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*12 Days of Christmas* Clocktower Climb
Archive: 22 posts
*12 Days of Christmas* Clocktower ClimbSilver39_7 Day 9 in the 12 Days of Christmas. Get the next level on the 22nd of December from Silver39_7. Don't have much time, Sorry for the short-ish level. My thermo doesn't like logics. Hope you enjoy and feedback is welcome. | 2010-12-21 22:01:00 Author: Silver39 Posts: 1703 |
*runs to psp with joy* | 2010-12-21 22:15:00 Author: ConverseFox Posts: 2333 |
Brilliant level Silver!! I loved it. I don't have time to review and all that but this is surely :star::star::star::star::star:<3 material. Can't wait to see part 2! http://i1233.photobucket.com/albums/ff393/valmassoilbpc/The%2012%20Days%20of%20Christmas/12%20DOC%20Day%209/IMG_3256.jpg http://i1233.photobucket.com/albums/ff393/valmassoilbpc/The%2012%20Days%20of%20Christmas/12%20DOC%20Day%209/IMG_3260.jpg http://i1233.photobucket.com/albums/ff393/valmassoilbpc/The%2012%20Days%20of%20Christmas/12%20DOC%20Day%209/IMG_3261.jpg | 2010-12-21 22:34:00 Author: anoken Posts: 1654 |
Wow, this level rocked! The corner editing, stickerwork, just absolute and perfect. I really don't have anything to say. Though, I thought I'd pop by and say you did a magnificent job. I also loved the Death Monster or whater it is. XP Obstacles were different and unique too! | 2010-12-21 22:58:00 Author: Spark151 Posts: 801 |
My favorite 12 D.O.C level so far... Great Job! | 2010-12-21 23:05:00 Author: austimerr Posts: 385 |
Fantastic work Silver. (Yer' getting a nomination in Custard's contest for this!) | 2010-12-22 09:42:00 Author: Fastbro Posts: 1277 |
I found a lack of checkpoints. i got squished and ended up at the bottom of the tower. anyhozel I loved the concept. excellent work. | 2010-12-22 10:14:00 Author: jimydog000 Posts: 813 |
Wow what a great level. The scenery is phenomenal, as is everything else. I'm a SFX Nazi, so whenever ppl don't put enough in I don't approve. But this level had so many, it was perfect!! New gameplay I've never seen before adds a huge amount of fun, and the boss was well done. There was one lil issue I had though. After the 2nd section, I didn't get the checkpoint on the elevator. When I got to the next floor, I died, then went to the 2nd floor, and couldn't advance. If you could add another checkpoint on floor three, that'd be great This level has everything. An epic boss fight, a great storyline, originality, and bunches more. :star::star::star::star::star: and a <3. As well as a nomination over at famouscustard's contest. I have to say again, I'm killer anxious for part 2!! | 2010-12-22 15:25:00 Author: anoken Posts: 1654 |
Fantastic work Silver. (Yer' getting a nomination in Custard's contest for this!) If I wasn't running it, I'd nominate it too. Brilliant work Silver, I can't wait for part 2! | 2010-12-22 15:52:00 Author: famouscustard Posts: 34 |
yeah I'm going to nominate it to. | 2010-12-22 17:14:00 Author: The-Frez Posts: 275 |
I found a lack of checkpoints. i got squished and ended up at the bottom of the tower. anyhozel I loved the concept. excellent work. How did you miss the checkpoint on the elevator? You can't reach the button for the elevator unless you pass the checkpoint. And sorry I can't reply to feedback, I'm swamped right now. | 2010-12-22 17:16:00 Author: Silver39 Posts: 1703 |
I'm going to play the level soon and give so much feedback that your head's going to explode. | 2010-12-22 17:18:00 Author: The-Frez Posts: 275 |
There was one lil issue I had though. After the 2nd section, I didn't get the checkpoint on the elevator. When I got to the next floor, I died, then went to the 2nd floor, and couldn't advance. If you could add another checkpoint on floor three, that'd be great There, I republished, but with a second checkpoint to the elevator. Seemed pretty tough to miss since you have to go out the elevator that way. | 2010-12-22 17:47:00 Author: Silver39 Posts: 1703 |
