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These Awesome Creations... They Will Be Missed
Archive: 37 posts
Now that it's official that anything made in the beta will be lost in the final transition to retail, will you particularly miss what you've made in the beta? Granted there probably won't be any sort of exploit to bring them back to retail, but it's rather sad how so many mind-blowing levels, games, and doodads will be lost once the beta ends. IMO, if I were in the beta, I wouldn't do anything worthwhile, since I knew I would end up losing it anyway. | 2010-12-03 15:35:00 Author: Unknown User |
Luckily, the knowledge I gained from working on the logic will stay forever Even during the course of me filming "tutorials" I'm constantly discovering more efficient ways of doing things. And honestly, it wouldn't take me long to recreate anything. The song I made that I liked "Cosmic tears / Lonely Galaxy" (Which was supposed to be used in something, not sure what happened to it) I'm going to tab out on the computer in midi so I don't lose it forever. | 2010-12-03 15:37:00 Author: Foofles Posts: 2278 |
Rewriting your song in MIDI is a very good idea, that way you can at least keep the sequence you used as a reference. | 2010-12-03 15:40:00 Author: Unknown User |
surely people have these levels on their hard drives? can't you just re-publish them when the game releases? | 2010-12-03 16:49:00 Author: GribbleGrunger Posts: 3910 |
That's not officially guaranteed to work, but that's what people are hoping for. | 2010-12-03 16:53:00 Author: Foofles Posts: 2278 |
Why do you say, 'Now it's official' ? Beta testers were told this in the welcome post on from the first day. Sorry, about that mini rant. I am not too bothered about losing my creations. I will still have offline access to them once the beta servers are down. So I can easily recreate the ones I want (Namely my Spyro sackbot) but with improvements to it's logic. I'm actually hoping levels won't transfer simply because of the 'god-glitch' (now fixed) levels that still contain: The real pod, planets and story levels. If these got into the real game there could be some issues. (Though the custom pod glitch is cool). | 2010-12-03 17:00:00 Author: Jedi_1993 Posts: 1518 |
As Jedi pointed out, this isn't a new revelation. We've all known from day one that we wouldn't be allowed to keep anything we make. It's for that reason alone that I went into the beta with a different state of mind than normal where creating is concerned. I used the beta to learn the new tool sets and their limitations, as well as the intent to break the heck out of this game and get me a Bug-Blaster costume (I really want that gas mask). That being said, I was unable to control myself on several sessions and began creating more passionately on certain objects. I've built several vehicles in the beta that I'm particularely proud of, as well as a few songs. Thankfully, I have a camera... so I've been documenting my builds along the way so that I can re-produce them as accurately as possible once the full game hits. One ship in particular, looks as nice as it does because of the angles in the design.. so recreating this is going to have to be very precise if I want it to look as good. I've played a lot of amazing levels in the beta. Stuff that I really wish those who didn't get into the beta could play for themselves. We had hopes that Mm might surprise us with the ability to keep our creations and import them to the full game, but we all know that the God glitch has likely made that an impossibility (though I do think it could still be done and any Mm content could simply be modded out). In short, yes.... much of this stuff will be sorely missed. We all knew going in that we couldn't keep our wonderful creations, but that doesn't mean we won't miss them. | 2010-12-03 17:27:00 Author: Rustbukkit Posts: 1737 |
I'm actually hoping levels won't transfer simply because of the 'god-glitch' (now fixed) levels that still contain: The real pod, planets and story levels. If these got into the real game there could be some issues. (Though the custom pod glitch is cool). How they are issues? because they been created by evil god-glitch? They harmless product of glitch same as bubbles and flames that you should not have. Story level are not much harm eather until they stay in LBP2, bah in fact they are good learning material and fun remix can be produced from them (watch LBPodcast 95 and you can hear that MM like that idea). | 2010-12-03 21:47:00 Author: Shadowriver Posts: 3991 |
Miss what I've made? No, not really. Miss what some others have made? Yeah! :C | 2010-12-03 21:51:00 Author: piggabling Posts: 2979 |
I haven't done any serious creating in the beta 'cuz it's always been known that we wouldn't be able to keep stuff. The most serious thing I've created is the race level for my monocycle, which I'd already built in lbp1 and simply retrofit with lbp2 tools (the monocycle, not the level: the level was new for the beta but only took two or three days to build). I've been pretty surprised at some of the stuff people have made in the beta considering we knew we wouldn't be able to keep it. Gevurah's top down rpg is such an example (though it probably wasn't as much work for him to build as it looks like), and Luos' Lockpick's Maze (https://lbpcentral.lbp-hub.com/index.php?t=40402-Level-1P-Lockpick-s-Maze) level (seriously, play that freakin' level!) too. I would be heart-broken to lose a level like that if I had built it in the beta, but he seems to be pretty cool with it. | 2010-12-04 00:37:00 Author: Sehven Posts: 2188 |
