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What should I know for LBP 2?

Archive: 33 posts


So, hi guys. I'm new to LBP, I have never played the original, because I dismissed it as a kiddie game, but when I saw a person on a my friend's list playing it nonstop, I looked more into it, found out about about its level creator, and immediately looked for the release date of LBP 2. So, I was wondering, when LBP 2 comes out, what should a person know to be "good" at this game, because I don't want to enter the level creator, and have a question mark over my head and spend 5 hours trying to figure out how something works. Like, basics, or things I shouldn't/should do, and what is, or I think I should say isn't possible in LBP 2, and what is different from LBP 1.2010-12-01 04:21:00

Author:
Alddous
Posts: 7


Well, I can't tell you how to be "good" at this game. Everybody is good at something. That's the best thing about LBP. You can make just about anything you want. Some people make levels that show you how to make cool costumes for sackboy. Some people have levels with custom stickers. Some people are good at making objects such as mechs, vehicles. I could go on forever. You just have to find what you are good at and do it. As far as knowing how to use the tools, you'll just have to play it and go through the tutorials. It shows you how to use the in game tools. This website has TONS of tutorials on level creation, object creation, glitch exploitation, anything. The difference between LBP 1 and 2 is that the second has more tools and a new set of story levels to play through and collect materials and stuff to use to create levels and costume pieces for sackboy. All the stuff from LBP1 can't be collected from LBP2. But if you're interested, why not rent the game and check it out? Or browse this site and see all the cool things people have made. There's videos, pics, tutorials everywhere.2010-12-01 05:00:00

Author:
Kitkasumass
Posts: 494


Well well well well well!

I don't want to bog you down with 'advice' because that seem overwhelming and put you off, and no one wants that

One thing to know about LBP, is that there is always help. As far as creation goes, there are a load of easy and fun tutorials (narrated by Stephen Fry no less!), no end of helpful tutorial levels and useful fan-sites such as this one (this one is the best, no really )

There is no definitive way to be 'good' at this game, everyone has their own style.

BUT, however, I will say that practice is the key. If you're thinking about what you could make now, you'll have to believe me when I say when you play the story mode through, you'll be bursting with ideas. And even whilst you mull over your own ideas, not quite sure how to put them together, you'll be able to dive into the community levels.

To what I said earlier ^^ , no one comes to this game and is great immediately. It doesn't happen.

What isn't possible in LBP2?

Well, i'm in the beta and after hours of tooling around in create, hours of playing community levels and hours of madly doodling ideas on paper I can tell you that there isn't a lot you can't do...

Not that i'm saying it'll be easy, i've seen people make Might and Magic inspired dungeon crawlers, Star fox inspired shooters, Command and Conquer style RTS concept levels, side scrolling shoot-em-up levels; Theres loads! The real gems will always end up being platformer style levels, with these sections added in. If you dig around on this site some more you'll find what is possible in LBP2.

I hope i've been helpful
2010-12-01 05:02:00

Author:
Asbestos101
Posts: 1114


I'll say this

if you're a musician...you'll find LBP2 easy
if you're an intellect...you'll find LBP2 easy (intellect as in good with math and science)
if you're a construction worker ....you'll find LBP2 easy
if you're a game designer...you'll find LBP2 easy

basically whatever you're job is or whatever your skills are...you can use them in LBP2 to be a decent/good creator/player
2010-12-01 10:44:00

Author:
Shadowcrazy
Posts: 3365


Okay guys this is a definite buy for me now, but I have a few questions if you can answer them. I might think up a few more too later on. 1st, Can you make teleporters? As in you step into something, it then teleports you to another place with a teleporter. And if so, can you put a bunch of them and make them teleport to others in a random way? 2nd, After reading that everything from LBP1 will be in 2, is there anything you will NOT be able to get if you buy LBP 2 without buying 1? Like, I know if you buy DLC without buying 1, it'll still work, but I was wondering if there was something that wouldn't. 3rd, Can you add like an item randomizer of a sort? Like for example, I distribute an apple, an orange and a pear in my level, and 3 trees. Can I make it so that the fruits will spawn randomly in each tree, as in if Player 1 plays it, the second tree might have an apple, and if Player 1 then plays it again, the second tree has a pear, and the third time the 1st tree has the apple, and so on in no pattern at all?2010-12-01 23:10:00

Author:
Alddous
Posts: 7


1. Yes, LBP1 required you to "explode" though, LBP2 has an easier way of doing it.
2. You probably read incorrectly. If you have played LBP1, everything that you unlocked will transfer over to LBP2, you can't get LBP1 stuff automatically in LBP2.
3. There is a randomizer in LBP2, so I guess you can do that. LBP1 had logic that had to be hand crafted, LBP2 doesn't require you to do that anymore with a few exceptions.

