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The Game Changers!

Archive: 19 posts


Having been an avid gamer since the days of the Spectrum ZX, I have lived and played through many seminal moments in gaming history.

Every once in a while, a title is released that literaly changes the face of gaming.

For me, these titles would include;
Elite (still unsurpassed)
Bards Tale (a truely great RPG of the time)
Castle Wolfenstien 3D (the birth of the modern FPS)
Another World (ground breaking graphics and animation);
Grand Theft Auto (the original top down version)

Truely high water marks in gaming history. I can remember well the impact these had, not just on myself.
But above all, I would say the biggest "Game Changer" would be Shenmue.
For me, there is BS (Before Shenmue) and AS (After Shenmue) - such was it's impact on gaming.
Although many of my friends, colleagues & aquiantances have never even heard of Shenmue, much less played it.

What would you say was the biggest "Game Changer"?
What title, in your opinion, has had most influence on the games industry - & why?
2010-12-21 12:27:00

Author:
Macnme
Posts: 1970


LittleBIGPlanet....I'll tell you why tomorrow....or later or whatever, I'm to tired to rant atm...2010-12-21 12:32:00

Author:
Silverleon
Posts: 6707


yeah LBP is game changer status for sure. Anyone on here should already know why. For me it was the original Metal Gear for NA. It was the first game I beat and I had to work at it. GTA III was a game changer, the whole "sandbox" thing.2010-12-21 12:50:00

Author:
EinRobot
Posts: 739


Yes, I'd say GTA3 aswell, and when you consider what a Gamechanger the original GTA was, that's quite a feat.
I can still remember seeing the first screenshots for it, and thinking "There's no way that you can just get in anyone of those cars and drive it around like you did in GTA";
I was so glad to be proved wrong.

And Metal Gear - for me the best and only stealth game series there is, everything else pales in comparison.

Little Big Plenet is the only "game changer" I can think of for this current generation though - that's quite sad really.
2010-12-21 12:57:00

Author:
Macnme
Posts: 1970


Half Life 1 and 2. The first one I believe took modding (started with Wolfenstein) and took it to another level. Not to mention the revolutionary graphics and the terror it struck into me as a young'n. Half Life 2 (It's already been 7 years?!) then added the most realistic physics engine at the time, it oozed with atmosphere from the orwellian, oppressive feel of City 17 to the moody shadows of Ravenholm and most of all, the emotive and deep development of the characters and setting was remarkably intruiging to me as much as any book I've read or film I have watched. I can honestly say that Half Life has helped define my gaming experience, much like alot of Valves subsequent work like TF2.

In my opinion, Half Life is the ultimate modern first person shooter.
2010-12-21 16:43:00

Author:
The Gentleman
Posts: 360


Half Life 1 & 2, not a bad choice.

But this has got me thinking.

Half Life 1 had a big impact on me personally, it was the first game I can remember thinking during the start sequence that "It's like playing through a movie" - complete with opening credits etc (while you were walking around playin gthe game).
But is it really the "game changing" FPS?

Alot of people would say Doom was the game changer - which obviously is predated by Wolfenstien, but this is predated by other (less well made) less well known FPS titles.

But who do you give the credit to?

For instance;
Robert Johnson is widely regarded as the founder of Blues Music.... but without someone like Elvis who popularised it for the masses - he would probably never have gotten any recognition, beyond his own time.
Similarly - I doubt Doom would have been made without a title such as Wolfenstien before it, but it was Doom that really popularised the genre.
Hmmmmmm.

Which would mean that you would give credit to something for it's popularity, rather than it's originality or innovation.
In which case, Call of Duty: Black Ops - is the biggest game changer in history, despite also being one of the least original titles in history..
Which in a way, I guess it is a game changer. Practically all games are now changing their model in order to compete with the likes of CoD - if you are entering the FPS market, you will have to acknowledge CoD as your game will be measured against it.
Even supposedly RPG games are making themselves more akin to an FPS (Oblivion, Mass Effect 2(I know, that's a 3rd person) etc) thanks to the success of CoD.

It's certainly influencing the rest of the game industry... but is it in a good way?
I personally don't think so.
2010-12-22 08:13:00

Author:
Macnme
Posts: 1970


It's just my personal experience really, speaking from the heart almost. My definition of a game changer is somethiing that will take the genre in a new, experimental direction. As said before, what amazed me especially in Half Life 2 was the character development and intricate nature of the setting which I feel was done better there than in any FPS before it.

But of course that's just my definition. You could say that Call of Duty 4 was a game changer in the way that it "popularised" the video game medium and had video games being advertised in newspapers, TV, hell even bus stops where I live. So the fundamental question is how do we define a game changer?

