

We have always said, right from the very start of the LBP2 beta trial, that levels made in the beta trial will not be transferred to the live servers when LBP2 launches. This still applies!
As the closed beta has been running for so long, there are simply too many bugs which could wriggle their way on to the live servers and potentially cause huge problems for the game and the community.

However, in order to show reviewers some of our very favourite levels created in the beta trial, we've individually QA'd a selection of LBP2 beta levels and one by one copied them over to the live servers. This is so that journalists and other LBP2 reviewers can see just exactly how incredibly diverse some of beta creations have been!
These levels will be up there for reviewers to check out before being taken down before the game launches. If your level is among them, consider yourself mega-mm-picked!

I hope this explains everything

Cheers everyone

Tom
2010-12-23 23:23:00

Author:
mnimmo1986
Posts: 552


Perhaps not the MM picks, then, since we know about their existence. I hope I'm proven wrong, but I'll know one way or the other.

On a lighter note; I think this guy is awesome and reminds me of some homeless madman graffiti artist...

http://beta.lbp.me/img/ft/ae439b369290552431fba37e23135e1207e54f35.jpg

I've seen him uploading this pic on alot of people's levels. Pro_Assassin4571
2010-12-23 23:36:00

Author:
Unknown User


ok this isn't so ba..... there getting rid of the created levels?!?!? noooooooooooooooooooooooooooo! why would they do that??? i really wanted to see everything the community made! what if there was a good level in the beta that media molecule didn't notice? it would be lost forever!2010-12-24 00:05:00

Author:
supersonic56
Posts: 287


ok this isn't so ba..... there getting rid of the created levels?!?!? noooooooooooooooooooooooooooo! why would they do that??? i really wanted to see everything the community made! what if there was a good level in the beta that media molecule didn't notice? it would be lost forever!

Like the 200 copies of "Tower of Woop," some people published? :/
2010-12-24 02:12:00

Author:
Silverleon
Posts: 6707


You know, when I think about it...

...for those that got MM picked and temporarily copied over for pre-release review purposes it's pretty messed up that they'll gladly use your work in the beta as they're legally entitled to and sucker reviewers into thinking 90% of LBP2's community levels won't be Ramp quality stuff that nobody in their right mind with the money to buy another AAA title this year would play, and go on to see community levels be mentioned in reviews as a positive sales point then proceed to sell a million copies... but NOT let you retain those levels they'll be showing so that you yourself may see some long-term rewards from being one of the most popular early releases on the server.

Or maybe they'll keep those levels up anyway, let the small minority of beta testers rant on sites that only hardcore LBP'rs go to, and let the tide wash over 'cause they know we'll buy the game, keep creating, and pick up all the DLC no matter what and will just get over it.

LBP Rant #3456
2010-12-24 03:45:00

Author:
Unknown User


Well I agreed with Mm that they should not keep any beta levels, we all can re-create them XD2010-12-24 03:46:00

Author:
Arnald23
Posts: 1843


I agree too... IF absolutely everyone is rebuilding from scratch, then yeah, that's fine. If like a dozen people don't have to and get to dominate the level servers with epic projects made in the last 3 months, and get a few hundred thousand fans and a million plays while every single one of us is trying to start fresh... well then that just wouldn't be very nice, and instead of going "oh well" and being excited to create anew, I'd just be bitter and jaded.2010-12-24 03:54:00

Author:
Unknown User


I agree too... IF absolutely everyone is rebuilding from scratch, then yeah, that's fine. If like a dozen people don't have to and get to dominate the level servers with epic projects made in the last 3 months, and get a few hundred thousand fans and a million plays while every single one of us is trying to start fresh... well then that just wouldn't be very nice, and instead of going "oh well" and being excited to create anew, I'd just be bitter and jaded.

Isn't that the truth! Especially since many of us have mega hours logged on the beta. It's only fair that all of us start from scratch.
2010-12-24 08:41:00

Author:
smasher
Posts: 641


oh I was just in the middle of making an awesome space level... Oh well, I guess I'll just make it really short. Its still unfair that we don't all get the game on the same date2010-12-24 09:49:00

Author:
Alternative_sack
Posts: 409


I don't mind losing my levels much, it'll give me a chance to make them again, only better. It's my costumes I'm worried about. Some of my costumes look amazing and took a long time to make, were made too look so good purely by luck, and can't easily be reproduced due to fickle stickering mechanics.2010-12-24 10:10:00

