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Sackboy 3D Model

Archive: 45 posts


Hi there fellow LBP lovers, for those of you who don't know me, I'm Rob, I'm a budding 3D artist (which probably explains my love of all things LBP), who wishes one day to work for Media Molecule anyway onto the point of this post. I have just finished a personal project, took me about 2 hours from start to finish, it's a 3D model of Sackboy. I've tried to remain as faithful to the original as possible and I will probably rig him (for those of you who don't know this means add an invisible skeleton that allows posing and animation) and can therefore animate or posed him in any given position. So if anyone has a specific pose or action you would like him to do post it here and if it takes my fancy I may just furfill that request , oh and here's a couple of renders for ya.


http://img638.imageshack.us/img638/7361/sackrend2.jpg
http://img405.imageshack.us/img405/5554/sackredn1.jpg
2010-12-07 21:57:00

Author:
RAWTalent
Posts: 224


That's real impressive - A lot more accurate than most 3D models of Sackboy I've seen. Although, the only problem I see is that his arms should be a little higher up, and a bit bigger. It only took you two hours?! Man...
What program did you use?
2010-12-07 22:03:00

Author:
TheZimInvader
Posts: 3149


OMG, that's full of epic, unlike the Internet which is filled with cookies and fail. (and dem sheep)2010-12-07 22:03:00

Author:
Xero Space
Posts: 249


Thanks glad you like it, and TheZimInvader I'll fix that up and I'm using 3DS max 2010-12-07 22:04:00

Author:
RAWTalent
Posts: 224


Wow - pretty impressive in 2 hours!!

I tried doing a version in 3DS Max, but got very stuck at the peltmapping stage - hence no stitching and very poor texture

I did however manage to rig it so I have a poseable character.

Shame I couldn't finish it...

Rhy

http://i78.photobucket.com/albums/j120/richergraphics/Sackboy_Render1.png

http://i78.photobucket.com/albums/j120/richergraphics/Untitled-1-7.jpg
2010-12-07 22:09:00

Author:
Rhyfelwr
Posts: 606


Wow, that's totally awesome!2010-12-07 22:11:00

Author:
Joshofsouls
Posts: 1569


http://i78.photobucket.com/albums/j120/richergraphics/Untitled-1-7.jpg

Holy sh...That looks complicated...Is that the rigging?
2010-12-07 22:14:00

Author:
TheZimInvader
Posts: 3149


Looks cool rhy, although only the head on mine's peltmapped, the easiest way I find is to do a really low poly version, create the UV by hand and then add detail to the model afterwards, that way you get a really consistent UV map although it requires a lot of planning, and as for rigging the easiest way is biped rigging, tweaking envelopes and vertex weighting2010-12-07 22:16:00

Author:
RAWTalent
Posts: 224


Holy sh...That looks complicated...Is that the rigging?

Yeah -the "bones" are actually quite simple to do as you get an adjustable biped. The problem is the "area of effect" which dictates how much of the model the bones warp.

You think that's complex? try peltmapping lol. Peltmapping is flattening out the surface so you can apply a texture to it. Arrgghhh!


Looks cool rhy, although only the head on mine's peltmapped, the easiest way I find is to do a really low poly version, create the UV by hand and then add detail to the model afterwards, that way you get a really consistent UV map although it requires a lot of planning, and as for rigging the easiest way is biped rigging, tweaking envelopes and vertex weighting

I just couldn't figure how to do a good UV. Weirdly, my problem was the mouth on the head!

Second problem was that mine had a lot of subserfing (as you can see)

Rhy
2010-12-07 22:19:00

Author:
Rhyfelwr
Posts: 606


Yeah although peltmapping is a lot easier to get your head around, with the rigging it's all about vertices more than envelopes which most tutorials don't go into detail about or even mention but it's all fun! And in case anyone was wondering, yes my dream would be to work for MM one day 2010-12-07 22:22:00

Author:
RAWTalent
Posts: 224


Yeah although peltmapping is a lot easier to get your head around, with the rigging it's all about vertices more than envelopes which most tutorials don't go into detail about or even mention but it's all fun! And in case anyone was wondering, yes my dream would be to work for MM one day

Whoa, I only used the envelopes - which wasn't exactly intuative. TBH, I'm using Blender more now because I found it so tricky to get used to the UI. V2.55 Beta is awsome. Yeah working for MM would be cool. Spaffmolecule - do you need someone in marketing?
2010-12-07 22:27:00

Author:
Rhyfelwr
Posts: 606


To be honest even if they employed me to make cups of teas and bake cookies all day I'd take it, seems like a really cool place to work and just oozing with creativity, like heaven for the imagination. But of course landing a 3D art job would be preferable 2010-12-07 22:32:00

