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#1
Desert Temple
Archive: 5 posts
So now that a lot of you already have LBP (I still don't), I thought I'd make another topic for my beta-made level, because I never got any opinions at all and because noone will ever look into the archives and find my topic - let alone send me a pm about it (I hope this is allowed though?). The level is not as much about platforming, as it is about puzzles, though there are only 2 (or 3 if you want). At the beginning I thought they were too easy, but it seems they're not easy at all since noone got to the end while the beta was still active **(or maybe noone played the beta at the last day? I doubt that's the case though). I really tried to make them explain themselves without much text, but it wasn't that easy. I also realized that the rooms are quite a bit too small, but I didn't have any time to improve things. Some more information in the original post: https://lbpcentral.lbp-hub.com/index.php?t=t=2986 And also a video, of course containing the solutions to the puzzles, which might destroy the fun: lV_jnEhY2oI Feel free to use the video as a walkthrough if you can't solve the puzzles. I'd really like some opinions/suggestions on the door puzzle, especially if it's too hard to get or how to improve the "explanation" (more like indications) without a lot of text. Edit: ** Also see https://lbpcentral.lbp-hub.com/index.php?t=p=67770#post67770 regarding this.. | 2008-11-01 20:56:00 Author: Shiwayari Posts: 167 |
that was a very interesting level i liked the beginning alot | 2008-11-01 21:08:00 Author: Snrm Posts: 6419 |
I love the spinning box, how you kept the player revisiting it from different angles... | 2008-11-02 01:10:00 Author: FlowersInHisHair Posts: 126 |
nice creation looks difficult | 2008-11-02 03:22:00 Author: Mod5.0 Posts: 1576 |
I love the spinning box, how you kept the player revisiting it from different angles... I hope my planned level "The wheel" (buried somewhere in the Ideas section) will turn out much more awesome, as the idea for that box is from there. I also love those kinds of rotating rooms xD. nice creation looks difficult It kind of was diffucult, but mostly because nothing was planned at all. I was sitting in front of a paper for hours to come up with a way to actually make the door puzzle solveable for example, but then it was made pretty fast ingame. Though I have to admit the "reset" button for the doors was not too easy to pull off. | 2008-11-03 21:26:00 Author: Shiwayari Posts: 167 |
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