Author:
xero
Posts: 2419


The god glitch is the most disappointing loss. although it was mainly used for obtaining objects from the full game which we will have in LBP2. Man I hope they don't remove the 3d layer glitch!2010-12-24 10:23:00

Author:
Alternative_sack
Posts: 409


I don't mind losing my levels much, it'll give me a chance to make them again, only better. It's my costumes I'm worried about. Some of my costumes look amazing and took a long time to make, were made too look so good purely by luck, and can't easily be reproduced due to fickle stickering mechanics.

kinda makes you want to find those who exploited the DLC glitch with crowns and such...and just give them a swift JAB to the face

but on a lighter note...even if it's in your list you can't ACCESS it unless you have that DLC anyways...sooooo I'm going to post a thread about that to see if costumes will be transferable
2010-12-24 10:29:00

Author:
Shadowcrazy
Posts: 3365


as I said on the official LBP2 beta forum.

Thanks to Sony and MM for making it such a great experience.
2010-12-24 12:23:00

Author:
Pattington_Bear
Posts: 777


Man I hope they don't remove the 3d layer glitch!

They wont If they wanted to they would do that already
2010-12-24 13:00:00

Author:
Shadowriver
Posts: 3991


There's a lot of talk about levels on the beta servers being whiped. What's the problem? Back up your levels and publish them anew on the retail servers. The only think you'd lose is plays, which are unimportant anyways.

This should work, right?
2010-12-24 13:37:00

Author:
comphermc
Posts: 5338


They wont If they wanted to they would do that already

I guess. Mm said they wanted to keep it because it was so helpful to creators. They even used it in the Marvel kit
2010-12-24 13:46:00

Author:
Alternative_sack
Posts: 409


There's a lot of talk about levels on the beta servers being whiped. What's the problem? Back up your levels and publish them anew on the retail servers. The only think you'd lose is plays, which are unimportant anyways.

This should work, right?

exactly thats what I did, lets hope it works, and lets hope people dont start doing that with the "tower of whop" level!
2010-12-24 15:47:00

Author:
Arnald23
Posts: 1843


This should work, right?

Supposedly not, I've been told several times that this won't work.
2010-12-24 16:06:00

Author:
rtm223
Posts: 6497


Supposedly not, I've been told several times that this won't work.

so much for plan A now whats plan B?
2010-12-24 16:15:00

Author:
Arnald23
Posts: 1843


Well, it's worth a try.


*shrug*
2010-12-24 16:29:00

Author:
Richasackboy
Posts: 619


well isnt it exactly because people copied story levels to their moon that we cant use backing up as a way of saving our levels?
the molecules clearly said that nothing was gonna transfer so im not gonna get my hopes up, although if it turns out there is some way to save our levels itll just be a nice surprise either way i dont mind since i went into the beta knowing full well that i would lose everything.
2010-12-24 16:30:00

Author:
Skalio-
Posts: 920


@shadowcrazy... yeah, if ever there was a reason to hate the lower life forms of LBP and their zomgcrownzglitchzrtehrulz behavior, this is it... but you know, if they hadn't been able to do it, they wouldn't have. was a freak accident.

I was still sure that the DLC copies would be rendered null by ownership issues in the full game... but that probably would have just created a few thousand corrupt profiles, or an object you can send to people and share, with the malicious intent of corrupting their profile.

on the copied story levels... yeah, blah, i'm glad that won't happen, but I know MM said they thought remixing was cool. Probably too cool for it's own good. If you really, really wanna remix and have the chops to make a good level better, you can do it from scratch.
2010-12-24 17:10:00

Author:
Unknown User


I guess. Mm said they wanted to keep it because it was so helpful to creators. They even used it in the Marvel kit

They never. It's already been proven they didn't use it.

---
Now I know if we remember back that we ended up getting levels out of the old Beta (even though then we still weren't supposed to), but this was achieved by a workaround with the save files and the import/export feature. (Not a simple backup and restore)

Now, I'm pretty confident that they have fixed that, but it could always be worth a try, just to see
2010-12-24 17:41:00

Author:
mnimmo1986
Posts: 552


Note that every lbp2 beta level is flagged up as a beta level when backed up. I don't know for sure if that was the case with the water beta (i don't think it was) but there is clearly enough data stored in the files to block that route (at endpoints, so it's possible to make it robust). Not to say there won't be another way that someone will find, but if mm decide they don't want us importing backed up levels, then it shouldn't be hard for them to stop us.

so someone might find a way, but I wouldn't bank on it, as ever it's best to expect you'll lose everything... You might get pleasantly surprised!
2010-12-24 18:34:00

Author:
rtm223
Posts: 6497


Im backing up my profile and exporting my levels in hopes that they will transfer over.

