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#1

Blue Reviews! (4-6)

Archive: 14 posts


Please refer to this topic for an introduction/level suggestion
http://www.lbpcentral.com/forums/sho...678#post684678
Reviews 1-3
http://www.lbpcentral.com/forums/member.php?14985-DarrienEven
Reviews 7-9
https://lbpcentral.lbp-hub.com/index.php?t=51898-Blue-Reviews!-(7-9)&p=795943#post795943
Reviews 10-12
https://lbpcentral.lbp-hub.com/index.php?t=54223-Blue-Reviews!-(10-12)&p=819131#post819131


Review #4
"HUD Beta Testing" by Tomeh-The-Jedi (tomeh999) http://lbp.me/v/tv8s4z
It's not very often LittleBigPlanet creators think outside the box. Generally when you play a level you generally just jump around platforms, swim thorough water, shoot some stuff etc. But have you ever heard of a level where you slash at enemies with a sword or use magic to blow them to smithereens?! Or the satisfaction of not dying in 1 hit (-.-)...
Well I Have!
Unleashed upon us is HUD Beta Testing!!!
A level where you can do all that! and slightly more.

-GamePlay-
In the game there are tabs on an HUD (hence the title) where you place a sticker to do different functions.
One will summon your mighty sword of floatiness!
One will restore your health upon taking damage!
One will Bomb your foes with... BOMBS...
BOMBS!!
The sword swings at practice targets and does damage depending on where you hit them. The targets have weak spots where the sword will damage them more. It does however have a few issues. With your floaty sword you have to swing it at your enemies manually.which is a huge pain because the sword floats up. It'll stay on the floor but if you try to swing it, the sword will constantly float up. It is still neat though.
The practice targets have red color spots on them that will harm you if you touch them. On the HUD there are 2 meters that display your health and magic. So it's nice that if you get hit you wont die. You also have magic to help you out .There are 3 different magic abilities in-game. One will heal some of your health if you've taken damage. One will summon BOMBS!!!...
They summon bombs to blow stuff up near you on both sides, they do not damage any of the targets however, which is a letdown. but they do blow up walls. Finally one will summon a shield that does nothing at the moment. This magic is a nice touch though honestly in a situation where you would need to use them you would have to take out the sticker tool and sticker the tab, which means you would most likely get hit during such time. But it certainly is a nice change from the norm.

47/60 (sweet)

-Atmosphere-
The name of the game is HUD beta testing so as advertised there is a heads up display. A black frame covers the edges , Said frame has 2 meters , a points counter & attack/magic tabs. It looks great and gives the feeling of an action plat former, Unlike LBP. Being a test however everything else is nearly colorless cardboard. I can't blame the creator but its still boring.

3/15 (boooring)

-Music
Either i haven't been listening hard enough but i didn't' notice music at all.

0/5 (yeah)

-Final thoughts-
This game was a fun change of pace compared to most levels on littlebigplanet.
It's not really perfected but its still fun. If your tired of all the levels where you jump and grab switches?
Maybe this is the level for you. I strongly suggest you support Tomeh999 to finish this level.

50/80 (Ok)

From now on I will use a different set up for my reviews.
Sorry I haven't done any recently I haven't felt like doing any reviews.
Gameplay will use --/50 - sixty seemed like an unnecessarily large amount
Atmosphere will use --/30 since I believe that while a story in littlebigplanet can't be enthralling or deep. It can set an atmostphere... which is whats its meant to
Music AND sound will use --/20 since yeah its sounds and musics
I will also try to find whats bad about levels so that creators can improve on there work.
I wont re-review any of the levels I've already done since I've already talked about them and if I review them again I'd just say the same stuff with different score. I will Re-review a level if you disagree with me.

