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Scoring after a projectile hits
Archive: 5 posts
i been trying to figure this out, how do i make it so after ive emiited a projectile out of my object when the projectile hits it target to give a score so, lets say i shoot a projectile at a random piece of cardboard and the carboards our target how do i get it to give a score once it hits the carboard any help appreciated | 2010-12-06 19:00:00 Author: SnakeEaterDan Posts: 5 |
Magnetic key on the projectile, magnetic key switch on the target. Then have each magnetic key switch go to an OR switch. This OR switch will emit a creature brain that is set to destroy instantly (can be done with an inverted one shot grab switch). That will give 50 points If you don't understand that I could show you, I'm not great at explaining things. | 2010-12-06 19:05:00 Author: Radishlord Posts: 706 |
Radishlord gave a good example but here is another: If you want to use the Metal gear solid paintinator projectiles; -capture a paint bubble in pause mode -emit it out of your chosen object -place a MGS paint counter on the object -rig it to a creature brain Or -rig it to an emitter and set the output to points Hope that helped! | 2010-12-07 00:31:00 Author: AssassinatorRFC Posts: 715 |
thanks to you both helped alot | 2010-12-07 09:06:00 Author: SnakeEaterDan Posts: 5 |
That's good | 2010-12-07 15:47:00 Author: Radishlord Posts: 706 |
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