Also, I agree, I don't care much for Call of Duty past COD4.
2010-12-22 09:18:00

Author:
The Gentleman
Posts: 360


For me, the modern FPS that has been a "game changer" would be Left 4 Dead.

I loved the whole concept of the AI director - it's one of those game aspects that alot of other games could really benefit from, and hopefully they will.

Or Borderlands with it's RPG hybrid - not exactly an original idea (lets splice two existing genres together) but it works so well.

& I've just remembered Batman Arkum Asylum - Beat-Em-Up/Hack & Slashes will never be the same again. For me, it was a 'perfect' game - it did everything so perfectly, the fighting system was perfect - the controls perfect - great stealth, great puzzles - overall it was a stunning game. Hopefully a game changer.
2010-12-22 09:45:00

Author:
Macnme
Posts: 1970


Even supposedly RPG games are making themselves more akin to an FPS (Oblivion, Mass Effect 2(I know, that's a 3rd person) etc) thanks to the success of CoD.

It's certainly influencing the rest of the game industry... but is it in a good way?
I personally don't think so.

I'd call the recent changes in RPG's a massive improvement, gameplay has always been their weak point and any change that brings more fun to their gameplay is a good one.
2010-12-22 14:31:00

Author:
Rabid-Coot
Posts: 6728


Alot of people would say Doom was the game changer - which obviously is predated by Wolfenstien, but this is predated by other (less well made) less well known FPS titles.

But who do you give the credit to?


I was wondering the same thing too actually, mostly about considering what would be considered the "game changer" in terms of MMORPGs - I mean, that's massive and of course WoW is the most significant MMORPG - but it too had it's predecessors. In a way I think that whilst the origin of the concept is important, if we're discussing game-changers, i.e. the pivotal points that determine shifts in game design paradigms, the major turning points are the "big" games.

But then I wouldn't qualify Doom in that (regardless of how much I love it), it's pretty much an incremental update on Wolfenstein. FPS next real step was being properly 3-dimensional, with vertical camera panning and genuine 3D maps (rather than the faux 3D of DOOM / Wolfenstein. Then they shifted to the pure multiplayer focus in the days of UT / Quake 3. Then it shifted over to consoles and the genre was ruined FOR EVER and everything else that happened after is irrelevant

No one's counting the Wiimote then? Not a game per-se, but probably the most significant thing to happen to gaming in the last few years...
2010-12-22 14:50:00

Author:
rtm223
Posts: 6497


also the fact that most current consoles are connected to the net is a game changer. updates, multiplayer, friends, chat. All those things have changed the way we play.2010-12-22 15:09:00

Author:
EinRobot
Posts: 739


I'd call the recent changes in RPG's a massive improvement, gameplay has always been their weak point and any change that brings more fun to their gameplay is a good one.

Call me an old fashioned purist, but I come from the days of text adventures and Pen & Paper Role-playing, so I think that just about all role-playing games should be turn based. But they are moving away from the whole concept of turn-based games.
The "game-play" of a Pen & Paper game could be boiled down to a dice role - but the 'real' fun of a "role-playing" game was "playing your role". The general public just don't seem to have the imagination to cope with a "real" RPG.
Pen & Paper roleplaying games in particular have had a massive influence on the video games industry. But in their drive to make role-playing games more 'mass appeal' and action orientated, they have inevitably short-changed on the actual "role-playing" aspect of role-playing games.
There are plenty of action games out there - but very few proper "Role-Playing" games for an RPG purist like myself.
Bethesda are about the last bastions of the RPG - but even then, I think they are straying too far from it's Pen & Paper roots.



@ RTM;
Good Call on the Wii - certainly a gamechanger - oweing to the fact that Sony and M$ have both "changed their game" in order to compete. and we now have to stand up in order to play some games.

And of course - there's always Mario
2010-12-23 13:00:00

Author:
Macnme
Posts: 1970


Call me an old fashioned purist, but I come from the days of text adventures and Pen & Paper Role-playing, so I think that just about all role-playing games should be turn based. But they are moving away from the whole concept of turn-based games.
The "game-play" of a Pen & Paper game could be boiled down to a dice role - but the 'real' fun of a "role-playing" game was "playing your role". The general public just don't seem to have the imagination to cope with a "real" RPG.
Pen & Paper roleplaying games in particular have had a massive influence on the video games industry. But in their drive to make role-playing games more 'mass appeal' and action orientated, they have inevitably short-changed on the actual "role-playing" aspect of role-playing games.
There are plenty of action games out there - but very few proper "Role-Playing" games for an RPG purist like myself.
Bethesda are about the last bastions of the RPG - but even then, I think they are straying too far from it's Pen & Paper roots.

