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Final Fantasy VII Remake

Archive: 202 posts


Like I mentioned several times I will make a FFVII remake and I now published a preview level of it. There you can see some costumes and how the world map and battles will look like. You can find it under the title: Final Fantasy VII Remake Preview
I will use this thread to post the progress of my project, ask for help and so on.
http://a.yfrog.com/img42/11/p1910121210.th.jpg (http://yfrog.com/16p1910121210j)http://a.yfrog.com/img221/6526/p1912121210.th.jpg (http://yfrog.com/65p1912121210j)

These are some of my FF7 costumes:
http://img26.imageshack.us/img26/3889/p191001121210.th.jpg (http://img26.imageshack.us/i/p191001121210.jpg/)http://a.yfrog.com/img337/8568/p1911121210.th.jpg (http://yfrog.com/9dp1911121210j)http://a.yfrog.com/img52/3514/p191201121210.th.jpg (http://yfrog.com/1gp191201121210j)

Here are pictures of the world map:
http://a.yfrog.com/img814/1984/p191301121210.th.jpg (http://yfrog.com/mmp191301121210j)http://a.yfrog.com/img843/6104/p1913121210.th.jpg (http://yfrog.com/nfp1913121210j)

And now two pictures of a battle scene:
http://a.yfrog.com/img401/4164/p1914121210.th.jpg (http://yfrog.com/b5p1914121210j)http://a.yfrog.com/img255/3742/p191401121210.th.jpg (http://yfrog.com/73p191401121210j)
2010-12-12 21:40:00

Author:
Chrree
Posts: 554


That looks promising.

If you do actually go through with this massive project i'd be more than happy to help with donating a few music tracks to the cause.

Nobuo Uematsu is one of my all time favourite video games composers and i'd love a reason to be able to sit down and recreate a few for a worthy series of levels.
I wouldn't want to be tasked with a whole sound track though, just like the boss battle music and the intro music, maybe cosmo canyon (my favourite area music)
2010-12-12 21:54:00

Author:
Asbestos101
Posts: 1114


That would be nice. I could need a hand with a few things. I also would like to have some help with some complecated logic.2010-12-12 22:07:00

Author:
Chrree
Posts: 554


Ah Chrree, I do love the things you create :3 I really want to play this, it looks epic beyond words! ;D2010-12-12 22:19:00

Author:
Fish94
Posts: 554


something i felt like uploading into this thread

http://www.youtube.com/watch?v=NfPX-gg2xhk
2010-12-12 22:37:00

Author:
Lgjoka2002
Posts: 538


@Fish94
Thx a lot!

@Lgjoka2002
Great battle music! I can't wait to hear an LBP2 version of it!
2010-12-12 22:42:00

Author:
Chrree
Posts: 554


For all those who would like to help me with my remake I made a level which I started a competition with. If you want to help just play my "Competition for Final Fantasy VII Remake" level and read what to do. 2010-12-17 14:08:00

Author:
Chrree
Posts: 554


For all those who would like to help me with my remake I made a level which I started a competition with. If you want to help just play my "Competition for Final Fantasy VII Remake" level and read what to do.

Whats this about?

I'm not going to compete to help you with your level, if that's what you're after.
2010-12-18 01:58:00

Author:
Asbestos101
Posts: 1114


When someone is working on a level it's not one personen level alone anymore so no it's not about helping me with "my" level.2010-12-18 18:34:00

Author:
Chrree
Posts: 554


For all those who would like to help me with my remake


it's not about helping me with "my" level.

Just saying, lol
2010-12-18 20:06:00

Author:
Asbestos101
Posts: 1114


would you mind if i can help you with this project i just love Final Fantasy 7 and oh yh the BOSS MUSIC XD


http://www.youtube.com/watch?v=eVBM3bX7xdw&feature=related
2010-12-19 00:54:00

Author:
Lgjoka2002
Posts: 538


@Asbestos101
Doesn't mean that it will only be my level. Ater all it was my idea though and so far I'm doing it alone so there is no reason not to call it my remake right now.

@Lgjoka2002
Would you do the boss music? I would like to see (hear) how you would do it.
2010-12-19 09:45:00

Author:
Chrree
Posts: 554


@Asbestos101
Doesn't mean that it will only be my level. Ater all it was my idea though and so far I'm doing it alone so there is no reason not to call it my remake right now.

@Lgjoka2002
Would you do the boss music? I would like to see (hear) how you would do it.

sorry but im not a great musician but im great with scenery a little bit of logic also im great with sackbots and cutouts and oh yh im great with the controlinator.
2010-12-19 18:47:00

Author:
Lgjoka2002
Posts: 538


I loved the work in LBP1, so I have high expectations for the LBP2 version2010-12-19 19:15:00

Author:
TehUberZac
Posts: 587


was very surprised when no GOOD creators made any mainstream titles into LBP form like FF7

hopefully this changes in LBP2....and really hope SQUEENIX stop being a couple of pricks and let Mm release sephiroth :/

but will keep an eye on this
2010-12-20 09:59:00

Author:
Shadowcrazy
Posts: 3365


Hi, Chrree!
I found video of you level on youtube.


http://www.youtube.com/watch?v=M__LH-xugq8

I will try it very soon, it is in my queue list!
2010-12-20 10:59:00

Author:
Domik12
Posts: 838


You're all over the internet... http://n4g.com/news/667100/littlebigplanet-2-final-fantasy-vii-gameplay2010-12-20 11:16:00

Author:
emekcrash
Posts: 51


DAAAAAAAAAAAAAAAMMMMMMNNNNNNNNNNNNNNN!!!! I never thought that such a simple preview would become that famous! Well in that case I definitly will do my best to make this remake happen! If the competition will fail I'll just take anyone with some skills to help me with it.2010-12-20 16:05:00

Author:
Chrree
Posts: 554


You got 920 deegres on N4G. Uncharted 3 got around the same when it got announced xD2010-12-20 17:33:00

Author:
emekcrash
Posts: 51


There you can see how much the fans want a remake. **** you Square Enix for not making a remake!!!2010-12-20 18:56:00

Author:
Chrree
Posts: 554


Well done mate, you're on Gamesradar too!
http://www.gamesradar.com/ps3/littlebigplanet-2/news/final-fantasy-vii-remade-on-ps3-in-littlebigplanet-2/a-20101220175921809095/g-2010051014114532084
2010-12-21 12:53:00

Author:
Fish94
Posts: 554


Oh my god! xD **** now I'm a bit pressurized. xD Well I still want to do this and I think that I will start building stuff in LBP1 so I can use the backgrounds for LBP2 and safe some time.2010-12-21 16:12:00

Author:
Chrree
Posts: 554


There you can see how much the fans want a remake. **** you Square Enix for not making a remake!!!

remakes are nice...but i'd much rather have an entire new story/characters in the SAME world...but yeah goodluck with this sir
2010-12-21 22:10:00

Author:
Shadowcrazy
Posts: 3365


Your on Geek.com too lol. http://www.geek.com/articles/games/final-fantasy-vii-recreated-in-little-big-planet-2-20101221/2010-12-22 00:40:00

Author:
IAmChavez
Posts: 142


glad to see this getting so much attention...if i had any skill in creating i would gladly help you out...sadly my voice and my ideas are the only useful things i can provide...and thats even if your remake will have VOICE OVERS instead of text

but yeah you should make a SOCIAL GROUP and see how many people you can get to help you make this happen
2010-12-22 00:57:00

Author:
Shadowcrazy
Posts: 3365


@Shadowcrazy
FFVII already has 2 prequels, 1 sequel, a movie and 2 short movies. I think it's time for a remake now. xD
About the voice over I think it's better without it. Amateurs just don't sound good and the only voices I can think of are those from the movies.

@IAmChavez
Wow! Maybe gametrailers.com will upload a video aswell. xD Well at least that would blow my mind! xDD
2010-12-22 18:15:00

Author:
Chrree
Posts: 554


Yeah, I saw you on the YouTube daily most viewed list :S looks like you'll have to make it now 2010-12-22 18:23:00

Author:
TehUberZac
Posts: 587


I'll gladly help with anything other than scenery and music.2010-12-22 18:48:00

Author:
Brian_Istenes
Posts: 151


haha! wow! this remake looks intresting!2010-12-22 21:24:00

Author:
Unknown User


Looks like I'll get all the help I need. =D If I need anything I'll let you know. ;D2010-12-22 23:23:00

Author:
Chrree
Posts: 554


Ya, this looks awesome and I love FFVII. If you need any help, let me know.2010-12-23 08:13:00

Author:
Spider-Jew
Posts: 1090


The guy working on the logic just deleted me for no reason. That is why I need someone new who is able to recreate all the logic from FFVII.2011-01-08 23:51:00

Author:
Chrree
Posts: 554


The guy working on the logic just deleted me for no reason. That is why I need someone new who is able to recreate all the logic from FFVII.

You're trying to get someone to do all the hard bits for you?

Out of interest,with all the new blood you've roped in to help, what is your role in your ff7 remake beyond 'managing' ?
2011-01-10 02:58:00

Author:
Asbestos101
Posts: 1114


You're trying to get someone to do all the hard bits for you?

