Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Everything Else LittleBigPlanet 2
#1

LBP2 Complex vs Easy Logic.

Archive: 14 posts


Hello everyone we all know that the beta has a lot to offer, the logic is complex and easy at the sometime but which one are you in.

I want to know were you are in logic, some people dont know the basics of logic and some people know the most hardest things in logic but were do you stand.

I have some pic of complex logic in LBP2.
Note: spoiler alert!
This is some complex logic.
http://gyazo.com/87876e068991baec3c6ceb1f613aab42.png
http://gyazo.com/cd8147c2d0a4e4a26425f6ad4d9b7e70.png
http://gyazo.com/64ae086b58b9f1110bebd8ed7257a9e7.png
http://gyazo.com/47e0a4e16b76647a883f263ae4ac9b75.png
http://gyazo.com/abfdd80578a5d347a40c46e96c3f8b35.png
http://gyazo.com/7d043f6dafee9f753aec942c01c2c81a.png

So were do you stand? do you think you master logic?
2010-11-21 22:05:00

Author:
Arnald23
Posts: 1843


Shouldn't this be in Everything Else LittleBigPlanet2?

And I feel pretty comfortable, I'm just not good at optimising it, I always use too many gates somewhere.
2010-11-21 22:17:00

Author:
booXely
Posts: 654


I don't know really, I think there is no specific definition for complex logic or simple logic at all, I guess that practicing with logic eventually leads to get more and more complex but there is not such thing as simple or complex but rather just a gradual increment in complexity, as for myself I would say I can get into making some really complex logic, but most of the time find out ways of making the whole thing really simple by adjusting level mechanics and using different methods.

(I only talk on matters of lbp1 but I think it applies to lbp2 as well, and for the one up there that sniped me, this is general chat so it fits...)
2010-11-21 22:20:00

Author:
Ragnarok
Posts: 898


l consider myself fairly good at logic. I can pull off just about anything I need, but I too will end up using something way more complicated than I could've.2010-11-21 22:32:00

Author:
piggabling
Posts: 2979


I don't think there is such thing as difficult logic. By very definition, logic should be something that's broken down into easy to understand terms, so nothing is truly difficult, complexity in this case is just another word for verbosity or length - but all in all, easy enough to follow point A to B 2010-11-21 22:37:00

Author:
Foofles
Posts: 2278


Yeah, I think this should be in Everything else LBP2... Other than that, I don't have the beta but, thats some complex stuff from my point of view2010-11-21 23:51:00

Author:
ceejayem13
Posts: 181


But isn't LBP 2 meant to make logic much simpler, surely this looks complex, but in LBP 1 it would be a much more mammoth task2010-11-22 00:17:00

Author:
MrFunctionality
Posts: 637


Everyone I know that there is no complex logic or easy logic but im talking about your levels of logic right now.2010-11-22 12:25:00

Author:
Arnald23
Posts: 1843


im pretty much in da middle. i dont use complex logic for my levels. i just use basic switches and combine them together to make them look advanced.2010-11-22 15:51:00

Author:
FEAR
Posts: 337


I've never struggled to create, logic or props, the problem is that I lack the imagination to create intersting obstacles, even If I can make a few, it's never consistent throughout2010-11-22 16:29:00

Author:
MrFunctionality
Posts: 637


To be honest it is a bit of a misleading question..

I can do quite a few complex things very easily with the new logic as well as old LBP1 stuff. I have seen some do some way over complicated solutions that work where much simpler solutions would work.

For example.. I remember writing a program quite a few years ago that was some 200 lines of code that did some pretty snazzy operations in a nightly batch file system that ran in about a second even though it was processing hundreds of thousands of records on a huge mainframe system. I didn't realize this at the time, but someone else had done something similar, for different conditions, that was around 12,000 lines of code and took over 2.5 hours to run on the same file, though earlier in the batch cycle.

So obviously in looking at that example.. mine was the simpler of the two, but completely outperformed something that was way more complicated. I had the pleasure of rewriting his routine after he left the company. I ended up tossing away most of his code and reduced the run time to about 3 seconds. That one had a bit more complexity to perform so there was a bit more to do.

My point being this... what the logic looks like is less important than what it is attempting to do. The goal of logic should be attempting to find the simplest solution, as that is the most elegant and typically the more advanced use.
2010-11-22 16:49:00

Author:
jwwphotos
Posts: 11383


Logic is such a cinch in LBP2.

Now, even a lobotomised monkey could design a mechanically efficient 3-floor elevator using the new tools.
2010-11-24 18:38:00

Author:
Ungreth
Posts: 2130


It is just a question of ANDs and ORs, really. This does that when that AND/OR that happens etc.

A level of mine containing lots of different llogic began glitching and froze the PS3. I go by the explanation of the level being too awesome to be handled at the moment, but I shall try to recreate it to see if it was just the level who went wrong (but until then, it was too awesome)!
2010-11-24 19:06:00

Author:
moonwire
Posts: 1627


Whenever I make some HUGE logic contraption(which I do a lot), I end up tearing the whole thing down, and starting over to make the logic more optimized.2010-11-24 19:30:00

Author:
iBubek
Posts: 682


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.