I did my fair share of turn based RPG's but quit them with 2 big realisations. The first was that I was spending most of the game picking things off a menu then watching a series off canned animations then repeating as necessary until victory. The second was that in 98% of battles I was just spamming attack because it was at the top of the list and had a short animation all while browsing the internet at the same time. Once you have those kinds of realisations you think yeah I'm not paying to go through 40+ hours of that again.

It was a good 3 years before I dared to take a gamble on an action RPG and find that there were areas of the genre that are more suited to my desire more a more active role in the game.

Of course it's really all a matter of personal preferance there should never be just one way of doing any genre.
2010-12-23 22:14:00

Author:
Rabid-Coot
Posts: 6728


You're confusing a western P&P based RPG for a JRPG (Japanese RPG);
Two different beasts entirely.

I would point to a title like the original Knights of The Old Republic as an example of how it should be done - although Knights of the Old Republic had none of the freedom as you were basically playing through a preset story and selecting from Good/Neutral/Evil conversation options - there is so much more to RPG than that.

The only title that has come anywhere near to capturing what it's like to play a P&P RPG in a video game would be Never WInter Nights... I had a stint as a DM on a popular server, and had some of the most memorable gaming experiences of my life, especially when we had a team of 6 DMs all working on an Epic story for 12 player characters. The session lasted for about 6 hours, but each DM had a speciality. One was really good at building areas, one was really good at telling stories, one was really good at working out how many enemies and how hard they should be, my speciality was special effects. Between us all, we delivered a top quality play session that I'll remember for the rest of my life. They themselves reviewed the play session as "The most fun they'd ever had in a game".

I want that kind of experience on a console - a proper "P&P" rpg experience.
2010-12-24 09:23:00

Author:
Macnme
Posts: 1970


I remember playing "pen and paper" RPG's back in warhammer club back in my old school. For me, not only was it the feeling of roleplay it was also a brilliant social experience with alot of in-game humour and many a lol. The maths teacher who ran it was an awsome guy and really good game master.

Also, am I the only one who when playing Oblivion or Fallout 3, will talk to theirselves in the "voice" of their character? Sad I know, but there you have it.
2010-12-24 10:54:00

Author:
The Gentleman
Posts: 360


I remember playing "pen and paper" RPG's back in warhammer club back in my old school. For me, not only was it the feeling of roleplay it was also a brilliant social experience with alot of in-game humour and many a lol. The maths teacher who ran it was an awsome guy and really good game master.

Also, am I the only one who when playing Oblivion or Fallout 3, will talk to theirselves in the "voice" of their character? Sad I know, but there you have it.

I won't talk to myself in the characters voice, but I will create a 'personality' or a bit of back story for my character and then make all my in game decisions based on how I think they would react, not by what's necessarily best for my character.
2010-12-24 11:24:00

Author:
Macnme
Posts: 1970


You're confusing a western P&P based RPG for a JRPG (Japanese RPG);
Two different beasts entirely.


I am well aware of the differences between the two styles. You brought up the sugestion that just about every RPG should have turn based combat and I followd that up with my own experiences of turn based combat in games and why I had grown to dislike it.

Looking back I should have reduced the quote down to that specific part the entite p&p section never gets refered to and is just more lines to scroll through.
2010-12-24 11:36:00

Author:
Rabid-Coot
Posts: 6728


Seeing as I started with a GameBoy Advance, not much for me. Personally Pok?mon, becasue I don't think I'd ever spent so much time trying to complete one game (I completed the Hoenn Dex, but not the National).

Genrally though, I'll say the Wii, because it's made gaming more family-orientated and moved the sterotype away from some person sitting for hours away in the dark on their own, online for reasons already mentioned, and I'll say COD, but for a bad reason, as it's shown that this is an industry where you can churn out the same thing and sell millions.
2010-12-24 11:39:00

Author:
kirbyman62
Posts: 1893


The Gameboy & Tetris... that was a gamechanger for portable gaming and puzzle games.


& for me, looking back on my history of gaming, the console that I hold in highest regard would be the Dreamcast, for many and varied a reason.
It ushered in the modern era of online console gaming. It gave the first online game away for FREE (Chu Chu Rocket);
I spent many hours on Phantasy Star Online (before it was subscription based); And of course Shenmue - which is still a technical masterpiece.

@ Rabid-Coot:
I absolutely agree with you about the repetative nature of most so-called "RPG's" - especially the JRPGs. If you are just spamming attack, then you really aren't role-playing, also, if you are forced to assume the role of a specific character, then that is not in the RPG ethos either, even if you can choose between a few skill trees.
The whole point in an RPG is to make your own story, rather than play through a preset one.
It's high time we had a new RPG game changer.
2010-12-24 12:00:00

Author:
Macnme
Posts: 1970


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