Out of interest,with all the new blood you've roped in to help, what is your role in your ff7 remake beyond 'managing' ?

lol hey hey hey we can't all be skilled like you fine sir...ive got my share of projects that are me just managing it while others do the hardwork for me...and i appreciate their time and effort and skill into helping me make my dreams come to life...and you'll see one of these projects done soon
2011-01-10 05:49:00

Author:
Shadowcrazy
Posts: 3365


It's just with all the news coverage, if this project does reach a stage one could recognize as 'finished' then I was wondering how much of it would be chrrees work 2011-01-10 13:56:00

Author:
Asbestos101
Posts: 1114


It's just with all the news coverage, if this project does reach a stage one could recognize as 'finished' then I was wondering how much of it would be chrrees work

might be some, might be none...but seeing the heart count he looks to have skill so maybe he'll be doing visuals and such while he tries to find others to do more difficult tasks like logic...who knows...im just hoping this project wont cancel...especially seeing the media attention it got
2011-01-10 17:28:00

Author:
Shadowcrazy
Posts: 3365


@Shadowcrazy
Just ignore such rude comments. Everyone who knows me knows about my skills as a creator so I don't answer to posts like that. And don't worry I had the idea before I had anyone to help me with logic so I won't cancel it just because of that. Actually I already know a lot about LBP2 logic and if others are too lazy/selfish to help me I'll just do it myself. The only problem is that it takes like forever without a team and the guy who wanted to help me already knew how to do all the complex stuff I'll need.

Right now I'm working on some logic for a strategy game just for practice. I thought about publishing it as a demo but I don't think I will. However I just want to say that it works so I'm sure I'll be able to do the FFVII logic.

Edit: Oh and it's "she" not "he". =P
2011-01-11 22:44:00

Author:
Chrree
Posts: 554


if others are too lazy/selfish to help me I'll just do it myself.

Too lazy or selfish to help you with your own level?

Lolwat.
2011-01-13 00:24:00

Author:
Asbestos101
Posts: 1114


If you don't have anything decent to post then leave this thread alone. I'm not discussing with you.2011-01-15 00:27:00

Author:
Chrree
Posts: 554


I'll happily recreate some of the OST for this project but like Asbestos don't want to be tasked with doing it all. Probably won't be too hard to find FF7 tracks in LBP2 anyway as it has such a prolific OST. I've already seen beta levels with FF7 music.

If you do want em then I could do this:

http://www.youtube.com/watch?v=kRSsSLjfSPo&feature=related

And this:

http://www.youtube.com/watch?v=eXM5lzeeWz8

The latter you will be needing relatively early on I'd say. Depends how much of the game you're recreating, it's a big game after all.
2011-01-15 12:26:00

Author:
UmJammerSully
Posts: 1097


Seems that I really don't find any people who woul like to work on all the songs. Well then I really have to use single songs from different people. All of them will be mentioned in the credits of course. It would be nice if you could do those two songs for me. Could be that I'll change something about them. I hope that's no problem if that's the case.2011-01-16 11:05:00

Author:
Chrree
Posts: 554


Seems that I really don't find any people who woul like to work on all the songs. Well then I really have to use single songs from different people. All of them will be mentioned in the credits of course. It would be nice if you could do those two songs for me. Could be that I'll change something about them. I hope that's no problem if that's the case.

I would like to work on all the tracks but I'm already getting involved in too many projects as it is. I might have time to do more, we'll have to see how it goes.

Sure, you're welcome to change them however you want.
2011-01-16 14:01:00

Author:
UmJammerSully
Posts: 1097


Now that I got all the prizes I'll start with the remake. Because it would be too much for one person I need creators that are able to build accurate copies of the backgrounds and enemies, to make complex logic, to help with the music and so on. In case there there will be people to help me it won't be my remake anymore but a community remake.2011-01-24 19:53:00

Author:
Chrree
Posts: 554


nice to see more rpgs. Yours, thi's, fangs, ours (my dev group), and a few other people's.
Good luck.
2011-01-27 04:53:00

Author:
a_mailbox
Posts: 416


Hello, I am Fang, also known as tfvang? *wink wink*

Haha... yeah. I'm going to probably make some Final Fantasy songs throughout the main series games, and I'd probably be able to recreate some FF7 songs...
*takes out paper

To do on LBP2:
-Music making... most battle themes

Yeah, I'll probably pitch in a bit here and provide some music (at least the battle and boss music.)
Forewarning: I work slow. But my work is much better than the beta....

So yeah, music is put on the checklist...
2011-01-27 06:51:00

Author:
Fang
Posts: 578


Hey, I made a group for the project so all those working on it can track eachother's progress and share ideas and such:

http://www.lbpcentral.com/forums/group.php?groupid=774
2011-01-27 13:17:00

Author:
UmJammerSully
Posts: 1097


@Fang
Thank you! Please talk to UmJammerSully about the music because he takes care about that.

@a_mailbox
Thank you aswell! I wish you good luck with your project.

@All
We still need some help with logic and building backgrounds. It should be someone who works very accurate and is willing to spend more than just a view days on our project. If there are any questions please visit our group.
2011-01-28 21:54:00

Author:
Chrree
Posts: 554


@Fang
Thank you! Please talk to UmJammerSully about the music because he takes care about that.

@a_mailbox
Thank you aswell! I wish you good luck with your project.

@All
We still need some help with logic and building backgrounds. It should be someone who works very accurate and is willing to spend more than just a view days on our project. If there are any questions please visit our group.

sorry i can't help out.

I'm already doing battle logic for 2 games now, and helping out a bit w/ a third.
Trust me i would help if i had time but i don't (now)

How's this. I'll invite you to my game's [chp.1 beta] because i think friendly competion is nice. After i'm done w/ the beta, i'll be on to another game's system (it shouldn't take to long) and after that, if you still have't found anyone, i'll help out!!!

The beta is sometime feburary! is that ok?
2011-01-29 01:16:00

Author:
a_mailbox
Posts: 416


That's ok. Would be too much to work on our big project aswell. And don't worry we can wait. Right now we are working on the opening to show everyone how serious this project is anyway.

@All
Anyone who wants to know what jobs we have to offer please visit the new thread I started in our group. I'm sure there is at least one thing you would like to do.
2011-01-29 13:35:00

Author:
Chrree
Posts: 554


Hey

Had a look at that list of jobs and I've started some tests on some. (Not too sure how much time i can devote to the project hence why its just tests atm)

Tests:
Item, Money and EXP from enemies when killed(Including a percentage system e.g. 40% chance for ItemA to drop, 60% Chance for ItemB)
A shop system(Buying system works working on selling, Also working on having the items bought show in the inventory after being bought)
And a very small portion of combat.(and i mean very small XD)

Also the shop menu can be adapted to any of the other menus.

If you want to check the things ive been doing out add me to psn: Monkeyofcode
and when we are both online ill give you a tour.

Keep in mind though while the logic works the look of my props are very simple. I'm more of a mechanics kind of guy over looks.
2011-01-29 18:15:00

Author:
Monkey!
Posts: 46


Nice to hear that you already managed to build some logic for that! I'll add you and have a look. Let's decide how far you will be involved in the project then. 2011-01-29 18:48:00

Author:
Chrree
Posts: 554


Hello,

I am interested in this project and I believe I may be of some help in the logic area. Most of your jobs on your thread that have to do with logic seem possible and I wouldnt mind attempting them. PSN me if u would like to see some of what I have to offer. I also have my own team that may be willing to assist in this project if it seems like something we want to be a part of..... Let me know either way
2011-01-29 22:43:00

Author:
Unknown User


I just finished the Shinra tower so I want to show it to you. Though the editor is very complex it still has some limitations so it looks a bit square-cuted.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=29888

There is still a lot of the thermo left so I don't think that I will get problems with that.
2011-01-30 15:37:00

Author:
Chrree
Posts: 554


thats really sick, its amazing ^____^ reminds me alot of the original, I love ff7 its my fav final fantasy, cant wait for this. 2011-01-30 16:27:00

Author:
Bloo_boy
Posts: 1019


This project sounds very promising so far. However I'm amazed how noone has brought up the item and equipment system. I doubt a full FF7 remake will fit just one level, so I'm wondering how you will manage to transfer inventories and alike to linked levels?

Kudos to you on that shinra building. From that screenshot it looks amazing - However it looks like it uses more than the 3 layers, how did you manage to build it like that?

Right now I have a lot of sparetime when off work, so I would love to help out with music and logic if you are in need.

Best of luck
Schacksen
2011-01-30 20:11:00

Author:
Unknown User


Of course the remake will be made of many level links. I don't know how to transfer stats and objects yet and I doubt that it's even possible right now but maybe I can think about something. The building I made by using the 3D layer glitch from LBP1.

Well if you really want to help just check the jobs at our group, tell me what you want to do and show me some examples of your work.
2011-01-30 20:36:00

Author:
Chrree
Posts: 554


The only thing that carries over between linked levels atm is your point score. Some kind of master logic board for all levels would be ideal, as it seems close to impossible to create a save system for links. What is your plan if a remake without core game features is possible? It would just break my heart to see such a promising project go haywire because of limitations.2011-01-31 15:55:00

Author:
Unknown User


It would be pretty easy to transfer a large amount of information between levels outside of the score that carries over. We either need to develop technology to read stickers or to easily input a generated code or from the use of different level links.2011-01-31 16:40:00

Author:
Ayneh
Posts: 2454


Maybe we could generate a code from markers which get activated with levels, objects and so on. Would be very complex I guess. If nothing works I guess we have to make it more linear so that only the level needs a sticker.2011-01-31 16:52:00

Author:
Chrree
Posts: 554


I believe the easier method is a generated code, with each row handling a category of items. With 10 items max per category it should give enough possibilities to cover a extensive inventory. The logic isn't to hard, at least as a game programmer it doesn't seem overly complex, it's just more about integration into your inventory system.2011-01-31 17:43:00

Author:
Fatedheart
Posts: 24


Hmm and could you do that?2011-01-31 19:19:00

Author:
Chrree
Posts: 554


Hmm, in theory yes, the result would be a combination of numbers displayed to the player at the end of the level which would allow them to carry over their inventory...then when entered at the beginning of the next level they would recieve all the items they had before. However not knowing how your inventory logic currently works means that i have no idea how hard it would be to add it on.

