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#1
"Cardboard Dreams" By AssassinatorRFC
Archive: 35 posts
Hey everyone! this is my new level and possibly my last level on Little Big planet 1 Working title- "Cardboard Dreams" Theme- Generic Type- Adventure Aimed Difficulty- Easy/medium Description- A bubbly adventure through a maze of contraptions which use realistic methods to create the effects of the mechanisms used. The level itself is rather plain by using just cardboard and sponge and a few sticker cutouts. I have tried to do this to emphasise the gameplay and obstacles. Pictures: http://www.lbpcentral.com/forums/attachment.php?attachmentid=27990 This is the Entrance to the level with a hidden part and a switch to start your adventure. http://www.lbpcentral.com/forums/attachment.php?attachmentid=27992 This is the first obstacle set where you bounce up and swing over to the door. http://www.lbpcentral.com/forums/attachment.php?attachmentid=27991 This is the open section where I have got to which has a toggle switch that raises the first 2 up above you and then you swing across back. Also in this picture is Liquidsnake about to fail Hope you all like the picutres! Share your thoughts! | 2010-12-09 21:51:00 Author: AssassinatorRFC Posts: 715 |
Ha ha, great fun taking those pics! If y panned down a little on the last one, it was me hanging on for dear life! | 2010-12-09 22:07:00 Author: iBubek Posts: 682 |
hehe this level still has a fair few flaws that need to be adressed but I will be looking for testers when this level is almost finished. | 2010-12-09 22:17:00 Author: AssassinatorRFC Posts: 715 |
Cant wait...!!! | 2010-12-11 20:22:00 Author: Sim725 Posts: 247 |
Well, what I've seen from this level so far when playing with you in LBP, it is very good! The idea isn't too original but this is most definitely the best use of the idea! I just hope that on top of this, you'll be able to finish 'Gone Nutty' | 2010-12-11 23:31:00 Author: ceejayem13 Posts: 181 |
Don't you worry about me taking on too many projects! Gone nutty is now saved for LBP2 | 2010-12-11 23:54:00 Author: AssassinatorRFC Posts: 715 |
Update 11 December 11:55 Hey everyone! this is the new stuff I have added to my new project! I have added at least 2 minutes worth of gameplay since the thread was started Here are some pictures of the new sections I have taken which dont give everything about it away! http://www.lbpcentral.com/forums/attachment.php?attachmentid=28095 This is the second view and updated jump pad section that I started. Here is a set piece to the left that I have made compulsary to progressing in the level http://www.lbpcentral.com/forums/attachment.php?attachmentid=28094 This is the open air section with balloon swings and cool pillars. Also I am about to fail :hero: http://www.lbpcentral.com/forums/attachment.php?attachmentid=28093 This is the inside of the second building with my awesome bouncy platform with reciprocating mechanisms. http://www.lbpcentral.com/forums/attachment.php?attachmentid=28096 This is the second outside bit that I have made today It is not fully finished as the lift broke after the picture and the ray-door is inverted in the wrong way. Yes you can see some dark matter in the bottom left (now you seen it ) that is a temporary measure to make the box transporters fall away from the set. That is the update and I hope this makes you want more! This level will be out before LBP2 and it will be my last project Tell me what you think! | 2010-12-12 00:17:00 Author: AssassinatorRFC Posts: 715 |
I think that I need to get as good as you, sadly weapons don't buy me love... and I've held off on Project Phantom for quite some time. | 2010-12-12 01:31:00 Author: Merc Posts: 2135 |
I think that I need to get as good as you. Merc simple answer. I can't make awesome levels at the same level you can! You specialise in detail and awesome weapon recreation. And I just create pretty good. Your trade as it is should be more popular for you because there are only a handfull of people who can create awesome guns like you where as there are alot of good creators. The word I am looking for is specialised. Everyone is specialised in the thing they do best and that is guns/detail for you and platforming for me.it's two different worlds mate | 2010-12-12 01:38:00 Author: AssassinatorRFC Posts: 715 |
