Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet PSP    [PSP] Everything Else LBP for PSP [Archive]
#1

How to make a Basic Boss Battle

Archive: 4 posts


I call this one the gunn'd down boss:
Okay, so you want to make a boss! This type of boss doesn't use gunning down the creature brains! That's simple! This can be simple and difficult at the same time. The first thing you want to establish is whether you want to use a gun or a sackboy to kill it, here, I'll use a gun.

Making the Gun
The gun is essential for the boss, without it, you can't kill the boss. First off, you will need to make a bullet! Make sure the bullet is the shape and size you want, you could range it from a cannon ball size to a peanut size, or maybe even a beach ball. On the bullet, you will need a coloured key, preferably one you don't use that often, prehaps red. Make sure it is invisible, and at the front of the bullet, i.e. the part which will hit the boss. Capture it!

Now you need to make the gun. Ok, make the shape of the stand you want it to be on. Make sure it cannot move, unless you have decided it will be attached to a piston to make things difficult for the player. On this stand, make it 1 fat layer thick and out of a grabbale material. Now get a thin layer and make it a gun shape. Get a wobble bolt and hook it up to the sponge by using a grab switch. Make sure the grab switch and the wobble bolt are invisible. Now add an emmitor at the end of the gun, and set it to a high velocity, and also a high recharge time. Don't make it one-shot, unless you want it to be mega easy. Hook up the emmitor to the sponge.

You now have a gun which wobbles about a bit, an example of what it should be like is the cannon you shot from the back of a Rickshaw while being chased down a volcano in the middle of China. If it works as well as that, you are doing well!

Making the boss
Now, use your awesome skills to make a realistic looking boss, just make sure it is dissolvable! Get a magnetic switch and put it on each of the areas of the boss you want the player to shoot. Make sure it is the same colour as the magnetic key on the bullet. Make the trigger radius large enough that you know the key can get in the area, but not too big, otherwise it will be too easy. Use the analogue stick to go left and right to make it more precise. Put one of the keys on teh boss, a sweet spot you may call it, the normal on/off variety is fine. Make it invisible. You could decide to make only parts of the boss dissolvable, make it dynamic and do some gluing, so that the boss falls apart as you shoot it! Sweet!

The Logic
Now, here is the trickier bit. Logic can be a right pain in the... Nevermind. To start, you will need to make a hollow rectangle, about 3 high and 20 across, enough to fit another 1X1 square inside it. Leave the far right side open, so you have an elongated C. Make it static. Now, at the end which is open, add a 1X1 square, just to close the gap, so now you should have a nice large, hollow rectangle.
Make this static as well. Now, in the middle of this rectangle, make a 1X1 square. Make it dynamic.

http://i864.photobucket.com/albums/ab209/struanmcd/Diagram1.png (http://i864.photobucket.com/albums/ab209/struanmcd/Diagram1.png)
Now, using this helpful diagram, I will now make a basic logic setup. Move the little central block to the end and attach a piston from one end to another. Make it quite slow, and the minium length, ley's say 2. Now, connect the magnetic switch from the boss, and connect it to the piston brick. So, if the boss is shot, then the piston will slowly move towards the final magnetic switch.
Now, you see the magnetic swithes along the top, they will be activated when the key moves past. A lot of bosses have a system that, the more damage you inflict on them, the more angry and dangerous they become. Just add the magnetic switches in the way I have done in the diagram, and make sure that they are able to detect the switch.

http://i864.photobucket.com/albums/ab209/struanmcd/Diagram2.png (http://i864.photobucket.com/albums/ab209/struanmcd/Diagram2.png)

Now, here is a boss attack diagram, just copy this, make sure the metal (The only metal) is dynamic, as well as the wheel, and the rest cannot move. The green FYI is dissolve. Hook up one of the switches from the first logic device to the dissolve, and below the dissolve, hook up the switch to the motor bolt. The red switch will activate every so often once the spinner has begun. (IMPORTANT NOTE: MAKE SURE THE RED SWITCH CANNOT BE DETECTED UNTIL THE MECHANISM STARTS!)
Now link the red magnetic switch to anything you want the boss to do every so often, i.e. an attack phrase or a piston.
You can connect the switches on the central logic to anything, as long as the last one kills the boss!

http://i864.photobucket.com/albums/ab209/struanmcd/Untitled.png (http://i864.photobucket.com/albums/ab209/struanmcd/Untitled.png)
Lovely annoying orange! Legs, evilness and Iron fist included!

That is just one of the ways you could make a boss! By experimenting and playing around with logic, you can make anything! ( OK, almost anything )

Hope this helps!
Struanmcd
2010-11-23 19:20:00

Author:
Struanmcd
Posts: 333


This is a awesome tutorial! Make sure jeffcu knows about this so he puts it in the tutorial spotlight2010-11-24 10:00:00

Author:
anoken
Posts: 1654


Actually, I made this originally as a post to help AceofThorns, I then realised it may be useful if it wree in Jeff's Tutorial Spotlight, so I posted the post link to his forum, he asked if I could give it it's own thread, so here it is!2010-11-24 13:16:00

Author:
Struanmcd
Posts: 333


Ooh! I just got my forth green "Thanks" bubble under my avatar! Sweet 2010-11-24 13:17:00

Author:
Struanmcd
Posts: 333


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.