Hey, this is a great level! It reminds me of the Tinsel Town evil scientist level with the elevator. This is an incredible level and I'm nominating it in Custards contest. However, could you please explain how the section with the emitter floor and grab pad bouncers works? I made it to the top for both and grabbed the green balls for both towers but nothing happens, what Am I supposed to do there? | 2010-12-23 15:59:00 Author: Ricky-III Posts: 732 |
Oh and I forgot to tell you what I think of the level. Awsomly Made And Zany Interactive Never seen befor Greatness ! ! Now take the first letter in that and thats what I think of your level. | 2010-12-23 16:28:00 Author: The-Frez Posts: 275 |
Hey, this is a great level! It reminds me of the Tinsel Town evil scientist level with the elevator. This is an incredible level and I'm nominating it in Custards contest. However, could you please explain how the section with the emitter floor and grab pad bouncers works? I made it to the top for both and grabbed the green balls for both towers but nothing happens, what Am I supposed to do there? The first tower, you're just supposed to grab it. But on the second one you have to grab it and since it's on a winch you have to lower yourself down to where those arrows are. THen you have to let go and the green ball will retract and go into the pocket indicated by the arrows. Do it for both pockets. | 2010-12-23 16:35:00 Author: Silver39 Posts: 1703 |
Thanks for the edvice erly I'm probobly going to get stuck there to. | 2010-12-23 16:39:00 Author: The-Frez Posts: 275 |
Oh ok, thanks. | 2010-12-23 18:08:00 Author: Ricky-III Posts: 732 |
Hey Silver! No, I didn't say it. This is an awesome level dude! I loved every minute of it. The mechanics worked perfectly, the visuals were superb, and the gameplay was solid and fun. You always have great gameplay ideas, so I give you a huge amount of praise on that. I liked how the level progressed on section at a time. The elevator moves up a little, you finish a section and you proceed. That was a cool element. This is a great addition to the series, and you are quickly becoming one of my favorite creators. Hearted of course. <3 | 2010-12-24 19:32:00 Author: VelcroJonze Posts: 1305 |
I also loved the Death Monster or whater it is. Thanks man, I really didn't plan on what the monster was going to look like, he kinda just manifested when I was creating. XP Obstacles were different and unique too! That's what I hope can makel me stand out from the rest of the creators. Wow what a great level. The scenery is phenomenal, as is everything else. I'm a SFX Nazi, so whenever ppl don't put enough in I don't approve. But this level had so many, it was perfect!! Sound effects seem to be the one thing people don't add that really can make or break a level. Glad to hear I did a good job with that. This level has everything. An epic boss fight, a great storyline, originality, and bunches more. :star::star::star::star::star: and a <3. As well as a nomination over at famouscustard's contest. I have to say again, I'm killer anxious for part 2!! I'm happy to hear that considering I thought my level was on the short side. I loved every minute of it. The mechanics worked perfectly, the visuals were superb, and the gameplay was solid and fun. You always have great gameplay ideas, so I give you a huge amount of praise on that. Thanks, it's a definite confidence booster to hear that especially from an amazing creator like you. Thanks for the feedback everybody! I appreciate it! | 2010-12-24 20:39:00 Author: Silver39 Posts: 1703 |
Congrats on the double Spotlight Silver! You dominated this time around. Great stuff! | 2010-12-29 18:59:00 Author: Taffey Posts: 3187 |
The level was just AMAZING and really fun! I liked it really much and it was so fun! I rated the level :star::star::star::star::star: and <3. I cant wait to play the next level if you will create more. | 2011-01-02 19:37:00 Author: himoks Posts: 734 |
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