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Creator Spotlight 24 - DrunkenFist_Lee

Archive: 71 posts


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DrunkenFist_Lee
A Sobering Dose of Genius
Interview conducted by DayneOram (http://www.lbpcentral.com/forums/member.php?8878-DayneOram)

DrunkenFist_Lee is the kind of name that may lead you to think "Naruto and ninja levels. That's what he does." And normally, I'd agree with you, but you're wrong. You see, this guy has a great variety of levels, incorporating some brilliantly varied gameplay, and he delivers it with more style and aesthetic beauty than you can shake a controller at! And just as you're about to conclude what a great level that was, you realise that actually, there's much more to this level than meets that critical eye in all of us. That's when you find yourself choosing the rarely pressed "Replay level".

Then, lo and behold, a hidden area or easter egg enticing you with more gameplay and artistic genius! This begins a hunt for more secrets - leading you to notice all the small details that are so well refined, that you'd hardly notice them upon first glance! The humour he has kept running throughout is neither dull nor forced too, and tells us that, actually, he's a really funny guy! If you have never played his levels then go play them! No, I mean read this first! Or.. Well... DO SOMETHING!!

Anyway, without further ado, Allow me to present... DrunkenFist_Lee!!



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http://imgur.com/dBGZM.png


N-no, you go first! I'm sure it's safe!

http://imgur.com/fDthe.png

All right, this one isn?t really a question, but if you would be so kind, please list the levels you?ve published to date and any statistics you?d like to share with us, i.e. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing.

"Gaa?..." - This was my 1st level. It was strange. Unfortunately, I completely ran out of profile space and had to delete my only copy.

"Devil-Bat Cave" - My 2nd level is where I really learned the tools & techniques. Much better than "Gaa?...".

"3 Sacred... Things" - I wanted to make a fun & easy level. There are no flying monkeys in this level.

"Battleground Of A God-Monster-Baby" - My 3rd and favorite boss fight. Some of my disturbed humor made it's way into this level.

"The Don't Touch That Labyrinth" - Fun level, but everybody gets stuck 2 minutes in. There's a giant ocean of prize bubbles you have to walk past & a sign that tells you to leave them alone. Later in the level, you ride the Fancypants-Cruise-ship over the ocean of bubbles. Everybody grabs all the bubbles & gets stuck. It's a shame, because there's some cool stuff later.

"Invasion On Planet X" - This is my 1st level to reach 1000 hearts. Your flying saucer crashes on a strange world, and the natives try to destroy you. I had a lot of fun making this one, but had to cut things short when I ran out of thermo. Blasted!

"Trippy Glitch Demo" - Short level showcasing a crazy glitch I discovered. I threw this level together quickly to get it out there. Soon after (very soon after), a game update patched the glitch. Here's a youtube video of what it used to look like: http://www.youtube.com/watch?v=Z-fmiST7A0M (Thank you Chimpanzee, for capturing that while it worked!)

"The Ancient Catacombs" - This level was going to include the tutorial for the Trippy Glitch. My demo was light & fun, but only touched the surface of what the glitch was capable of adding visually to a level. I put a lot of work into this one, perfecting some insane visuals. The tutorial section was an unlockable secret area, which you could only reach after a full playthrough. I was days away from publishing this level when they patched the glitch in an update. So, now my 95% complete level was 65% complete. I had to scrap all my effects sections & attempt to recreate the effects without the glitch. I completely removed the tutorial area & replaced it with new bonus content. Overall, I'm very happy with how the level turned out, but I really wish people could have seen it when the glitch was intact. A couple parts were just insane visually.

"Quarantine City" - One of my favorite levels, that was almost lost. I probably began this shortly after Planet X. The level was about half done, when I got a "Failed to load" message every time I tried to open it up. I had no other backups of this & was devastated. As the months went by, I would work on other projects & slowly started running out of profile space. It was horrible. I refused to delete the level, even though I couldn't load it. I completely ran out of profile space & had nothing left to delete. I actually stopped making levels for quite a while & sent MM a frustrated email. (Sorry MM) Eventually, they patched both the profile space limitation and whatever bug had prevented me from opening my level. I finished the level, and all was right in the world. The end.

"Next Stop, Big City" - This is by far my most successful level. It has over 84,000 plays! Woot. I placed the level in the dullest location I could think of, and then tried to find ways to make it interesting. All the hidden easter eggs are my favorite aspect of this level. Most people play through without seeing Sparkles explode, or the U.F.O. flying around with a 3-legged cow.

"Danger-Ballz" - I decided to try a survival challenge. I said to myself "I know! I'll do a survival! That'll be easy, and then I'll eat nachos!"... 10,000 create-hours later I regret that thought, haha. This level was loads of work! I'm very pleased with the results, though. Of all my levels, I think this one replays the best. There's much to see, and it takes some strategy mixed with the action to score big with combos.


Now, tell me... of these levels, which is your favorite? And why?
Umm... errr.... well.. Probably Next Stop, Big City. I had a blast making the level and populating it with creepy farmers and beautiful llamas. It's a lot of fun and still makes me laugh, even though I've played it 10,000 times.

How long have you been playing LBP?
Since release. It's the main reason I bought a PS3.

What was the first full level you ever built? And what was it like?
"Gaaa? ..." - It was... not-very-good, haha. It had a terrible rocket vehicle that launched you unpredictably through the sky. You may or may not land in a secret area, depending on how many beers you've consumed. I've loved throwing secret bonus stuff into my levels from the very beginning.

