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Beta Update 1.04

Archive: 33 posts


Noticed that 1.04 needs to be downloaded, it's only 36 MB, what's in it?2010-12-10 02:04:00

Author:
GreatWhite000
Posts: 673


only thing any1 could find so far was~

(By Aya042)Fixed bug where selection boxes for box-select and capture object were invisible.
2010-12-10 02:35:00

Author:
Lord-Dreamerz
Posts: 4261


That is also the only thing I've noticed so far. Played the beta, took a bath, downloaded 1.4, and the capture object and select multiple objects selectors were visible again. Anyone else nothing something else?2010-12-10 03:39:00

Author:
Astrosimi
Posts: 2046


I noticed a random several minute long loading screen when playing online sometimes...2010-12-10 03:48:00

Author:
Foofles
Posts: 2278


This should be in the News section with the other updates, but anyways.

From the beta forums.

Patch 1.04 out now! [*New*]
Options
on 09-12-2010 11:23 PM - last edited on 09-12-2010 11:41 PM

Hey guys, the newest patch has been released! Yay!
*
Some Bugs that have been fixed:
The selection box glitch!
Tool icon bug is now fixed!
*
Some Bugs that have NOT been fixed:
Dlc sharing bug.
*
New Changes:*
The Controller on the controllinator chip looks even better!
*
New bugs:
None so far!
*
Size: 36MB

Also, one of the testers said that small checkpoints and large scoreboards are now fixed.

Happy Bug Hunting!
2010-12-10 04:23:00

Author:
Rustbukkit
Posts: 1737


Actually, the controllinator looks like an Xbox controller now 2010-12-10 04:31:00

Author:
Foofles
Posts: 2278


I dont know, I like the new controller for the chip.
It smaller and all the necessities are their and thats all that really mattered.
2010-12-10 04:38:00

Author:
Darkcloudrepeat
Posts: 606


Actually, the controllinator looks like an Xbox controller now

I opened up the controlinator and I was blinded by DSC picture, It's ugly. Probably more easy to understand... but ugly.

Also, has the complex alert became worst? I saw patch 1.03 (or 1.02) introduced some complex issues. But it seems to me, the issue has gotten worst.
2010-12-10 04:41:00

Author:
PPp_Killer
Posts: 449


Yea old look was better and currently it don't button icons, the pluses of new look is fact that contaminator outputs now are always oriented in same way2010-12-10 12:20:00

Author:
Shadowriver
Posts: 3991


I've noticed that we cannot get in front view anymore either. That wouldn't work for me after 1.03.2010-12-10 12:35:00

Author:
smerf1
Posts: 108


The fixed orientation was there since 1.03 I think, on the controllinators. Definitely welcome

Front view works for me...
2010-12-10 12:39:00

Author:
Foofles
Posts: 2278


New Changes:*
The Controller on the controllinator chip looks even better!
*


LOL... I guess it's a matter of point of view....
2010-12-10 16:21:00

Author:
dajdaj03
Posts: 1486


Originally Posted by Rustbukkit New Changes:*The Controller on the controllinator chip looks even better!*

LOL... I guess it's a matter of point of view....

To be clear... that was a cut/paste from the forums and not . my personal opinion. I also belive the new Controller looks awful.


Also, has the complex alert became worst? I saw patch 1.03 (or 1.02) introduced some complex issues. But it seems to me, the issue has gotten worst.

MUCH worse! I even have a level where I have to delete MAJOR sections of it just to try and get in to edit it, because it's so over heated now as well. Frustrating to say the least.

As for the rest of the update... gah! I know I've done my fair share of complaining about some of the updates and changes having negative results and impacts on my own as well as other levels... but this new update has made me lose all faith in this game now. I've tried to remain optomistic that things will get better, but every update brings more chaos to the game's ability to function at all.

Half of my camera's are now completely broken. It's strange because I have one level that has two different camera setups - one of them still works, but the other one that I spent a lot of time tweaking is completely screwed. None of the transitions work.. they are all acting as "cuts" now. When I place new camera's in the level to try to re-do my sequence... they also don't work and the game treates them as though they are all set to "cut" transitions. Like I said, it's weird because the other camera moves in the same level are working just fine... and both camera rigs are set up the exact same way.