Yeah, your right, I just get dissapointed sometimes because the community is more interested in levels, BUT when LBP2 is out, I'm going to make an awesome level series called Gun Bug, where you're a little bug with superstrength that carries my guns and fires them at things! wow... i made that up on the spot, that would actually be pretty cool! | 2010-12-12 03:54:00 Author: Merc Posts: 2135 |
I'm really happy that I get to test this level, it's becoming quite amazing! For everyone on this thread, Assassinator is making yet another great level! Keep 'em coming! | 2010-12-12 04:17:00 Author: iBubek Posts: 682 |
I'm really happy that I get to test this level, it's becoming quite amazing! For everyone on this thread, Assassinator is making yet another great level! Keep 'em coming! ZOMG another! hehe thanks bubek! I just hope it gets some attention before lbp2 @mercuy78 sounds awesome mate! Also I liked the look of project phantom! | 2010-12-12 13:10:00 Author: AssassinatorRFC Posts: 715 |
Those Pictures look Great! I can't wait to see what else you can add. | 2010-12-12 16:45:00 Author: BangGhost Posts: 53 |
This looks really good, as i'm a big fan of simplicity with cardboard. Thetre's no need to be all flashy, when you can just use cardboard! I'll be sure to test this out once it's published, as it looks excellent! | 2010-12-12 21:45:00 Author: Dialgax07 Posts: 94 |
[Updated 12 December 21:48] Hey everyone! this is the new update of what I got done today! http://www.lbpcentral.com/forums/attachment.php?attachmentid=28107 This is the first update I have done to the level and it is a continuation of the box carrier section started yesterday. I have used alot of the thermometer because of the emitters needing to emit so many to create the desired effect. http://www.lbpcentral.com/forums/attachment.php?attachmentid=28109 This is the end of the Box carrier section which is directly after the transfer above. http://www.lbpcentral.com/forums/attachment.php?attachmentid=28106 Also this is the start of the industrial section I started today with thrusters with hot gas that will kill you with contact. http://www.lbpcentral.com/forums/attachment.php?attachmentid=28108 This is a continuation of the industrial section which brings back the earlier element of the sponge swing. Also new, I have fixed the lift section and made all the logic invisible Thanks to Ceejayem, G7775 and Arnald12 for helping with the pictures Tell me what you think people! | 2010-12-12 22:13:00 Author: AssassinatorRFC Posts: 715 |
Oh wow I cent wait until you publish this level | 2010-12-13 01:10:00 Author: Arnald23 Posts: 1843 |
Ahh! You added so much, and I haven't play tested it yet! Tommorow, I join you once again! | 2010-12-13 01:19:00 Author: iBubek Posts: 682 |
I don't even wanna know how you think of things this awesome... Care to give any pointers?? I get so confused when I try to make good obstacles it's not even funny... Well, it kinda is, but I can't even seem to recreate those stupid extendable stairs from the Elephant Temple.... | 2010-12-13 01:21:00 Author: Super_Clone Posts: 849 |
You should post all the pics in the front, so we don't have to search them out. | 2010-12-13 01:27:00 Author: iBubek Posts: 682 |
You should post all the pics in the front, so we don't have to search them out. Simply change your forum settings bubzee! I have mine so that the most recent post is at the top you can do it via your settings page. | 2010-12-13 01:47:00 Author: AssassinatorRFC Posts: 715 |