I know alot of people that think this is a kiddy game, but it is much MUCH more then that . If you need anymore help, look throughout the LBP2 section of the forum. There is ALOT of stuffz.
2010-12-01 23:54:00

Author:
AbstractFlesh
Posts: 837


Okay guys this is a definite buy for me now, but I have a few questions if you can answer them. I might think up a few more too later on. 1st, Can you make teleporters? As in you step into something, it then teleports you to another place with a teleporter. And if so, can you put a bunch of them and make them teleport to others in a random way? 2nd, After reading that everything from LBP1 will be in 2, is there anything you will NOT be able to get if you buy LBP 2 without buying 1? Like, I know if you buy DLC without buying 1, it'll still work, but I was wondering if there was something that wouldn't. 3rd, Can you add like an item randomizer of a sort? Like for example, I distribute an apple, an orange and a pear in my level, and 3 trees. Can I make it so that the fruits will spawn randomly in each tree, as in if Player 1 plays it, the second tree might have an apple, and if Player 1 then plays it again, the second tree has a pear, and the third time the 1st tree has the apple, and so on in no pattern at all?

Not entirely my thing the create side of the game, but teleporters are doable, with help from the logic tools and what not. As for the randomisation, there is a randomiser logic 'microchip' which you can use, but not sure if that alone would give you the result of what you are looking fir here. May need to combine some other logic with it to get that effect.

Now as for the DLC and what not, any current DLC bought from the store will work in LBP2. The thing you will not get by only buying the sequel is the materials/stickers/costume pieces etc that are gained by playing/completing the LBP1 story levels.

You have to unlock those items in LBP1 and then transfer the save file into LBP2 to allow you to use them in there.
There are 100% save files available on the net to download, however those may not actually work when importing them into LBP2 as Mm may have somehow blocked shared save file from being used in this manner to get access to LBP1 items without actually buying/playing it.

Even then if they did work, the likelihood is that they would be utilised in the same way as they are now, which is that the game would detect it as a copied save file from a different account and block the ability to earn any further trophies.
2010-12-01 23:58:00

Author:
mnimmo1986
Posts: 552


Okay guys this is a definite buy for me now, but I have a few questions if you can answer them. I might think up a few more too later on. 1st, Can you make teleporters? As in you step into something, it then teleports you to another place with a teleporter. And if so, can you put a bunch of them and make them teleport to others in a random way? 2nd, After reading that everything from LBP1 will be in 2, is there anything you will NOT be able to get if you buy LBP 2 without buying 1? Like, I know if you buy DLC without buying 1, it'll still work, but I was wondering if there was something that wouldn't. 3rd, Can you add like an item randomizer of a sort? Like for example, I distribute an apple, an orange and a pear in my level, and 3 trees. Can I make it so that the fruits will spawn randomly in each tree, as in if Player 1 plays it, the second tree might have an apple, and if Player 1 then plays it again, the second tree has a pear, and the third time the 1st tree has the apple, and so on in no pattern at all?

1. Teleporters can be done with sackbots. There is a copyable level in the beta for this.
You could randomize the teleporter, but thats a little more complex, and involves some hologram and followers.

2. Shouldn't need LBP1 for anything AFAIK.

3. There is a really nifty randomizer tool, that in my tests, works quite nicely. and.. yeah, you could do that.
2010-12-02 00:57:00

Author:
Fishrock123
Posts: 1578


well if you didnt go through the story levels and get all items you wont have them in lbp2 will you? otherwise i might as well stop trying to collect everything and just wait2010-12-02 01:10:00

Author:
Skalio-
Posts: 920


Don't worry about it their will be tutorials to teach you almost everything you need even the most basic things,the rest you can find in levels or on forums,like this.2010-12-02 01:13:00

Author:
supremeoverlord1
Posts: 117


The most important tip I can offer is to know your basic "logic gates". Sounds a little...odd for a video game, but they're very simple when you get to know them:

- AND Gate: Requires x AND y to produce z.
- OR Gate: Requires x OR y to produce z.
- XOR Gate: Requires x OR y to produce, but x AND y will not produce z. (In other words, only one input can be active, but if both or more are active, it won't produce an output).
- NOT Gate: Inverts the output. Usually it's like if x is active, y is NOT. If x is NOT active, y is active.