More lighting issues have surfaced as well. I'm seeing really crazy light patterns being cast through materials that are now bleeding into other areas of levels I've been working on and testing in the beta.

What happened to the really nice look of this game? I opened the game after the update and now everything is really stark and has these "way to sharp" lines around them. It's as if Mm have CRANKED UP the contrast on the entire lighting/render engine. Darks are waaaaay too dark now, and everything has lost that nice soft edge that helped make it look so sweet before. I'm at a real loss for words or explanation as to what's gone wrong... but clearly something has. This game now looks worse than LBP does! I wish I had a capture card to really show just how ugly this game has gotten compared to previous versions and to LBP. I'm totally miffed.

Also, I'm now seeing objects casting ugly shadows with jagged sharp edges that "animate" when you move past the objects too. And by ugly I mean REALLY ugly... and these can't seem to be fixed by changing the lighting much either.

Impact Switches = broken now too. There's a bunch of smaller things I'm seeing as well, and I'm sure if I kept looking I'd find more. Every fix seems to be a "one step forward, 5 steps back" situation now. How on earth anyone thinks this game will be ready by the intended release date is beyond me anymore. I'm with MrVista on this.... if the game looks anything like this at release (or even makes it's debut on Jan 18th at all), I'm just going to pass on it altogether.

In the last few updates this game has gone from "needs a bit of tweaking still", to bad, to worse, to ... FTW is going on at Mm towers?

I think I'm officially done with this beta now. I had originally hoped I could help out and find some bugs, but the bugs occuring seem so glaringly obvious that there's no way other people aren't seeing and reporting the same things. I think we all ought to get the bug blaster costume just for having to put up with the vast amount of them being created. It's bringing nothing but frustration and disappointment, and I'm losing my faith that things will turn around at all. Frankly, I'd rather watch re-runs of the Big Bang Theory and eat chips on my couch than spend hours trying to learn the new tools and create anything I'm able to share in the beta. At least THAT puts a smile on my face!. Beta's are work... sure, but they should also be fun. This, is not fun anymore.

It seems just when I'm within the finishing stages of something I can share in the beta, one of these updates comes along and shreds it all apart. Originally, I was really on board with the backwards compatability thing... but now, I think Mm ought to just admit defeat and go back to the original 2nd gen lighting engine that made this game leaps and bounds above LBP. The issue of backwards compatability has now become the dead horse. This... is a sad day indeed.

NOTE: Just expressing my opinion here folks. Some of you may not be seeing or experiencing the same issues I and others are, but that doesn't mean they aren't happening. Maybe I'll get a 4th wind, and pick up my controller again soon and do my part to help try and get this game working as well as it can again.... but for now, I'm going to do something with my time that makes me happy instead.

Cheers!
2010-12-10 16:50:00

Author:
Rustbukkit
Posts: 1737


Rust, I'm sort of getting tired of people complaining about how the beta is 'broken' and basically saying MM should do whatever THEY say.
I've said it before, I'll say it again.
IT. IS. A BETA.
IT. IS. SUPPOSE. TO. HAVE. BUGS.
You are meant to play the beta to FIND bugs, not ENJOY yourself. It's like your complaining that your lollipop is sweet. You got exactly what you wanted, but now you want more.
This isn't directed at you, but everyone who acts like you. If you can't realize any of this, you don't deserve the beta and possibly the full game.
2010-12-10 18:29:00

Author:
Testudini
Posts: 3262


Seems that now if your selection marquee touches part of an object, the object is selected (versus the old way of you having to marquee around the ENTIRE object). Is there a way to toggle that off?

Also, my controllinator logic boards now occlude sackboy in create mode??




Impact Switches = broken now too. There's a bunch of smaller things I'm seeing as well, and I'm sure if I kept looking I'd find more. Every fix seems to be a "one step forward, 5 steps back" situation now. How on earth anyone thinks this game will be ready by the intended release date is beyond me anymore. I'm with MrVista on this.... if the game looks anything like this at release (or even makes it's debut on Jan 18th at all), I'm just going to pass on it altogether.

In the last few updates this game has gone from "needs a bit of tweaking still", to bad, to worse, to ... FTW is going on at Mm towers?


I can't speak for mm, but from my experience in software development it's a very nebulous process where very often you have to tear down one piece to get to the next level with another and this is likely what we're seeing. Betas are always rocky, but more often than not the team pulls it all together in the end.