Additionally it does have a few problems:

1. The codes are not unique, say for example player A got sword 2, shield 3 and spell 9 their end game code would be 239, now if another player went into the next level and entered 239, they too would receive sword 2, shield 3 and spell 9. Obviously once people learn what item corresponds to which number they can then just enter levels and instantly give themselves those weapons. However, it is possible for say "super mega sword 1" to have more than 1 digit, so instead of the code being 239, it could be 882299, with 88 being sword, 22 being the shield and 99 being the spell they own, this would make it harder for people to learn the system, and give you around 100 more options per catagory. (ofcourse the logic would take more therm than the basic system)

2. Thermo space, the logic involved is basically alot of AND and OR gates, i mean well... ALOT. The size of the system ive got in mind can and will scale to any amount of items you have, however the space it will take up for 100 items, is almost 100 times larger than it would take for 10 items.

3. This is theory, ive not actually got into the game and given it a go, and again, it might not even integrate with the way your inventory system works.


However that said, it really is the most comprehensive way i can think of doing it, sadly with no way of carrying over data to the next level aside from the score it does tend to pose a problem.


Thinking of that actually, the data carried over in the score could be used in a system, providing youve not used the score for anything else you could create a system that would work on the score passed. SO for example, and again this is just in my head, say player A had "small steel sword" and "wooden shield", now the score value for small steel sword could be 10, and 30 for shield, the score passed would equal 40, now the system would take the first 10 and work out the sword, then the 30 and work out the shield, problem is calculating and splitting the score would take some pretty intense mathmatics, as youd have to make the item combinations into numbers that can only be reached through one process, so for example 9, knowing that you can only get a sword at 8, and a shield at 1 would mean they have that sword and that shield, however it does mean no sword at 7 and shield at 2, hmm... its possible... provided you section up numbers into "items" and "sum of item" catagorys...although thats getting complex....
2011-01-31 23:29:00

Author:
Fatedheart
Posts: 24


Fatedheart....

If U my friend can accually pull that off I'll consider U a God. I have been tossing around in my head (for the last 2 days) about how something like that could be accomplished and your way seems at least viable, but my god would it take a lot of logic (I have over 300 individual wires running in one section of my level and I thought that was a lot lol).

I wish u good luck and I would love to see It working if you can accually do this.
2011-02-01 03:38:00

Author:
Unknown User


I know you're thinking about arrays and stuff Fatedheart but when I posted earlier I had something far more simple in mind. Inputting long codes suck. It should be 4 characters tops.

Presumably there will be limited drops and items. If the player picks up all the items that may equate to one character. Different and multiple items could all be reduced to one character, they don't need to be individually specified by long strings of letters. If there are tens of items though this would be difficult, because the author would have to consider all the different possible combinations of items and generate codes for them.

The other thing would be to make something that can read a generated sticker. At the end of each stage there would be a grid, say 10x10, made of neon or holographic material. Each block lights up or remains black depending on whether you picked up an item, a picture is taken of it, then you plonk it down at the start of the next level and something interprets it. I have no idea if this is actually possible or not.
2011-02-01 06:59:00

Author:
Ayneh
Posts: 2454


a bit lazy to read through all the text i missed, but if your talking about code generation for multi-item multi level cross overs, thats childs play.

I did this kind of thing in the beta (mind that was for level to level movement (loading codes) but my point still stands.)
I did take it out, because i found a easyer and more user-friendly way to load levels in a game, but i digress.

Its quite easy it requires the same amount and same statment of logic as a grid mover (which i have also made)

Just a few selectors, "and" switchs, as well as counters and other things like that (anything i missed)

its really quite easy, the hard part is keeping up w/ the thermo and putting all that stuff in each and every level!!!


and no, the and/or amount is mid to semi-large. I've delt w/ larger just today.
2011-02-01 07:08:00

Author:
a_mailbox
Posts: 416


a bit lazy to read through all the text i missed, but if your talking about code generation for multi-item multi level cross overs, thats childs play.
That's the thing. It was being made more complicated than it needs to be.
2011-02-01 07:42:00

Author:
Ayneh
Posts: 2454


It would be sick. If you made the falcon-mountain tower defense level. I forget the name of it.2011-02-01 16:52:00

Author:
Unknown User


@Code stuff that starts to get frustrating
Well whoever comes up with a good idea or an actual working example please let me know.

@Dudesoft
That shouldn't be a problem. I made some logic for a strategy game in the beta so that's easy.

@All
Is there any skilled designer? I need people to help me building backgrounds. It would take years to do it alone and so far I'm the only one working on that. Those who are willing to help me just have to be accurate.
2011-02-01 20:56:00

Author:
Chrree
Posts: 554


I'm afraid that the saving system will be too simplified compared to the complexity of the game, but I'll try to bend my mind around it. Afaik there's no possible solution at making a sticker recognizing system as stated earlier - However, we could create some item unique stickers that would be activated when put in at the start of the level link. Same basic idea as generated code but easier to input. In my head it seems easier to create on a logic board, but then again, I'm no game developer.

@Chree: Could you post some of your current work, I'd like to see if I can assist in any of the props or backgrounds. Else I'll just get started on some of the music.
2011-02-01 22:05:00

Author:
Unknown User


I'll let you guys in on how i'll do saving... When my beta hits and i've had time to relax!2011-02-01 23:49:00

Author:
a_mailbox
Posts: 416


oh im aware the codework and overall concept is simple, its more about how its integrated into the inventory system and how many items there actually is. See ive been working along the the lines that there would be around the same levels of items as is in the actual game. Any code based solution here is only worth it should a large amount of items be used.

As far as sticker recognition goes the closest thing to what you mentioned would be the use of pattern recognition

P.s Chrree , i wouldnt mind helping out with some designs, by the look of the few pictures ive seen your using the 3D glitch? ive used it alot in the past for certain levels, however ive nothing really to show right now, but if you want, chuck me something you want made and il give it a go + you can decide if its good enough for me to do more?
2011-02-01 23:53:00

Author:
Fatedheart
Posts: 24


Those who would like to help please join our group. This way I can organise everything much better. Would be nice to see some of your work aswell and if you could let me know what you want to do. Most important are people for building backgrounds and the complex logic right now.2011-02-03 20:59:00

Author:
Chrree
Posts: 554


I finaly finished all the pipes and towers around the building and just started to work on the platforms. I also worked on the reactors to make them look a bit more like in the game. When I'm done I'll add the japanese characters and numbers of the reactores:

http://www.lbpcentral.com/forums/attachment.php?attachmentid=30483
2011-02-12 14:45:00

Author:
Chrree
Posts: 554


Wooooowwww. 2011-02-12 15:43:00

Author:
UmJammerSully
Posts: 1097


I finaly finished all the pipes and towers around the building and just started to work on the platforms. I also worked on the reactors to make them look a bit more like in the game. When I'm done I'll add the japanese characters and numbers of the reactores:

http://www.lbpcentral.com/forums/attachment.php?attachmentid=30483

very spot on sir I'm very impressed....seems like you'll be making more then news when this gets released

maybe you need some voice acting or costume creation help? I'd be willing to help out hehe...(really wish Mm would release sephiroth already...would REALLY make this project more nicer)
2011-02-12 20:02:00

Author:
Shadowcrazy
Posts: 3365


Thank you very much. I won't use voice acting but I could use someone to make the citizens. I also need someone to make the FF7 font and a script writer who copies all the text to LBP2.2011-02-12 20:55:00

Author:
Chrree
Posts: 554


sure just PM me when you need them2011-02-12 21:07:00

Author:
Shadowcrazy
Posts: 3365


Great work Chrree. Really nice stuff.2011-02-12 21:12:00

Author:
TehUberZac
Posts: 587


Zomg! I don't know much about FF7, but I know Everything there is to know about FFX, FFX-2, and FF12, I really want to make a level about one of those, all there is out there now are To Zanarkand music levels. We should start a project! Make a bunch of awesome Final Fantasy levels. With a bunch of experienced creators, and a lot of FF knowledge, it should be amazing! My PSN is TrevorRyan333, Add me or message me if this sounds good, so we can get things rolling! ^_^2011-02-13 09:08:00

Author:
Unknown User


Zomg! I don't know much about FF7, but I know Everything there is to know about FFX, FFX-2, and FF12, I really want to make a level about one of those, all there is out there now are To Zanarkand music levels. We should start a project! Make a bunch of awesome Final Fantasy levels. With a bunch of experienced creators, and a lot of FF knowledge, it should be amazing! My PSN is TrevorRyan333, Add me or message me if this sounds good, so we can get things rolling! ^_^

you do know she's making a remake of FF7 right? thats going to take a long time and most likely when she's done he won't be up to making another final fantasy game that's going to take even longer then FF7....just sayin
2011-02-13 09:28:00

Author:
Shadowcrazy
Posts: 3365


The Final Fantasy VII remake will take years even wiht the help of many other people. I maybe make a level about something else when I'm getting bored and need something else but most of the time I won't have time to do so, sorry.

Btw it's "she".
2011-02-13 10:41:00

Author:
Chrree
Posts: 554


Eh, it's fine. I was just gonna' form a FF10 team, but it occurred to me that it'd be very much impossible to re-create FF10 with the 3-layer cut off. Even if I flipped it, nothing would be right. FF7 is the most reasonable to re-create. I would still like to help. Add me.
2011-02-13 10:49:00

Author:
Unknown User


edited lol

anyways I don't think YEARS is correct...but it will take a lot of PSN accounts to make (idea...call each account FINAL FANTASY 7 DISC 1, FINAL FANTASY 7 DISC 2, etc. or shorten it a bit like FFVII DISC 1, FFVII_DISC_1, etc.)
2011-02-13 10:52:00

Author:
Shadowcrazy
Posts: 3365


Sure it will take years. The game took hundrets of people and they worked on it for 3 years and we are just a few people and want to do the same thing. Building Midgar alone already took me 30 hours so far or more without adding the houses for the platforms. I don't even have that much time for working on it so I only have the evenings and weekends.

