Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
Bomb Survival Logic.
Archive: 10 posts
Hello, I'm making a bomb survival (for personal uses, me and my friends like them), but I have no idea how to do the logic. Can anyone help me with it? | 2010-11-27 09:21:00 Author: Kirpy Posts: 117 |
I'm not much of a bomb survival maker, so I can't ghelp much on that, I'm just here to remind people that this user's here to ask help for something he's making, not to ask your personal opinions of bomb survivals or or wether you think they suck or not, so please try to retain yourselves from deviating into the usual "I don't like bomb survivals" posts, and try to comment only if you wanna help or have something positive to say. | 2010-11-27 10:15:00 Author: Silverleon Posts: 6707 |
To make a basic bomb servival, just put some emiters on pistons above the level. they emit both bombs, timed bombs and points. There are several, well a lot more bomb survivals that you can copy and look at. I know that you will find it very easy to make, thats why there are meny published. | 2010-11-27 14:12:00 Author: Unknown User |
Might be helpful to move the emitters around. Like maybe have them attached to a block that is being slowly moved by a piston. That way they don't always drop at the same place. You might also check the randomizer from the logic pack. Using that or even a couple of them to trigger all the emitters will help keep you on your toes as you would never know what emitter might fire next. | 2010-11-27 14:35:00 Author: jwwphotos Posts: 11383 |
Yeah, just attach an emmitter to a block and attach the block to a piston. Like this maybe? http://img251.imageshack.us/img251/3898/bombsurvivallogic.png Chuck that above the area you want, and there you go. | 2010-11-27 15:58:00 Author: kirbyman62 Posts: 1893 |
When I'm making my bomb survival,s <_< >_> Don't look at me like that!...I find that it's better to have lots of emitters emitting bombs, otherwise all the bombs have a tendency to land on the sides of the area, making the very center almost too safe. | 2010-11-27 16:22:00 Author: booXely Posts: 654 |
Yeah, just attach an emmitter to a block and attach the block to a piston. Like this maybe? Chuck that above the area you want, and there you go. I would go for like 3 or 5 of them. Each moving a different speed, time and sync so they are mixed up a bit more. | 2010-11-27 16:32:00 Author: jwwphotos Posts: 11383 |
Okay, thanks. But what if I don't want a basic bomb survival? | 2010-11-27 16:35:00 Author: Kirpy Posts: 117 |
Hmmm.. Well, what ideas are you proposing to not make it a basic one? ..or are you looking for those ideas? | 2010-11-27 16:41:00 Author: jwwphotos Posts: 11383 |
Would you mean how to make the advanced bomb and weapon types? Or multy-layered bunker-type of survivals where you go deeper underground and more structures and "shelters" are lowere below? Or just with different type of counterattacks and advanced scenery atop? | 2010-11-27 17:26:00 Author: Silverleon Posts: 6707 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.