Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Syncing platforms

Archive: 8 posts


Another problem that I need help with to solve.

I have four platforms, each with a button on top that will come up through the floor once a switch is activated. The setup is as follows:

2-way Switch -> Permanent Switch (Directional) -> Pistons with platforms

What I want to achieve, but haven't, is to make the platforms come up one by one. Rather, I want a 1 second delay after the first platform is moving up for the next to begin moving and so on. I've tried using the Sync setting, setting each 1 second higher than the other but they still show up at the same time.

I even tried setting them 5 seconds after each other but no effect of the sync whatsoever. I tried to set up four emitters to a permanent on/off switch and spawn a Magnetic Key above a Magnetic Key Switch with a 1 second delay on each emitter as well. But big surprise, no hablo les worko.

Desperate help needed!
2010-12-02 14:01:00

Author:
Archideas
Posts: 88


If I understand it correctly (and remember correctly!), you will need a delay to trigger each of the extra platforms. First one set at 1 sec, the next at 2 secs etc.. Sync generally only works if things are already set to ON and already cycling, rather than later turned ON.

Hope that makes sense!
2010-12-02 14:38:00

Author:
jwwphotos
Posts: 11383


I'd suggest using a mag key on a piston, moving past mag switches. Have the piston activated by a permanent switch, and have each mag key on the "timeline" hooked up to a permanent switch that controls the pistons on the platforms. Tweak the timing of the sequencing piston to suit your needs. 2010-12-02 14:43:00

Author:
Holguin86
Posts: 875


Go to the sync. tweak menu on each piston and put about a 0.5 second sync and go up by half seconds=0.5 1.0 1.5 ect. 2010-12-02 22:30:00

Author:
robotixpro
Posts: 354


Go to the sync. tweak menu on each piston and put about a 0.5 second sync and go up by half seconds=0.5 1.0 1.5 ect.

Yes, which I already stated didn't work and jwwphotos pointed out doesn't work for immobile pistons. But Holguin's solution worked perfectly so the problem is solved! Thanks guys for your inputs.
2010-12-03 10:49:00

Author:
Archideas
Posts: 88


Guess at this point is just trail and error with a timing problem.2010-12-03 18:37:00

Author:
robotixpro
Posts: 354


Ok I got a solution:

-Set up a magnetic key on a delay switch with the key on a block that moves away from a block of dark matter on a piston.
-Set up a mag switch on a 2x2 block of dark matter and use grid to turn it 90 degrees so the top is facing away from the previous setup
-Tweak the settings so that the switch radius is 180 and directional
-Copy it 4 times and put the others slightly further away from the blocks at equal intervals
-Make all the trigger radius' reach beyond the last one and link them to the pistons on the thingys you made
-Link the 2-way (directional) to the piston with the mag key on the end and make the time to your liking.

The Effect
When the switch is toggled, the piston (with the mag) will move over the mag switches and they will activate one at a time. They will all activate and assuming you did the radius' right they will all stay active when the piston stops.

And last of all: Have a cookie!

If you need a picture, PM or VM me!

Hope that helped!
2010-12-05 02:17:00

Author:
AssassinatorRFC
Posts: 715


Yeah guess a bit of logic could work! 2010-12-05 08:00:00

Author:
robotixpro
Posts: 354


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.