If worse comes to worse, then I could just take pictures of my logic-related stuff and just recreate them.

:SH:
2010-12-24 18:52:00

Author:
ThePineapplizer
Posts: 769


Losing everything doesn't bother me. It's the talk of some levels getting ported over. To me it doesn't matter how good a level is. I think they should either port all, or none. There's no in between. If they do just that. I'll be happy. Then everyone will be starting on even ground.2010-12-24 18:53:00

Author:
smasher
Posts: 641


maybe, rtm. if only there was a way to discover the trick transfer a few weeks in after the hordes have lost track of their beta profile locations, and then it just be a little inside knowledge among civilized forum goers.

then a year later we could get a guy in here threatening to tell everyone how it's done, like that guy who was spreading false information from a fake MM source about the layer glitch when it was still new. i remember him warning us that he'd tell everyone how to spam cool pages if everyone didn't stop calling him a liar.
2010-12-24 19:15:00

Author:
Unknown User


Losing everything doesn't bother me. It's the talk of some levels getting ported over. To me it doesn't matter how good a level is. I think they should either port all, or none. There's no in between. If they do just that. I'll be happy. Then everyone will be starting on even ground.
Yes, I agree. All or nothing.
I prefer the latter, as if the levels transferred, the beta crowd would get a huge/unfair advantage going into LBP2.

MM has stated none will transfer, and backups will not work either.
2010-12-24 19:15:00

Author:
midnight_heist
Posts: 2513


would get a huge/unfair advantage going into LBP2.

Why does everyone think it's a competition?
2010-12-24 20:10:00

Author:
comphermc
Posts: 5338


They say that all the beta levels will not be compatible with the retail version. They want to keep all of the beta bugs out of the public servers. I find it ironic that so many people would be so insubordinate, when you all pride yourselves so in making the game better.

Remember kids, reverse engineering the any part of the beta client is against the terms of service, and is quite a large no-no. I sure hope MM actually does something if anyone figures out a way to hack the beta levels to make them compatible with the public servers.

If they don't, of course it won't be that big of a surprise.
2010-12-24 20:18:00

Author:
DarkDedede
Posts: 672


Why does everyone think it's a competition?
Because like it or not, all levels are competing against each other for attention, and being the first to do whatever (first mario level and all that BS)..
And in the end, that competition is one of the elements that encourage us to "out do" each other and make better levels.
A little heathy competition is a good thing for LBP.
2010-12-24 20:20:00

Author:
midnight_heist
Posts: 2513


what do the codes do?2010-12-24 21:58:00

Author:
Unknown User


They say that all the beta levels will not be compatible with the retail version. They want to keep all of the beta bugs out of the public servers. I find it ironic that so many people would be so insubordinate, when you all pride yourselves so in making the game better.

Agreed. Though I am deeply saddened by the loss of such great works, in the end it's for the best.


Remember kids, reverse engineering the any part of the beta client is against the terms of service, and is quite a large no-no. I sure hope MM actually does something if anyone figures out a way to hack the beta levels to make them compatible with the public servers.

I don't think it's so much an issue with reverse engineering (or "hacking", as you not-so eloquently suggested); more-so one of finding ways to abuse the existing code and fool it into letting you use your beta levels. It's not likely that such a back door exists, but if it does, you can count on the LBP community to one day find it.
2010-12-24 23:53:00

Author:
xero
Posts: 2419


Why does everyone think it's a competition?

Why think of a good, catchy title? Why make a custom badge? Why post a thread in the level showcase? To stand out. To try and find an outlet when simply creating great work and publishing alone does not do the trick. Everyone wants people to play their level.

Would you have been happy if the Logic Pack was a total failure? Your skill, talent, and work ethic was responsible first and foremost, but nobody likes to slave over a hot stove and then nobody shows up for dinner til 9 PM, if they show up at all.

If the MM picks hit day 1, and have little 900 simultaneous players bubble in each level for a month straight, I can only assume the creators will feel good about it. aIt'll also net them permanent, un-contended top spots on the Highest Rated Ever and Most Played Ever search page. Anything they put hundreds of hours into after that will break 10,000 plays in less then a week and also land on Highest/Most.
2010-12-25 00:03:00

Author:
Unknown User


If the MM picks hit day 1, and have little 900 simultaneous players bubble in each level for a month straight, I can only assume the creators will feel good about it. aIt'll also net them permanent, un-contended top spots on the Highest Rated Ever and Most Played Ever search page. Anything they put hundreds of hours into after that will break 10,000 plays in less then a week and also land on Highest/Most.