It might not be possible to publish anything of worth at this point, so all you can do is not take it so seriously and help them track down what's causing these bugs.
2010-12-10 18:32:00

Author:
Chazprime
Posts: 587


Rust, I'm sort of getting tired of people complaining about how the beta is 'broken' and basically saying MM should do whatever THEY say.
I've said it before, I'll say it again.
IT. IS. A BETA.
IT. IS. SUPPOSE. TO. HAVE. BUGS.
You are meant to play the beta to FIND bugs, not ENJOY yourself. It's like your complaining that your lollipop is sweet. You got exactly what you wanted, but now you want more.
This isn't directed at you, but everyone who acts like you. If you can't realize any of this, you don't deserve the beta and possibly the full game.

Well, to be clear... I never said Mm should do what "I" say. Not sure where you get that impression from? Mm have been proudly going on about (and rightly so) how awesome their new game engine and lighting is... and I'd have to agree that at the time... it was stellar!! Now, it's poor looking and pales in comparison to what they were obviously using as a "selling tool" for the game. My pointing that out doesn't make me at fault, nor does being flabberghasted at the amount of level breaking bugs that are included with each update. Sorry, but when patches are still being released that break really obvious things... those patches shouldn't be released at all in my opinion, and it's either because no one there is seeing them or they just don't care and aren't giving any explanation as to why an update is given with obvious changes and/or bugs. It's just frustrating to not get any clear indication that Mm are aware of these issues being handed out with every patch.

I'm fully aware of what a beta is for and have been involved in quite a few in the past actually. That being said, this is by far the weirdest and most frustrating I've ever been involved in. That's my experience and I have just as much right to express that and talk about it here or anywhere else for that matter, as anyone who thinks the changes aren't a big deal at all or any other thoughts and opinions they have. I'm simply stating that a game this close to the release date with this many bugs still not fixed and having pretty major new bugs popping up in each new update doesn't instill confidence in me at all. I simply don't think the game will be ready for it's intended launch in it's current state and given the track record of the updates.

I take beta testing very seriously. Beta's are work and I'm aware of that, but when all that work keeps getting tossed because of some new bug that should be glaringly obvious... it's just really frustrating. I'm just saying that I've spent far too many hours on this beta already, and am tired of not seeing any improvements anymore. The sad truth is that I'm not seeing any improvements anymore. The game just keeps looking and functioning worse and worse with every patch, I'm simply stating that, and saying that at this point my time is more valuable to me and that I'd rather spend that time enjoying myself rather than going through and finding obvious bugs that Mm ought to have someone on staff finding before these patches are handed out to the beta testers to find the REAL bugs.

These bugs aren't HARD to find... they are glaring and obviouse. How anyone at Mm didn't see them baffles me. As for lollipops... that's a pretty poor example. Did I want to help with the beta? Absolutely! Are Mm getting something out of me helping? **** straight they are. Are they releasing patches with obvious problems and not giving any explanation or heads up as to why? Yes... yes they are, and I think it's poor form on their part. If I was their QC deparment I'd be really surprise that I still had a job there considering the look of the game today compared to a few months ago. It looks terrible... period. I'm not sure how major lighting/contrast issues can be considered a bug either? A bug is something weird and hidden that isn't obvious at first or doesn't happen frequently. These changes are not bugs imho because of their obvious nature. That frustrates the hell outta' me right now, and is a major contributing factor to my disappointment.

Saying it's not directed at me but everyone who acts like me doesn't hide the fact that it's directed at me. If you really meant that, it's a bit unfair that I'm being given a "free pass". I deserve the beta just as much as some 16 year old who's in the beta who's lied about his age and implemented the God gltich and put up free Crown costume levels. In fact, I probably deserve it more because I didn't access the beta by lying about my age and breaking the RULES, and have spent my time finding lots of hidden bugs that I've seen no one else here or on the official forums point out. I think that's worth PLENTY to Mm... a nifty little Bug Blaster costume to say the least. To boldly state that I or anyone else who is also tired of this constantly degrading beta and expessing that, does not deserve the beta or the full game (seriously? You actually said that?) is just dumb. Seriously... dumb. Not saying you are dumb... just that statement.