3 Accounts wouldn't be enough for everything but it's not necessary to use different accounts anyway because you can make backups.

@TrevorRyan333
I'm sure it would be possible to rebuild FF10 but it would be a big project just like FF7. If you want to join what would you like to work on?
2011-02-13 16:10:00

Author:
Chrree
Posts: 554


Zahts nice.2011-02-13 16:24:00

Author:
Unknown User


making backups? so you plan on releasing only parts of the game? because backing up doesnt give you more space to put levels in....

and you can't compare LBP level designers to game designers...game designers took yeas because they build everything by the polygon and had to learn the video game language C++

what took them days to make terrain only takes you lke a couple of hours....and sackbot characters take like 5 minutes to make a costume and stick it on a sackbot...and all the "scripts" that would take days for a game designer to make you can do with logic for an hour or 2.....so yeah again comparing squaresoft with LBP creators doesnt make sense.

it's NOT going to take years...especially if you have more people to help since you don't need much....but let's be honest most of the FF7 stuff you can't make playable because it requires a lot of logic or something so you'd end up making cutscenes too....tbh i dont think anybody expects a COMPLETE bit by bit remake...so yeah i dont think it'll take so long
2011-02-13 20:30:00

Author:
Shadowcrazy
Posts: 3365


Thank you very much. I won't use voice acting but I could use someone to make the citizens. I also need someone to make the FF7 font and a script writer who copies all the text to LBP2.

Good luck with this project. What you've done already looks great. I love FF7 too.

Did you ever see my FF7 character cutouts level ? When I imported my profile to LBP2 I started deleting levels in there before I realised it deletes them from LBP1 too !! DUH! I've still got it on my moon though so I could republish it, probably in LBP2 if evrything still works ok in there. If not I'll put it back in LBP1.

Let me know if you want to see it and I'll get on it..
2011-02-13 21:00:00

Author:
mistervista
Posts: 2210


If you're talking about the space on my earth that maybe could become a problem but not when it comes to placing stuff on my moon.

When the designers worked on the game they didn't have to learn C++ because they already knew that language and when a game designer works on a game he doesn't have to to everything from scratch. They have an engine and can build stuff using it. That's almost like the editor in LBP2. Placing textures and modeling backgrounds is the same thing as building stuff and making stickers like in the editor.

Building stuff won't be a thing of a few hours and I want everyone who works on the project to make detailed copies of everything from the game with some visual illusions to safe thermo. I'm working on whole Midgar as detailed copy and still have half of the thermo left so working accurate won't become a problem if you know what you're doing.

FF7 is made out of hundrets of backgrounds and working on one of them take weeks so it will take years even if there are more people.

@mistervista
Thx but I already have all the costumes I need and I'm very happy with them.
2011-02-13 21:02:00

Author:
Chrree
Posts: 554


I know, it would just be a very hard project.

And, I'm really good at design and creating, and some logic. I don't know every little detail to the game, but as you already know I thrive off of FF, so I know a lot. (And there Is the internet, I could look up a FF7 LP and be set lol) (:
2011-02-13 21:41:00

Author:
Unknown User


We need skilled background creators badly so it would be perfect if you could work on that. You would have to use the 3D layer glitch. Do you know how to use that properly?2011-02-13 23:23:00

Author:
Chrree
Posts: 554


Hmm, I'm somewhat versed in it. I know how to use it, it's not that hard, but it Is tricky. I will do my best. (:2011-02-14 00:48:00

Author:
Unknown User


started on OS battle system which will be featured in this and 2 other rpgs.2011-02-22 04:58:00

Author:
a_mailbox
Posts: 416


making backups? so you plan on releasing only parts of the game? because backing up doesnt give you more space to put levels in....

and you can't compare LBP level designers to game designers...game designers took yeas because they build everything by the polygon and had to learn the video game language C++

what took them days to make terrain only takes you lke a couple of hours....and sackbot characters take like 5 minutes to make a costume and stick it on a sackbot...and all the "scripts" that would take days for a game designer to make you can do with logic for an hour or 2.....so yeah again comparing squaresoft with LBP creators doesnt make sense.

it's NOT going to take years...especially if you have more people to help since you don't need much....but let's be honest most of the FF7 stuff you can't make playable because it requires a lot of logic or something so you'd end up making cutscenes too....tbh i dont think anybody expects a COMPLETE bit by bit remake...so yeah i dont think it'll take so long

Firstly, C++ wasnt used in FF7 , sorry... but had to throw that in there, the playstation format right from the start uses a customised version of C#, so customised its almost another language. C++ is easy in comparison.

However as mentioned before, it is built within an engine, so in-fact it will take longer to make in LBP as its not the most intuitive engine around, whereas the game engine and toolset used to create the actual game is so much more efficient and easier to use, whereas LBP sacrifices alot of its "ease of use" to be congfiged to the PS controller. Just think how easier and faster if the toolkit was hotkeyed to a keyboard.

Most of FF7's logic, when broken down, can be recreated since at the base of all computational logic is the three basic logic gates AND,OR, and XOR, which we now have easier use of.

Sorry... but just had to point it out, this will deffinatly take a considerable amount of time.
2011-02-22 15:18:00

Author:
Fatedheart
Posts: 24


I could help a little bit.2011-02-22 15:32:00

Author:
TheJollyRajah
Posts: 466


The only problem i see is the materia system. its possible, but it will have to be extremely scripted!

That and i would also have to modify my open system A LOT to get it functional!
Not saying it will be hard, but i may not have that mmuch time on my hands! hope i can though!

PS: my Open System will support custome weapons btw (like changable weapons!)
2011-02-22 17:08:00

Author:
a_mailbox
Posts: 416


YaKnow... a great addition to LBP2 with all the logic gates, would be an IF gate... that would have solved so many problems.2011-02-22 21:06:00

Author:
Fatedheart
Posts: 24


would be WAY TOO hard to program in my opinion. + isn't that what is already done w/ the logic we have?2011-02-23 06:22:00

Author:
a_mailbox
Posts: 416


aww maaan.wish i had lbp2 right now.i just want to know how long will you guys be working on this.if its a long time i hope i can join in on the fun soon.BTW has anyone ever beaten that blue dragon thingy when you go after sephiroth through the mountains (on disc one) and i still cant find yuffie 2011-02-23 22:14:00

Author:
majormel84
Posts: 398


I just deleted TrevorRyan333 from my list because he thought that he has to reproach me not to work on the remake because I didn't spend time on LBP2 because I want to play my new games. When I'm buying a new game I want to play it for a few days. I can't play LBP2 24/7 and I think it's more than understandable that I don't spend money on games and then play LBP2 instead. I don't have that much time every day and I don't want to spend all my free time just working on the remake when I just bought a game. I'm also a bit anoyed because I can't add the houses as I want so I'm not in the mood for working on it and need a break.2011-02-24 14:05:00

Author:
Chrree
Posts: 554


I just deleted TrevorRyan333 from my list because he thought that he has to reproach me not to work on the remake because I didn't spend time on LBP2 because I want to play my new games. When I'm buying a new game I want to play it for a few days. I can't play LBP2 24/7 and I think it's more than understandable that I don't spend money on games and then play LBP2 instead. I don't have that much time every day and I don't want to spend all my free time just working on the remake when I just bought a game. I'm also a bit anoyed because I can't add the houses as I want so I'm not in the mood for working on it and need a break.

so you kicked someone out because they cared about your project and were mad that you for not doing your part to play new games?

and now you're not in the mood to work on the game and need a break?

I'll give this project a couple of months before it completely crashes and burns....from what I've been reading and how you kick out people for certain reasons I can tell eventually you'll have no one to help and you'll cancel the project...but that's based on the events happening right now so I won't guarantee it...but I still give it a couple of months before it all falls apart....specially you buying new games when they come out and not on LBP2...and "needing" a break....this project is going to take YEARS to finish...I don't expect this to be done ever...just sayin
2011-02-24 20:47:00

Author:
Shadowcrazy
Posts: 3365


NOTE: finished attks, menu, limit, and atb parts of the OS system. I just need to find the HP & MP that are in one of my levels, and i'll be done!
Specialification (ie: MP minimums, Damage mediums, and actually effects) will need to be done after the fact!

This will be the most logic inducing creation that i am aware of in lbp2!

PS: the Thermo that is dignified is the MAX. Most of the things in the system will be deleted. Thus the thermo will be more managable!

And i kinda agree w/ Shadow! You need to chill. And you made a comitment to the team and the community. I'm fine with you playing other games but not dealing w/ the project at all at this point is not an option. You don't see me, thi, fang, or any RPG creators taking a break right. Do the work. I'm doing my end. Are you?

(I'm starting to think that wed viral media outbreak on this was premature. If anything the RPG's that deserve it should get it!!!)
Sorry, just sayin!
2011-02-25 01:10:00

Author:
a_mailbox
Posts: 416


@a_mailbox
Please open a thread in the group.

@All
I don't have to explain myself to others because I want to play games I bought instead of playing LBP2 all the time. I already worked a lot on Midgar and that is more work than you think. So far I'm the only one who works on backgrounds and stuff so I don't need to listen to such rude comments as long as no one helps me with that. It's impertinent to talk to me like I have to make excuses for something. I don't need people in my list who think that they can talk to me like they have the right to blame me for anything. This is a game and it's about fun. There is more then just LBP in my life and whoever can't accept that does not need to help us but those people don't need to come back when we are making progress. Others already said that they are ok with that and I don't want anyone else to spend every day on LBP either. I always finished stuff I wanted to finish. When the opening is out I'm sure there will be enough people on LBP2 who want to help us so don't anyone think that he could talk to me like that.