I dunno - I've definatly formed an attachment to my level. But, saying that, I already know I could do much better - at first, I was just trying to figure stuff out, and so the logic isn't as flawless as it could be, and it takes up a lot more thermo than it should. I'm actually looking forward to remaking it, and making it better - with videos for reference of course! I'm already remaking certain bits of my level now, in my moon - just so I know what to do when I have to start from scratch in the new game! | 2010-12-04 00:47:00 Author: standby250 Posts: 1113 |
I've done one quicky pinball level for fun, but in a way I am glad it will be gone as I can do another one much better from the knowledge gained in the first one. Some of the ideas I was wanting to add to it, I would sorta have to rip it apart anyway. lol For the most part, I have just been doing several proof of concepts and playing around with platforming ideas with all the new goodies. That way I don't feel like I lost so much if indeed it is truly gone. To be honest, I might be more sad about all the setwork we have done in the Beta that we don't get to keep. With each new caption contest set, or new creator spotlight it sorta adds to our self proclaimed "Hollywood back lot" so to speak. lol If it is gone, I should still be able to launch the Beta to take a peek at a few things that I specifically want to replicate. | 2010-12-04 00:58:00 Author: jwwphotos Posts: 11383 |
Ahhh yes.... Jww's Pinball. Great stuff - really am going to miss that. I used to have the highscore on that =) | 2010-12-04 01:12:00 Author: standby250 Posts: 1113 |
lol.. awww.. Thanks! ..not to worry, it will live again one way or another. Hopefully tons better! | 2010-12-04 01:27:00 Author: jwwphotos Posts: 11383 |
I knew we were going to lose everything in this beta, but that doesn't stop me from playing the hell out of it. I spent far more time creating than I originally intended because creating in LBP2 is just so much more appealing than LBP1. It would have been nice to continue what I've started. I remember thinking how cool it was that beta stuff carried over back in LBP1, but the loss of that stuff is really no big deal compared to what we will lose in the LBP2 beta. I really hate to think that all that great music I've acquired will all be gone soon. The value in that alone is far greater than anything from the LBP1 beta. On the bright side, I've found some cool new LBP buds and gained some experience that will make it easier to jump into LBP2 so not all is lost. | 2010-12-04 01:51:00 Author: Reef1978 Posts: 527 |
Why do you say, 'Now it's official' ? Beta testers were told this in the welcome post on from the first day. Sorry, about that mini rant. I am not too bothered about losing my creations. I will still have offline access to them once the beta servers are down. So I can easily recreate the ones I want (Namely my Spyro sackbot) but with improvements to it's logic. I'm actually hoping levels won't transfer simply because of the 'god-glitch' (now fixed) levels that still contain: The real pod, planets and story levels. If these got into the real game there could be some issues. (Though the custom pod glitch is cool). this... i found the beta usefull at learning the tools, i'm not gonna publish untill the CE turns up on my doorstep. but using the beta has given me insight to the tools although it took me only a week to understand and about a week to become efficient instead of messy. hopefully when the game drops LBPC will have a wiring efficiency tutorial section. because it easy to make stuff, not so do it cleanly. | 2010-12-04 02:36:00 Author: Spyre-wolf Posts: 63 |
I don't understand you guys. Whats the point of holding back? I'm creating away like normal LBP1. Sure I won't keep my stuff, but i would of never made them in the first place if I was too scared. http://beta.lbp.me/img/ft/b585a582d2d52980a6c2a987079931b52f9aba79.jpg If I had to choose one thing to transfer it would be this helicopter. The picture isn't on a good angle btw. | 2010-12-04 09:25:00 Author: PPp_Killer Posts: 449 |
I don't understand you guys. Whats the point of holding back? I'm creating away like normal LBP1. Sure I won't keep my stuff, but i would of never made them in the first place if I was too scared. Really? Because we've already clearly stated why we've all been holding back. It's not about being too scared at all, and I'm not sure where you 're getting that impression from? It's really quite simple. We don't want to spend hours and hours putting time, effort, and care into something that is going to get yanked away from us at the end of it all. No one likes having to do something twice if they can avoid it, no matter how much they enjoyed it the first time. This is the simple case here for most of us stating we knew the content would disappear and that being the reason we didn't want to do any serious creating or publishing. I had initially planned to publish a smaller level of mine, but it was rendered uneditable because of one of Mm's glitches. Then recently, I almost published another level, but the update rendered that level broken and useless as well. So between updates creating new bugs, and not wanting to put the time in and have things disappear... I think it's better to just stay away from any serious stuff and save my passion for the full game. BTW... I love that chopper you made! And no... it's NOT a bad angle at all. Cheers! | 2010-12-04 15:53:00 Author: Rustbukkit Posts: 1737 |