What creators and levels (if any) have inspired you to create?
Ok, I'm really pulling my hair out over this question. It's been said before, but there are way too many to list! Even if I tried to list everybody, I know I'd forget some big ones and would feel terrible about it later. But not mentioning anybody wouldn't be much of an answer, so I'm going to cap my list off at 10. I'll try to offer some variety of style with my choices.

So here they are listed alphabetically-backwards, for your viewing pleasure: TripleTremelo, thecooper8, mrsupercomputer, jump_button, Jaeyden, Faith_rip, CuzFeeshe, comphermc, BasketSnake, and anpostteller. These creators all deserve a big bowl of icecream.

I can't stress enough how much talent I see in this game. Every community spotlight is prime example of that. This is an amazing community of artists. I think all the friendly competition just drives people to push themselves a little harder. That's how it affects me, and I love it. Thanks people!

(I'm not even going to try and compile a list of levels, haha..)

Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you? This could be a hobby, profession, or even a particular movie or type of music. Pretty much it can be anything in your personal life that has contributed to your experiences as well as inspired you as a creator.
I think an artist of any sort is influenced (whether they know it or not) by all the things which they love (and hate) in life. Anything worth having an opinion about. Much of it happens on a subconscious level.
So here's a a ridiculous list of things I like, which probably help define me in some way:

- I have a keen interest in the art of storytelling. I have very defined ideas on what makes a great story. I've always wanted to delve deeper into this in LBP, however I'm not sure how in-depth one could go in a single level, and I don't want to commit myself to a 5-part series. Also, I wouldn't want to bore people with 10,000 magic mouths.

- These writers: Philip K. Dick, Charlie Kaufman, Andrew Kevin Walker, Chuck Palahniuk

-The following filmmakers (in no particular order): Martin Scorsese, Stanley Kubrick, David Lynch, David Cronenberg, Terry Gilliam, David Fincher, Charlie Kaufman, Spike Jonze, Darren Aronofsky, Christopher Nolan, Ridley Scott, Danny Boyle, Michael Mann, Sam Peckinpah, Francis Ford Coppola, Quentin Tarantino, Sergio Leone, Akira Kurosawa, Hayao Miyazaki, Jean-Pierre Jeunet, Mamoru Oshii, Katsuhiro ?tomo, Satoshi Kon, Chan-wook Park, Joon-ho Bong, John Woo, Yuen Wo Ping, and Luc Besson

- The following films (in no particular order): Oldboy, Am?lie, Pi, Eraserhead, The Thing, Spirited Away, Se7en, Alien, Blade Runner, A Scanner Darkly, Ghost in the Shell, Akira, Raiders of the Lost Ark, The Empire Strikes Back, The Road Warrior, Repo Man, Fear and Loathing in Las Vegas, The Prestige, Apocalypto, Children of Men, The Goonies, Heat, Fight Club, Hard Boiled, Drunken Master 2, Seven Samurai, A Bittersweet Life, Tetsuo the Iron Man, Sukiyaki Western Django, and of course The Care Bears Movie (kidding.. seriously kidding..)

- Lots of music (too much to list, but check these out): Juno Reactor, Steven Jesse Bernstein

- And this guy once more (that's just-how-cool he is): Philip K. Dick

- Random bits of an overheard conversation, taken out of context. I'll try to fill in the blanks. Flesh out the characters & give them improbable back stories. (Some people get their own theme music.)

- A strange and vague newspaper clipping. Such as: "Man beats wife with frozen squirrel". I really saw this. Not kidding.

- Zoning out at work. It's not exactly something I like, but inspiration sometimes just seems to pop into existence from nothing at all, and at the most inopportune times!

And here's a list of things I HATE! (Grrr....) : Barney that stupid purple thing, Roland Emmerich and Michael Bay and Gore Verbinski, Hollywood remakes (usually, but not always), getting out of bed, country music, carpet sharks, missing socks, vehicle emission tests, ingrown toenails, litter boxes, people with inflated egos, sushi, one hundred million dollar movies with two-dollar scripts, and old ladies with bright orange hair

What are some of your favorite video games (excluding LBP) - new and old?
Chronological order:

Pac-Man (1979), Adventure (1980), Dragon's Lair (1983), Space Ace (1983), Super Mario Bros. (1985), Ghosts 'n Goblins (1986), Metroid (1986), Castlevania (1987), The Legend of Zelda (1987), Ghouls 'n Ghosts (1989), Strider (1989), Monkey Island 2: LeChuck's Revenge (1991), Out of This World (1991), Space Quest IV: Roger Wilco and the Time Rippers (1991), Castlevania: Symphony of the Night (1997), Final Fantasy VII (1997), Oddworld: Abe's Oddysee (1997), Heart of Darkness (1998), The Legend of Zelda: Ocarina of Time (1998), Final Fantasy X (2001), ICO (2001), Metal Gear Solid 2: Sons of Liberty (2001), Jet Set Radio Future (2002), Metroid Prime (2002), The Legend of Zelda: The Wind Waker (2003), Half-Life 2 (2004), Resident Evil 4 (2005), Shadow of the Colossus (2005), Dead Rising (2006), Final Fantasy XII (2006), Gears of War (2006), Portal (2007), Metal Gear Solid 4: Guns of the Patriots (2008), Resident Evil 5 (2009), Uncharted 2 (2009), God of War III (2010)

If there are any chronological mistakes in this ridiculous list, I blame the internet... Darn you, internet! Darn you to heck!

If you could list your favorite things about LittleBigPlanet, what would they be?
- The community. The endless hordes of like-minded folk... just out to have a good time and to invite total strangers into their artistic creations.

- The simplicity of the creation process. MM did wonders here. The very concept is brilliant. They supply us with visual tools to do everything normally done with pages of complex code. They took the bulk of the work out of game-making. It's still work, of course, but now it's fun.

