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Thermo and sticker help

Archive: 6 posts


hi im stuck on what to do because whenever i start making a level and start the details the thermo shoots up and i start to get the sticker lagg. deos anyone know how to get rid or cut down the anoyance of these two problems2010-11-30 13:57:00

Author:
X_Pikkles_X
Posts: 5


Some good ways of cutting the thermometer down are using as little different kinds of material, like just using cardboard and glass, rather than 5 different kinds of glass. Also, be wary of the stickers and try not to use too many emitters, as they can easily raise the thermo.2010-11-30 19:54:00

Author:
Dialgax07
Posts: 94


Try using fewer stickers/decorations, decorations especially contribute to thermo. If you're using emitters, set the Max Emitted at Once to the lowest you can get away with and still have it be functional. This (https://lbpcentral.lbp-hub.com/index.php?t=t=16840) explains a lot about the thermo, and this (http://www.lbpcentral.com/forums/showpost.php?p=412677#post412677) might help, too.2010-11-30 20:33:00

Author:
Blue Helmet
Posts: 306


Yeah try to keep the materials to what you need (not sparkly metal if you don't need it) also try to corner edit as much as possible and get rid of corners on shapes you don't need. And check those threads! They are very helpful!2010-12-01 23:40:00

Author:
AssassinatorRFC
Posts: 715


Especially don't use complicated shapes as it's hard for the level to display.And I also agree with everyone else,use less stickers and less graphical objects. 2010-12-01 23:43:00

Author:
robotixpro
Posts: 354


Don't use MM objects.2010-12-02 00:01:00

Author:
ThisDudeRufus
Posts: 170


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