@Shadowcrazy
I told him 3 times not to talk to me like that and then I deleted him. He does not know me so he don't has the right to blame me and to treat me like that.
2011-02-25 13:32:00

Author:
Chrree
Posts: 554


Look on the bright side, if everyone else working on this took a break, at least I would still be making the music while everyone else rests.

...no seriously. I'm really addicted into LBP2 and if I switch to another game, I end up thinking of LBP2 and come right back.


Poor Donkey Kong Country Returns and Final Fantasy IV on my Wii are still waiting for me to get bored of LBP2.
2011-02-25 15:32:00

Author:
Fang
Posts: 578


@chree
I have yet to be invited to the group... ya

@Fang
Getting bored of lbp2 in general? Implossibible
2011-02-25 18:14:00

Author:
a_mailbox
Posts: 416


Why don't you send a request? o.O Well I'll send an invite then.2011-02-25 21:13:00

Author:
Chrree
Posts: 554


Sounds really awesome project but I can understand how the creator of this project feels it must take a lot of hard work and I would imagine that a break would be a good idea to have every now and again. Of course not everyone is so understanding of such things but from what I've seen, I've not read the entire thread but it looks like a very hard and complicated thing to do.
I'm quite an FF fan myself and I also tend to take a break from LBP when I get new games too but I always end up going back to LBP it's too addictive but even I need a break every once in a while
2011-02-25 21:24:00

Author:
Elsa
Posts: 164


Would you like to join the team? 2011-02-26 13:24:00

Author:
Chrree
Posts: 554


Would you like to join the team?

Thank you for the kind off but I'm not a very good creator, my strong points are simply making stories and making cut scenes I'm afraid, the rest of my tech is not very good and I'm useless at making scenery but thank you for the offer
2011-02-28 23:23:00

Author:
Elsa
Posts: 164


UmJammerSully has officially left the team due to the negative vibes and discord...


Shadowcrazy's prediction MIGHT come true...
2011-03-01 00:46:00

Author:
Fang
Posts: 578


Dum Dum DUUUUUUUUUM2011-03-01 00:50:00

Author:
Brian_Istenes
Posts: 151


UmJammerSully has officially left the team due to the negative vibes and discord...

Shadowcrazy's prediction MIGHT come true...

You're not helping. >.<
2011-03-01 01:09:00

Author:
UmJammerSully
Posts: 1097


Well, I guess so. I WAS guilty of alot, no?2011-03-01 01:10:00

Author:
Fang
Posts: 578


not as much as i.
i must admit i can be a A$$ at times but i just can't stand injustice.
I may too leave this humble project w/ my tools if these injustices stay.
I wish jammy the best. we will stay in touch
2011-03-01 04:30:00

Author:
a_mailbox
Posts: 416


seems like such a great theme 4 a FF lvl! good choice of which game btw=D

any more spots need fillin besides composers??
2011-03-01 05:13:00

Author:
XELLAmunster
Posts: 89


@a_mailbox
Better don't bypass the filter for swearwords. I got warned for doing so once. >_<

@Sully
Sucks that you don't want to stay. Your music was really good.

@XELLAmunster
Sure what do you want to do? Someone who works on the visuals would be very helpful since I'm doing it alone right now and if it stays that way we will never make any progress. Working on Midgar alone took ages and I'm still working on it.
2011-03-01 12:32:00

Author:
Chrree
Posts: 554


lol, visuals as mechanics/logic side, or costumes/stickering/etc???2011-03-01 12:35:00

Author:
XELLAmunster
Posts: 89


Everything you can see in the game. Means no logic or music just everything you have to build by using materials, stickers and decorations (except menus because that's logic).2011-03-01 13:00:00

Author:
Chrree
Posts: 554


Chree, as you know, I'm working on the main theme at the moment.

PS:
Your work is really great and inspiring! Just wanted to say that...
2011-03-01 18:57:00

Author:
Unknown User


Chree, as you know, I'm working on the main theme at the moment.

PS:
Your work is really great and inspiring! Just wanted to say that...

That sounds good but please join the group here:

http://www.lbpcentral.com/forums/group.php?groupid=774

And read the guidelines here:

http://www.lbpcentral.com/forums/group.php?do=discuss&discussionid=2078

It's becoming more and more difficult to keep track of all the musicians and what they are working on.
2011-03-01 19:08:00

Author:
UmJammerSully
Posts: 1097


I almost finished Midgar. I only have to add a few stickers for the houses and reactors and add fog and all that:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=31563
2011-03-02 13:07:00

Author:
Chrree
Posts: 554


I almost finished Midgar. I only have to add a few stickers for the houses and reactors and add fog and all that:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=31563

Wow, that looks incredible!
Keep up the good work! There ain't no getting offa this train you're on!

I'd offer my help for making enemies and stuffs, but unfortunately I can't commit any time or effort right now.
2011-03-02 18:57:00

Author:
Gilgamesh
Posts: 2536


Thank you! It's always good to hear/read that my work is appreciated. Makes you want to go on even if it's frustrating work.2011-03-02 20:43:00

Author:
Chrree
Posts: 554


i believe its much more frusterating to the worker then the leader.

I being a worker.
2011-03-02 23:53:00

Author:
a_mailbox
Posts: 416


Hmm, see i was in the process of making a mock-up background for you to see before offering to help with the visuals, however ive just read some of the threads in the group forum and well... im sorry but i see why mailbox is so frustrated, chree your communication leaves alot to be desired, you clearly misunderstand or don't quite understand what mailbox is talking about half the time and your reaction to this is to try and talk down to him.. which is no way to keep a group together.

Sorry for posting that here but i cant post in the group forum.
As it is, im going to withdraw any intention of offering to help as i feel, like mailbox, our personalities would clash.
2011-03-03 09:56:00

Author:
Fatedheart
Posts: 24


Wow that's looking really good, someone's definitely good with scenery, I sure hope you do get this project finish because this is sure a level I'm sure I'd enjoying playing on LBP2.
Haha, I could do with some great artistic talent like that
2011-03-03 21:48:00

Author:
Elsa
Posts: 164


good luck w/ not having me around

your logictitions will be uterly lost if they say the logic i had made for this b4 i left.

just sayin
2011-03-03 23:45:00

Author:
a_mailbox
Posts: 416


I'm almost done with Midgar. I added stickers for the houses, the japanese numbers on the reactores, cranes, fog, a road, worked on the reactores again to make the stickers look better, added lights and I'm already working on other parts of the opening.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=32121
2011-03-13 18:08:00

Author:
Chrree
Posts: 554


Been quite a few years since I played FF7 but I'm thinking that looks pretty awesome from what I remember. Good job.2011-03-13 18:14:00

Author:
mistervista
Posts: 2210


I might recommend some glowing bluish green holo for the tops of the reactors 2011-03-13 18:25:00

Author:
Thegide
Posts: 1465


You know, I rolled my eyes when I first saw this thread. I finally read it through just now and I still find it implausible, but I have to admit that your Midgar looks amazing. I hope that when you finish the intro, it drums up support 'cuz I'd be interested in seeing how far this can go.

Honestly, though, I would think it would probably be best to scale back your ambitions a bit. We'll all be playing LBP6 on our PS5's by the time you're finished with the whole game. I don't mean that to be rude--just pragmatic. If I were you, I'd condense the game down to the most memorable parts of the main plot, skipping things like Wall Market, the part with the dolphin jumping and cpr mini-games, and so on. Maybe condense the two reactor bombing missions into a single mission, skipping the part with the bar and such and going straight to the church with Aerith. I would also simplify the inventory/weapons--basically just have everybody stick with their default weapons and only deal with a few items like potions, remedies, ethers and elixers. It wouldn't be a completely faithful remake, but it would be much more managable both during the creation process and when people play it (nobody is going to spend 50 hours playing an lbp remake when they can play the original that works much better).
2011-03-13 20:51:00

Author:
Sehven
Posts: 2188


You know, I rolled my eyes when I first saw this thread. I finally read it through just now and I still find it implausible, but I have to admit that your Midgar looks amazing. I hope that when you finish the intro, it drums up support 'cuz I'd be interested in seeing how far this can go.

Honestly, though, I would think it would probably be best to scale back your ambitions a bit. We'll all be playing LBP6 on our PS5's by the time you're finished with the whole game. I don't mean that to be rude--just pragmatic. If I were you, I'd condense the game down to the most memorable parts of the main plot, skipping things like Wall Market, the part with the dolphin jumping and cpr mini-games, and so on. Maybe condense the two reactor bombing missions into a single mission, skipping the part with the bar and such and going straight to the church with Aerith. I would also simplify the inventory/weapons--basically just have everybody stick with their default weapons and only deal with a few items like potions, remedies, ethers and elixers. It wouldn't be a completely faithful remake, but it would be much more managable both during the creation process and when people play it (nobody is going to spend 50 hours playing an lbp remake when they can play the original that works much better).

Not to mention that you're going to be limited to 20 level slots unless you plan on splitting it over multiple accounts, which I'd advise against. I love this game to death, but Sehven has some good points. We'd all love to play this series, but more importantly, we'd all like to play a series that gets finished. You're working with a much smaller dev team that squaresoft ever did... and that means keeping it within a manageable scope.

