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#1

Sackbot Player

Archive: 1 post


I think I'm going to make most of my LBP2 levels so that the player is a Sackbot controled by the real player. Ofcourse, there will be cheakpoints. I just need to use a emmiter to make that. Anyways, here's a list of a few reasons why I need to make the player a sackbot:

1. Health bar
2. Weapon changer
3. Menu
4. Unique power-ups (super jump, fly, etc.)

Oh, and the first level I'm going to make in LBP2 is going to be a spaceship themed level, and it will use all of the things listed above. The only problem is, I haven't thought up of a name for the level.

I can't wait untill LBP2 comes out, and I get to test out these things!

EDIT: Changed my mind.
2010-11-29 02:00:00

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