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DCS Help
Archive: 6 posts
I need to make a machine that will jump with a single button. With the system Im using right now, you can jump spam the jump button to float everywhere. Can someone help me make a jumping system that is balanced out? :SH: | 2010-12-13 02:19:00 Author: ThePineapplizer Posts: 769 |
Use impact sensor to detect if your vehicle is touching ground | 2010-12-13 02:27:00 Author: Shadowriver Posts: 3991 |
Use impact sensor to detect if your vehicle is touching ground ... I am so stupid. Thank you, sir. :SH: (Quick note to myself) IP->___Gate->Timer->Mover | 2010-12-13 02:42:00 Author: ThePineapplizer Posts: 769 |
Sorry for asking again, WOULD I use a gate for this jumping-system? :SH: | 2010-12-13 12:41:00 Author: ThePineapplizer Posts: 769 |
Ofcorse AND Gate, since 2 conditions need to be meet in order to jump right? *Vehicle need to touch ground AND *Player need to press jump button You might have trouble with walls if you have any, since when your vechicule touch them it will able to jump too, to fix that tag your walls, make other impact sensor but INVERTED (this is most important thing) and set require tag tweak to tag that you use on wall, AND gate that impact sensor with the first impact sensor and now AND gate will output signal only if vechicule touching untaged things. | 2010-12-13 14:38:00 Author: Shadowriver Posts: 3991 |
Depending on the vehicle, you might want to include a timer. When I built the jump function for my monocycle, I found that a lot of the time it would be just a bit off the ground when I'd try to jump (every bump would knock it into the air a bit) so my jump button wouldn't work. I fixed it by running the impact sensor through a .2s timer: now the vehicle has to be off the ground for .2 seconds before you lose the ability to jump, which nicely smooths over all the little bumps. | 2010-12-13 22:42:00 Author: Sehven Posts: 2188 |
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