Best of luck at any rate, I'm sure you'll find the perfect balance.
2011-03-13 22:30:00

Author:
Thegide
Posts: 1465


Of course we know that it's (too) much to rebuild for just a few people and we already thought of all the problems you mentioned but we just want to try to get as far as we can. As soon as the opening is out (which will be more like a trailer in which we will ask people to join the team) we will be a much bigger team. Of course we have to use several accounts to publish everything and maybe we'll never finish it because it's really big but it would be a great experience to see how far we will get.2011-03-14 01:08:00

Author:
Chrree
Posts: 554


OMG you actualy intend to remake the whole game? I thought you were like going to pick out some memorable parts from FF7 and make like a level, I'd hate to think about how long it would take you to remake the whole thing if that's your main goal. FF7 was such a big game even with how old it was, it still took 3 discs on the PS1. Great enjoyable game yeah but...well see how far you go with the project, looks like you have very high ambition for this, I wish you the best of luck2011-03-14 20:32:00

Author:
Elsa
Posts: 164


Thank you. ^^ I will decide what to do with it when the opening is out. I started to think about publishing a world map first and adding new stuff all the time if we won't do a real remake. Would be more like sightseeing with mini games but I don't know about that yet.2011-03-14 21:00:00

Author:
Chrree
Posts: 554


Yea i thought it was a few memorable parts too like you said in the first post--but man i wish i could help, im more of a battle/system logic guy, so i wouldn't be much of help. It sounds like your gonna need a bunch of top artist to finish something like this--if i find any i'll tell them about your project. FF 7 is a VERY long game, so i may be less stressful to do memorable parts--especially considering how long it took you to make Midgar--which again looks really great.

Its not so much that you cant make the whole game over again--you could, but it just sounds really invigorating. I think it would get an MM pick even with just memorable moments.

Good luck Chree, hopefully your vision comes true
2011-03-14 22:31:00

Author:
Rpg Maker
Posts: 877


If you really want to help you could work on logic of course. There is lots of stuff to do. 2011-03-14 23:27:00

Author:
Chrree
Posts: 554


Hmmm well we are already friends on PSN, i just need to know what you need, as long as it doesn't involve drawing anything, i could probably figure it out--maybe already have.2011-03-14 23:57:00

Author:
Rpg Maker
Posts: 877


Join our group and check the job list. You can do whatever you like (as long as no one else is already working on it). 2011-03-15 11:44:00

Author:
Chrree
Posts: 554


The first scene where you see Aerith:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32525

The Loveless Avenue (still have to add lights, shadows, cars and people):
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32520

When it zoomes out (working on that building right now):
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32522

A detailed version of the plattform where you start:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32524

And the costumes of the main characters:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32521
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32523
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32519
2011-03-26 16:02:00

Author:
Chrree
Posts: 554


SWEET!!! I especially like the Cid model, and my brother said it looks good too lol2011-03-26 18:49:00

Author:
Rpg Maker
Posts: 877


they all look great....except barret/cloud

should remove the female eyes for barret and try to get his hair in the game

clouds iconic hair is pretty easy to make in LBP2 especially with the increased deco limit so should try and get his hair too...also maybe deco the sword to look more like a buster sword

also cid highwind has polearms so its easy to make one of those (unless you're changing that when they enter battle mode?)

also there are cool ways to make guns in LBP with decos so id say edit that for vincent using a hammer or sword as a base to add decos

but as right now they all look awesome...those are just ways to improve on what already looks good
2011-03-26 19:08:00

Author:
Shadowcrazy
Posts: 3365


@Both
Thank you

@Shadowcrazy
I tried doing Clouds hair and sword. Though there are more decorations it still looks a bit dumb and unnatural. I'll think about changing something about the sword again but I just don't like how the decorations look as sword. The hair looks a bit more like in the movie this way which is better I think.

Couldn't use hair for Barret because I don't have it. It will take a while to publish more than just the opening so there is still enough time to buy it. The eyes have to be like this because they all have those eyes in the original and it would be unlogical to give him other eyes than everyone else.

Except Cloud and of course Barret I won't give anyone a weapon because they don't need it outside a battle. Therefor I'll delete Vincents gun.
2011-03-26 19:49:00

Author:
Chrree
Posts: 554


You shouldn't need to worry about music - Theres and entire remastered soundtrack by Final-Fantim on youtube - its very very good! You should find a playlist on youtube called... actually NVM I'll get the link BRB http://www.youtube.com/watch?v=L8gKCe4Rv9c&playnext=1&list=PLCB637704F96E1EDC

I am poor, but if you actually end up making a significant portion of this game real I will personally send you a laptop and a HD-PVR (At least ?300s worth of kit) myself!

Secondly, I think you should ask Square Enix to allow you the right to turn this into a project where you can accept donations to complete. You and another person could raise ?50,000 to pay you both for one years full-time work on the project (Like a Job paid for by us!) where the deilverable would be say the Midgar portion of the FF game (About 5-10 Hours gameplay) - If you did this you would raise awareness for the Squeenix brand and also give something to the community we would be dying to see! I bought LBP2 for the only reason to see this happen and I really hope you can pull this off.

When you have the intro and first couple of battle scenes completed you would have enough for an example to apply for this community funding on Kickstarter.
2011-03-28 19:25:00

Author:
GeekRichieUK
Posts: 1


You are really enthusiastic and I would like to that but that is an impossible idea. In LBP2 you can't just use any music but you have to do it yourself by using LBP2 tools. It is possible to record audio but it does not sound very good because it's ment for voice recording only and we couldn't do that anyway because of copyrights. It wouldn't work to get a permission from Square Enix for taking money for a fan project either because Final Fantasy VII is their property and they only would alow you to do so if you buy the rights from Square Enix which is more than any fan could afford. Even if we had the money they wouldn't do that because they want to earn money from your product and a LBP2 fan game wouldn't get them anything.
I hope though that Square Enix sees this project and gets inspired by it to do the remake. Who knows maybe the opening alone impresses them enough to give it a second thought.
2011-03-30 00:09:00

Author:
Chrree
Posts: 554


Do you still need help with anything cause I would love to help with something this awesome? Also have you thought of making chocobo costumes and making them into rideable sackbot chocobos2011-03-31 18:37:00

Author:
Rokusho
Posts: 45


Sure we always need help. What is it you're good at?

Sure there will be Chocobos but it would be better to make them out of materials and it would look much better than a Sackbot.
2011-03-31 23:34:00

Author:
Chrree
Posts: 554


I'm good at detailing scenery like buildings. I'm decent with sackbot logic, like remote controlling them, emitters, etc.2011-04-01 01:09:00

Author:
Rokusho
Posts: 45


bc277681d45fd56495689fe6f15aa913a63da291.jpg
The first scene where you see Aerith:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32525

The Loveless Avenue (still have to add lights, shadows, cars and people):
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32520

When it zoomes out (working on that building right now):
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32522

A detailed version of the plattform where you start:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32524

And the costumes of the main characters:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32521
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32523
http://www.lbpcentral.com/forums/attachment.php?attachmentid=32519


try making clouds hair like this and the eyes and buster sword too
2011-04-01 10:59:00

Author:
Renegade Assassin
Posts: 19


Great stuff Chrree
this project is coming along nicely!
2011-04-01 12:04:00

Author:
TehUberZac
Posts: 587


try making clouds hair like this and the eyes and buster sword too

she doesn't like it like that since it's made of teeth and looks unrealistic as compared to other characters hair in the game

also no offense but those eyes look ugly on em, thats why she stuck with those eyes since all characters in ffVII use the same eyes so those sticker eyes would reduce the quality
2011-04-01 18:42:00

Author:
Shadowcrazy
Posts: 3365


Exactly Shadow! I want every character to look natural and those decorations just don't look like hair. Also the eyes I use are better because they look very similar to those from the artworks and real eyes are better than stickers anyway. I also prefer to use the sword as it is because this way it looks more like the buster sword than some decorations that don't look like a blade at all.

@Rokusho
We could really need some people to help with visuals! If you're working accurate please join our group.
2011-04-01 23:21:00

Author:
Chrree
Posts: 554


Ok, how do I join the group and do I have something to work with or start from scratch? Also is this Final Fantasy VII based from the PS1 game or the movie?2011-04-03 05:12:00

Author:
Rokusho
Posts: 45


Just visit my profil and then the group. There you should be able to join.

When you want to work on something have a look at the to do list I posted in our group. Just take anything you'd like to do (should be something from the beginning since it would be a bit too hasty to do the last battle for example) and build it just the way it looks in the game (so no Advent Children content needed). Backgrounds should all be top down view if possible. Therefor you need some practice with the 3D layer glitch (otherwise it would be impossible).
2011-04-04 16:34:00

Author:
Chrree
Posts: 554


What was really lame was that FF7 PS3 tech demo. It was like putting a rare prime rib under a dog's nose and then snatching it away.2011-04-12 21:13:00

Author:
Unknown User


I would love very much to help with this, in any way i could. I`m thinking that I will try getting better with the 3D glitch since it seems to be a recurring theme that you need help with the background design, ill get back to you when i feel that i`m good enough with it to help out, other than that, i`m at least decent with logic and could help out with that if needed, the only thing I wouldn`t like to do for this project is the music, but you seem to have no problem getting people to do that, thanks, and good luck with this ^^2011-04-13 06:27:00

Author:
HomocidalChicken
Posts: 16


@hillie
Ya that really sucked! That was like they wanted to mock us or something!

@HomocidalChicken
Hmm there are really a lot of people who want to do logic so it would be really better if you'd practice on the 3D layer glitch and help us with that.
2011-04-13 23:28:00

Author:
Chrree
Posts: 554


Since I can't finish the opening right now without the music from Sully I started working on the world map. I started with the Midgar region of course because that's the start point in the game and because I could use the small Midgar model from the beta. Well I first used that model but it was so inaccurate that I had to change almost everything about it. I added the stickers I used for the big one, it has those platforms on the sides now and it's not as crooked as the beta model was. The map itself ofcourse is very accurate and I tried to rebuild everything without too many details so there is enough space left for other things.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33553
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33554
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33555
2011-05-01 13:51:00

Author:
Chrree
Posts: 554


looks great so far2011-05-12 07:18:00

Author:
Unknown User


Game looks nice.

Main problem your gonna have is finishing the game and your too focused with details apost to amount of content.
I hope your up to finishing the project.

Good Luck.