I havent really put much time into creating anything, so im not really bothered. Most of my really good ideas would take too much time to just be deleted. Im just trying ideas that are fun and quick to make. | 2010-12-04 16:08:00 Author: SteveBigGuns Posts: 423 |
The hope is not lost yet. I think it would be still possible for MM to move all MM picks over as they have selected them. | 2010-12-04 19:49:00 Author: waD_Delma Posts: 282 |
The hope is not lost yet. I think it would be still possible for MM to move all MM picks over as they have selected them. interesting, but do you think it would be fair to those who have spent time on their creations that have not yet been published, or those that have been published but not chosen as an Mm pick? I certainly don't think it would be. | 2010-12-04 19:56:00 Author: Rustbukkit Posts: 1737 |
@ Rustbukki But the creations I have made would never existed if I held back! Thats what I'm trying to say. I've been starting stuff from scratch each time though, so I can recreate it in the full game easily. Screw my FPS guns, various logics, I can repeat that. The chopper! I want to keep it I didn't exactly mean scared, maybe reluctant? The hope is not lost yet. I think it would be still possible for MM to move all MM picks over as they have selected them. That can easily work but if the level are broken on the retail version... Well that just causes problems. And it's not entirely fair on the people who don't get to keep their stuff. | 2010-12-05 00:53:00 Author: PPp_Killer Posts: 449 |
@ Rustbukki But the creations I have made would never existed if I held back! Thats what I'm trying to say. I've been starting stuff from scratch each time though, so I can recreate it in the full game easily. Screw my FPS guns, various logics, I can repeat that. The chopper! I want to keep it I didn't exactly mean scared, maybe reluctant? I see what you are saying. Reluctant is a much better word, and certainly fits my case more appropriately. Don't get me wrong, I haven't been holding back for lack of creative ideas.... I have plenty I'm using the beta to test for the finished game. But I'm just not willing to spend time on full finished products that will be erased for (as far as I can tell) no good reason. To be honest, like a few other people... I'm really surprised at some of the levels people have created and published knowing it would all be wiped away after the beta. I guess I just consider my time too valuable to spend it on something I know won't last and I'll have to do again based on the "claims" that it's too much work for Mm to bring it over to the full game. As I said, when I read that statement I decided right there and then it wasn't worth my valuable time and efforts to publish anything. Had we been told things would transfer, I certainly would have shared something by now. As for your chopper, it's a shame you can't keep it. It really is an excellent piece. Luckily, you seem talented enough to recreate it in a few months. | 2010-12-05 01:21:00 Author: Rustbukkit Posts: 1737 |
i'd like to see a few gems make it to the real game... i want lbp2 to have it's azure palaces and worlds of color for nostalgia's sake. i don't want to have to rebuild brain ape again, but since i'm going to scrap the demo level anyway, and the 2nd time i built his logic to streamline it all on everything, i realized it really won't be hard to do. shouldn't take me more than 4 hours to tweak everything back in, and will probably end up more efficient and organized again. i just want a video of it, so i can remember exactly what color filters and lighting settings i used, as well as the sounds on everything. if i learned anything from lbp1, it's that there's no need to rush and stress out, or hang onto old stuff because by next week you've built something even better, and by the next year you're looking at your first levels wanting to rebuild them completely and wondering what you were thinking. i keep meaning to snap pics of logic boardsand export to HDD, but will probably never remember to. | 2010-12-05 15:18:00 Author: Unknown User |
i'd like to see a few gems make it to the real game... i want lbp2 to have it's azure palaces and worlds of color for nostalgia's sake. Yea, I hope some of the MmPicks are transferred. They're great examples of what can be done. | 2010-12-05 15:25:00 Author: Jedi_1993 Posts: 1518 |
Call me horrible, but I hope we truly do start with a totally clean slate for everyone. One thing that bugged me about the LBP1 pre-release beta is that the levels that were popular from that stayed popular forever due to the way cool pages worked, making it very hard for anyone to get plays and causing a lot of them to be highly overrated. It's unfair enough we all have months of experience with the tools before anyone else. | 2010-12-05 15:40:00 Author: Foofles Posts: 2278 |
