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#1

Teleporting in lbp 2?

Archive: 6 posts


Is there a different way to teleport from place to place in lbp 2, cause no one has mentioned anything about that yet. I hated the checkpoint teleporters in lbp 1, they where VERY glitchy. Like the fact that you cant wire up a teleporter with 3 checkpoints.... one, to the other, to the other, it justs glitches at the second one.2010-11-15 19:45:00

Author:
shadowsythe456732
Posts: 176


You can use emmiters but that only works if you are using sackbots or another form of wireless controlinator character as your main character.2010-11-15 19:54:00

Author:
robotiod
Posts: 2662


Direct control works pretty well. Grab player to DCS using auto-enter, then kick them out.

Assuming the "sackboy not invisible when the dcs is" issue gets sorted you should be able to grab the player, move them to a new location, then kick them out, which has some major benefits to simply grabbing them (notable that you have better control over who is teleported in multiplayer scenarios.
2010-11-15 19:57:00

Author:
rtm223
Posts: 6497


i think you going to use sackbots or there will be already a Teleporter object.2010-11-23 22:36:00

Author:
mixinghoney
Posts: 21


See this thread (https://lbpcentral.lbp-hub.com/index.php?t=40227-Deathless-teleports-in-LBP2).2010-11-24 06:44:00

Author:
Holguin86
Posts: 875


Beat me to it. That seems like the best option, and how I've seen all vids do it.2010-11-25 12:56:00

Author:
Cronos Dage
Posts: 396


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