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littlebigworkshop.com

Archive: 9 posts


http://news.littlebigworkshop.com/en-us/

The official site is up and running. Enjoy.
2008-11-04 10:59:00

Author:
docpac
Posts: 601


oooh!! *checks it out*

EDIT:
Wow.... this site is awesome.
2008-11-04 14:04:00

Author:
ryryryan
Posts: 3767


see ya guys NEVA!

*runs off to join that*

... Just kidding. you guys are like my family... My dysfunctional, freakish family, full of creepy uncles and delusional cousins.
2008-11-04 15:16:00

Author:
RockSauron
Posts: 10882


Yeah this site is awesome.

*Goes to sign up*
2008-11-04 17:03:00

Author:
mongoose7
Posts: 473


Yeah, this website is awesome, I already have an idea for a thread on here. :arg:



... Just kidding.

...?

Aw.
2008-11-04 17:54:00

Author:
Unknown User


Yeah, this website is awesome, I already have an idea for a thread on here. :arg:



...?

Aw.

Hey, you didn't think I'ld give you piece of mind, now did ya?
2008-11-04 18:44:00

Author:
RockSauron
Posts: 10882


eh... the blueprint room is what i was most looking forward too and it could be better. i would need something HUGE so that i could plan out my level design. it seems you can only make things not THAT much bigger than sackboy. making contraptions i find pretty easy to conceptualize. it's level design and layout that i need a nice tool to help me get my ideas down and see how they look. i'm thinking good old pencil and paper might still be the best for this... unless anyone has any suggestions as to how they plan out their level design and layout.2008-11-04 22:51:00

Author:
Conall-Star
Posts: 157


eh... the blueprint room is what i was most looking forward too and it could be better. i would need something HUGE so that i could plan out my level design. it seems you can only make things not THAT much bigger than sackboy. making contraptions i find pretty easy to conceptualize. it's level design and layout that i need a nice tool to help me get my ideas down and see how they look. i'm thinking good old pencil and paper might still be the best for this... unless anyone has any suggestions as to how they plan out their level design and layout.

I tend to do it in my head. Sometimes I find that even pen and paper are no-use especially with moving parts.
2008-11-04 22:52:00

Author:
floor3013
Posts: 287


the site is kinda cool i am really glad that it is up and running2008-11-04 23:12:00

Author:
RAINFIRE
Posts: 1101


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