Review #5
"Shade (Smart Players Only)" by Cryogen00 http://lbp.me/v/vwre97
I'm smart right?... lol
At the start of this level I found my innocent little sackbunny (sackboy with bunny costume) in a nice happy grassy area. The background was pretty and there were flowers scattered about. I was in a happy mood as i advanced onward expecting a quaint happy go lucky level, shortly after crossing a bridge of sorts the trees turned dead and darkened, soon after that the floor disappeared and i fell down as the screams and horrid sounds assaulted my ears with sadness... At the bottom hovered a sign surrounded by red fog and dread... SHADE! My happy level was gone...
Atmosphere
If you can't tell by the intro this level has a great atmosphere. At the beginning of the level I was really expecting a happy level. Theres a lot of detail in the design, The pipes even drip water. During most of the level the dark music and atmosphere give you a small feeling of sadness. The level also eventually turns into a factory type level. Near the end of the level the setting seems to change back to a happy level and the checkpoint is there. But it was just a trick caused by some unseen enemy. Fooled me though that isn't the only time thats happened. The design of the level is great but I think there should have been some text or explanation of where you are during the level. Also sometimes the darkness hampered the gameplay.
25/30 (very good)

Gameplay
The gameplay is good enough. There are some good ideas in here but not really anything unique. everything here has pretty much been done before. Lights show you where to go which helped keep me from getting confused. The level is dark so without these lights I would've been lost every minute. Speaking of which there was one annoying puzzle where I was stuck. It was hard to see where to go even with the lights. There is a boss but its not very interesting. Design wise it looks awesome but gameplay wise it drags on and is annoying. Its your basic shoot it till it does boss while trying to avoid a few bullets here and there. What bugs me is that the boss is the only part of the level where theres a gun. I would've liked an explanation of why theres even a gun there. One minute your jumping on stuff and the other your shooting this giant plant.
What did they just leave it there?
30/50 (could've been better)

Music & Sounds
The music choices fit the atmosphere greatly. Its happy in the happy parts and sad in the sad parts. The sounds are very fitting but I think there could've been just a little more sounds. For pulling switches and things like that.
17/20 (good)

-Final thoughts-
So Overall I think this is a pretty good level. It could've been better. The gameplay could use some work. I enjoyed this level and i look forward to the others in the series.
72/100 (great)
:star: Hey It's a star

Review #6
" LITTLE BIG PYRAMID 2: SECRET OF CLEOPATRA" by GILUPL http://lbp.me/v/srqzbr
Little Big Planet 1 recommended highly
I liked the first pyramid level. This one disappointed me, I've actually tried to review this a couple times but couldn't ever get through it because of how broken some parts are.

Atmosphere
This one isn't much different then the last one. It's about on the same level. A lot of times things look unfitting like using cow stickers. Enemies look good. Objects look cool. Sometimes unfitting blocks are spread around, It's semi-serious style is kinda fun. It has a certain charm.
20/30 (cool)

Music & Sounds
My sound died before i played this level so ill fill this in later.
X/X

Gameplay
It retains many things from the first pyramid such as the chapter skip and the maps. There are 20 chapters. They are very hit or miss, I usually either Like a part, go through it without a thought, or dislike it and skip it. I won't go over every single chapter but I will go over the highlights. A few ones I like are a fun arachnoid reference, A part where you sticker ghosts, A few clever puzzles. But honestly the bad ones usually upstage the good ones.There is an annoyingly lagy and slow shark chase, a brokenly hard donkey kong barrel reference, a long annoying boat ride. There are a lot of chapters I dislike because of difficulty. It's not that I dislike games because of difficulty. I have beaten battletoads in battlemaniacs on the SNES but theres a difference between broken difficulty and well designed difficulty. But there are definetly parts I did enjoy, like the puzzles.

19/50(bad)

-Final thoughts-
I enjoyed the first level very much. But this one wasn't designed as well.
While I definetly don't recommend this level. I did have more fun near end so i recommend using the level skip system to go to about part 12 if you do play it. Well GILUPL is working on a 3rd pyramid and I'll probobly play and review that whenever i get to it.
39/80 (poor)
2010-12-05 10:44:00

Author:
DarrienEven
Posts: 217


Thanks for the review!
@Gameplay Section

The bombs do deal damage to the enemies, but I didn't want to reveal that because, well... it would make it too easy.
I don't think there would be any other way to use magic until LBP 2, but if you can think of something please tell me.

@Music Section
I guess I should increase the music volume. There was music, I guess it was too quiet.

