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Is the 3D layer glitch still working pretty well in the LBP2 beta?

Archive: 31 posts


Hey guys, just wanted to see if this glitch is still usable. I'm not seeing a good place to get the tools for moving objects into the background/foreground. Were these taken down because they weren't working anymore? Or for some other reason?

Also, how does MM feel about the layer glitch at this point? I've heard that they really liked it and were making it work in LBP2, but then there are levels saying "mm is trying to moderate this glitch, don't let it die..." and stuff like that in the beta.

Thanks,

Alex
2010-12-18 20:04:00

Author:
Alic
Posts: 81


Huh? 3D Glitch works the same as it was I heard it actually easier to use it due advance glue tool and you can use logic elements on them,including In/Out mover to push forward to player layers.

There ton off levels on beta that uses layer glitch.
2010-12-18 20:09:00

Author:
Shadowriver
Posts: 3991


It works in the LBP2 beta exactly the same as in actual LBP I believe. I personally haven't spent to much time with it but I did test to see if the layers were still usable. I also know that many other people have used it to make really nice levels.2010-12-18 20:10:00

Author:
robotiod
Posts: 2662


everything is exactly the same except you cannot now capture a bg/fg glitched object at the same time as an object in the playable layers if they are not glued together. this means that to continue using Adi's method of bg emitting i now have to glue bits of fg material to my objects and unglue when they are in the background, one problem is that occasionally the ungluing bit breaks a few things. but is usually fine.2010-12-19 02:13:00

Author:
Skalio-
Posts: 920


i hope we see some updated tutorials after game release. especially if new creative possibilities emerge for this glitch..2010-12-19 04:46:00

Author:
sellfcon
Posts: 79


Personally, I think MM should close the glitch and just open up a supported Tool for it...2010-12-19 23:16:00

Author:
SledKnight
Posts: 93


Yes, although there are a couple of new bugs along with it. For example, you can't zoom out very far, otherwise you can't select it, so you have to get in a little closer. You can't select it with the corner editor in front view (though you can corner edit normally and then go into front view).

*By 'it' I mean any object in the glitch layers. Other than theck or thack.
2010-12-19 23:41:00

Author:
Weretigr
Posts: 2105


I am tired of this layer glitch stuff. If they're not gonna get rid of it entirely they need to officially support it.

There are reasons I don't use it in my levels, and one of those is that I feel it's unfair, that it's cheating. It's like exploiting jump physics in an FPS game, or using glitches to see through walls.

It's something that new users don't have knowledge of coming into the game - it's something extra.

But to answer the question, yes it works fine. But I still wish they'd either support it with a game or fix it. Instead of encouraging this little club of elite people that can pull it off.
2010-12-19 23:44:00

Author:
Foofles
Posts: 2278


I think the situation is they haven't figured out the best way to implement it without it being too complicated for casual creators. They said that they're leaving it in for those who care, but it's just not practical enough to fit in.

Besides, have you tried flicking back 50 layers with the shoulder buttons? It takes forever, and yet that's the only way to have it work as we want...


All I really want is one more layer, so we have a total of 4 thick layers. It would add more depth, and make a bit more sense because, you know, 4 players in a sidescrolling race with just three layers isn't great.
2010-12-20 00:09:00

Author:
Weretigr
Posts: 2105


Besides, have you tried flicking back 50 layers with the shoulder buttons? It takes forever, and yet that's the only way to have it work as we want...

Ummmm... you really need to come and visit.
2010-12-20 00:48:00

Author:
jwwphotos
Posts: 11383


But I still wish they'd either support it with a game or fix it. Instead of encouraging this little club of elite people that can pull it off.

Hum, I don't think it's an "elite" thing, a lot of people (good or less good creators) use it, but its like all the other features :
if you have the patience and the talent to use it well, it give great results...

Anyway, I rarely used it, and if I did, it was just with simple shapes just to give more depth, because it's really too complicated to use.
So yes, I wish they support it, because for visual people like me, it's a great way to make more detailled and a little more deep sceneries. And I'm not asking for 50 or 100 layers : just 3 or 4 thick additionnal bg layers would be good I guess...

