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Will LBP2 be ready come 18th Jan?

Archive: 25 posts


It seems that even though LBP2 is being built in 2 years on top of an existing engine, there are still many bugs and glitches abound. The latest beta patch comes after LBP2's original release date - and it seems to have broken more things than it fixed. Why is LBP2 still so unstable? I don't remember the LBP1 beta being anything like this. It seems to be a case of one step forward, 5 steps back because whilst we get some cool new features, other things are buggy and others are flat out broken - or just incomprehensibly complicated such as analogue logic behaviour. Other things that were complained about in LBP1 (such as the tutorial system) have not been improved upon at all. Some design choices (such as the "level type" options of cooperative/competitive/cutscene) are also questionable.

Now I'm looking forward to LBP2 as much as anyone here, but I honestly don't think it will be in a great state when it releases on the 18th of January. I don't forsee the same level of praise as LBP1 got, and I think it will still be buggy requiring a few patches before it's working right.
2010-11-25 17:45:00

Author:
thor
Posts: 388


I disagree. The beta (even with the fresh 1.02) may not be as new as the one in the offices of Mm. They could be suffering far less problems with their current build. In a beta, you don't include all features. Those missing features may bring upon bugs within the beta itself even with the absence of the feature. I have a feeling that this game will be done come January. I agree that this won't get such high praise as the original for exactly that; originality. I am not one of those people thinking that. I think it brings upon many a new feature that makes the game deserve a higher praise than the original. If it isn't done by January and they have to push for another delay (god forbid), so be it. Just don't go the GT5 route. (by that I mean delay so much people lose interest)

/end intellegent rant

*pulls down pants*
PUDDING!

I had to release the Steam of Stupidity(patent pending) from within my body.
2010-11-25 18:30:00

Author:
.jamo
Posts: 172


dont worry thor, i agree!
and jamo, the beta patch only came out what 1-2 days ago? its gonna be pretty similar to the version Mm has in production so i am very worried about the state of affairs when retail is released, and i think that they would love to delay even more, if it werent for the community baying for release like a pack of create hungry hounds! i foresee lots of patches and updates coming out soon after the release to iron out the mistakes and bugs that Mm didnt have time to fix yet
2010-11-25 20:15:00

Author:
Skalio-
Posts: 920


i think it will be ready by the 18th, i would say expect lots of glitches and patches just because it is a very complex project.Think of all the glitches lbp1 had/has some of them were not bad like the corner jump or 3d layer glitch.I would say expect one really annoying glitch like the wheel of death glitch. Expect more fixes needed and more patches and more glitches than Lbp1 just because lbp2 will be much more complex.

Link to a list of fixes and patches to lbp1[expect more patches and fixing for lbp2]

http://www.littlebigplanet.com/en-us/game_guide/ps3/updates/
2010-11-25 21:31:00

Author:
supremeoverlord1
Posts: 117


TBH I would say that we should wait and see, because so far every patch that has patched a lot of bugs have ended up bringing in more.2010-11-25 21:40:00

Author:
GreatWhite000
Posts: 673


No issue here, I mean its just to fine tweak all of the things that come about of nowhere... And really wouldn't you rather them delay it then have a few post game release patches to fix all of the bugs? I know I would, so let's not be so quick to judge... 2010-11-26 00:05:00

Author:
DaSackBoy
Posts: 606


I think the problem of the beta is in fact that beta builds looks like most decent working build from there repository where strange thing may happen when due development process, they should solve anything out in full game. Besides MNR beta for example in same period was hell lot more buggy then LBP2 is now. Also i think you making problems by yourself

-Fact that you think tutorials should look different dues not mean they are buggy or broken, they look like LBP always did
-Co-op/Versus/Movie system works fine as a different rulesets, i don't see any problem with that
-Analog signal also works ok to9o, only issue is probably our issue don't know how direction information analog signal (-/+) works and specially how it is should work since it something out of this world
2010-11-26 12:48:00

Author:
Shadowriver
Posts: 3991


the beta patch only came out what 1-2 days ago? its gonna be pretty similar to the version Mm has in production

Don't you believe it. I'm pretty sure it's a good 2 weeks or so out of date, which is realistically quite a long time. The beta builds need to go through some kind of QA process before they reach us (though obviously it's a different QA to what the final game goes through). When I was chatting to Dave about a particular issue in the first beta, he had a fix for it on his dev builds, a week before 1.01 came out, but we didn't see that fix until 1.02.