Also note, the Beta Mm picks being beta levels shown on youtube and other gaming websites, people will want to check them out. Get overly impressed and most likely heart it. The Beta Mm picks shouldn't be displayed in the cool pages section. Just to allow everybody else to have a fair share of plays or they will just stay their for a week. But then again... It would stop cheap "concept" levels being rushed for plays.
2010-12-25 02:07:00

Author:
PPp_Killer
Posts: 449


I wouldn't want them blocked like I wouldn't want to be blocked either. Luos, in particular, I'd love to see getting a 100k plays on both Beh'ta lvls and Lockpick. I just will be stressed to the max trying to catch up.

I can see rushing happening big time. I plan on giving myself a couple brain aneurysms to try and 100% story mode and get going on Brain Ape long term. By the time I release the whole thing, the only players who haven't moved on to the next AAA game (after realizing LBP2 still has so-called "floaty jumping" and that create mode still requires time & patience) will be spamlings who sad face everything because it has a puzzle and words in it, and fellow jaded creators who hate everything and support no one.

Launch month is a rare chance to get the "NY Yankee pinstripe" factor where a huge play count and rating weight gives people a positive disposition before they even click play.

A few quality, 100k play things by November & you'll probably be making something for GOTY2
2010-12-25 03:56:00

Author:
Unknown User


If enough interest builds around the idea of importing beta levels, I'm sure someone will dump their save and take a crack at changing the beta flag, and it's probably possible too. But the question is, how would MM respond? It would almost seem like they would be in the wrong on both fronts. If they let the hackers re-import their levels, not only will that be unfair to other non-hackers who have backed their levels up too, it would also be going against everything they've said about backward compatability. On the other hand though, if they decide to patch the hack, it's almost as if they would begin to make themselves look aggressive and very firm on their word, which could come across as offensive to some. But in either case, there's still a chance that a small group of levels would still make it for some time before MM does anything, if they do anything at all.2010-12-25 04:33:00

Author:
Unknown User


A few quality, 100k play things by November & you'll probably be making something for GOTY2

this is something else to consider....and now it has me curious on how they plan to do GOTY and if they do the same as last year how will it turn out?
2010-12-25 04:36:00

Author:
Shadowcrazy
Posts: 3365


hopefully not as bad as last time. if i were a bettin' man i'd say Sony and MM will lean on active community faces they're well aquainted with when it comes time to commission a roster, but who knows... there might be some entirely unknown, amazingly talented creators coming into LBP2 for the first time and throwing the food chain off.2010-12-25 04:49:00

Author:
Unknown User


sorry to say...but SONY has disappointed me far too many times

I'm sure Mm will convince them in a way to do something great...but knowing SONY they will do something to fail and cater to whatever they want instead of what we want lol

oh well...Mm will find a nice way
2010-12-25 05:21:00

Author:
Shadowcrazy
Posts: 3365


the biggest reason i didn't go that deep into create mode while in the beta i knew they wouldn't be saved.2010-12-25 06:56:00

Author:
Lgjoka2002
Posts: 538


Sooo... if we still find bugs, should we even bother reporting them? I mean, I still want any bugs fixed (still finding some and have a few I haven't had time to report and forgotten about), but will anyone even be looking at the bug reports anymore?

With regards to beta levels not carrying over, wouldn't it have been simple enough for Mm to "moderate" any beta related no-no's like crowns, Story mode objects, etc. obtained with the GOD Glitch? I don't know... maybe add some code to the final release's content that would somehow be different from that of the beta stuff? I know... probably not, but in a perfect world... this would be a great workaround. I don't know if there's a way to add code to something without it affecting all the other stuff, but I've often thought about this lately.

Oh well, sad to see the levels and hard work disappear... but as long as everyone loses their content equaly and no favouritism is playing out, then so be it. As for the whole discussion of "racing" to get things out first... I think that's rather silly. I plan on putting just as much time and effort into my levels to make them as good as I can, as I would have regardless of beetah's, week one release dates, hearts, most searched person, or anything else that will gain me any sort of notoriety in the community. Sure I want people to play and enjoy my levels... but not at the cost of being in a competition. I'm in this to have fun, not to get meaningless hearts, pins, trophies, or some sort of enlarged head from an over-inflated ego.

