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The Savannah

Archive: 8 posts


The SavannahYak300
A little work-in-progress. Mostly just seeing how creative I can be with the corner-editing tool. Probably the most decent level I've made so far, although could never be as good as some of the 'Cool Levels'. Based on the Savannah levels made by MM.
This is a work-in-progress, nothing too brilliant but is probably the most decent level I've created so far.

I recently realized I need to use the corner-editing tool to make decent-looking levels, so I played around with it a little. I then produced this. It's just a small platformer, based on the Savannah levels made by MM. It looks pretty neat, I tried to make it fun and and easy.

I really need feedback and suggestions on this, I plan on expanding it per user requests, as it is only about a 2-minute level atm.
That's all I really have to say, so just give it a try and give me some feedback(:
2010-12-20 16:26:00

Author:
Retro
Posts: 104


Hi there! I've never been able to make a successful Savannah level, so I thought I'd give this a play. I wrote this as I played it.

OK, the glass doesn't really seem to fit, the opening scoreboard would be much better if you started at the lovely looking corner-edited bit (though a few Savannah-themed stickers could freshen that up a bit). ZOMG, non-infinite checkpoint! Always use them, you can get them for free from Creator Pack 1. If I'd have lost all my lives, I wouldn't have replayed (nothing personal, I just don't). Infinite checkpoints remove this problem. The swinging puzzle was nice, though the backdrop could use a bit more decoration. The sensor switch doesn't really fit, I'd set it to invisible. The darker brown things you climb look a bit unnatural at a 90 degree angle, stretch the bottom-left corner to the right a bit. Yay, bouncy things! Um, where do you go after this? I presume this is it, and it's not finished yet.

Anyway, so far so good. Go over the things I said, and it'll be nicer. Add some more advanced gameplay aspects, and you'll be good. For a new creator, it's quite good. I gave :star::star::star::star:

For F4F, could you please play my level Explosive Adventures? The link is in my sig.
2010-12-20 18:19:00

Author:
kirbyman62
Posts: 1893


Hey, I played your level, and I'd love to give some feedback on it! I agree with the player above me about the glass not really fitting the theme, you might want to change it to a more Savannah-ish material, such as the coco wood. The level is a nice start scenery-wise, but I think you can do more with it. Right now you're mostly limiting yourself to using one material in the three thick layers. Those three layers look nice, but if you were to add thin layered scenery, I think it would look much better. For instance, sprinkling a few trees (use a different-colored wood, such as oak) through the beginning area with dried leaves (the real brown leaf decoration or brown floral sponge would be great for this) and some small brush and shrubs would add some life to an otherwise somewhat bland environment. In general, making a livelier level makes it more fun to play. Play through Mm's Savannah levels again and take notes on what makes them so fun: the creative platforming segments that make great use of motor bolts, wobble bolts, winches and pistons, the lively and varied decoration, the threat of danger, and the heavy incorporation of the level's theme into the platforming. If you want to make a great level, plan out some fun and varied platforming challenges, and then think of how you can apply the level's theme to those challenges. Hope this helps, and good luck on your level!

P.S. was that large, green area in the sky a future bonus area? I like that idea, I hope you expand on it
2010-12-22 02:51:00

Author:
Sporkchops
Posts: 48


Thanks for the feedback! I'll take all your ideas!
And yes, I know the glass bit doesn't fit at all. The level was originally going to be something different, and I couldn't think of another start so I left it there. Any ideas?

Yes, I will be expanding on that green area. My friend keeps telling me to put a giant bomb in there to kill everyone, but...
And kirbyman, by the unnatural area do you mean the walk up to the bounce pads? Yes, I know that looks quite strange. Maybe I should put some sort of MM giraffe lifting you up?

Um, what do you suggest for the background? I'm thinking of putting some trees in, with the sticker decoration of leaves on the top.
2010-12-22 04:54:00

Author:
Retro
Posts: 104


And yes, I know the glass bit doesn't fit at all. The level was originally going to be something different, and I couldn't think of another start so I left it there. Any ideas? Perhaps you could start in a treehouse, or a termite mound, or in a jeep on a safari with other sackpeople and happen to get separated from the party?

Yes, I will be expanding on that green area. My friend keeps telling me to put a giant bomb in there to kill everyone, but... It doesn't seem like a good idea to punish the player for finding a secret to me. Maybe putting a minigame or something else that will raise the player's score should go up there. It has a different, detached feel from the rest of the level, so don't be afraid to go a bit crazy!

And kirbyman, by the unnatural area do you mean the walk up to the bounce pads? Yes, I know that looks quite strange. Maybe I should put some sort of MM giraffe lifting you up? It's cool to appropriate Mm objects into your level, but don't make it too blatant. The reason that area looks strange is probably because it seems to defy gravity; maybe if you were to turn the tree branches into a cliff attached to the ground with gnarled trees running up it, it would look more natural.

Um, what do you suggest for the background? I'm thinking of putting some trees in, with the sticker decoration of leaves on the top. Trees are great for an outdoors background! Try making a variety of trees rather than making one and copy-pasting it (if the thermo can handle it.) Also, adding some enclosed areas with the outside areas will make your level feel more well-rounded.
Answers in blue
2010-12-22 05:43:00

Author:
Sporkchops
Posts: 48


Thanks for those answers!

I published the work I've done so far. I added some stickers on the way to the bounce pad area and changed how that zone looks. It has a tree-shaped base now, so it looks a lot better. I also renovated it to the right, and to get up there I've used a block of dark wood with two winches connected to act like a lift.

I'll do some more work another day, I can't stay on the game long without getting tired of it unfortunately.
2010-12-22 06:31:00

Author:
Retro
Posts: 104


Thanks for the feedback! I'll take all your ideas!
And yes, I know the glass bit doesn't fit at all. The level was originally going to be something different, and I couldn't think of another start so I left it there. Any ideas?

Yes, I will be expanding on that green area. My friend keeps telling me to put a giant bomb in there to kill everyone, but...
And kirbyman, by the unnatural area do you mean the walk up to the bounce pads? Yes, I know that looks quite strange. Maybe I should put some sort of MM giraffe lifting you up?

Um, what do you suggest for the background? I'm thinking of putting some trees in, with the sticker decoration of leaves on the top.

No, I ment just move the bottom-right angle along to the right, so it makes a steep hill on the right. It gets rid of the very unnatural 90 degree angle and makes a simple change to make a nice difference. Also, no bomb

For the start, at the beginning, just put the start gate in front of the hill in the back layer. Also, a tree background idea is nice.
2010-12-23 17:44:00

Author:
kirbyman62
Posts: 1893


i agree with the others

lose the glass at the start. a simple idea would be to just put the side of a cliff there, and pretty it up with the corner edit tool. you seem to be good with it! other than that, i'd say just keep building . i'm interested in seeing where this level will go

F4F: please play ginormo burger!
http://lbp.me/v/vrn9ym
2010-12-23 19:06:00

Author:
harbingernaut
Posts: 126


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