As shadowriver states, a lot of the things listed in the OP aren't bugs, many of them are personal preference issues, which has nothing to do with the game "being ready". Some of the "questionable" choices you describe are things that could be altered later, through the use of additional tweak settings, that default to the current configuration. Questionable design choices are irrelevant to the game being complete on time. The game is feature locked, so whether or not we like some of the design choices doesn't make any difference to whether the game is "ready" by any given date.

A large number of significant bugs have been fixed in the latest patch. As far as I can tell from the forums, the number of genuine bugs that have been introduced is smaller than the number fixed, so net win.

I'm sure there will be bugs in the release version and I'm sure there will be a day one patch as well and even that will have bugs in it. I still have faith that the game will be bug-free enough at release.
2010-11-26 13:14:00

Author:
rtm223
Posts: 6497


yea we spoted QA accounts testing newer versions with pins on them 2 week before this patch (i was talking about those in other thread back then)2010-11-26 13:47:00

Author:
Shadowriver
Posts: 3991


When you say "Feature locked" do you mean to tell me that the one particular feature I've heard there was a problem with, that being "there is no more question prompted when you exit out of create mode asking if you want to save if you haven't done so" will more than likely still be there on the final version? Is that considered a locked feature because a lot of people will not be happy about it if it is.2010-11-26 13:49:00

Author:
KILLA_TODDZILLA
Posts: 653


"there is no more question prompted when you exit out of create mode asking if you want to save if you haven't done so"

That's a bug (i.e. something that doesn't work as intended), rather than a feature
2010-11-26 13:54:00

Author:
rtm223
Posts: 6497


Actually, I was pretty impressed with the amount of fixes in this patch, especially compared to the previous one. And it's not just the fixes in the list, there's a bunch more fixes that weren't mentioned.2010-11-26 17:05:00

Author:
Rogar
Posts: 2284


Also, idk about the exit create no Prompt Thingy...I tested and it asks me if I want to save, main bug I've found is you can cause the wheel of death glitch usig a destroyer.2010-11-26 18:02:00

Author:
fodawim
Posts: 363


I have faith LBP2 will be out on time, but with some minor bugs. (Minor, meaning your sackboy wont turn into a brick)2010-11-26 18:36:00

Author:
Astronaut
Posts: 162


wth is the wheel of death glitch ive never heard of this...2010-11-26 18:41:00

Author:
Skalio-
Posts: 920


wth is the wheel of death glitch ive never heard of this...

The wheel of death glitch was a very horrible glitch in LBP. It was caused when the windmill (from the gardens) was set to spin extremely fast and when sackboy grabbed onto it, he would virtually dissolve! When that happened, sackboy could never respawn as he would get stuck in a cycle (or wheel) of death meaning he would respawn and instantly respawn again over and over . The only way to get rid of the glitch was to delete your game file and start over.
2010-11-26 21:32:00

Author:
Unknown User


The bugs seem to mostly be graphical. There are only 10 or so bugs I really notice anymore, so Mm is making progress. The biggest problems right now that I can say are the cameras which seem very odd now, the analogue controls (if you hit left than right really quickly the game thinks your sustaining them at the same time, which is impossible), the lighting (weird glows and flashes everywhere), The holographic material (blurry), Pod music (plays whenever it wants to and stops whenever it wants to), Saving option prompt, and last this weird bug that happens when many moving parts and lights are put on screen (everything in the level loses all of it's physical properties as well as the level barriers which launch sackboy into the air on impact). It's not good, but it's better than how it was before. Hopefully they can get these bugs ironed out before launch. I don't see how they wouldn't be able to...2010-11-26 22:20:00

Author:
Unknown User


I agree. There are practically no bugs anymore. (Or err, in a way) But I did encounter a nasty little bug the other day... I think I will report to Mm.