I treat this creative process like I did my band and all my music and other art related activities. Come on in, play around and have fun... oh... and check your ego at the door.
2010-12-25 08:37:00

Author:
Rustbukkit
Posts: 1737


Oh jeez! It has ended! I just bought the PS+ subscription! Darn! I wish there is a Refund System. Also, the demo is somehow disappointing that only 2 out of 3 levels are single player level and no create mode. How come galacemiguel got the code for the beta even though he is not a PS+ member?

P.S. It makes me not to visit this site again.
2010-12-25 09:40:00

Author:
OveReAction
Posts: 50


P.S. It makes me not to visit this site again.

ok then don't let the door hit your bum on the way out ok?

let us who actually wanted to help in the beta contemplate about how sad we are that it's ending while you stay mad that you didn't get to play a "free demo"

anyways goodbye
2010-12-25 09:51:00

Author:
Shadowcrazy
Posts: 3365


As you wish. (Last words)..........POP!2010-12-25 09:58:00

Author:
OveReAction
Posts: 50


After reading all this, it makes a lot of sense. I was just wondering how I might be judged for making all the scenery and stuff in preperation for LBP2, in LBP1. That way, I figured, I could just transfer all the LBP1 level backups, and logic and change a few materials here and there - add sackbots and so forth, and publish a demo. In terms of "not spending much time" - I've left the beta behind for a little while and invested hours in trying to make all the scenery perfect - just so it could get published in time for the full game.

Thoughts?
2010-12-25 11:08:00

Author:
standby250
Posts: 1113


After reading all this, it makes a lot of sense. I was just wondering how I might be judged for making all the scenery and stuff in preperation for LBP2, in LBP1. That way, I figured, I could just transfer all the LBP1 level backups, and logic and change a few materials here and there - add sackbots and so forth, and publish a demo. In terms of "not spending much time" - I've left the beta behind for a little while and invested hours in trying to make all the scenery perfect - just so it could get published in time for the full game.

Thoughts?

It's a good idea if you want to get a head start. For me it wouldn't do much good though. Even if I get a level out early I don't expect many plays. My stuff is always too difficult to be very popular.
2010-12-25 13:45:00

Author:
smasher
Posts: 641


Goodbye semi-Glitchy beta, Hello Full fledged game! The full game will be a nice bonus and cheer up for when I get back to school. Thanks for the awesome support during the beta, MM You always will be my favourite game company! New year, Here we come! 2010-12-25 15:07:00

Author:
grayspence
Posts: 1990


To tell the truth I think Sony forced ps+ on the list, but Mm did not expect/want any feedback. I acquired the beta key through plus but not access to the forums. I sent a message to LiquidRunner but... so anyway, I had no way to report anything. I did feel kinda useless while playing. It was really nice though, I am sure I will love LBP2.

But didnt help at all with the Beta.
my cool vest is a lie
2010-12-26 00:26:00

Author:
EinRobot
Posts: 739


After reading all this, it makes a lot of sense. I was just wondering how I might be judged for making all the scenery and stuff in preperation for LBP2, in LBP1. That way, I figured, I could just transfer all the LBP1 level backups, and logic and change a few materials here and there - add sackbots and so forth, and publish a demo. In terms of "not spending much time" - I've left the beta behind for a little while and invested hours in trying to make all the scenery perfect - just so it could get published in time for the full game.

Thoughts?
Nah, that's understandable.
I'd Image a ton of people will do this. It would be a nice plan for a 2D animation, or to make up some nice backgrounds.
If elements can be made now in LBP1, why wait?
However creating is much easier, faster and tons more fun in LBP2.
2010-12-26 03:52:00

Author:
midnight_heist
Posts: 2513


To tell the truth I think Sony forced ps+ on the list, but Mm did not expect/want any feedback. I acquired the beta key through plus but not access to the forums. I sent a message to LiquidRunner but... so anyway, I had no way to report anything. I did feel kinda useless while playing. It was really nice though, I am sure I will love LBP2.

But didnt help at all with the Beta.
my cool vest is a lie

You help just by playing it simulating the usage on the server
2010-12-26 04:02:00

Author:
Shadowriver
Posts: 3991


Even for people who only had the Beta for a very short time this sure was a blast, wasn't it? All those levels were great inspirations for the ones who saw them, and can see them on YouTube (Yay for modern tech), for the future of LittleBigPlanet. Even though LittleBigPlanet 2 hasn't even come out yet, it seems, at least to me, that it's quite filled its expected quota of satisfaction from all of us Happy Gadders!