Those are you basic logic gates. They come IN LBP2 and they come with tutorials as well so be sure to check those out when you pick up your copy.
2010-12-02 01:15:00

Author:
AeroForce22
Posts: 392


The most important tip I can offer is to know your basic "logic gates". Sounds a little...odd for a video game, but they're very simple when you get to know them:

- AND Gate: Requires x AND y to produce z.
- OR Gate: Requires x OR y to produce z.
- XOR Gate: Requires x OR y to produce, but x AND y will not produce z. (In other words, only one input can be active, but if both or more are active, it won't produce an output).
- NOT Gate: Inverts the output. Usually it's like if x is active, y is NOT. If x is NOT active, y is active.

Those are you basic logic gates. They come IN LBP2 and they come with tutorials as well so be sure to check those out when you pick up your copy.

Thanks for answering everyone, about these Gates, what are the possible stuff you can make Z? Also do these function like actual gates, like opening and closing?
2010-12-02 02:24:00

Author:
Alddous
Posts: 7


No they are not actual "gates". They are switches that people have made for other people to use to make more complex things. In the game you get a button you can hook up to something. We'll say a door. If you jump on the button the door will open and you can go to the next area. But let's say you use an "AND" gate. Then you can make door that will only open if sackboy jumps on the button switch and also pulls a lever. That means you can make it so maybe sackboy has to find a few different things in order to proceed. With all the different in game switches and the switches that people have made you can make just about anything. And that's not exxagerating at all really. But if you want all the goodies from LBP1 you could just rent it and beat story mode 100%. It doesn't take very long. And you could even find people on here that will join in and help you.2010-12-02 02:42:00

Author:
Kitkasumass
Posts: 494


Thanks, now I know the Creatinator can shoot projectiles, but can you make it the image of a gun? Or make something that does? Also can Sackbots equip it? Also, is there an option for Sackbots that adjusts how many hits they can take from say, a bullet or a bomb? Also, can Sackbots be dismembered(Yes I am violent =3)2010-12-02 04:01:00

Author:
Alddous
Posts: 7


No creatinator stays with the same look
and it shoots out whatever you want it to shoot out (i mean ANYTHING)
and sackbots can equip it
you can also make weakpoints for sackbots so yes in a way you can adjust how many hits they can take
and NO sackbots cannot be dismembered...this is a game for the FAMILY...not for people who want to see gore (wtf?)
2010-12-02 04:06:00

Author:
Shadowcrazy
Posts: 3365


I'm not actually in the beta but...

Thanks, now I know the Creatinator can shoot projectiles, but can you make it the image of a gun?Or make something that does?
I don't think you can make the Creatinator look like a gun but you could most likely build your own Creatinator shaped as a gun with some trickery.


Also can Sackbots equip it?
I'm not sure, but I would assume they could.


Also, is there an option for Sackbots that adjusts how many hits they can take from say, a bullet or a bomb?
Again I'm not sure if there is an actual option but I bet you could build something yourself to get the same results.


Also, can Sackbots be dismembered(Yes I am violent =3)
I haven't seen or heard of this being done.
2010-12-02 04:11:00

Author:
SR20DETDOG
Posts: 2431


No creatinator stays with the same look
and it shoots out whatever you want it to shoot out (i mean ANYTHING)
and sackbots can equip it
you can also make weakpoints for sackbots so yes in a way you can adjust how many hits they can take
and NO sackbots cannot be dismembered...this is a game for the FAMILY...not for people who want to see gore (wtf?)