- This game gets my creations into people's homes all over the world. Enough said. Somebody in Japan is playing my level! MY level! That's so cool. Thank you MM!

And your least favorite thing(s)?
- Having a finite thermo!
- The entire LBP1 tagging and rating system
- The 7 day "Cool Pages" system
- H4H
- Drifting/fragile pistons (why not make them indestructible?)
Some of this is being addressed in 2. YAY!


What?s the worst thing that?s happened while creating?
See above: Trippy Glitch tutorial / Ancient Catacombs, and (almost) Quarantine City.

On a sort of similar subject, have there ever been any great ideas you had that failed or for any other reason you never implemented?
I always have more ideas than I can throw in. That thermo maxes out EVERY time. Invasion On Planet X was going to have a whole section where you get chased into an alien disco club. They'd be shooting at you... poorly. Every shot they fired would miss & kill one of the dancing aliens. It was going to be a bloodbath... Yep. Never happened.

If you worked for Media Molecule, what would your first order of business be? This could be anything from adding materials or tools to eradicating H4H.
- Better tools for designing level badges. It's the first thing people see while browsing levels. They need to improve the camera, so it crops correctly and doesn't screw up the aspect ratio on 16:9 TVs! Ideally, they'd just let us import our own jpgs.
- More realistic texture stickers. Dirt, grime, cracks, vegetation, etc. No more cartoony body parts that I never ever use & just clutter my inventory.
- Make 'theck' and 'thack' official tools for creating.
- Ability to scale objects in size during gameplay.




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http://imgur.com/gi2w3.png


What he didn't realise, is that it's actually an electric chair...

http://imgur.com/TwHzS.png

So, people may be surprised to hear this, but you have NEVER seen Naruto, which is where many people think that "Drunkenfist_Lee" originated from. So, tell me, where did it originate from?
I've been an avid fan of kung fu films for a very long time now. One of my favorites of the genre is Jackie Chan's "Drunken Boxing II" (the original.. NOT the terrible modified dub). Drunken Boxing (or Drunken Fist) is an actual form of martial arts and makes for some very entertaining cinema!

So, when I was setting up my PSN account (and searching for a name that sounded cool and wasn't already taken), I just combined Drunken Fist with Bruce Lee. I was pretty surprised to later find out a popular anime title had a character of the same name.
To this day, I still get random comments on my levels from total strangers referencing Naruto. <sigh></sigh>

I've got to tell you, coming up with these questions was incredibly difficult, and here's why; Most people we interview have some sort of niche, or theme that they follow, but your levels are just... ALL OVER THE PLACE! (Not in a bad way of course!). I actually find it refreshing, to be honest. So here's the question: What is the typical process you go through when creating? Is there a specific order that you follow, or do you just tend to build whatever comes to mind?
I try not to repeat myself. That's important to me. I could just make variations of the same level over and over again, but where's the challenge? I get bored if I'm not pushing myself in new directions.

Usually when I'm starting a new level, one of the first things I'll figure out is how I want this level to end. I'll have a general "A to B" plan and then I just try to bridge the gap in an interesting way. I'll usually spend a lot of time thinking about my projects while I'm away. Some of my best ideas have come to me at work. I'll often come up with ideas as I'm creating as well.

I can't create if I'm not inspired. I don't try to force it. It's there or it isn't. As a result sometimes my levels are few and far between, but I know they're better for it.


What inspired you to create all of these amazing easter eggs? They're so rewarding to find and add an amazing level of replay-ability to your levels! Which is your favourite? Note: We won't accept chocolate easter eggs as an answer!
Thank you! Something I see a lot are 'disposable levels'. There are so many levels out there with nothing to offer on a second play-through. They may be technically well made and have awesome visuals, but what you see is what you get. You play through them once, and that's it. Time to move on to the next level.

That's not necessarily a bad thing, but I prefer more substance. I make levels which reflect my taste in commercial games. Games I grew up on were full of secrets and hidden content. Zelda, Mario, Metroid, Castlevania: SOTN, FF7, etc. These games all have more content than you're likely to find on a single play-through. And to me, that's what makes a great game.

My favorite? It's probably the U.F.O. with the 3-legged cow. I'm not sure I'll ever top that one, haha! But, the reward for finding the 'glasses' in Planet X and the extra content in Quarantine City are fun too.


Humour is an ongoing theme in your levels. Where does it all come from? And do you have any inside-jokes in your levels you'd be willing to share with us?
I think I just have a strange brain. In everyday life, I'm constantly tempted to blurt out really inappropriate things to complete strangers. But I don't. I try to be a normal person. you know... to blend in, and to not get arrested.

I don't think I've thrown any inside-jokes anywhere. I try to keep my humor accessible and appropriate. Although my mind's in the gutter. Sometimes I have to hold back.


You often find unique ways to use objects, other than their primary uses such as pushpin decorations for drinking glasses, neon blocks for mini skyscrapers, eyes for radio antenna etc. Are there any "second use" objects the community may find useful?
No specific objects come to mind. But I truly think decorations are one of the most underused tool in LBP. When creating, one of the last things I do is fly around and try to decorate as much as possible. It really adds that extra visual oomph. A level may be just about maxed out from complex geometry, but you can still place a ton of decorations. It can really make a world of difference.

Since there really aren't very many decorations, I get creative with them to prevent repetition. I've found you can create some very interesting detail by resizing and overlapping decorations together. They're almost completely unrecognisable when it's done well, and you can achieve some great original visuals.

