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#1
Transporting Checkpoints?
Archive: 5 posts
I am completely confused how to make your character spawn at another point. For example, if you got caught in a gas haze, i'd want the character to appear somewhere else. But how do I make the checkpoint be lit up and make sure it's in the place i want to spawn? Help please | 2010-11-14 16:36:00 Author: xCandiiQueen Posts: 12 |
Use the switch that triggers the gas to kill the sackperson and connect it to another checkpoint. For example, a button is connected to a piston and gas so that it kills a sackperson whenever the button is pressed. To make the Sackperson spawn in another checkpoint, simply connect (wire) the button (or any switch you're using) to another checkpoint. | 2010-11-14 16:39:00 Author: JspOt Posts: 3607 |
Use the switch that triggers the gas to kill the sackperson and connect it to another checkpoint. For example, a button is connected to a piston and gas so that it kills a sackperson whenever the button is pressed. To make the Sackperson spawn in another checkpoint, simply connect (wire) the button (or any switch you're using) to another checkpoint. Thank you so much! | 2010-11-14 16:47:00 Author: xCandiiQueen Posts: 12 |
If you already have the gas in place you don't even need the piston. Just add a sensor with the region set where the sack-person falls into the gas, and connect up to the checkpoint you want to re-spawn at. | 2010-11-14 23:44:00 Author: sparkle80 Posts: 27 |
I am completely confused how to make your character spawn at another point. For example, if you got caught in a gas haze, i'd want the character to appear somewhere else. But how do I make the checkpoint be lit up and make sure it's in the place i want to spawn? Help please Thats an easy one and i'm sure someone already answered above this post but here it is. Sensor switch in area where you believe would be a point of entry and attach it to checkpoint where you want to respawn | 2010-11-14 23:47:00 Author: KILLA_TODDZILLA Posts: 653 |
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