But LBP2 will definitely be ready for release, just a few more tweaks and the Beta will be primed for release... But you also have to realize that the game will always, always, have bugs. It will never be perfect.
2010-11-27 01:54:00

Author:
DaSackBoy
Posts: 606


Compared to release of the first beta, the latest patched version is substantially less buggy. 75% of the noticeable bugs have all but disappeared, and most of the serious bugs are now in create mode, and for such an advanced level editor, that's understandable.

I think expectations are running a little too high for this game at the moment. Considering how many things CAN go wrong with such a complex game as LBP2, I think Mm have done a bloomin good job squishing all the bugs from the first few versions. I don't think LBP2 is "unstable" at all - it's just a little rough around the edges. I think we'rre getting a little over-dramatic.
2010-12-02 12:14:00

Author:
Holguin86
Posts: 875


I have noticed that Its really buggy but after the patch (1.02) there were like none of them.
I think it could be ready though.
even if the patches fix one and has 3 more bugs...>.>

oh and no one has answered my question....
why cant I access the forums to the beta?!?
Im in the beta, I emailed them to tell them I cant get in, and they said it was for EU only right now...(i dont live in EU)
2010-12-03 01:59:00

Author:
dronti_ti
Posts: 85


I do hope so (yet even if it doesn't I still have the BETA in the meantime) Mm said that they're on non-sleep mode, so they are trying as hard as possible to get it done!2010-12-03 21:23:00

Author:
Alternative_sack
Posts: 409


I hope so. But there are still bugs in LBP1, so I'm sure it won't be bug-free.2010-12-03 21:32:00

Author:
kirbyman62
Posts: 1893


As rtm said, beta versions need to go though QA testing.

Specificly Sony's QA - they don't want something in there that could potentially ruin your PS3 - even though you agree that it could and therefore cannot sue them if it does.


Back in LBPodcast's EPICsode 95 - where they interviewed some of the MM guys, one of them stated that they had fixed "over 1500" bugs, and that was two? weeks ago.


I expect there to be minimal bugs at a January 18 release.


That is all.
2010-12-03 21:59:00

Author:
Fishrock123
Posts: 1578


I have noticed that Its really buggy but after the patch (1.02) there were like none of them.
I think it could be ready though.
even if the patches fix one and has 3 more bugs...>.>

oh and no one has answered my question....
why cant I access the forums to the beta?!?
Im in the beta, I emailed them to tell them I cant get in, and they said it was for EU only right now...(i dont live in EU)

Yeah when I made the thread I saw a lot of issues coming up about the patch... but to be honest I think it's just the internet making things sound worse than they are. If the last couple of patches have been relatively bug-free I have a lot more hope for the final product.
2010-12-05 10:17:00

Author:
thor
Posts: 388


oh and no one has answered my question....
why cant I access the forums to the beta?!?
Im in the beta, I emailed them to tell them I cant get in, and they said it was for EU only right now...(i dont live in EU)

I think this has been an issue with others as well. I'm not sure why some have access and others do not? You mean "the official forum", not the one here right? You could try this thread https://lbpcentral.lbp-hub.com/index.php?t=35235-Beta-FAQs-and-Info-(READ-BEFORE-POSTING-ABOUT-THE-BETA). It's a fairly long thread, but I'm pretty sure that's where others have been discussing the issue. Maybe your answer lies in there somewhere.

Sorry, I couldn't be of more help than that.
2010-12-06 17:56:00

Author:
Rustbukkit
Posts: 1737


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