Call me horrible, but I hope we truly do start with a totally clean slate for everyone. One thing that bugged me about the LBP1 pre-release beta is that the levels that were popular from that stayed popular forever due to the way cool pages worked, making it very hard for anyone to get plays and causing a lot of them to be highly overrated. It's unfair enough we all have months of experience with the tools before anyone else. http://i702.photobucket.com/albums/ww28/Rustbukkit/4e6caea8.jpg Great point. I'd still really prefer if we all got to keep our creations from the beta, as this would make my work and testing even more worth while than the simple knowledge I've gained. I think it should be all or none. Either eveyone get's to keep what's on their moon and what they've published... or no one does. It simply wouldn't be fair to only keep Mm picks or cool pages and leave other great creations not yet published behind just because they weren't ready to share with the community. You make an excellent point though, about popular levels staying popular and newer levels having to "fight" their way up. Didn't the water levels all transfer over from the beta for that too? | 2010-12-06 17:15:00 Author: Rustbukkit Posts: 1737 |
I think it shouldn't transfer either. I mean, what about those levels where people hacked the BETA and were able to give away crowns and such? That's just my two-cents. | 2010-12-06 17:54:00 Author: jalr2d2 Posts: 256 |
It simply wouldn't be fair to only keep Mm picks or cool pages and leave other great creations not yet published behind just because they weren't ready to share with the community. i'll be very angry if only MM picks get transferred over... or only stuff from people they like. It'd basically be telling me that what I put out is worthless compared to what was picked. of course, i know that because it will upset me so much, and that I don't want that to happen... that it'll be exactly what happens. instead of enjoying my rebuild process, i'll just be bitter and resentful. | 2010-12-06 18:46:00 Author: Unknown User |
It took a long time for me to come to terms with my pre-emptive bereavement, but I think I've finally come around to the fact that the beta is only a dress rehearsal for the big show. TBH, it's been a great opportunity to step out of my own box to build some stuff that is fundamentally, un-Ungreth and have fun with ideas that would never have seen the light of day if this had been the final version of LBP2. I mean...Ungreth does generic, top-down army vehicle shooter? Nah, that doesn't sound right! Well, blink and you'll miss it, because I'll be jumping right back into my comfort zone (doing weird *****) once our creations are for keeps again. I know that many other creators are doing the same, holding out on their best ideas until the final, so perhaps the beta is best viewed as a practice run and as an opportunity to experiment with different stuff that falls outside of your established style. | 2010-12-06 19:19:00 Author: Ungreth Posts: 2130 |
Rustbukkit finds it odd and amusing that Ungreth refers to itself in the 3rd person. | 2010-12-06 20:05:00 Author: Rustbukkit Posts: 1737 |
I haven't really made anything that I don't want to lose. All I'd really like to keep is my custom logic microchips I've made, but I'm sure I can make some new ones again if I need to | 2010-12-06 23:36:00 Author: alexbull_uk Posts: 1287 |
So far I've stuck to building simple stuff too. The thing is, is that I can't restrain myself any longer. I've started a new project, and it's just been pouring out of me like crazy. I know we'll lose everything, but I think I'll still have a blast rebuilding it, because when the full version comes, we'll get so much new stuff that the level will probably hardly resemble the first version anyways. In the beta they really didn't give us much beyond the lbp1 materials, objects, and decorations. That's the biggest thing I'm looking forward to at this point. Can't wait for all that new stuff! | 2010-12-07 00:06:00 Author: smasher Posts: 641 |
Yeah everything worthwhile I have made in the beta I have put onto YouTube to show the eager Audience of lbp what can be done. I for one don't know when the beta ends but I plan to make some level videos before | 2010-12-07 00:40:00 Author: AssassinatorRFC Posts: 715 |
I think it shouldn't transfer either. I mean, what about those levels where people hacked the BETA and were able to give away crowns and such? That's just my two-cents. remember you can't even use objects with DLC you don't own so what do you think will happen in the full game when you have a crown sackbot and try to place it down? only thing GOD GLITCH made me want is the POD so we can keep our CREATE-PODs but tbh i just wish we could keep whatever we back-up into save files and import to the full game (assuming this doesnt work obviously) | 2010-12-07 08:58:00 Author: Shadowcrazy Posts: 3365 |
All 70 of my songs, down the tube. Oh well. I just hope I didn't kill my enthusiasm for music making during the beta. | 2010-12-07 10:00:00 Author: Seven_ate_Nine Posts: 8 |
All 70 of my songs, down the tube. Oh well. I just hope I didn't kill my enthusiasm for music making during the beta. at least the BETA has no expiration date so feel free to visit your level again in the beta...check out everything in there and do whatever methods you have to remember...and just re-create everything in LBP2 if you feel like it in the end it's not as bad as it seems | 2010-12-07 10:10:00 Author: Shadowcrazy Posts: 3365 |
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