Look, my time is valuable to me. I am just fed up with tesing things and not seeing improvements, but instead new bugs that come with updates intended to fix known bugs or add new features like pins, or LBP.me. I do this sort of thing for a living (QC) and take it VERY seriously. If in my line of work, the issues aren't being fixed without causing new problems that are minor ... someone needs to answer for it or the process needs to be simplified in order that it works and gives the client a satisfactory result within the time frame given to meet the deadline and stay on budget. Right now, I don't see these kinds of patterns emerging from Mm and it makes me question whether they have the capacity to finish the game on time. It's really that simple. I love beta testing... but I do have a life I'd like to get back to now. I've spent far too much time on this beta already to keep at it everyday anymore. Like I said, maybe I'll pick up the controller again in a while and see if I can help out some more... but for now I have better things to do with my free time that are less frustrating and don't feel like I'm working for nothing. And by nothing, I mean both in terms of actual "pay" as well as having all my findings go unnoticed, unfixed, unappreciated, and unacknowledged.

I suppose it's possible that Mm have made official statements somewhere on the official forums concerning some of these major issues, but frankly... that forum is so disorganized and hard to navigate that I may have clearly missed it.

To all of you in the beta who have the time to put in everyday as I have... good luck and have fun (regardless of what silly people say about beta's not intended to be fun). I may see you on there every few days or once a week.... who knows?

Cheers!
2010-12-10 19:34:00

Author:
Rustbukkit
Posts: 1737


can anyone post a picture of this new controlinater please2010-12-10 19:43:00

Author:
Ash_uk1
Posts: 255


One more thing that seems to have changed....sackbots now die in horrible gas.2010-12-10 19:44:00

Author:
Ungreth
Posts: 2130


I can't speak for mm, but from my experience in software development it's a very nebulous process where very often you have to tear down one piece to get to the next level with another and this is likely what we're seeing. Betas are always rocky, but more often than not the team pulls it all together in the end.

It might not be possible to publish anything of worth at this point, so all you can do is not take it so seriously and help them track down what's causing these bugs.

Thanks. I'm certainly not as knoweldgeable as you where the actual developement is concerned and this is part of what adds to my frustration. I know it's a complex series of tasks to get these things funtioning in tandem with each other. I'm just really surprised patches are being released at all when they have what I personally consider to be "obvious problems" that come with them.

I sincerely hope you're right and that the good folks over at Mm are able to pull a rabbit out of the hat for the grand finale. As for publishing, I think I've completely succumbed to the very idea you pointed out.

Thanks for your reply and insight.
Cheers!


One more thing that seems to have changed....sackbots now die in horrible gas.

Uh... oh'z. That is weird!?
2010-12-10 19:57:00

Author:
Rustbukkit
Posts: 1737


why would they make the graphics worse than lbp1?! NOOOOOOOOOOOOO! SERuyfiuhy Wkjheriogur......

in my opinion the thing they need to get most right is the anti aliasing, and the lighting and fogginess. they dust cant revert to lbp1 or worse..
2010-12-10 20:03:00

Author:
Screeno
Posts: 153


I sincerely hope you're right and that the good folks over at Mm are able to pull a rabbit out of the hat for the grand finale. As for publishing, I think I've completely succumbed to the very idea you pointed out.

Thanks for your reply and insight.
Cheers!

Not a problem, I understand how frustrating it can be.

As an addendum to what I said about not publishing anything worthwhile, since you've got an eye for art the best thing you can do to if you see something about the lighting that looks wrong is publish something that illustrates the problem to compliment a bug report. The one or two guys over there who are programming the shadow routines over there might only be looking at a limited sample of levels to test the shadows in action and if you're seeing something they're not, the fastest and best way for them to address it is to publish even an incomplete level with a big note next to the problem that says "this looks like ***".
2010-12-10 20:14:00

Author:
Chazprime
Posts: 587


this new update has made me lose all faith in this game now.


why would they make the graphics worse than lbp1?! NOOOOOOOOOOOOO! SERuyfiuhy Wkjheriogur......

in my opinion the thing they need to get most right is the anti aliasing, and the lighting and fogginess. they dust cant revert to lbp1 or worse..



Do keep in mind the latest patches and such are not even close to the version Mm has, the one they have is way more advanced and glitch-less, heck I wouldn't be surprised if most/ all was fixed by now, only leaving a few glitches here and there that we've yet to find.

