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Different jump mechanics
Archive: 9 posts
i was just wondering if some kindly creator/s could perhaps put together a vid or two to demonstrate a variety of jump mechanics | 2010-11-21 15:58:00 Author: GribbleGrunger Posts: 3910 |
I think I have some in my channel, like the panda flip in my panda fighter http://www.youtube.com/user/MrFoofles?feature=mhum#p/u/6/gUfwNwlalD4 and I recently saw something from donkeyshow / gevurah22 with a double jump. Both pretty easy to make. If you have any trains of thought in mind in particular I could put something together. | 2010-11-21 17:07:00 Author: Foofles Posts: 2278 |
I think I have some in my channel, like the panda flip in my panda fighter http://www.youtube.com/user/MrFoofles?feature=mhum#p/u/6/gUfwNwlalD4 and I recently saw something from donkeyshow / gevurah22 with a double jump. Both pretty easy to make. If you have any trains of thought in mind in particular I could put something together. thanks. i'd just like to see as many different jump mechanics as possible | 2010-11-21 17:37:00 Author: GribbleGrunger Posts: 3910 |
I have a glide mechanic for a Spyro sackbot. No video. Just know that it can be done! | 2010-11-21 17:57:00 Author: Jedi_1993 Posts: 1518 |
Like most things in LBP, there aren't any set "jump mechanics" built in, all you have is a huge toolset of signal processors, movers, rotators, anti-gravity tweaks, etc. etc. etc. so the sky's really the limit and you can make anything you can script out Gliding, double jump, body slams, wall jumps, etc. I'm not sure what else can be in jump mechanics... hmm... charging up to jump higher? Holding a button longer to jump higher? Long jumps like in mario? | 2010-11-21 18:09:00 Author: Foofles Posts: 2278 |
yeah, i can think of all sorts myself, but it's nice to actually see how well it looks/works | 2010-11-21 18:12:00 Author: GribbleGrunger Posts: 3910 |
Like most things in LBP, there aren't any set "jump mechanics" built in, all you have is a huge toolset of signal processors, movers, rotators, anti-gravity tweaks, etc. etc. etc. so the sky's really the limit and you can make anything you can script out Gliding, double jump, body slams, wall jumps, etc. I'm not sure what else can be in jump mechanics... hmm... charging up to jump higher? Holding a button longer to jump higher? Long jumps like in mario? There are gravity settings that you can adjust to give yourself a higher jump, and in the full version you will be able to turn up the gravity which gives you a non-floaty jump with a different feel (they tweaked more things than just gravity I think). So it does have some built-in jump mechanics, but the best thing to do is create a sackbot and learn to use logic Edit: This video has a good variety of mechanics for you to see http://www.youtube.com/watch?v=2EN___viyj4 | 2010-11-21 18:15:00 Author: thor Posts: 388 |
Would you mind posting the link to the video, Thor? My iPad doesn't show embedded videos. | 2010-11-21 18:40:00 Author: Super_Clone Posts: 849 |
http://www.youtube.com/watch?v=2EN___viyj4 there you go | 2010-11-21 18:55:00 Author: Shadowriver Posts: 3991 |
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