And concerning the OP, i find it more easy to use the gravity tweaker (100%/100%) now instead of dark matter, it ease the thing a little
2010-12-20 01:13:00

Author:
dajdaj03
Posts: 1486


And concerning the OP, i find it more easy to use the gravity tweaker (100%/100%) now instead of dark matter, it ease the thing a little

This method takes more thermo, though, so don't over-do it. I've been into a level where almost every piece of material was freestanding and disconnected, held up with a gravity tweaker. The thermo fills up fast like that!
2010-12-20 01:58:00

Author:
comphermc
Posts: 5338


^Oh really..?, thanks for the info!
As I only use it for few basic shapes, never noticed that
2010-12-20 03:43:00

Author:
dajdaj03
Posts: 1486


I feel it's unfair, that it's cheating

this would bother me if LBP was in some contest or something...but it's just a game...so i see no problem with it...i for one love it and will support it and hopefully Mm finally finds a way to make this thing official

but yeah I don't see how using this glitch is unfair and cheating when the only reason people use it is to make their visions come to life...so I don't understand how it could be thought of as cheating unless it was used in a level making contest...in which case..make it a rule that layer glitching is prohibited

so you see what I mean? the layer glitch is a very nice tool that even YOU should try and use sometime...it's not an unfair advantage to anyone that you're trying to make your level visually fit the mental picture you had in your head when thinking of the environments and such...because we all know 3 layers isn't enough to show the visuals SOME creators need to show their vision...even if you use illusions.

anyways I'm rambling and repeated...point is the glitch is good..make it official Mm...and it can't really be considered cheating since LBP level building isn't about competing but more about making a great level/game for others to enjoy and play...it's why we're all here and why LBPC exists...a grand community to enclose all the creative minds of people for the purpose of sharing ideas and tips to creating beautiful worlds in our great land of LBP...and with the glitch we can make it look prettier
2010-12-20 09:24:00

Author:
Shadowcrazy
Posts: 3365


This is kind of on topic, and I searched and could not find an answer anywhere else.
Adi's tools no longer break apart when you try to copy the "4th block back" for instance. I assumed this was to control the authorship stuff, but it was annoying when I started trying to use the 3D glitch in LBP2. Am I missing something in this regard?
2010-12-20 16:00:00

Author:
RoharDragontamer
Posts: 397


This is kind of on topic, and I searched and could not find an answer anywhere else.
Adi's tools no longer break apart when you try to copy the "4th block back" for instance. I assumed this was to control the authorship stuff, but it was annoying when I started trying to use the 3D glitch in LBP2. Am I missing something in this regard?

I think I know what you mean... you can't for example, copy just the A out of a full font alphabet?

What you have to do is recapture it in LBP2. Like I have a few tools I like from Jaeyden and comph for 3d as well as a few fonts I've had I like to use. In LBP1, I plopped them in a empty level and did a backup. Got into LBP2, and imported that backup. Then I went in and recaptured those items. Now I can copy just the letter or glitch bit I want.
2010-12-20 16:40:00

Author:
jwwphotos
Posts: 11383


I think I know what you mean... you can't for example, copy just the A out of a full font alphabet?

What you have to do is recapture it in LBP2. Like I have a few tools I like from Jaeyden and comph for 3d as well as a few fonts I've had I like to use. In LBP1, I plopped them in a empty level and did a backup. Got into LBP2, and imported that backup. Then I went in and recaptured those items. Now I can copy just the letter or glitch bit I want.

Duh. Obvious now that you say it. Thanks for the help.
2010-12-20 16:58:00

Author:
RoharDragontamer
Posts: 397


I am tired of this layer glitch stuff. If they're not gonna get rid of it entirely they need to officially support it.

There are reasons I don't use it in my levels, and one of those is that I feel it's unfair, that it's cheating. It's like exploiting jump physics in an FPS game, or using glitches to see through walls.

It's something that new users don't have knowledge of coming into the game - it's something extra.

But to answer the question, yes it works fine. But I still wish they'd either support it with a game or fix it. Instead of encouraging this little club of elite people that can pull it off.


Hum, I don't think it's an "elite" thing, a lot of people (good or less good creators) use it, but its like all the other features :
if you have the patience and the talent to use it well, it give great results...