Lol I asked about the dismemberment thing because I wanted to make it so a sackbot gets injured and you have to drag him to safety beacuse he can't walk. But I guess I can make him break his bone instead of losing his leg
2010-12-02 04:16:00

Author:
Alddous
Posts: 7


If you want a gun you could always get the metal gear solid DLC and you will have the paintinator. It's a paintgun. And if you had that you could put a paintswitch on the sackbot and after it takes so many hits it could trigger an emitter that would emit poison gas onto the sackbot therefor killing it. And if you had the Thack gas glitch, which you can get, the gas would be invisible so basically the sackbot would just do the evaporate thing. But you're not going to be dismembering any sackbots unless you actually make one out of materials and dissolve certain parts one at a time. But then it wouldn't really be a sackbot I guess.2010-12-02 04:44:00

Author:
Kitkasumass
Posts: 494


If you want a gun you could always get the metal gear solid DLC and you will have the paintinator. It's a paintgun. And if you had that you could put a paintswitch on the sackbot and after it takes so many hits it could trigger an emitter that would emit poison gas onto the sackbot therefor killing it. And if you had the Thack gas glitch, which you can get, the gas would be invisible so basically the sackbot would just do the evaporate thing. But you're not going to be dismembering any sackbots unless you actually make one out of materials and dissolve certain parts one at a time. But then it wouldn't really be a sackbot I guess.

I recal hearing Paintinator, Water, scuba gear, etc. will be included upon release with LBP2, wether you got the pack or not, you won't have ny of the materials or costumes, or anything else from those packs but I think those are included from start.

Also, controlinator, you can't change its shape, but you can disguise it, I got a thread about it actually.
I'll post some of the pics I got in a bit.

EDIT:
Straight from my thread.
(I'd link it, but its on BETA forums, so many can't access it.

Haven't seen many talk about, or use this awesome little new feature, so I thought I'd post it, just in case.

It seems that any stickers and decos you place in the creatinator actually stay in the creatinator!

http://lh4.ggpht.com/_I414FQfU6PU/TNkcH7KTddI/AAAAAAAAABY/arI0HpqwqHg/s800/A%20Photo.jpg

V

http://lh6.ggpht.com/_I414FQfU6PU/TNkcHPo0WnI/AAAAAAAAABU/UF9pi97aV5c/s800/A%20Photo.jpg

Your setting's in the jungle, and you're a soilder sneaking in the bushes?
http://lh5.ggpht.com/_I414FQfU6PU/TNkcGxQEteI/AAAAAAAAABQ/cksd2IYjDrk/s800/A%20Photo.jpg
BAM!

Wanna make sackboy the ultimate weapon mech thingamajig?
http://lh3.ggpht.com/_I414FQfU6PU/TNkcGSLA_UI/AAAAAAAAABM/zE0KbhmRRaY/s800/A%20Photo.jpg
BAM!

Oh?
So you jus want sackboy to be an animal...a bunny per say?
http://lh6.ggpht.com/_I414FQfU6PU/TNkcFX4_rlI/AAAAAAAAABI/Np9n9p0rUKE/s800/A%20Photo.jpg
BAM!

What's that?
Your setting's in a sci-fi space adventure?
http://lh4.ggpht.com/_I414FQfU6PU/TNkcEzd3P-I/AAAAAAAAABA/1yi7IP-zHbc/s800/A%20Photo.jpg
BAM He's an alien thingamajig!


So, as you can see, you can not only use the creatinator as the tool it is, but to also force a costume upon the player(s) without using Sackbots, simply by setting the creatinator to "cannot be removed," and removing any emittable objects, (or emitting one inv. thing only.) unless you want the costume to shoot something too.

Really good if you wanna set the player for a part without disrupting the pace of the level. (gassify it and place it underground halfway/ minmize it or something so its less visible if you want.

So, yeah, I just thought I'd share that bit of info to show another reason why its not "just an emitter' anymore.
(I know some may know already, but many still seem to not know.)

Ps: The straps on the helm and cartridge/ backpack area are also deco-able, really useful!