"Next stop big city" is easily one of the most beautiful countryside levels I have ever played! How long did it take you to get used to the layer tool and how long did this level take you to create?
I was still learning the glitch as I worked on the level. I'd periodically run into a problem and just experiment until I found a solution. Overlapping objects breaking was my biggest issue, but I figured out I could just copy-paste a small invisible piece of dark matter into whatever was breaking to fix it. There are a lot of little tricks I figured out through trial and error.

I have a terrible sense of time, so I couldn't even guess how many create hours went into that level. It was possitively-for-sure-without-a-doubt "a lot". But when I'm enjoying myself, time just flies by!


All right, so I'm sure you've seen a lot of the LBP2 stuff that's been, oh, ALL OVER THE PLACE lately. So, what are your plans for LBP2? Will you be implementing changes to your current levels?
I don't plan on changing any old levels unless they break and I need to fix something. I'll be spending much of my time exploring the new content. I'm most excited about the custom music, sackbots, and voice. Those three additions will do wonders for this game. I'd love to explore a deeper level of storytelling. It's going to be so much fun adding crazy vocals.


And now... A light hearted question; I... I killed Sparkles... How much do I owe you to not contact the ASPCA?!
Honestly, I was hoping somebody would do it. That thing freaked me out.

Finally, is there anything you, as a creator, would like to add to this? Or any other experiences you?d like to share? If not, I?d like to ask one more question of you: If you could give any bit of advice to new creators out there who are thinking about entering the wonderful world of creating, what would it be?
For new creators: Don't take your first level very seriously. Use it to learn the tools and techniques. Experiment. As you make more levels, you should be searching for original gameplay elements. Try to do something you've never seen in other levels. Don't just make levels that rely on "pull-the-lever-to-open-the-door" and "swing-across-the-hole-with-the-grabbable-sponge"... Aim a little higher. And most importantly: take your time! Don't be in a hurry to build and publish. Polish. Tweak. Repeat. Have friends play-test for you and be open to their feedback. Everybody will sometimes receive negative feedback. Take it with a pinch of salt. Everyone has different tastes. Maybe they have a point, and there's room for improvement.. Or maybe they're just full of beans and possibly brain damaged. That's for you to decide, but remain objective!



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http://imgur.com/fVPBk.png


For too long have you eluded me, Sparkles... I have you now- *KABOOM*
Well played, Sparkles. Well played.

http://imgur.com/TgGre.png

The spotlight crew is down on the farm, but it seems the day out is short lived as Taffey and jww drop those boring chores in favour of a road trip, looking for greener pastures and maybe even a closeup if they can get there!


http://www.youtube.com/watch?v=EGgnCfu-aKQ
For those of you with shiny iPads and iPhones, here's the direct link to the video:
http://www.youtube.com/watch?v=EGgnCfu-aKQ

http://imgur.com/7NigL.png

Well, I think that just about wraps it up for this spotlight. DrunkenFist_Lee is a brilliant and unpredictable character, who shows you can make anything fun if you give it some thought! Hopefully you've learned a thing or two and are going to play his levels if you haven't already! Meanwhile, we've got some cleaning up to do on that farm... See you in the next episode everyone!

We hope you have enjoyed this installment of the Creator Spotlight. For past spotlights, please visit this link (http://www.lbpcentral.com/forums/forumdisplay.php?100-Creator-Spotlight-Archive). See you in two weeks!
2010-11-20 17:02:00

Author:
Aya042
Posts: 2870


FIRST! Zomg! I cannot wait to read this.

*edit* Brilliant, as always. Hilarious video and great interview, I don't know how you all keep it up. I just wish I had a PS3 to try these levels!
2010-11-20 17:10:00

Author:
PygmyOwl
Posts: 1316


Second!Can't wait to watch the closeup! (And read everything! )2010-11-20 17:12:00

Author:
Stoicrow
Posts: 276


Woop woop!!!
Go DF_L!
2010-11-20 17:15:00

Author:
The-Questor
Posts: 1328


wow congratulations man you deserve it! also thank you spotlight team for creating another incredible creator spotlight 2010-11-20 17:18:00

Author:
Arnald23
Posts: 1843


I always like the Creator Closeup videos.2010-11-20 17:39:00

Author:
the_adhocracy
Posts: 31


I never laughed so hard in LBP as the time when I was chased by the sheep in Next Stop, Big City.2010-11-20 18:00:00

Author:
BasketSnake
Posts: 2391


That's the thing I love about DrunkenFist_Lee's levels. There are so many laugh-out-loud moments!

Anyway, congrats to DFL, he's a good guy, he was very patient with us (this spotlight has been in progress since the summer) and he's just a great creator. Also, everyone give a big round of applause to Dayne, as this is his writing debut! I also want to thank Taffey for bein' in the videos, Leather for doing such a great job editing this, April (and Dayne) for doing awesome sets, and jw for managing to write a parody to a movie that I have never seen so therefore it made no sense to me. lol..

And thanks to DFL for making that green thing at the end of the video. That is my new favorite thing ever.
2010-11-20 18:26:00

Author:
xkappax
Posts: 2569


Okay time for my comments...
The interview was great once again, good job writing Dayne
I haven't played any of DrunkenFist_Lee's levels which is actually a shame because they look awesome, especially next stop big city. It looks like this spotlight was well deserved.

The video had me seriously laughing, especially at the part where jww was cracking up, I never get tired of that laugh.
I have to say that the music in the video was awesome, good job choosing that and editing
Also it's great to see Taffey in the video, kind of keeping both PSP and PS3 spotlights together.

I can't stop replaying the part at the end

"This is the most amazing thing I've ever made"
*jww cracks up*
"ah yeah!"
2010-11-20 18:27:00

Author:
napero7
Posts: 1653


I'm glad I'm not the only one who loves that part at the end. "This is the most amazing thing I've ever made" ... And you know what? It is. My husband and I were rolling on the floor laughing when we saw that thing.2010-11-20 18:31:00

Author:
xkappax
Posts: 2569


I loved that weird guy from "Next Stop, Big City"! I just found it so funny and random for him to start crawling with his arm!

