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LBP2 Logic

Archive: 30 posts


Will I be having a hard time with the LBP2 Logic? I don't have the beta so I'm just wondering.2010-12-05 04:48:00

Author:
PetStars
Posts: 91


I think its a lot easier to work with than LBP1 logic, mainly because there are already so many preset devices given to you. It takes a little getting used to, but on the whole I'd say its nicer 2010-12-05 05:44:00

Author:
Burnvictim42
Posts: 3322


Alright thanks! :] But is it still complicated with doing a cursor thing?2010-12-05 06:23:00

Author:
PetStars
Posts: 91


Not really...depends on how complicated you want to make it it's really simple mostly though.2010-12-05 06:37:00

Author:
fodawim
Posts: 363


I was pretty worried about using LBP2 as well.
I watched a couple of Foofles tutorials (https://lbpcentral.lbp-hub.com/index.php?t=40027-My-tutorials-for-LittleBigPlanet-2) and now I don't mind LBP2 logic at all. I highly recommend taking a look at them, one is even a tutorial on how to build a cursor. I don't have the beta either btw.
2010-12-05 06:58:00

Author:
SR20DETDOG
Posts: 2431


To me, it looks more advanced which means it's going to be more complicated me. Considering I had a faint idea about LBP logic. Hopefully it is easier. For my sake, lol.2010-12-05 07:29:00

Author:
Ricano
Posts: 434


[color=teal]Well, I hope you have an easier time with it than I've been having. lolz.

To be honest, I'm terrible with logic.. and was in LBP. I think it's going to be different for everyone. Some of us are "visual" people, who learn better by being able to actually see something work, and had an easier time with the old logic because of this way of looking at things. The new logic is more abstract in that it's literally just accepting that A+B=C... though it often doesn't which is also part of why I'm having a bit of a time with it.

I think SR20DETDOG's suggestion of learning as much as you can about the new logic ahead of time is excellent advice. The more you know in theory with regards to how it all works, the better chance you have of hitting the ground running once the full game hits your PS3. Heck, even I could stand to watch more video's on the logic.
2010-12-05 09:54:00

Author:
Rustbukkit
Posts: 1737


its not so much harder, just different and more customizable,2010-12-05 10:22:00

Author:
Distinct-Creator
Posts: 198


its not so much harder, just different and more customizable,

Hearder? it's much easier, for example in LBP1 people need to figure how to exactly use logic gates since it's bunch of pistons and winches, here you got item that is much more infinitive to use, you got nicely looking inputs and outputs.

So surly it can't be harder and imo lot of people who had trouble understand it in LBP1 might actually get it in LBP2 logic due easier to use components
2010-12-05 13:12:00

Author:
Shadowriver
Posts: 3991


Its so easy, I got to grips with it in a couple of days. You may think that's a long time but considering all the logic I did in LBP was permanent switches...I've started my biggest logic project today once I've got far enough in I'll show you how easy it is, it's lagging with logic already:L2010-12-05 17:15:00

Author:
MasterCreator
Posts: 464


Just read up on basic electronics gates - AND, OR, XOR, NOT.

That is the foundation of all LBP2 logic, if you can understand those terms fluently, then you're set.

They're all just a compact way of saying (for example with AND gates) - If a AND b, then c ... or it can be if a and b and c and d, then e ....

To put it more practical terms - If a timer is full and the x button is pressed, fire laz0rz. Beyond that, almost everything is self explanatory. I'm sure anyone who gets their hands on the game will figure out things much more quickly than was the case in LBP1
2010-12-05 17:25:00

Author:
Foofles
Posts: 2278


XOR - 1 or 2 but not both
AND - 1 and 2
NOT - if 1 = on then 2 = off, if 1 = off then 2 = on
OR - a or b

Pretty simple stuff to a php coder (or prob any type of coder)
2010-12-05 22:30:00

Author:
fodawim
Posts: 363


LBP2's logic system is very... logical.