If you want I can add some of my battle logic RPG programing I did for my game and sync it to your battlesystem. I can help you and give you a good idea of what it should look like. When PSN back up of course. The only thing I lack in really is Music & using 3D tools.
2011-05-12 08:42:00

Author:
venat
Posts: 715


@TheLBPEdit
Thank you!

@venat
Thx but we already have someone working on that and he is almost done with a battle system like in the game. If there is anything else you would like to do though let me know.
2011-05-15 23:46:00

Author:
Chrree
Posts: 554


Idk. Let me check your game first.

Add me FFxiYukey
till I can fix my fake JP PSN account.
2011-05-16 00:58:00

Author:
venat
Posts: 715


It will still take a while until we can publish something playable. First I'll publish the opening as soon as I get the music for it.

Unfortunately you won't be able to use your japanese account so soon. I just read that japan won't allow Sony to activate PSN until they are 100% sure that it's save. I guess you have to wait till next month.
2011-05-16 11:50:00

Author:
Chrree
Posts: 554


I apologize for having to say that but I failed miserably doing the main theme. Furthermore I've been very busy the last months and couldn't play LBP that often.
I think, I can't finish the main theme, but I hope I can finish the Waltz de Chocobo as soon as possible. Sorry once again.
2011-05-16 15:20:00

Author:
Unknown User


Hmm well take your time.2011-05-16 19:40:00

Author:
Chrree
Posts: 554


It will still take a while until we can publish something playable. First I'll publish the opening as soon as I get the music for it.

Unfortunately you won't be able to use your japanese account so soon. I just read that japan won't allow Sony to activate PSN until they are 100% sure that it's save. I guess you have to wait till next month.

I dont really want to play it. More like Help ya in Create Mode and deside of what to help with.

Well sucks for me anyway for the JP account. I can still help you regardless of my JP account cant access PSN. Just have to make sure you save my stuff in your levels with my PSN NA Account. My Final Fantasy Online can hold a month anyway before I start doing hardcore recuiting for it anyway. I still need to Sync and fix alot of my sackbot and battle logic anyway. All I really synced is my Dragoon class.
2011-05-17 07:21:00

Author:
venat
Posts: 715


I prefer not to have someone in my editor if I don't know that person because I don't know if I can trust him/her not to copy any stuff.2011-05-19 18:01:00

Author:
Chrree
Posts: 554


As some of you may noticed some users here copied my idea and some of my work and published a lame and cheap version of it behind my back. That's why I want to ask if anyone of you could do the opening theme?2011-05-28 01:54:00

Author:
Chrree
Posts: 554


Be mature Ms Chrree.
RAF_ARCH is a marvelous creator, his FF7 level is great fun to play and brings back good memories from the original game. Or at least, that's how I feel.
It is a shame that you feel offended by it rather than inspired.

RAF_ARCH recreated the first bit of FF7 back in LBP1 so I very much doubt he copied your idea of a FF7 remake. Sure havent all fans thought at least at one point in LBP or LBP2 "how cool would it be to remake FF(insert number here)"
I know I have and at times I still want to create bits of my favourite FF's.

Why not use this as an oppurtunity, collab with RAF_ARCH. HeShe already knows their FF7 and the opening, you cannot doubt, is superb.
2011-05-28 03:13:00

Author:
Darkcloudrepeat
Posts: 606


It is a copy because the opening has many parts that were build exactly the same way I did and it seems that he even used some of my screenshots as stickers. Two people who used to be in my team (not anymore after what they did) just gave their work to him behind my back thought it was ment for me in the first place (Fang might bringing one excuse after another but Sully even started working on it because I asked him for the music in the first place). He used stuff that was ment for me, people did it behind my back without even telling me and lots of stuff looks exactly like on my screenshots. No way this was no stealing and copying.2011-05-28 03:20:00

Author:
Chrree
Posts: 554


It is a copy because the opening has many parts that were build exactly the same way I did and it seems that he even used some of my screenshots as stickers. Two people who used to be in my team (not anymore after what they did) just gave their work to him behind my back thought it was ment for me in the first place (Fang might bringing one excuse after another but Sully even started working on it because I asked him for the music in the first place). He used stuff that was ment for me, people did it behind my back without even telling me and lots of stuff looks exactly like on my screenshots. No way this was no stealing and copying.

Ugh. Someone please make this person at least a LITTLE rational. :|

If anything it was someone else undercover who did it, leave me out of it all.
2011-05-28 03:23:00

Author:
Fang
Posts: 578


Did you inform these two people that they were not allowed share their creations relating to the group (a bit of common sense, yes but still). Also if they did get cut off from the group, you do not have any right to stop them from sharing their creation. It may be meant for you but was it made by you?

Although it is a tad bit rude that they did not inform you that they were planning to give away objects that you already used in your WIP.

There is a chance that these two people did not give away their creations to RAF_ARCH. Again, chances are you are both using the same origin of reference : The original FF7 game. So there is bound to be similarities.
2011-05-28 03:29:00

Author:
Darkcloudrepeat
Posts: 606


Did you inform these two people that they were not allowed share their creations relating to the group (a bit of common sense, yes but still). Also if they did get cut off from the group, you do not have any right to stop them from sharing their creation. It may be meant for you but was it made by you?
Although it is a tad bit rude that they did not inform you that they were planning to give away objects that you already used in your WIP.

There is a chance that these two people did not give away their creations to RAF_ARCH. Again, chances are you are both using the same origin of reference : The original FF7 game. So there is bound to be similarities.

My point. Tis my property and I have free will to do what I want with it.

I gave only ONE song to him. Nothing else. I wasn't aware of "No sharing" and yes I didn't inform, so partly my fault on my end... (though I was surprised he had it; I didn't realize I gave it till the level.)

But still, me and others LITERALLY saw him build it from scratch. It was an LBP1 classic and I am frustrated she accuses us of copying all her ideas when RAF has done it way back when >:|
2011-05-28 04:08:00

Author:
Fang
Posts: 578


I see where everyones coming from, on one hand fang/whoever did create the music, so he should be able to do what he wants with it. On the other hand i know Chrree has been waiting on the track for about a month, the same music thats apparently in the other FF 7 level that she should have received a while ago, and using her screenshots for stickers is in a way copying. Of course shes gonna feel betrayed when she sees the same music she was waiting for in another level--made by some of the same people. Also, its strange she was the LAST one to know about this other project--shouldnt this colab been recommended by some of her team earlier?

Surely the members should have at least mentioned it to her, knowing shes spent all that time making it(about 2 months plus on an accurate Midgar that looks great). Lets face it, we are human, somewhere deep inside it makes your project feel less special when someone else does the same exact thing you spent months doing in high quality; It will bother you. Even if this is simply the intial shock of Chrree finding out about the other project, you have to at least see where she was coming from.

Whatevers the case, im not here to argue. If we are still doing this thing, I already got the battle system covered.

_Rpg Maker
2011-05-28 15:52:00

Author:
Rpg Maker
Posts: 877


@Darkcloudrepeat
I said from the very beginning that no one should share stuff that was meant for my project and they got deleted after they already gave it to that guy. Sully even started working on that song in the first place because I asked him for it. Fang just offered his help but still the fact that they didn't tell me anything shows that they wanted to do it behind my back. That's just malicious!

But the really shabby thing about it is to use the music knowingly and to use my screenshots as stickers and copying my ideas for the opening as that RAF guy did. Just compare the way he build the Loveless Avenue and the building with the clock made by the 3D layer glitch infront of it to my screenshots. That's just pathetic and the whole opening doesn't even look well.
2011-05-29 15:17:00

Author:
Chrree
Posts: 554


Chree, completely acknowledged.
I understand your situation. Maker noted above about reactions and I can compare now. I would most probably feel a similar way you do now if someone did Indeed create a similiar or superior version of what I was hard at work creating.

Think of Raf's level as competition or even as your standard, if you think it is a weak level then outshine it and crush it. Simple if you have the motivation and skills.
I look forward to the future of this project, I really REALLY absolutely do. Dont complain about other FF7 levels, learn from them.

And to others if you are thinking of using creations that were meant for this specific project, then please just run it by Chrree to avoid messy situations.
2011-05-30 02:36:00

Author:
Darkcloudrepeat
Posts: 606


Holy Crap, this has been in production for awhile now.

So how close are you guys to being done?
2011-05-30 05:44:00

Author:
SPARTANDUDE924
Posts: 285


thats cool but somebody else is remaking it too http://lbp.me/u/RAF_ARCH think you two can do a collab for it?2011-05-30 18:32:00

Author:
HyperFlash
Posts: 39


thats cool but somebody else is remaking it too http://lbp.me/u/RAF_ARCH think you two can do a collab for it?

Did you JUST see what when on up there in the other posts? Looking at that, a collaboration would set off a fuse and trigger tons of nuclear explosions...
2011-05-30 18:52:00

Author:
Fang
Posts: 578


Did you JUST see what when on up there in the other posts? Looking at that, a collaboration would set off a fuse and trigger tons of nuclear explosions...

It's been like that for a while fang, long before i was kicked.

I give this group (as in the existing members at this time) half a year before chrree kicks them.
She either needs to gain a bit of rationality and chill or this project will be dead before the first chapter (as in the first few miko reactor sequences) are done.
2011-05-31 03:18:00

Author:
a_mailbox
Posts: 416


Hi, everyone
This is my first comment in this blog. Many things have been said and I just want to give my perspective.
1st. I have been working in my ff7 levels since june 2nd 2009.
2nd. In LBP you own what you do or what you buy. You did not make or buy the bombing mission song and I am using it with its makers permission.
3rd. wahtever happened between you and your team has nothing to do with me.
4th. I create LBP levels from scratch and I do it fo fun. Not to copy or hurt anyone.
5th. Before you strated this blog I didnt know you, and it is a shame that we met under this sircunstances or else a colaborations could have been nice.
http://www.youtube.com/watch?v=5TBwR22ajuA&feature=player_detailpage
http://www.youtube.com/watch?v=-KacH3XQKiY&feature=player_detailpage
2011-05-31 04:12:00

Author:
Unknown User


minor developement: that song you stated that sully made for RAH before making it for you wasn't created by sully nor anyone on your team. I don't remember the song's name, nor do i remember the name of the initial creator. The only outer used object from your group members is fang's bombing mission! That is all, thank you 2011-05-31 04:45:00

Author:
a_mailbox
Posts: 416


Personally, I'm more interested in these stickers made by Chrree that were supposedly used. Since that would imply knowledge of and an intent to do what Chrree had already done months ago, unlike the music.