Great Spotlight, team!
2010-11-20 18:51:00

Author:
CyberSora
Posts: 5551


I love it! Drunkenfist is just so quirky, I can't help but laugh at that spotlight. The bouncy statue thing was rediculous, Couldn't stop laughing. Great job on the spotlight guys!2010-11-20 19:36:00

Author:
nitewalker11
Posts: 222


Awesome interview! I loved your "Next stop big city" level, couldn't stop laughing afterwards!

Congrats and a well deserved interview.
2010-11-20 20:06:00

Author:
AgentBanana
Posts: 511


On the first page!
Any how... I love the randomness of his levels. One minute you're on a farm, the next you're dodging electrocuted balls.
*click* Woops, I broke my replay level button.

And thanks to the team for the wonderful spotlight!
2010-11-20 20:31:00

Author:
LWBear2
Posts: 332


Read it all!

Nice job again, guys!

The rtm223 spotlight was still my favourite but DF_L is still awesome and that is a great spotlight.

Also Next Stop, Big City is my favourite LBP level, joint top with Roller Inc., Cloudy with a Chance of Teamwork, Aperture Science, Aperture Labs, infact all of comphermc's levels, Sky Factory 2, and LBPC: TG Final Showdown with CC.

AND Next Stop, Big City was the first level I read a spotlight about on LBPC! I actually played it before I joined.... it inspired me to make character cutouts and now I try to include a rare few Easter Eggs in creations, which sadly never get published off my moon



Still, you are a legendarily inspiring creator in my mind!
Thanks for contributing to our community and generally being awesome!

Also I think you made the simplest 3D Background Tool in LBP so far! (Don't know about LBP2, haven't got the beta )

Ok, I'll end it by saying 'Congratz'

Congratz xD
2010-11-20 21:12:00

Author:
mutant_red_peas
Posts: 516


I never laughed so hard in LBP as the time when I was chased by the sheep in Next Stop, Big City.

Hehe..... yeah, that was funny..... who said that sheeps could get that angry (and grow soooooo much) by losing a contest..... DrunkenFist_Lee did! That's who!
2010-11-20 21:15:00

Author:
mutant_red_peas
Posts: 516


Great job Spotlight team! Another epically funny and cool video And a wonderful read too. I've always loved DFL's levels. So glad to see the spotlight turned on him.

Congrats!
2010-11-20 21:29:00

Author:
Morgana25
Posts: 5983


Wow He keeps every single character for every level....Well what i mean is WOW That must of taken ages..

Box ghost has a voice.

Guys watch the whole thing star to finish after credits!
2010-11-20 22:09:00

Author:
Sim725
Posts: 247


Ok, I haven't been super active recently, and haven't gushed on anyone recently.... so, what do I think of DrunkenFist_Lee?
..
...
Awesome awesome awesome awesome awesome awesome awesome awesome awesome awesome awesome awesome awesome!!!!

Absolutely one of my top 10 favorites. From the first time I played Invasion on Planet X I knew this creator was something special. When I first played "The Ancient Catacombs" I was absolutely amazed, then I saw "Quarantine City" on cool levels and played it for several hours, exploring every nook and cranny.

I believe I was one of the first people to play "Next Stop, Big City" when I saw it on the showcase. It maybe had 10 plays on it at the time. It instantly became one of my favorites, and I must have played it for 3 hours trying to find every last secret (finding the aliens on the roof of the house is still one of my favorites LBP moments... and the ugly...ummm... animal is the stuff of legends).

Finally, not too long ago I was messing around in create mode and I saw "Jaeyden got 500 points in Danger-Ballz"....."Jaeyden got 1500 points in Danger-Ballz"...."Jaeyden got 10000 points in Danger-Ballz"..."Jaeyden got 30000 points in Danger-Ballz". And so on... after a bit, I thought "I've GOT to see what this game is".

I went in there... and ended up playing it until my hands were shaking too much to continue!

Needless to say, this is one of the absolute best creators. Yes, his visuals are beautiful and trippy, but that's not what I like about them. His gameplay sense is fantastic. Somehow, I always feel like I'm playing something new and fresh.

Thanks for the great memories!
2010-11-20 22:35:00

Author:
CCubbage
Posts: 4430


ha^ jaeyden scoring on dangerballz repeatedly lead me to play it too. i forgot all about planet x til i checked his levels after i met him, then i was like 'ohhh'

i always assumed the name drunkenfist was from drunken master, or martial arts flicks in general... talkin' bout my generation i guess.

i've played most of DF's stuff, but man, next stop big city was the most intentional laughs i've ever had on the game. any game probably.

lmfao @ "we can't stop here. this is bat country!" the fear & loathing refs here = 1,000,000 points
2010-11-20 23:23:00

Author:
Unknown User


I'd like to thank everybody involved in this spotlight for dedicating their time and energy. I love the kind words and the awesome video! The Fear and Loathing reference wins. Great sets, as well! I gave jwwPhotos a tour through a TON of stuff, and I'm sure it must have been a pain sorting through all that footage later... Sorry Leather-Monkey! Great job with the edit! DayneOram's interview was excellent & made my toes tingly! Stop that, it tickles.