Remember, just because the BETA is a tad broken, doesn't mean the full ver. will, dude, we just have an old semi-outdated incomplete version, that's all.

So yeah, just wanna remind people that what you see is NOT the final product, it will NOT stay the same, just because something's off right now doesn't mean it wil stay like that for sure, ok?
So no worries.
2010-12-10 20:19:00

Author:
Silverleon
Posts: 6707


when i first saw lbp2s graphics, i thougt it was beutiful, but now im really really realyy worried that their scrapping that for silly backwards compatibility. really, as long as i can import the leves on my moon and the objects in my popit, its fine. seriously< we dont need to have all those lbop1 levels on the server. it would be nice to start afresh, and see good levels come bachk to the front page.

******. i haet dyselxia.
2010-12-10 20:20:00

Author:
Screeno
Posts: 153


when i first saw lbp2s graphics, i thougt it was beutiful, but now im really really realyy worried that their scrapping that for silly backwards compatibility. really, as long as i can import the leves on my moon and the objects in my popit, its fine. seriously< we dont need to have all those lbop1 levels on the server. it would be nice to start afresh, and see good levels come bachk to the front page.

******. i haet dyselxia.

Dude, we get it, you kepp saying over and over and over and over and over that you don't like the new graphics! >_<
We know already!

Again, read the post above you, this is NOT the final product, that may just be a BETA change or something, its probably back to normal in the final version, so relax already.
2010-12-10 20:24:00

Author:
Silverleon
Posts: 6707


whew, hope is given.2010-12-10 20:32:00

Author:
Screeno
Posts: 153


Not a problem, I understand how frustrating it can be.

As an addendum to what I said about not publishing anything worthwhile, since you've got an eye for art the best thing you can do to if you see something about the lighting that looks wrong is publish something that illustrates the problem to compliment a bug report. The one or two guys over there who are programming the shadow routines over there might only be looking at a limited sample of levels to test the shadows in action and if you're seeing something they're not, the fastest and best way for them to address it is to publish even an incomplete level with a big note next to the problem that says "this looks like ***".

Hmmmm... publishing an unfinished level to illustrate the issue. To be honest, I've seen a few levels like this but most have been ridiculous and not actual bugs being reported... so I never thought Mm might take these levels seriously. I've posted a few youtube videos and given them links in the past, but without a good quality capture card for recording... it's tough to really point these issues out. Perhpas this is a good idea after all, and something I'll follow up on. If it helps, then it's definitely worth the effort and time to pull a few things out of the level that I don't want to show anyone yet and publish for Mm to take a look at.

Thanks a lot! Excellent idea! Perhaps there is hope for me to re-kindle my yearning to help yet!


Do keep in mind the latest patches and such are not even close to the version Mm has, the one they have is way more advanced and glitch-less, heck I wouldn't be surprised if most/ all was fixed by now, only leaving a few glitches here and there that we've yet to find.

Remember, just because the BETA is a tad broken, doesn't mean the full ver. will, dude, we just have an old semi-outdated incomplete version, that's all.

So yeah, just wanna remind people that what you see is NOT the final product, it will NOT stay the same, just because something's off right now doesn't mean it wil stay like that for sure, ok?
So no worries.

Oh... I forgot that I'd seen this mentioned briefly somewhere a while back. Maybe your right... let's hope so. It makes no sense to me why they wouldn't release the same version they are working on though? Even though this is the case, it's just baffles me. Hehe. I mean, why give us a version to find bugs in if they already have a version with those bugs fixed? It seems to defeat the purpose in my mind.

Meh.... nothing I can change about that... however silly and illogical it seems in my mind. Actually... it almost makes it more frustrating knowing that we are working with a copy that might have bugs that have already been fixed weeks ago. Good point though... thanks for pointing this out!