Author:
RAWTalent
Posts: 224


To be honest even if they employed me to make cups of teas and bake cookies all day I'd take it, seems like a really cool place to work and just oozing with creativity, like heaven for the imagination. But of course landing a 3D art job would be preferable

Agreed!!! mmm... cookies.... *homer moment*

Looking forward to the rigged final!
2010-12-07 22:35:00

Author:
Rhyfelwr
Posts: 606


I am not understanding a word of this...I think I'll just stick to 2D.2010-12-07 22:43:00

Author:
TheZimInvader
Posts: 3149


I am not understanding a word of this...

Me either... I'm still trying to figure out what the program used was. XD
2010-12-07 22:52:00

Author:
jalr2d2
Posts: 256


LMAO

The program he used was 3D Studio Max, made by Autodesk, and yes it is far too expensive for anyone to afford!!

If anyone wants to dabble in 3D, I would recommend DAZ Studio - free to download at www.daz3d.com
2010-12-07 22:56:00

Author:
Rhyfelwr
Posts: 606


!!!!!!!!!!!!!!!!!!!!!!!!! im jealous i wanna do 3d models2010-12-07 22:58:00

Author:
Distinct-Creator
Posts: 198


Amazing job doing a 3D model of sackboy, it is very close to perfection and although I can't udnerstand what you guys are talking about either, it does seem very interesting, 3D modelling. Could you have him positioned in holding both his hands up like the cops are coming to arrest him. I don't know if it's really hard with some positions so I don't wanna make it too complex, I hope that's okay.2010-12-08 03:02:00

Author:
Dragonvarsity
Posts: 5208


No that's easy, pretty much anything is possible once he's rigged 2010-12-08 08:43:00

Author:
RAWTalent
Posts: 224


dude those are amazing . i wish a could learn how to do all that . but its just looks like a second language to me .

could you do a pose like hes rapping with one hand up to his mouth and the other facing outwards ?
2010-12-08 11:00:00

Author:
howMUCHforBOUNTY
Posts: 623


I'm using 3DS max

I'll probably never get the chance to use it but I've often wondered what it's like to use. It's an Autodesk program so is it similar to AutoCAD or any other 3D modelling program?
2010-12-08 11:32:00

Author:
SR20DETDOG
Posts: 2431


Weirdly, it is nothing like AutoCAD 2D or 3D and I do use both.

TBH, I have been using programs since the birth of the Tandy TRS80 using basic programming, so I normally pick up software pretty quick... 3DS Max is NOT intuative for two reasons... 1) working in 3D space is far more complex and 2) Autodesk haven't done a particularly good job!!

Having said that, most of the functionality is pretty straight forward once you get to grips with any 3D package.

You deal with models, made up with vertices (points) edges and faces...

The models have a material applied the surfaces (which can have transparency or reflection)....or even use volumetric material (such as smoke). These models can be manipulated according to certain criteria - such as using a poseable skeleton whcih then moves the model how you want it. You can morph too, like the facial expressions of a sackboy.

You can apply a surface texture - or lots of layered textures.

Lighting is created from scratch - ambient, spotlights, areas etc.

Atmospheric effects can also be added such as general ambient lights or mist etc.

The list goes on and on..... which is why it's pretty complex.

However, 3D packages offer some fantastic advantages such as smooth animations (check out my current sig) and if anyone is interested, I would really suggest putting some effort into it to get the best out of it.

If you're really interested, start off using Blender - a really powerful open source 3D package from www.blender.org

Rhy
2010-12-08 19:38:00

Author:
Rhyfelwr
Posts: 606


I would also suggest Google's Sketchup, It's what I first used and is very easy to get to grips with and you can get some nice results.2010-12-08 20:08:00

Author:
RAWTalent
Posts: 224


Ok took about an hour to rig him but it's close to perfect now, howMUCHforBOUNTY your rap pose request is done, if you need the camera angle changing or something let me know anyway here it is
http://img84.imageshack.us/img84/1639/sackyboyrappose.png

I'm still happy to take other requests too
2010-12-22 19:38:00

Author:
RAWTalent
Posts: 224


That's really cool! I can't believe your model slipped past me in the first place. It's very well done. 2010-12-22 19:42:00

Author:
piggabling
Posts: 2979


That's really well done. Its definitely one of the best ones I've seen. I'm with Zim, I can't wrap my head around all this :l I'll stick with mah 2D art. I've always wanted to learn 3D modeling, but I'm terrible with 3D art. My origami in elementary school looked like used tissues.2010-12-22 20:32:00