Oh! And for the record: Bart's a Llama.
2010-11-20 23:48:00

Author:
DrunkenFist_Lee
Posts: 172


Sheep? I thought they were llamas! Or alpaca... did they spit? xD2010-11-21 00:06:00

Author:
Weretigr
Posts: 2105


Thanks very much spotlight team! Another fantastic spotlight, to someone who well deserves it! 2010-11-21 00:06:00

Author:
booXely
Posts: 654


Congrats to DFL. ...simply a pleasure to help in making this one come alive. I've been a huge fan for quite awhile and it was a treat to visit your pod and share some insanity with you.

A huge thanks and congrats to Dayne on his first interview with the team. You keep on impressing and making us proud everyday! ...and that is one freaking tasty Cadillac and highway set! lol Also a huge thanks for putting up with me and playing the hitchhiker. I also have to send a huge awesome bunch of thanks to TheCountessZ for all the farm animals, barn, house and the best dang silo I have ever had the pleasure of detonating and sending into space. A huge huge thanks to Taffey for stepping in at the last minute to play my cohort in the video. You did great Taffey!! Thanks so much for the time and effort. I also have to thank the one and only Teebonesy who's idea it was early on to possibly do a hitchhiker bit... So to Teeb, wherever you are, thanks so much my friend. That bit was in your honor!

Also.. a huge thanks to all you here at LBPC. You are the reason we do all these and so glad you enjoy them.

...oops! I almost forgot!! A HUGE HUGE big thanks to Leather-Monkey on simply some awesome editing. From wading through tons of notes to finding all the clips I forgot to send... You are the man!!! errr Monkey!
2010-11-21 01:09:00

Author:
jwwphotos
Posts: 11383


I love this guy! (dontcha think anythin' funny now folks)
I love his Levels!
And i love his stoopid Martians!
But...that Bart still freaks me out.

DrunkenFist is a very kind and funny Person.
A great Guy and a good Friend.
And this Spotlight is well deserved.
2010-11-21 01:26:00

Author:
DeKay1980
Posts: 183


DrunkenFist_Lee is definitely on my fav' 5 creators, ever since I played "Next Stop Big City". Genius work on your levels and grats!2010-11-21 02:01:00

Author:
Tmjtk
Posts: 258


So the most awesome stage move was designed by accident? :o
I've only played "next stop big city", but I'll be sure to check out some others, as the creator's comments were pretty interesting.

Nice spotlight as usual crew.
2010-11-21 04:45:00

Author:
midnight_heist
Posts: 2513


It was a heck of a lot of fun working on this one. A big thanks to jww for the opportunity to act... or whatever it was that I ended up doing in the video..

I love how this one turned out. Congrats DFL! :hero:
2010-11-21 04:52:00

Author:
Taffey
Posts: 3187


ok that baby at the end was really creepy O.o Great spotlight guys. I always enjoy these 2010-11-21 07:13:00

Author:
Amigps
Posts: 564


Congratulation on the Spotlight DrunkenFist_Lee!!!!2010-11-21 07:22:00

Author:
Eronninja13
Posts: 637


Ok, just watched the Closeuip video, which was hilarious (in particular the BoxGhost parts Poor old BoxGhost)

And I played Dangerish Ballz, which was, in my opinion, one of LBP's most original survivals. I can see how the awesome Randomizer logic you made comes into it. Well done! Again!
2010-11-21 08:07:00

Author:
mutant_red_peas
Posts: 516


I also like the character that jumps up and down on the 3D Layer Tools level. That's inspirational

Just one question: On the closeup when you showed that bit with a shoot- 'em-up-space-thing, how do you make it so that when you fly the spaceship doesn't flip over? I've been desperately trying to make a shooter level but I can't see to get that one aspect to work.

Sorry that it's kinda in the wrong place.... but when I watched the closeup again I noticed that section and my past failures sprung to mind

Also I think that the Closeup showed me some new features in LBP2, 'cos I haven't got the BETA nor played it at Eurogamer/PAX
Only places I've seen/heard about it is on Youtube (U.F.O-making ), the thread composed here on LBPC after the Community Game Jam and when 2 friends with the BETA join and start saying things like 'Oh I made a 3D Star Wars Spaceship level where you use Direct Control to fly fighters' and I say 'Oh......'
2010-11-21 09:11:00

Author:
mutant_red_peas
Posts: 516


LBP2! Awesome!

Its kinda funny... Lee from Naruto is known for his drunken stance/fist whatever. It appears i've never played any of these levels! Shame on me! I will try them right away.. Uh... Like next week? Darn homeworks...

I can hardly find time to play lbp because of school, yet i can see many adults (even parents) having enough time to create awesome things in LBP. Im kinda jealous.

Oh well, can't wait to try these levels! They look awesome!
2010-11-21 09:31:00

Author:
Mick'o'Mania
Posts: 83


nice one :star:2010-11-21 09:47:00

Author:
Tanuki75
Posts: 172


Tanuki75 is another favorite creator of mine. His levels are highly inventive & often pee-your-pants-laughing funny. Look him up, when you're sick of my levels. 2010-11-21 13:15:00

Author:
DrunkenFist_Lee
Posts: 172


An extraordinary spotlight, I really enjoyed watching it, I like that you have begun using the beta as well for the creator closeup, it was absolutely amazing! I can't wait to get to play all the levels and return with your poem DrunkenFist_Lee...

I remember playing "Next stop, Big city", I played it so many times just because I wanted too... Many times because I tried to get Sparkles down without making him explode... That is the only thing I have been terrorized by, could I have saved him? Oh, the horror!
2010-11-21 13:24:00

Author:
moonwire
Posts: 1627


I'm a bit late to the party but thank you for all the kind comments! Was a joy (as always) to edit this one. You won't believe how much work is put into making these! This could have easily been a 45 minute spotlight. Thanks to the rest of the crew.