Hope that helps!
2010-12-02 05:56:00

Author:
Silverleon
Posts: 6707


lol remembered this and STILL haven't gotten around to decorating my own creatinator...does this work with other powerups? or ALL? cuz that would be too epic 2010-12-02 06:21:00

Author:
Shadowcrazy
Posts: 3365


lol remembered this and STILL haven't gotten around to decorating my own creatinator...does this work with other powerups? or ALL? cuz that would be too epic

Sadly, no, for now its only the creatinator it seems.
Still pretty good tho, preffer this one alone than any of the other power ups that wouldn't cover that much of the body, not saying it wouldn't be awesome, but still better this one than any of the others.
2010-12-02 07:10:00

Author:
Silverleon
Posts: 6707


yeah lets hope they someday make the jetpack editable to remove smoke, fire, and sound and let us decorate it and we could finally make WINGS and the like

and with other stuff too
2010-12-02 08:01:00

Author:
Shadowcrazy
Posts: 3365


You can sticker creatinators and they stay like it? Sweet! do you know if that works on other powerups, and if so what ones?2010-12-02 08:03:00

Author:
Matimoo
Posts: 1027


You can sticker creatinators and they stay like it? Sweet! do you know if that works on other powerups, and if so what ones?

*looks 2 posts above yours*

hmmmm....
2010-12-02 08:14:00

Author:
Shadowcrazy
Posts: 3365


You should know One thing about LBP is that there is always help. Regarding the creation goes, there is a load of tutorials easy and fun "(narrated by Stephen Fry no less!) No end tutorial helpful and useful level fan sites like this one (which is the best , not really: P)2010-12-02 17:34:00

Author:
scooltim
Posts: 3


i think stickering paintinators works, unless they got rid of that in the latest patch - i have bothered much with paint guns really, the other powerups are too cool 2010-12-02 18:59:00

Author:
Skalio-
Posts: 920


Thanks guys, now is it possible to make 2 creatinators that shoot diferent objects in the same level? For some reason my mind keeps telling me it won't be able to. Also, is it possible to hide buttons? Like for example, I want a door that closes when you hit a button, but I don't want the button to be sticking out in the floor so the player tries to avoid it, can I make it invisible in some way or use another method to achieve this?2010-12-02 22:20:00

Author:
Alddous
Posts: 7


Yes, you can have lots of creatinators, and give each one a different object to emit.

You could use an invisible player sensor, is that the sort of thing you're looking for?
2010-12-02 22:46:00

Author:
Rogar
Posts: 2284


In answer to your sackbot question about dismembering them, you actually prob could do that xD im not really into gore and the likes but if you wanted to, the game comes with Sackbot decoration pieces. If you stick each piece to some invisible hologram material and have them set to emit when a destroyer, set to disappear, is activated on the sackbot microchip, it could look like it was exploding. that would only work for the plain wooden sackbot though : )2010-12-04 18:53:00

Author:
Hallm3
Posts: 252


Thanks guys, now is it possible to make 2 creatinators that shoot diferent objects in the same level? For some reason my mind keeps telling me it won't be able to.

Well creatinators active when you run over their pick up point (kind of a glowing thing so when you want to remove it simply put a power-up remover station type thing and then place another creatinator station after that with different setitings.


Also, is it possible to hide buttons? Like for example, I want a door that closes when you hit a button, but I don't want the button to be sticking out in the floor so the player tries to avoid it, can I make it invisible in some way or use another method to achieve this?

Like mentioned above there's a player sensor which you stick on an object and set it's range so it activates whatever it's hooked up to when the player walks into the radius. But if you want an actual switch then you can just cover it with leaves or something, or put a thin piece of material in front of it. Hope this helps
2010-12-04 20:00:00

Author:
I_PUNT_KNOMES
Posts: 42


if you want to kill a sackbot with a gun, open its circuit board and put a paint switch and a destroyer on it and connect the paint switch to it, you can set how many shots it can take by changing the setting on the paint switch and how the sackbot is destoyed with the destroyer switch, like dissolve or explode (there are others). so when in play mode you can fight off say zombie sackbots with a gun!

ps all logic i.e switches that are put in its circuit board will not show in play mode only in create, only if you set it to be invisible.
2010-12-04 20:59:00

Author:
artise
Posts: 353


all logic i.e switches that are put in its circuit board will not show in play mode only in create, only if you set it to be invisible.

this post.....makes no sense :[
2010-12-04 21:03:00

Author:
Shadowcrazy
Posts: 3365


sorry if it didnt make sense. what i mean is switches that you put in your level wont show in play mode if you set it to invisible.
i was saying this so the original poster knows about switches can be set to be visible or not in play mode.
2010-12-04 21:18:00

Author:
artise
Posts: 353


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