Author:
RottenAvocado
Posts: 319


Thankyou, really mean a lot to get such positive feedback , also LBP2 demo inspired me, so I spent some time this evening working on this little project


http://www.youtube.com/watch?v=_uQkpgX8Brs

http://www.youtube.com/watch?v=_uQkpgX8Brs
2010-12-22 20:51:00

Author:
RAWTalent
Posts: 224


Thankyou, really mean a lot to get such positive feedback , also LBP2 demo inspired me, so I spent some time this evening working on this little project


http://www.youtube.com/watch?v=_uQkpgX8Brs


Can I just say that's one of the funniest things I have ever seen? Love it!
2010-12-22 20:59:00

Author:
booXely
Posts: 654


Thanks I hope MM see's it and feels the same 2010-12-22 21:00:00

Author:
RAWTalent
Posts: 224


I would submit it to Mm, this really could get you a crown! Maybe even land you a job. 2010-12-22 21:04:00

Author:
booXely
Posts: 654


oh my god LOL I guarantee that will earn you a crown! Well done!!2010-12-22 21:07:00

Author:
TheZimInvader
Posts: 3149


That would be awesome, and how would one go about submitting it to them?2010-12-22 21:07:00

Author:
RAWTalent
Posts: 224


That would be awesome, and how would one go about submitting it to them?

Here you go. (http://www.mediamolecule.com/about/contact_us/)
2010-12-22 21:16:00

Author:
TheZimInvader
Posts: 3149


Much appreciated, submitted and it's whoozling along now , fingers crossed they like it :blush:2010-12-22 21:17:00

Author:
RAWTalent
Posts: 224


Wow, nice rap pose and hilarious video xD You definitely deserve a crown and if you want a request, you could still do mine I asked a while back about him holding his hands up like he's been caught by a cop2010-12-22 21:24:00

Author:
Dragonvarsity
Posts: 5208


Lol that's awesome!
The robot dance is priceless!
2010-12-22 21:24:00

Author:
javi haguse
Posts: 744


That is the greatest sackboy dance thing I've ever, ever seen. 2010-12-23 00:18:00

Author:
piggabling
Posts: 2979


Thank you so much, I am really starting to hate WMG now, muting my audio , so I uploaded it to Vimeo too! And resubmitted the newer video to MM, fingers tightly crossed they read the email and like the video


http://vimeo.com/18131866

http://vimeo.com/18131866
2010-12-23 21:50:00

Author:
RAWTalent
Posts: 224


Megalol duder2010-12-26 16:09:00

Author:
BasketSnake
Posts: 2391


Woah! I saw the video later without the music, the music makes it priceless.

Great work!
2010-12-26 16:41:00

Author:
Jaslow
Posts: 775


Good job




Looks cool rhy, although only the head on mine's peltmapped, the easiest way I find is to do a really low poly version, create the UV by hand and then add detail to the model afterwards, that way you get a really consistent UV map although it requires a lot of planning, and as for rigging the easiest way is biped rigging, tweaking envelopes and vertex weighting

That is typically how it's done, most things in 3D modelling are much easier when you're working with less vertices. It's also important to be mindful of UV seams.
2010-12-26 17:00:00

Author:
Foofles
Posts: 2278


Great Scott!! It's 2011, and to celebrate here's another Sackboy themed piece if art, oh how I wish they will someday make a Back To The Future pack for LBP, which thinking about it isn't that unlikely, what with the release of a new BTTF game this year, ooh now I'm excited , anyway enough of my daydreaming here it is

http://img841.imageshack.us/img841/7798/saktothefuture.png
2011-01-01 15:25:00

Author:
RAWTalent
Posts: 224


That is awesome. Back to the future is so awesome.....at least until the 10th time I watched it (thats all three im talking about)2011-01-03 21:52:00

Author:
iLEGEND
Posts: 158


fingers tightly crossed they read the email and like the video

well I don't think they saw the email, at least I haven't had a reply, does anyone know another way to contact them, maybe one of the molecules that lurk around this site read their pm inbox?
2011-02-01 14:01:00

Author:
RAWTalent
Posts: 224


Nice sackboy!
I've done some modeling, a little in Blender and a semester's worth of college in maya. Blender dumped me at the textures...not to mention a lot of the poly's were inside out. Maya was nicer to me, though still hard to grasp. I never did get to a lot of UV mapping or making parts move, but hopefully it'll get to that in a 3D animation class.
2011-02-02 18:53:00

Author:
AdenRalumdan
Posts: 296


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