And well done/congratulations to DrunkenFist_Lee! I bet you are good with the ladies.
2010-11-21 14:24:00

Author:
Leather-Monkey
Posts: 2266


DrunkenFist_Lee spelled backwords is:
Eel_TsifNeknurd

Now watch this.

Eel_TsifNeknurd

Nek Nurd.

Which means,

Neck Nerd

Which means DF_L is,

A nerd with a neck!!

Lawl.
This whole post was a joke by the way.

Congratulations DrunkenFist_Lee,
You deserve it!
2010-11-21 15:48:00

Author:
The-Questor
Posts: 1328


Conrgats DrunkenFist_Lee, I've been waiting for a while for you to get spotlighted!2010-11-21 16:52:00

Author:
iBubek
Posts: 682


DrunkenFist_Lee spelled backwords is:
Eel_TsifNeknurd

Now watch this.

Eel_TsifNeknurd

Nek Nurd.

Which means,

Neck Nerd

Which means DF_L is,

A nerd with a neck!!

Lawl.
This whole post was a joke by the way.

Congratulations DrunkenFist_Lee,
You deserve it!

LOL! That's quite funny......



Guys watch the whole thing star to finish after credits!

Seriously, do! The spotlight crew is so awesome the laughs keep coming even after it's finished!
2010-11-21 18:04:00

Author:
mutant_red_peas
Posts: 516


I like your stuff Drunken Fist Lee. And you made one of my favorite levels ever with Next Stop Big City.
I hope you'll still be around with us all oldies players in LBP2 !!
2010-11-21 18:53:00

Author:
RangerZero
Posts: 3901


I hope you'll still be around with us all oldies players in LBP2 !!

Thanks! And absolutely.

I'm looking forward to bots and custom music more than anything. New skillsets to exploit!




Just one question: On the closeup when you showed that bit with a shoot- 'em-up-space-thing, how do you make it so that when you fly the spaceship doesn't flip over? I've been desperately trying to make a shooter level but I can't see to get that one aspect to work.

I spent ages trying to create responsive controls for the ship. I think that challenge is what kept me at it. Funny that I abandoned the project after figuring out how to do all the hard stuff, lol.

My system really isn't that difficult. At the beginning of that clip, you see us walk past some exposed mechanical experiments... Don't do that. Didn't work, lol. What I ended up doing was just making a hollow rectangle of glass with a jetpack inside (just big enough for sackboy to fit in, with a little slack up and down). I put that box in another hollow glass rectangle that it could slide left and right in. The ship is just connected with a piston, and you can move (limited) up and down (via sensor and piston) and super-smooth left and right. The level scrolls down at you and dissolves past the edge of the screen (use cow glitch materials). The controls ended up being very responsive, so if anybody feels ambitious and wants to do a shooter the hard way (before 2 comes out), I'd suggest trying this.
2010-11-21 21:24:00

Author:
DrunkenFist_Lee
Posts: 172


A very nice spotlight. I can't even remember ever seeing DrunkenFist around here, but I'm glad I got to see him here. Congrats and keep it up!2010-11-21 21:46:00

Author:
piggabling
Posts: 2979


Really eager to try out these levels! I've never even heard of / run across him on LBP yet! Gah!

Also, I gotta say your videos are top-notch on these. The first few I looked at I ignored the videos, but they're genuinely good and funny. ...and ignoring them for a while just gave me the opportunity to have a super long youtube binge once I finally witnessed their awesomeness.
2010-11-22 01:54:00

Author:
dxdydz
Posts: 52


Where the scheck have you been from my playlists?! I don't recall playing any of your levels, but after reading this, I probably wouldn't have played any other levels for a month... time to correct that. 2010-11-22 06:29:00

Author:
Unknown User


the video is awwesome 2010-11-22 09:37:00

Author:
TOXIC_KILLA_
Posts: 147


YEAH!! Mr. Lee is one of my very favoritest. Kudos to the nth power, where n=face-rocking.2010-11-22 14:17:00

Author:
coyote_blue
Posts: 422


Awesome spotlight as always. It was different without Teebonesy around, but it still had me laughing and making people in my college computer lab wondering what the heck I was looking at. Great job to everyone who put in alot of time and effort into the spotlight and DrunkenFist_Lee has a great collection of levels and I was glad that he got his moment to shine in the creator spotlight Mucho love to all the peeps who got this up and running, you guys work hard at this vids and I am very appreciative of that. Good luck on the next one and don't let box ghost be alone again okay?2010-11-22 15:29:00

Author:
damaz10
Posts: 771


Hey all,

Congratulations DrunkenFist_Lee! My little brother and I loved playing your levels, and you certainly deserve this recognition.

Thanks to the Creator Spotlight Crew for putting forth another entertaining interview and video. I know how much work you put into it, so I give y'all mad props. Thank you so much for the great service your giving to this community!


Tending the cow,
jeffcu28
2010-11-22 16:16:00

Author:
jeffcu28
Posts: 648


- And this guy once more (that's just-how-cool he is): Philip K. ****
Unfortunate censorship; Philip K. D!ck was indeed quite an extraordinary writer.. And an interesting fellow at that. Might I suggest a censor bypass in this post just so everyone can go get this wonderful man's books?

Aside from that, great spotlight! It's really nice that instead of becoming less interesting over time, the community spotlight seems to just get better and more interesting with every new post. Congrats DrunkenFist_lee!
2010-11-22 18:58:00

Author:
jdteather314
Posts: 74


True.. he was an extraordinary writer and Aya went to some extra lengths so the interview as least showed his name properly.