@Atmosphere Section
Don't worry, this was a Beta test so I was a bit lazy to make it look nice, but I already have part of the level done if I make the real level, and it looks nice.
2010-12-05 14:46:00

Author:
Tomeh999
Posts: 763


you could like make a laser that would fire projectiles that you can block with shield but its delayed so you have time to use the spell2010-12-11 04:29:00

Author:
DarrienEven
Posts: 217


From now on I will use a different set up for my reviews.
Sorry I haven't done any recently I haven't felt like doing any reviews.
Gameplay will use --/50 - sixty seemed like an unnecessarily large amount
Atmosphere will use --/30 since I believe that while a story in littlebigplanet can't be enthralling or deep. It can set an atmostphere... which is whats its meant to
Music AND sound will use --/20 since yeah its sounds and musics
2011-01-04 22:58:00

Author:
DarrienEven
Posts: 217


Thanks Blue. (Do you mind if I call you blue?)

The lvl is a bit of a tester, teaser, and problem fixer. I am actually planning on making a lvl 100x better (<<<a little exaggeration there *COUGH*)

I plan on integrating all layers, better puzzles, a more epic boss, and an actual story!!! I had a lot of fun making this lvl and seeing how others responded to the ideas. Is a shame though... Many lvls came out before I could publish this lvl that were similar. It sucks, but I build with my head held high (I have the t.v. high up) and accept all problems.

As for the place where this takes place, I figured it would be obvious, I guess I was wrong. Maybe voices say stuff as you progress, that help you and tell you to turn back.

p.s. Do you know of any other lvls that use a black on red theme? If so do you think you can send me a link or something? You don't have to, just wanted to see how bad my lvl is compared to theirs.
2011-01-05 09:00:00

Author:
Devious_Oatmeal
Posts: 1799


I've posted a 6th review of GILUPL's 2nd pyramid level.2011-02-19 06:37:00

Author:
DarrienEven
Posts: 217


Thanks for the review dude but I can't uderstand why you reviewed this level if you even didn't finish whole level, I mean you didn't see all chapters? I can see on lbp.me that you played this level in LBP2 but the level is call SECRET OF CLEOPATRA (DON'T WORK IN LBP2!!) and you played in LBP2?! That's not my fault the level doesn't work in LBP2, it works PERFECT in LBP1. LBP2 is full of bugs so what can I do? I got about 12 reviews of my pyramids and everyone told me that the 2nd part is BETTER! Even you didn't like 3 chapters because they were too hard for you then you could use emergeny switches there. There is nothing frustrating, frustrating are jumps with timing, trampolins in LBP1, moving by using R1 when you catching sponge, that's what I'm never using in my levels because that's ***************. Did you see even mysterious steps or windy room, look at how original I used invisible material glitch? Did you see toxic cobras or crocodile hunter? I don't believe you ever played Battle Toads (I finished whole game, 12 various levels and last boss fight). In my 2nd pyramid only 4 chapters could be hard: river rafting, hmm that's easy and not too long? Shark attack, ok that's the hardest chapter but too hard? Wooden barrels, again too hard? Lethal traps, hmm? I respect your opinion but in future you can't rate for example: movie if you saw just half, the same with my level, you didn't see whole level because this level don't work in LBP2! How you can complain about 1st chapter if there is no boat in LBP2 (glitch)? You didn't play also scarab ball (Arkanoid) because there is no ball (glitch)! You probably didn't play about 8 chapters (glitches in LBP2). Of course I created my pyramids for SKILL and SMART players. You didn't have the problem with puzzles so that's mean you are smart. You complain about hard chapters that's mean you are not that good as you are thinking. Don't be offened but I think you got frustrating because glitches (LBP2) and then you got angry and you rated this level low by emotions. Try this level in LBP1, play with someone good and you will see that's really good level. Thanks anyway.2011-02-19 14:51:00

Author:
GILUPL
Posts: 102


First off I did beat the whole thing.
2ndly I said there was a difference between a good designed difficulty and a broken difficulty. and your level is broken.
And I've played it in LBP 1 AND 2 so no need for that. the reason i find some chapters to be too hard is that.
Shark- Too long, Poor Lighting, more importantly TOO MUCH LAG.
Wooden Barrels- very frustrating, Its hard to figure out when to jump. In a similar game Spice & CO the barrels are spaced well. and spikes are obnoxiously placed.
Rafting- I said it was tedious not hard.
And I meant there are a lot of chapters i hate because of BROKEN difficulty. They are not designed well.
And you mention the mysterious steps and wind room ?
I enjoyed those but I said before an annoying chapter you spend 10 minutes trying to get past makes a bigger impression then a good chapter you spend a few minutes on.
Also using the skip sponges really isnt a good excuse.
I keep saying that the level isnt frustrating becuase its designed well I'm saying its because its poor designed.