I don't even wanna know how you think of things this awesome... Care to give any pointers?? First of all, thanks! Nice to know people lime my ideas :blush: And second I will help you out My ideas usually start out as inspiration from other things. This can be films, levels, mechanisms or just plain cool stuff! I will share some awesome facts about the ideas in this level: The jump pads were inspired by Poms' barrel shooters from spices&co. The balloon section was inspired by one of my all time movies "pixar's Up" The box carriers were inspired by the door chase sequence in "Monsters Inc." The whole theme was generally inspired by Steve-Big-Gunz, comphermc, ladylynn. The level was first born when I had an idea to use a recipericating mechanism to power a block (like a car piston) and I thought it would be a cool idea to take it back to basic and show how I did everything. I used a pen and paper to draw out cool ideas when I wasn't on the PS3 working on the level And the name came about because I was tired when I was thinking of the concept, so I related that to dreams, and that was that! And that your honour is how I can waste time and lose sleep about a level for a video game! Give me a shout if you ever need some help mate! | 2010-12-13 01:58:00 Author: AssassinatorRFC Posts: 715 |
Ha ha, I remember when we were fooling around in create, and you made that piston, and then you were like "Hey guys, come see, I made something cool!" And you had all those cardboard cutouts hanging behind you. Good times, good times... | 2010-12-13 02:18:00 Author: iBubek Posts: 682 |
Ha ha, I remember when we were fooling around in create, and you made that piston, and then you were like "Hey guys, come see, I made something cool!" And you had all those cardboard cutouts hanging behind you. Good times, good times... :&apos yeah it's always emotional seeing the road of which how a level has come together. It seems like only last week I was making the start of the level :hero: | 2010-12-13 02:21:00 Author: AssassinatorRFC Posts: 715 |
heh, I get that same feeling when I make my guns, although it isn't quite the same considering they only take about 45 mins to make! but I do remember my first game with 4 people, and when bomb survivals were fun, and I was bad at creating, those were the days... | 2010-12-13 03:40:00 Author: Merc Posts: 2135 |
Merc just remember you ain't that bad. I've seen alot worse and at least you make an effort to make your levels | 2010-12-13 11:24:00 Author: AssassinatorRFC Posts: 715 |
Well well looks pwetty dawn fancy mw. fancy pants | 2010-12-13 19:52:00 Author: J_wulfke Posts: 72 |
Well well looks pwetty dawn fancy mw. fancy pants Thanks wulfus! Glad you like it! Yeah not much work today and not much planned due to college and the editing of my level showcase and object showcase. I will get this level done soon! If I dont make it in time for before lbp2 I will release a demo level for you all to sink your teeth into! | 2010-12-13 22:51:00 Author: AssassinatorRFC Posts: 715 |
or you can easily make it into an LBP2 level with sum grappling hooks, creatinators, sackbots, give it some life, y'know. | 2010-12-13 23:13:00 Author: Merc Posts: 2135 |
or you can easily make it into an LBP2 level with sum grappling hooks, creatinators, sackbots, give it some life, y'know. Exactly and my mate might be able to get me a copy early so I have enough time. Also if anyone wants to know, I have scripted a machinima for my YouTube! | 2010-12-14 07:29:00 Author: AssassinatorRFC Posts: 715 |
If you want a tester, give me a heads-up (PSN Stellakris). Judging by the screenshots, may I suggest you try and see if by making the cardboard background pane slightly darker (use the semi-transparent beveled circle thingie sticker) perhaps the contrast between background and platform increases? | 2010-12-16 15:14:00 Author: Antikris Posts: 1340 |
I've Played it. it's awesome so far. | 2010-12-19 17:42:00 Author: Unknown User |
If you want a tester, give me a heads-up (PSN Stellakris). Judging by the screenshots, may I suggest you try and see if by making the cardboard background pane slightly darker (use the semi-transparent beveled circle thingie sticker) perhaps the contrast between background and platform increases? Yeah I will look into it thanks for the feedback it's much apprieciated :blush: | 2010-12-20 05:02:00 Author: AssassinatorRFC Posts: 715 |
me wants to play | 2011-02-13 18:18:00 Author: Distinct-Creator Posts: 198 |
Distinct I will revisit this project i just need to get my act together and change some of the elements | 2011-02-13 19:06:00 Author: AssassinatorRFC Posts: 715 |
is this lvl out yet...i searched ur name and couldnt find it!! | 2011-06-02 19:32:00 Author: Unknown User |
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