I am also pleased to hear the phrase "get back to work" in their referring to themselves. What have they got planned for us next?


P.S., off topic a bit: If anyone could help a poor, helpless Beta user who cannot access the forums, though did not get into the Beta via contest, and was chosen, access them, it would be much appreciated in a PM!
2010-12-26 04:19:00

Author:
firstar
Posts: 47


My experience in the unicorn factory...

I have many mixed feelings in regard to the beta... The 'create-improvements' are all fantastic, but I personally did not find create mode any faster or easier. I still had alot of false labor pains bringing any and everything to life! Personally, I published next to nothing... but there were three of four musical soundscapes, one based on Blade Runner... that I will be sad to be losing and lots of 'thises and thats'... In regards to the community, I thought the beta started-off more slowly than I imagined... and finished far beyond the limits of my imagination! (Sadly, including faux-crowns.) In the end, the beta was a perfect microcosm of what I have come to expect from my fellow man. It would seem the balance of dark & light must be maintained... even in betas in the Little Big-verse.

Next-up! 100% items... then maybe some creating. Thanks to so many of you for shareing!
2010-12-26 06:39:00

Author:
Gravel
Posts: 1308


Oh jeez! It has ended! I just bought the PS+ subscription! Darn! I wish there is a Refund System. Also, the demo is somehow disappointing that only 2 out of 3 levels are single player level and no create mode. How come galacemiguel got the code for the beta even though he is not a PS+ member?

P.S. It makes me not to visit this site again.

Ha, your comment matches your name very well, dude.
Also, that's why you do research before buying things online, very little chance of a refund, not just rashly buy watever you see.

Anywho, I was able to help reporting quite a number of bugs.
That's basically what I was there for, so mission accomplished, glad I was able to help.

Sure, I'll miss using some of the stuff I had saved there, online, but hey, the BETA doesn't really expire, so I can see it whenever I want, while offline.

(Not that I had much "Online" stuff anyways, seeing as I couldn't finish that level I was working on. XD)
2010-12-26 06:52:00

Author:
Silverleon
Posts: 6707


To be fair, even though I abhor PS+ and any pay-to-play since Gamespy first started providing a nonsensical alternative to totally free Quake III play (and then became Live a few years later), I probably would have been suckered into paying to play LBP2 too if I wasn't in from the last beta. It'd be like a WoW addict not doing whatever it takes to get some WoW.

@standby250... nope. You're golden. The work you're doing is creating a vantage point for yourself, sewing your own seeds, and wouldn't be having anything handed to you. I've been wishing since day 1 that I'd built all physical objects in LBP1 and had been importing them over to beta.

What you're doing wouldn't be controlling what people see at launch, while letting the core creator community shoulder the frustration of a poorly managed server after the first few months. MM will be busy and back to work after that and just won't be able to do anything to intervene if any new exploits come along again. Not without a dedicated community management team, which probably isn't in the budget for game 'development' and would be literally fan service for us at their own expense. Let's just hope lbp.me, reviews, and rating weights work. fingers crossed.
2010-12-26 11:20:00

Author:
Unknown User


Oh jeez! It has ended! I just bought the PS+ subscription! Darn! I wish there is a Refund System. Also, the demo is somehow disappointing that only 2 out of 3 levels are single player level and no create mode. How come galacemiguel got the code for the beta even though he is not a PS+ member?

P.S. It makes me not to visit this site again.

SCEA Kitty would be pleased
2010-12-26 13:49:00

Author:
mnimmo1986
Posts: 552


To tell the truth I think Sony forced ps+ on the list, but Mm did not expect/want any feedback. I acquired the beta key through plus but not access to the forums. I sent a message to LiquidRunner but... so anyway, I had no way to report anything. I did feel kinda useless while playing. It was really nice though, I am sure I will love LBP2.

But didnt help at all with the Beta.
my cool vest is a lie

That was basically the idea for the U.S. Beta recipients from the get go...Give them beta to make them happy, a month before it's released. "woot" Face it, the U.S. was made to sit at the kiddie table on this one.
2010-12-27 01:02:00

Author:
KILLA_TODDZILLA
Posts: 653


Aww... man! What a gip! I didn't get no milk 'n' cookies... Where's this kiddie-table?

The NA beta started mid-October and while we waited a few weeks... (it was worth it) and clearly a 'woot!-able' experience. In the end, we ended up seeing every phase of the beta... (even if it was by mistake!)
2010-12-27 02:55:00

Author:
Gravel
Posts: 1308


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