Anyway, I rarely used it, and if I did, it was just with simple shapes just to give more depth, because it's really too complicated to use.
So yes, I wish they support it, because for visual people like me, it's a great way to make more detailled and a little more deep sceneries. And I'm not asking for 50 or 100 layers : just 3 or 4 thick additionnal bg layers would be good I guess...

Since Daj already answered why not fix it, I'll continue and combo his mini-rant.


they need to officially support it.
First off, as you, I, and everyone calls it, and its well within its own name, its a glitch, an anomally, malfunction, something that was not meant to be in the game originally, so making it an official feature without breaking ot modifing the game would be kinda risky, and would bring waaaaaaaay to many problems.

Is an elite thing?
Foof, i thought people were meant to build the levels THEY wanted to make, not the levels they hoped would be better than others's.
Its not an "advantage," it is, in itself already, just another tool to create your level with, wether you use it and how you use it, is up to the creator, remember that, just because you use the glitch in a level, it doesn't make it automatically good, those levels aren't good because they use the glitch, but HOW they use it, and most inportantly, how well the level itself is.
2010-12-20 17:00:00

Author:
Silverleon
Posts: 6707


this would bother me if LBP was in some contest or something...but it's just a game...so i see no problem with it...i for one love it and will support it and hopefully Mm finally finds a way to make this thing official

but yeah I don't see how using this glitch is unfair and cheating when the only reason people use it is to make their visions come to life...so I don't understand how it could be thought of as cheating unless it was used in a level making contest...in which case..make it a rule that layer glitching is prohibited

so you see what I mean? the layer glitch is a very nice tool that even YOU should try and use sometime...it's not an unfair advantage to anyone that you're trying to make your level visually fit the mental picture you had in your head when thinking of the environments and such...because we all know 3 layers isn't enough to show the visuals SOME creators need to show their vision...even if you use illusions.

anyways I'm rambling and repeated...point is the glitch is good..make it official Mm...and it can't really be considered cheating since LBP level building isn't about competing but more about making a great level/game for others to enjoy and play...it's why we're all here and why LBPC exists...a grand community to enclose all the creative minds of people for the purpose of sharing ideas and tips to creating beautiful worlds in our great land of LBP...and with the glitch we can make it look prettier

But then you run into irony like MM parading around levels that exploit the glitch to show what their game can supposedly do... but it's not their game. It's a defect, it's an exploit, it's not part of the package the average user actually gets into.

I *have* thought of using it on multiple occasion, mainly with my pseudo 3D ray caster theory (which was actually born to perform the 3D illusion without the use of the layer glitch)... as I mentioned on my blog, spitting holo out into the same layer presents issues with sprites, and you run into problems if you start emitting solid things into the vanilla layers.

I just think it doesn't speak highly for a game if you have to exploit defects to get a better experience. Implement it or get rid of it.
2010-12-20 17:02:00

Author:
Foofles
Posts: 2278


I've used it a bit in one of my levels, but I actually use it mostly for set designs in the Spotlight videos and The Caption Contest. I can go nuts making sets look cooler and not have to worry about thermo at all. Plus I think it looks good in those uses.2010-12-20 17:18:00

Author:
jwwphotos
Posts: 11383


I have not thought of that...

I was helping with the glitch, but LBP's Best Glitch, CODE-BREAKER should work...

Or will it?
2010-12-20 17:38:00

Author:
Unknown User


Is an elite thing?.

I called it an "elite thing" because it's not part of the game, it is not something that can naturally happen with the game's toolset. It is an exploit, like bunny hopping in FPS games or using auto-fire controllers.

I don't think people understand what I meant by that. I just think it's ridiculous to flaunt a defect as a feature on the developer's part, when they seem to otherwise have a crusade to attract newcomers.

"Oh check out this awesome level that YOU can make too?"

"Really? Where's the tool to make it in the game?"

"Oh... actually they exploited a defect in the programming".

"........."

And the game just blows my mind in the way that they have to intentionally facilitate the glitches in the game when they release updates. It's kind of hilarious.
2010-12-20 17:39:00

Author:
Foofles
Posts: 2278


And the game just blows my mind in the way that they have to intentionally facilitate the glitches in the game when they release updates. It's kind of hilarious.