(P.S. I said Battletoads in Battlemaniacs for the SNES not the NES... Yeah I'll never beat the NES battletoads)
2011-02-19 15:07:00

Author:
DarrienEven
Posts: 217


Ok thanks. I'm going change some chapters today. I have already idea how to make those chapters easier. Sure I will change river rafting, shark attack and wooden barrels. Anything more what I should change? I can agree with what you wrote but I think 19/50 for gameplay is much too small because there is long various gameplay with original ideas. There is no other level in LBP1 like this with 20 various chapters. I think if level would be easier then you would rate gameplay even much higher. I think you gave low score because you get little bit frustrating but outside that 19 for gameplay is just wrongfull, I mean players who don't have problem with this level they love gameplay. Ok I am happy that you rated gameplay that low because I can think now about that and I can make gameplay easier and suitable for more players. I think this lavel have big potential, needs some more work but after when problems will be fixed then this level could be worth even 5 stars. Please let me know If you think that some more chapters should be changed outside those 3 what you complained. Thanks.2011-02-19 17:25:00

Author:
GILUPL
Posts: 102


Listen GILUPL I know you've put a lot of varied gameplay and 20 chapters but like i said,
A bad annoying chapter puts the game to a halt and hurts the good chapters.
I gave it a 19/50 because at many times in the level I got stuck playing an annoying,broken or tedious chapter forever a lot.
and also saying you could just skip a chapter is a poor excuse because there may as well be less chapters if you want us to skip them
2011-02-19 18:33:00

Author:
DarrienEven
Posts: 217


So that's why I'm asking you about more advices. I have idea for those 3 chapters but I think also could be hard: water puzzle (had you problem with that?), twins skeletons (I don't know how I can do easier this one, I mean how to make better entrance to wheel?), lethal traps (was that too hard for you?), scarab ball (wasn't hard?). I think that's it, all rest chapters don't seem to be hard. I put so much effort to my pyramids, they are really huge and I want to make them worth 4 or even 5 stars. I think I am so close and I just have to make them really good and enjoyable even I will have to spend in create mode another few hours. Thanks2011-02-19 19:02:00

Author:
GILUPL
Posts: 102


If you really wish to make your designs better, then you should focus on making your designs better, as opposed to focusing on getting high ratings. You tend to get very defensive over people that tell you things that you either do not expect, or do not want to hear. Just because one person called you a "genius" does not make it true, and it's really no excuse to have an ego.

You seem to let the compliments go to your head. Anyone that should dare to think otherwise. You waste energy trying to discredit, and then imply that they are incompetent for not agreeing with you.

My advice: Stop expecting a tongue bath from everyone, shut up, learn to use paragraphs, spend more time improving your designs. The energy you waste making your excuses, and insulting your critics, could be put to much better use.
2011-02-25 05:56:00

Author:
DarkDedede
Posts: 672


Thank you for that.
(I'm not being sarcastic)
2011-02-25 20:02:00

Author:
DarrienEven
Posts: 217


Sure DarkDedede. I agree, what can I say... no one is perfect . You see everyone is different, one person will hate your level and other person will love your level. How you can know what should be change if you are getting two different opinions of two people, one very good and one very bad. Who is right then? I can agree with the most cons, I understand complains about design, graphic and others but I can't agree with 2 things and I don't care what people will think. First thing is when people complain: why this pyramid don't look like real pyramid? ...because that's my imagination and here is what Mm wrote "LBP: a world of pure imagination...". Also my pyramids have title: LITTLE BIG PYRAMID, no REAL PYRAMID. Second thing is when people complain about gameplay, show me other level made in LBP1 like my 2nd part of pyramid? You probably played lots of levels so please show me other level like that, I mean very long and various level. I'm waiting because that can help me. Believe or not but I always listen good advices and I did lots of changes, some what you complained and some what DarrienEven complained. DarrienEven wrote really good arguments so I changed frustrating gameplay in some chapters but sometimes arguments of some people are not good enough. I agree, I am sometimes wrong and I apologize for that. It doesn't mean that reviewer is always right .2011-02-27 10:43:00

Author:
GILUPL
Posts: 102


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