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#1
Stuck at Creating a Catapult/Trebuchet
Archive: 6 posts
I know this is stupid but in the Beta i found myself stuck behind the shear mechanics on how to create a Catault/Trebuchet. I found one on the Published levels page which was huge and i tried it out small but it didn't work. I want it small enough to just pop into my level and not take up too much space (It will only play a small part in my level) and i want it pretty powerful and i want it to look and work like a proper one. (No emitters) I'd appreciate it if someone could just give me a basic idea on how to create it so when i get the game i can start work right away Cheers! | 2008-11-01 19:38:00 Author: lordflash11 Posts: 194 |
You should use a wobblebolt atatched to a switch. If you attatch the entire catapult to the ground you will keep it from falling over. | 2008-11-01 20:27:00 Author: MatthijsNL Posts: 164 |
1: Make a stalk out of material on the back plane. 2: shift forward a plane and make the jumpey-forward bit. 3: Stick a wobble bolt inbetween the 2. 4: Tweak the bolt to your desired settings (speed should be 0.5 or less!) 5: Put a sensor switch on the end where you sackboy would go. 6: Set the proximity nice and snug in the area. 7: Hook the switch up to the wobble bolt. Dah dah and done! | 2008-11-01 21:33:00 Author: floor3013 Posts: 287 |
Or you can wait until I get my copy, and I'll make ya one | 2008-11-01 21:34:00 Author: DrunkMiffy Posts: 2758 |
Or you can wait until I get my copy, and I'll make ya one Roval... | 2008-11-01 23:53:00 Author: TheArmedReaper Posts: 1543 |
Thank you very much for your help guys. I think i have an idea on how to make one now | 2008-11-02 14:08:00 Author: lordflash11 Posts: 194 |
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