How do they do that? (I'm just curious)

I've seen someone from mm mention it in an interview (think it might have been Alex Evans) and he was pretty honest about how people have used a glitch in the game to create the amazing scenery that we've been seeing. I was a little surprised that there was no tool for doing it officially in LBP2, but I can only assume that they are trying to figure out a way to open up those layers in the editor without destroying all of the levels that have glitched objects there already. I think in the spirit of the community, they are probably not going to act either way with anything that breaks whole slew of levels.
2010-12-20 18:02:00

Author:
Chazprime
Posts: 587


In even the LBP2 beta updates they mention having to rework in glitches that people depended on. I can only imagine the nightmare that must be, trying to optimize and add onto things while still maintaining things still worked the way people exploiting them for compatibility.2010-12-20 18:38:00

Author:
Foofles
Posts: 2278


Yeah, I have to side with Foofles, somewhat. I wouldn't call it "cheating" exactly, but yeah, it's an exploit without a tool. And frankly (while tongue in cheek admitting that some of the uses of this glitch are amazing), I would not be heartbroken if they patched it, and I too am irked that MM "shows off" with glitched levels too, because that is NOT available to the average user. And I won't use it, just because I don't want to have a level break if they ever do patch it.

As a programmer, I don't see why they couldn't make a tool. Even if it's a special "background/foreground create area", just for the background, and then you could export those as background objects to select during level creation (like you select any other background).

It would just be nice to add a little depth to a level without having to use a glitch...

It is an exploit that can have really great results... but at the end of they day, it's still an exploit that is not available out of the box via standard means. I don't look down on anyone who uses it, but I also think MM should support it or close it.
2010-12-20 20:19:00

Author:
SledKnight
Posts: 93


I actually agree with dajdaj, 7 normal layers, 3 thick, 4 thin, and then the same 7 layers as background and foreground layers. That would be easy to use AND still improve graphics a lot more!

Though it could be a little confusing for some players trying to distinguish between decorative and active layers...
2010-12-20 20:47:00

Author:
Weretigr
Posts: 2105


I'm with Foofles on this as well. Also, lights in the extra layers don't work in LBP2...so I wouldn't say the glitch works exactly the same. I wouldn't expect Mm to try to address this either, what with their "fancy" new lighting model. I plan to go back to Flatland for my LBP2 levels and hope official background/foreground tools get patched in down the road.2010-12-20 20:55:00

Author:
fullofwin
Posts: 1214


Yeah i see what you mean now about Mm parading with this glitch but no official way to do it...so i think when LBP2 releases they need to study the layer glitch and make it real2010-12-20 21:26:00

Author:
Shadowcrazy
Posts: 3365


Though it could be a little confusing for some players trying to distinguish between decorative and active layers...

Simply have an option on the pause screen to only have the normal layers selectable, then you could use that as a switch to whether you wont to work on the background/foreground or the gameplay layers.
2010-12-20 21:56:00

Author:
robotiod
Posts: 2662


yep. Just the same its helpful for FPS levels.2010-12-20 22:39:00

Author:
Alternative_sack
Posts: 409


I am tired of this layer glitch stuff. If they're not gonna get rid of it entirely they need to officially support it.

There are reasons I don't use it in my levels, and one of those is that I feel it's unfair, that it's cheating. It's like exploiting jump physics in an FPS game, or using glitches to see through walls.

It's something that new users don't have knowledge of coming into the game - it's something extra.

But to answer the question, yes it works fine. But I still wish they'd either support it with a game or fix it. Instead of encouraging this little club of elite people that can pull it off.

Now I don't agree with the bolded part. You've never played quake, I presume? The whole fun of the game is in "exploiting" the jump physics. It started off as a glitch, but future games facilitated it as a feature. Quake Live even features a tutorial on how to strafe jump.

However I feel that LBP is different. Strafe jumping is something that requires skill to use, and you are rewarded for your practice by doing better in the game. The layer glitch is something that is a pain to use when the whole creation process should be about ease of use and accessibility. If MM want it to be there, they should add official support.
2010-12-21 00:04:00

Author:
thor
Posts: 388


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