I haven't played the level myself yet.
2011-05-31 05:02:00

Author:
Ayneh
Posts: 2454


from what i understand, chrree states that this is one of her screne shots and that RAF took it and used it.
I call FULSE on that.
Unless he or someone else took the picture and saved it in one of chrree's levels, there is no way of getting the pic.
According to RAF the loveless avenue was the hardest to create. He did everything (minus the music and character models) from scratch.
The accusasion of the pic is groundless and is pure speculation
OBJECTION!
2011-05-31 06:36:00

Author:
a_mailbox
Posts: 416


minor developement: that song you stated that sully made for RAH before making it for you wasn't created by sully nor anyone on your team. I don't remember the song's name, nor do i remember the name of the initial creator. The only outer used object from your group members is fang's bombing mission! That is all, thank you

I did Fighting not bombing mission....

But ya pay attention to RAF's earlier post here... that's proof he had it in LBP1 (THE YOUTUBE VIDEO).
2011-05-31 21:16:00

Author:
Fang
Posts: 578


Fighting.... you got to be kidding me.
That's what chrree's been worried about XD
wow. I've been using that for months for preplaning (as in creation music and pre music placement music) XD
2011-06-01 00:42:00

Author:
a_mailbox
Posts: 416


@a_mailbox
Post your bull**** somewhere else because you don't have a clue what's going on. Sully was doing bombing mission and he started working on it after I asked him for it, get it "Mr. I know it all"? The screenshots I talked about are the screenshots I posted here. You can simply use the PS3 camera and take a pic of it to use it as stickers. Besides I kicked you because your a big self important ******* (sorry mods but that's just a fact which several people noticed back then). I don't kick people if they don't behave like you do.

@RAF_ARCH
That's weird because your Loveless Avenue was build exact the same way like mine and I posted pics of it ages ago. You also used Sullys Bombing Mission song which he started doing because I asked him for it not you so that's stealing.

@All
I just published my opening. I'll post a video of it soon.
2011-06-01 20:40:00

Author:
Chrree
Posts: 554


@Chrree, You should post it in the level showcase too, it gets more views than these forums.

@ Everyone , Probably not a good idea to argue on forums, its something best left for private messaging. It doesnt look good for the creators, even me, simply being a part of this project. Besides that energy is better spent creating something awesome in LBP anyway.

The fact of the matter is: We now have two FF 7 remakes, for better or for worse. The creators can either colab or compete, its really that simple--or at least i want it to be lol.
2011-06-01 22:33:00

Author:
Rpg Maker
Posts: 877


The fact of the matter is: We now have two FF 7 remakes, for better or for worse. The creators can either colab or compete, its really that simple--or at least i want it to be lol.

I personally want a collab to happen. That's just my two cents.
2011-06-01 23:32:00

Author:
Fang
Posts: 578


Ok chree, wanna put out the big guns (no pun inteneded XD)

1. Bombing mission was NOT (repeat NOT) created by sully. It was created by a third music creator on thier team (whom has created all songs except fighting)
2. swearing is forbidden from the forums.
3. I feel a lil offended that you called me a self important (insert childish swear). Reported.
4. U MAD?
5. By all accounts RAF doesn't go on hear very often, and considering it is VERY hard to get a good pic from the internet into lbp, i REALLY doubt he actuallystole the pic. That is pure speculation on your part.
6. People have common creation styles. It's easyer to create towards using the 3D glitch then it is away.
7. You deleted me (actually after i said i would quite) due to the fact you were self obsessed and thought you knew logic better then me. Here are some of the things you did to pi ss me off.

7.1: Post the same statement about logic over and over again dispite my statemnet that those specific logic intitlements were impossible in lbp (this involved saving and other logic to that effect)
7.2: Ignore my statements on logic.
7.3: Ignore my invitations to see the battle system/ giving NO direction
7.4: Cursing
7.5: Yell-typing to me just because i had to repeat myself about the previously stated logic statements.
7.6: calling me names
7.7: slander (ongoing)
7.8: Parinoid persona of EVERYONE. (only ticked me off because it was directed to people i thought didn't deserve it, like RAF and Fang for instence)
7.9: God Complex (Your thought that YOU created EVERYTHING and that EVERYTHING Belongs to you (although god complex may not be the right term))
AND MANY MANY MORE THING missy!

I tell you this, You not only did more to me then I could ever do to my worst enemy but I will not stand by and have someone call me self obsorbed.
I did once call myself a logic master
I did once think I could do anything
But I do not work for my self.
We do not do this for self
We do not do this for group
WE DO THIS FOR THE COMMUNITY.

GOOD DAY, YOU NIEVE Poor excuse for a sackperson!
2011-06-02 01:09:00

Author:
a_mailbox
Posts: 416


@ Fang
I do to. I think the game would be developed a lot faster and it would be a prefect replica of FF 7, but only one could dream. Your essentially have two * superstars* having to give up the spotlight; Ultimately, one of them wants to publish it, and that would be the main problem. Additionally, both also have different interpretations of how this game would actually be remade.

For instance, Chrree hated the material Buster Sword suggestion i thought of a few months ago, something like what other guy used just less ackward. As well as she hated the spikes used in clouds head style she seen a while ago ( I also suggested ). And even the battle systems are different; the other guys battle system was more like Crisis Core than it was FF 7.

Same ideas, different visions. If some way they could unite, i am all for it, because something this big takes a big team. A remake of one of the greatest rpgs of all time is no easy task...
2011-06-02 01:26:00

Author:
Rpg Maker
Posts: 877


@ Fang
I do to. I think the game would be developed a lot faster and it would be a prefect replica of FF 7, but only one could dream. Your essentially have two * superstars* having to give up the spotlight; Ultimately, one of them wants to publish it, and that would be the main problem. Additionally, both also have different interpretations of how this game would actually be remade.

For instance, Chrree hated the material Buster Sword suggestion i thought of a few months ago, something like what other guy used just less ackward. As well as she hated the spikes used in clouds head style she seen a while ago ( I also suggested ). And even the battle systems are different; the other guys battle system was more like Crisis Core than it was FF 7.

Same ideas, different visions. If some way they could unite, i am all for it, because something this big takes a big team. A remake of one of the greatest rpgs of all time is no easy task...

I'd imagine if a collab were to happen it would be RAF's costumes and detailing skills (I mean hey I liked his train...) and Chree's... everything else.

@Mail, thank you for venting my frustration.

And yeah Bombing Mission was made by a guy named Saperoth.
2011-06-02 01:34:00

Author:
Fang
Posts: 578


Ok, can we get back on the topic of the project without the yelling and stuff. I'd hate to have to lock down the thread since the project is cool.2011-06-02 02:34:00

Author:
Morgana25
Posts: 5983


Agreed
I do think this is going to be a good project. I actually do want to play the whole thing one day.
Good luck guys .

PS: chrree I do think you guys need a few more people, otherwise it may be a dangerously slow dev time. I really don't want that to happen.
2011-06-02 03:05:00

Author:
a_mailbox
Posts: 416


Here is a video of my opening:
**************************

*Update*
I removed the video from this thread.
2011-06-05 18:53:00

Author:
Chrree
Posts: 554


Wow! That is an AWESOME video. Great job!

Wow.
2011-06-06 05:13:00

Author:
SSTAGG1
Posts: 1136


To be honest (LITERALLY non bias here btw)

It was good, but (as per almost every lbp level) I could be better.
The ONLY things I found that your could improve would be:
- lessen the beginnging star part (it's a tad too long)
- add a bit more atmosphere; It felt a bit stail in that respect
- The train needed work (the close up)

But other than that this was quite good. Fix those things up and you'll have a charmer
2011-06-07 01:09:00

Author:
a_mailbox
Posts: 416


Just to add to that you could of used smoother camara shots when your backing away from the city.
Could of added more Animations. Besides that its pretty good. Wish the Music was good but you have what you can work with.
2011-06-08 08:58:00

Author:
venat
Posts: 715


I can't add or change anything because I already did everything I could with the thermo.

The cameras can't go smoother when you skip between two different places in the level making it look like one shot. I tried everything. What's wrong with the music? It's as close as it is possible with the LBP2 music sequenzer.
2011-06-08 13:33:00

Author:
Chrree
Posts: 554


Are you emitting/ destroying stuff? Works extremely well with cutscene levels. Could be too late to change it now but it's a huge project, I think you'll need to squeeze every last drop out of the thermometer.2011-06-08 15:27:00

Author:
OneEyedBanshee
Posts: 1370


Ya I tried that but the only things I could delete and emit weren't enough to use a better train.2011-06-08 20:51:00

Author:
Chrree
Posts: 554


I managed to use my detailed train for this level. Hope you like it.2011-06-12 21:42:00

Author:
Chrree
Posts: 554


I thought it would be good to post some new stuff to get your interest again. It's just the train station but we have more already so don't worry. I hope you like it:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=37021
http://www.lbpcentral.com/forums/attachment.php?attachmentid=37022
http://www.lbpcentral.com/forums/attachment.php?attachmentid=37020
http://www.lbpcentral.com/forums/attachment.php?attachmentid=37023
2011-09-24 13:19:00

Author:
Chrree
Posts: 554


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