Honestly, you'll be fine. I mean, everything pretty much does what you think it does, and after you get to grips with it, building more complex logic is a breeze. In LBP1 I often struggled at complex logic, but with timers, counters, selectors and all the rest, you'll be off building the next big thing in no time
2010-12-06 01:59:00

Author:
alexbull_uk
Posts: 1287


Yeah, it's a lot easier, just way more complex, more to work with. It will certainly get some getting use to, but i overall loovve it!2010-12-06 02:14:00

Author:
Unknown User


XOR - 1 or 2 but not both

When you add more inputs in to play this definition is incorrect, this looks more correct:

XOR - only 1 or only 2 (or only 3 and so on)


Yeah, it's a lot easier, just way more complex, more to work with. It will certainly get some getting use to, but i overall loovve it!

More to work with? Physical logic is most deepest hell possible compare to that
2010-12-06 04:00:00

Author:
Shadowriver
Posts: 3991


When you add more inputs in to play this definition is incorrect, this looks more correct:

XOR - only 1 or only 2 (or only 3 and so on)

if you wanna go with the expend thing (tho ive never had to use a xor for more than 2 inputs)
XOR - only 1 input active at a time
2010-12-06 05:19:00

Author:
fodawim
Posts: 363


It's exactly the same as i said ^^2010-12-06 11:34:00

Author:
Shadowriver
Posts: 3991


I don't really know what they can add but do you guys think they'll add more stuff to the logic section in the full game?2010-12-06 15:56:00

Author:
MasterCreator
Posts: 464


I don't think so, they aiming to finish the game now, but maybe some new tweaks to existing ones (in fact they sometimes add them in beta patches, like specific player costume copy in sackbot)2010-12-06 16:41:00

Author:
Shadowriver
Posts: 3991


I don't really know what they can add but do you guys think they'll add more stuff to the logic section in the full game?

Hmm... probably not. I mean, the logic they have now is basically all that you'd ever need.

Maybe a few new features for existing logic pieces, but nothing major I wouldn't think.
2010-12-06 23:38:00

Author:
alexbull_uk
Posts: 1287


So if I want to make a Sackbot attack with chosen controls, and I assign a magical blast to the triangle button, how will I make it emit from the Sackbot? or is it even possible to do that? xD2010-12-07 01:55:00

Author:
PetStars
Posts: 91


You just put the emitter in the sackbots microchip, and hook the triangle button from a controllinator to the emitter. Its easy peasy 2010-12-07 02:22:00

Author:
Burnvictim42
Posts: 3322


How will it emit where I want it to if it's on the microchip? (Sorry for all these questions ._.)2010-12-07 02:24:00

Author:
PetStars
Posts: 91


The emiter emits relevant to where the actual microchip is placed (I think, correct me if I'm wrong.)

So if you place an Emitter on the Microchips circuit board, when you choose the location for the emitted object to emit, it will come from the actual microchips location.

Kinda hard to explain in words, but. . . yeah XP
2010-12-07 03:41:00

Author:
iKyle94
Posts: 60


I think I get it! So the microchip is placed in the Sackbot, and it would emit from there, right? I hope i'll be able to get the hang of this xD Foofles tutorials will probably help me, especially with making a menu.2010-12-07 04:16:00

Author:
PetStars
Posts: 91


Yeah thats pretty much it! An Foofles Tutorials are pretty nice. They're fairly simple to understand and he's quite humorous 2010-12-07 05:06:00

Author:
iKyle94
Posts: 60


You just put the emitter in the sackbots microchip, and hook the triangle button from a controllinator to the emitter. Its easy peasy
That would result in only being able to fire in one direction...so what I'd do is make a piece of hologram in the shape of an arrow place a follower on it and a rotator and now you can shoot in every direction you want! Just don't forget to put the emitter on the hologram.
2010-12-07 15:58:00

Author:
MasterCreator
Posts: 464


I may not have the BETA but I have played LBP2 and the logic is alot easier but it depends on person to person but me I really did find it easier! 2010-12-07 18:10:00

Author:
The age of LOLZ
Posts: 229


How about making HP bars, How will you do that? I've seen a level on YouTube with HP Bars in the beta and it looks pretty cool.

edit: and in this (http://www.youtube.com/watch?v=FH9IW83Wxl4) link, the person is using emitters to make the attacks right?
2010-12-07 19:06:00

Author:
PetStars
Posts: 91


I made an HP bar for my Bee mechs.
You just use a counter! Easy peasy.

I prefer LBP2 logic over LBP1. It does take a bit of adjusting though.
2010-12-08 04:29:00

Author:
midnight_heist
Posts: 2513


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