Glad you enjoyed the spotlight!
2010-11-22 19:10:00

Author:
jwwphotos
Posts: 11383


Haha great spotlight!!!! Great job everyone 2010-11-22 20:40:00

Author:
Fenderjt
Posts: 1969


Aya went to some extra lengths so the interview as least showed his name properly.



Thanks Aya042!
2010-11-22 22:28:00

Author:
DrunkenFist_Lee
Posts: 172


I tried some of the levels, AWESOME! The detail in some of those levels just blows me away.
:star::star::star::star::star:
2010-11-23 15:27:00

Author:
Minisak
Posts: 4


Fantastic choice for a spotlight. I don't think there's any level that has ever made me laugh out loud as much as Big City. Nice to see a little bit of what went into that, and the accidents you kept simply because they were funny makes it even greater. Looking forward to your LBP2 stuff muchly!

Thanks team!
2010-11-23 17:19:00

Author:
julesyjules
Posts: 1156


Awesome spotlight! DFL is one of those guys where you just never know whats coming next. I've had the pleasure of knowing him for a long time now and can't wait to see what he has in store for us in LBP2. I'm sure we'll have many more late nights of glitch hunting and movie talk Bravo y'all. This was an awesome spotlight and hilarious video. Kudos!2010-11-23 20:36:00

Author:
Jaeyden
Posts: 564


DFL is one of my favorite creators, Next Stop, Big City was just plain awesomeness!

And thanks crew for putting this together.
2010-11-24 00:11:00

Author:
X-FROGBOY-X
Posts: 1800


Great spotlight!
Awesome creator and as always awesome vid!
2010-11-25 00:19:00

Author:
ferrrch
Posts: 429


LOLZ ur playing lbp2 beta!!! lol
Anyways... Great job as always guys! I loved "Next Stop, Big City"
Loved reading it all. <3
2010-11-25 14:15:00

Author:
Unknown User


Thanks, everybody! ... And happy thanksgiving! If you're reading this today, what on earth are you doing? Go kill a turkey! As nicely as possible... They've got feelings, too. (So I hear..) Beat them to death with something squishy. It's more humane that way. (So I hear.)2010-11-25 14:16:00

Author:
DrunkenFist_Lee
Posts: 172


Wow, great creator spotlight! After I read this, I got hooked on to Danger Ballz. I will never be able to finish that in normal mode. Keep up the good work!

P.S. Like everybody else, I killed Sparkles. I didn't know that she was a bomb!
2010-11-27 02:17:00

Author:
Unknown User


Great Interview, Congrats DrukenFist_Lee

also congrats to the spotlight team for generally being awesome again.
2010-11-28 10:24:00

Author:
Kern
Posts: 5078


Ahem... A poem for DrunkenFist-Lee and my favourite levels of his...

Hey! Hey there! Don't touch that!
Don't you know this is the Don't touch that labyrint?
Oh my, an ocean of scorebubbles, Tempting, yes?
Well if you try to get'em you must (re)pay, lint!

Invading planet X with furious natives
Oh my, if people were just a bit more understanding
You should have thought being nice change stuff
But in the end, catching a ride home is the only thing

Have you heard, next stop is the big city
though a farm will do I think, should be fun too
Can that be an alien? Ohh, Lamas! Wait, what?
There is as much fun here as turtles saying MOO!

So we say our greetings to DrunkenFist_Lee
A strange but pleasant guy waving arms around and all
Making awesome levels, funny and strange
There is no doubt or questioning it is his very call!

Hope you like it
2010-11-28 11:34:00

Author:
moonwire
Posts: 1627


2010-11-29 03:57:00

Author:
wolverine_2008
Posts: 304


moonwire: I wish I had a witty reply to that, but my brain has twisted itself into one of those figure-8 shaped thingies that only have one side.. I didn't think that was possible without scissors and tape, so I'm slightly alarmed... Slightly...

Thank you for that!
2010-11-29 12:19:00

Author:
DrunkenFist_Lee
Posts: 172


Great Interview,

that is all.
2010-12-01 19:05:00

Author:
Pattington_Bear
Posts: 777


Awesome congrats drunkenfist_lee!2010-12-05 18:46:00

Author:
robotixpro
Posts: 354


Amazing job once again by the spotlight crew- thanks guys!
I love "Next Stop Big City" so much, and for so many reasons. Is it the best level of its kind ever? Is it the ONLY level of its kind ever? For sure one of the funniest, best looking, most original levels I have ever seen. It's also VERY fun to play, with a ton of replay value. I'm sure many people who play and love this level don't even realize how much technical stuff it took to pull it off.
It was great to see how some of the ideas were born from accidents in create mode, seems like a good lesson for all creators who might struggle with ideas, or who think you have to have a plan! My question is this, what kind of crazy mishap in create mode inspired a llama beauty pageant?
Congratulations Drunkenfist_lee, well deserved! Now I'm going to play "Don't touch that labyrinth" and NOT grab those score bubbles!
2010-12-06 06:11:00

Author:
JakePutz
Posts: 92


Thanks a ton!

Early in the development for Next Stop, I decided to have a 'death by llama' scene. It's actually one of the first ideas I had. Then I just had to figure out who this llama was, and what his motivation would be. "I know!" I exclaimed to my cat, with a twinkle in my eye. "This llama will lose a beauty pageant and go on a murderous rampage!" It makes perfect sense, right? ........right?........
2010-12-07 03:46:00

Author:
DrunkenFist_Lee
Posts: 172


"This llama will lose a beauty pageant and go on a murderous rampage!" It makes perfect sense, right? ........right?........

Yup! ... makes perfect sense to me!
2010-12-07 04:22:00

Author:
jwwphotos
Posts: 11383


Locked and archived. 2010-12-10 00:38:00

Author:
Aya042
Posts: 2870


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