Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Ideas and Projects [Archive]
#1
Finish on Wheels!
Archive: 21 posts
Not sure if this has been mentioned already or not, but I read somewhere that you can put the Finish Gate on Wheels! With that in mind, I plan to make a tediously long level, not hard at all, but lots of jumping and moving slowly, so you have a hard time to catch up to the Finish | 2008-08-05 18:42:00 Author: DrunkMiffy Posts: 2758 |
I didn't know that was a possibility. Wow, I'm always surprised by what's possible in LittleBigPlanet. | 2008-08-05 18:47:00 Author: ConfusedCartman Posts: 3729 |
Yeah, I thought that was pretty cool too | 2008-08-05 19:01:00 Author: DrunkMiffy Posts: 2758 |
That sounds pretty cool. | 2008-08-05 19:02:00 Author: Alaska_Gamer Posts: 209 |
Yeah, I can back you up on that! I actualy forgot about it It's a twist on "Race you to the finish" When the finish is racing away from you. | 2008-08-05 19:03:00 Author: Maltay Posts: 2073 |
Yup, would also be quite fun to sledge down a massive slide, up the ramp, and then attempt to land on it You could put 2 massive blocks on each side of it so it doesn't go too far away too..And have fire all over the bottom, so if you miss, you're dead! | 2008-08-05 19:05:00 Author: DrunkMiffy Posts: 2758 |
Haha, make the finish right in front of sackboy at the beginning, so the player thinks it will be really easy, but then have him hit a trigger which rotates the platform to make the finish roll away! That would be hilarious to see. | 2008-08-05 19:05:00 Author: Unknown User |
It would be funny to have a proximity chip attached to the finish gate, and any time Sackboy came too close, it would drive away until Sackboy wasn't in proximity anymore. That way, Sackboy would have to find a way to shove something in front of it to keep it from going anywhere before he could complete the level. | 2008-08-05 19:08:00 Author: ConfusedCartman Posts: 3729 |
Yup, would also be quite fun to sledge down a massive slide, up the ramp, and then attempt to land on it You could put 2 massive blocks on each side of it so it doesn't go too far away too..And have fire all over the bottom, so if you miss, you're dead! Good idea, ever played elefunk? It could be like the bonus levels in that.. can't find a video in youtube to show you what i mean, unfortunatly | 2008-08-05 19:10:00 Author: Maltay Posts: 2073 |
Never played Elefunk lol. | 2008-08-05 19:19:00 Author: DrunkMiffy Posts: 2758 |
It would be funny to have a proximity chip attached to the finish gate, and any time Sackboy came too close, it would drive away until Sackboy wasn't in proximity anymore. That way, Sackboy would have to find a way to shove something in front of it to keep it from going anywhere before he could complete the level. That's an idea. Putting it at the end of a long and tedious level would also be fun . This also means you can put spawn points/ music points etc on wheels. Opens up many, many possibilities. | 2008-08-06 10:14:00 Author: Dropbear Posts: 272 |
It would be funny to have a proximity chip attached to the finish gate, and any time Sackboy came too close, it would drive away until Sackboy wasn't in proximity anymore. That way, Sackboy would have to find a way to shove something in front of it to keep it from going anywhere before he could complete the level. Lmfao. I love that idea. | 2008-08-06 12:03:00 Author: DrunkMiffy Posts: 2758 |
Good idea, ever played elefunk? It could be like the bonus levels in that.. can't find a video in youtube to show you what i mean, unfortunatly is elefunk good? i recently got my internet working on the ps3 and now i'm downloading stuff. perhaps i'll doenload the demo first and see how good it is. | 2008-08-07 05:06:00 Author: muttjones Posts: 843 |
is elefunk good? i recently got my internet working on the ps3 and now i'm downloading stuff. perhaps i'll doenload the demo first and see how good it is. Definitly go for the domo first, but I found it great fun. I guess it also counts as a little bit of physics training for LBP | 2008-08-07 09:49:00 Author: Maltay Posts: 2073 |
Definitly go for the domo first, but I found it great fun. I guess it also counts as a little bit of physics training for LBP cool i'll download the demo later tonight | 2008-08-07 11:09:00 Author: muttjones Posts: 843 |
Definitly go for the domo first, but I found it great fun. I guess it also counts as a little bit of physics training for LBP I didn't find it too fun. Way too easy - i completed it within the day. However i have previously messed around on Pontifex 1 & 2 alot, which are bridge building games. Definatly look up on it if you enjoyed Elefunk. It's much more complex and can be very challenging too. It's on PC... but it isn't a graphics whore at all so it will run on most. I love it. theres a free demo if you google it. Good example of a simple bridge: http://www.chroniclogic.com/image/pontifex/pfxII_05.jpg You can also make draw bridges with complex moving parts. | 2008-08-07 16:26:00 Author: ryryryan Posts: 3767 |
What is Elefunk? A PSN game, I know, but what's the point of it? | 2008-08-07 16:43:00 Author: DrunkMiffy Posts: 2758 |
What is Elefunk? A PSN game, I know, but what's the point of it? The game is building bridges.. Theres a loose story of an elephants family being captured by a circus and you have to go get them back.. but mainly its building bridges with a limited number of pieces.. | 2008-08-07 16:45:00 Author: Maltay Posts: 2073 |
I see lmao..Maybe I'll try it one day ;/ | 2008-08-07 16:46:00 Author: DrunkMiffy Posts: 2758 |
I see lmao..Maybe I'll try it one day ;/ Theres a free demo, check it out. Lmao this bridge is from the game i was on about - pontifex 2: Cf6G2jSO2oQ That's awesome. | 2008-08-07 16:54:00 Author: ryryryan Posts: 3767 |
Wow lol. I'll make one of those on LBP, but instead it goes up just like that when you go over it, and you have to escape before you get crushed!! | 2008-08-07 17:00:00 Author: DrunkMiffy Posts: 2758 |
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