Cheers!
2010-12-10 20:56:00

Author:
Rustbukkit
Posts: 1737


Basically what silver said.
And I would continue this argument, but I know it won't lead to any good...
So let's get back on topic
I don't really mind the new controllinator much. Sure, it's a little weird but it's not intolerable.
2010-12-10 20:57:00

Author:
Testudini
Posts: 3262


new controllinator is fine with me...the handles were being a nuisance for creators so the removal is optimal for creators...is it pretty? no...but the point im getting at is that if it doesn't affect the creation of levels and awesome levels can still be made and published with no issues..then i could care less about the appearance

in the end nobody in PLAY mode will see the controller...unless Mm decides to give it an option making it so...so i wouldnt worry about it too much
2010-12-10 21:39:00

Author:
Shadowcrazy
Posts: 3365


if it doesn't affect the creation of levels and awesome levels can still be made and published with no issues..then i could care less about the appearance

in the end nobody in PLAY mode will see the controller...unless Mm decides to give it an option making it so...so i wouldnt worry about it too much

Funny... I just said the same thing in another conversation. I agree.. it's cosmetic issue and one that won't be seen in game play.. so I'm not going to get overly upset about it at all.
2010-12-10 22:06:00

Author:
Rustbukkit
Posts: 1737


Think about a bottle of water with holes in. Every time you tape up a hole, another one bursts. That's what it's like to try and fix bugs in a game, 'specially LBP2, which is much, much more complex than your average game. The closer you get to a bug-free game, the harder it is to fix bugs without messing something up.

Also, remember preview builds have been sent out to IGN, Kotaku, Gamespot and the like, and none of them have reported anything amiss with the game. Yes, the patch updates have been getting more frequent and far messier, but that's because Mm are getting closer to that idealistic bug-free game.

QA can't handle everything, they've had to test the main revision, the beta client and the preview client, and they're a fraction of the size the beta community is, they're bound to miss something.

Betas are frustrating. But, to be fair, you are getting to play the game four months early, for free.
2010-12-10 22:53:00

Author:
Holguin86
Posts: 875


Hmmmm... publishing an unfinished level to illustrate the issue. To be honest, I've seen a few levels like this but most have been ridiculous and not actual bugs being reported... so I never thought Mm might take these levels seriously. I've posted a few youtube videos and given them links in the past, but without a good quality capture card for recording... it's tough to really point these issues out. Perhpas this is a good idea after all, and something I'll follow up on. If it helps, then it's definitely worth the effort and time to pull a few things out of the level that I don't want to show anyone yet and publish for Mm to take a look at.

Thanks a lot! Excellent idea! Perhaps there is hope for me to re-kindle my yearning to help yet!



Oh... I forgot that I'd seen this mentioned briefly somewhere a while back. Maybe your right... let's hope so. It makes no sense to me why they wouldn't release the same version they are working on though? Even though this is the case, it's just baffles me. Hehe. I mean, why give us a version to find bugs in if they already have a version with those bugs fixed? It seems to defeat the purpose in my mind.

Meh.... nothing I can change about that... however silly and illogical it seems in my mind. Actually... it almost makes it more frustrating knowing that we are working with a copy that might have bugs that have already been fixed weeks ago. Good point though... thanks for pointing this out!

Cheers!

Np, and if I recall correctly, its because giving us the latest version would need to include a lot more than they've given us, which would make it more like the entire game, and I don;t think everyone will be willing to not share the entire thing around the net, so they don't want to spoil the entire game before release, otherwise everyone would know everything by the time the game's out.

Also, each "important" patch (not quick fixes like 1.03 & 1.04) and updates have to go through some process an what not, to make sure there's nothing that can potentially 'ruin the game', harm your system (other than crashing) or simply flat out not work under certain conditions.

I'm also guessing they don't give the full ver as they probably either already got everythig else checked perfectly or they're giving that to actual testers they have, and such, this is just to 'cover more ground,' you know?
We're more like the 'clean up" group, that takes care of finding that one or two bugs that weren't found by them.

Hope that helps!
2010-12-10 23:17:00

Author:
Silverleon
Posts: 6707


Betas are frustrating. But, to be fair, you are getting to play the game four months early, for free.

-Holguin86


Do keep in mind the latest patches and such are not even close to the version Mm has. -Silverleon
Thank you!!!!!
2010-12-11 03:53:00

Author:
bmoney2310
Posts: 187


Well, I dislike the new controllinator, but I could live with it.

There's one big problem: At random intervals when I am playing in create with my friend (oblivios on LBPC, I believe), we constantly encounter a bug on the loading screen; It won't ever load, and we have to restart the BETA! It happens to me on his moon, and to him on my Moon! I really hope Mm fixes this...
2010-12-11 14:44:00

Author:
gamerC0LA64
Posts: 274


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