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Trouble in the Canyons! *Spotlighted*

Archive: 36 posts


Trouble in the Canyons! **Spotlighted**booXely
Somewhere deep within the mines, trouble brews...What could it be?

Trouble in the Canyons!


---------------------

My new, and first published level! I hope you all enjoy it as much as I did creating it, it was a blast to make! The level itself was inspired by Comph's All Mine, which is probably my favorite level. There's even a little reference to All Mine in the level (Don't worry, I asked for permission!) There are some secrets in the level, some of them are pretty well hidden. There are a couple Prize Bubbles you might not see and run into, so you might want to turn "Collect Prizes" to off, for those of you with the full Goody Bags. I can probably do about 5 F4F'S, first come first served. Thanks!


---------------------


Updates
-Reduced penalty for "Don't Miss" section to 5 shots
-Streamlined boss battle
-Re-did pipes
-Added more sound effects
-Slowed down red bars
-Made bottom of crate thock
-Fixed some visible switches
-Moved speech sequencer to avoid noise
-Synced electic bar in boss battle
-Finally fixed the race, huge thanks to damaz for figuring it all out!


---------------------


Pictures!

(Some of the lighting doesn't show in the pictures, they look better in the level!)

http://i1209.photobucket.com/albums/cc390/booXely/APhoto.jpg

http://i1209.photobucket.com/albums/cc390/booXely/APhoto_1_1.jpg

http://i1209.photobucket.com/albums/cc390/booXely/APhoto_2.jpg

http://i1209.photobucket.com/albums/cc390/booXely/APhoto_4.jpg

http://i1209.photobucket.com/albums/cc390/booXely/APhoto_8.jpg

http://i1209.photobucket.com/albums/cc390/booXely/APhoto_6.jpg



-------------------


NOTE:

This level has not been tested for multiple players, so until I get it fixed, expect to see logic, level boundaries, etc, while plaing with 2+ players.


NOTE 2:

As I believe most of the bugs have been exterminated from this level, I've stopped using F4F on this level, so if I left feedback on your level, you don't have to play mine unless you would like to.
2010-11-12 15:36:00

Author:
booXely
Posts: 654


Wow! Looks awesome! Ill play definately 2010-11-12 15:59:00

Author:
L1GhTmArE
Posts: 519


Played this last night with you I loved the whole design of the level, it was a good pace and it never seemed weird, if that makes sense The "All Mine" reference was hilariously funny, as I instantly reconized it righ away being a comphermc admirer myself. The part where you get sucked into the pipe was a great treat. Lighting and platforming was fun and a moderate difficulty. I loved the boss with the cyborg beaver. I was having fun the entire time he was trying to kill me Great level and this could make the spotlight very easily 2010-11-12 20:19:00

Author:
damaz10
Posts: 771


Excellent level (although I didn't manage to complete it). The visuals are great, the choice of music is spot on, and the puzzles are really interesting. I did find the "Don't Miss" part rather challenging. Character design is also well done.

Good job.

F4F: Please play and place feedback on my level Time Bandits of the Holy Land. Thanx.
2010-11-12 20:27:00

Author:
MicGorbachev
Posts: 372


@Damaz

Thanks very much! I fixed most of the things that were wrong yesterday. (actually put the 2x player challenge stickers down ) Glad you enjoyed it!

@MicGorBachev

Thanks for the kind words! Yeah, the "Don't Miss" portion was a bit iffy for me, I didn't want people to just spam paintballs. If I get enough complaints I'll remove the penalty. By the way, why weren't you able to complete it? Was it a level bug, or just frustration of the difficulty?
2010-11-12 21:12:00

Author:
booXely
Posts: 654


Hey you have a nice level there. Played it on 2p and really enjoyed it. Love the MM like scenery and the joke about All Mine!. We suggest that the penalty for the dont miss part should come into effect every 5 missed shots. The one shot becomes annoying after awhile. Also you can hear the speech sequencer working during your character's cutscene. The elevator boss is kinda iffy on the left side. You really cant get a clear shot of bouncing off that jumpad because the electric bar comes out at about the same time as the pad. Also after its dead some of the bars still comes out and it killed us. Seemed like a cheap kill. Other than that, you have a real blast of a level. Will reccoment it to my friends for sure. 4 stars and a heart for now. 2010-11-12 22:32:00

Author:
L1GhTmArE
Posts: 519


Hey you have a nice level there. Played it on 2p and really enjoyed it. Love the MM like scenery and the joke about All Mine!. We suggest that the penalty for the dont miss part should come into effect every 5 missed shots. The one shot becomes annoying after awhile.

Good idea! That part of the level has been the source of the most complaints.

Also you can hear the speech sequencer working during your character's cutscene.

Hmm, I'll fix that, should be pretty simple.

The elevator boss is kinda iffy on the left side. You really cant get a clear shot of bouncing off that jumpad because the electric bar comes out at about the same time as the pad.

I'll see if I can sync it up so that doesn't happen.

Also after its dead some of the bars still comes out and it killed us. Seemed like a cheap kill.

I could have sworn I put a creatue brain on it... I'll do that.

Other than that, you have a real blast of a level. Will reccoment it to my friends for sure. 4 stars and a heart for now.

Thanks very much, means a lot coming from you!

Did you happen to run into any problems playing with two people? I haven't been able to thoroughly test it with two people yet.
2010-11-12 23:02:00

Author:
booXely
Posts: 654


Nope no problems with 2 players. Nice 2p section btw. When you make some changes ill play it again. 2010-11-13 00:36:00

Author:
L1GhTmArE
Posts: 519


@L1GhTmArE

I did fix the problems you pointed out, it should work alot better now. My only problem now is the audio cues in the "Don't Miss" section. The paint switches are still set to one paint ball, (Don't worry, I did make the penalty after 5 shots) so there's nothing telling you how many times you've missed... What type of display do you think would work best?
2010-11-13 00:57:00

Author:
booXely
Posts: 654


Great looking, challenging level with a lot of funny details. I loved the little bugs hidden in the crannies in the walls.

Here are a few things that bothered me slightly:

1. I don't have all the DLC that you used in the level and that popped a warning for me. Not entirely sure, but apparently this pops me up in the broken car scene, while the animation and dialog still is going on in the working car scene. Camera is switching back and forth between me and the previous scene until that scene is finished.

2. It is a bit tough to get out of the hole with the jetpack. I had to do it under the right angle to be able to land on the edge as the jetpack was auto-discarded.

3. The top layer of tallest platform to the right of the first paintinator is not glued to the platform.

4. The red rotating bars underground were kind of annoying, perhaps too hard. Because there is gas attached to the edges, it is difficult to spot the workings of this obstacle and it requires a very precise timing or a lot of luck to get across the fire and the bars combined. Perhaps the fires are a tad too much here. Also, the box that you can drag back under the bars to get to the beaver sticker, it gets stuck between the bars; I could not get it lose again, nor could I get upstairs anymore.

5. When a second player joins, mid-game, all the dialogs up till the point of where the first player is get triggered again. Also, the global light gets reset to the outdoors setting because of that. I cannot determine why that is. Just an observation.

6. I enjoyed the boss fight. The jumping is a great dynamic. However, I could only beat the machine gun platforms by dying a lot and hoping to in between get a few paintinator shots off. I might have missed the tactic here, though.

All and all a great level. Hearted! And thanks for reviewing mine.
2010-11-13 01:59:00

Author:
Antikris
Posts: 1340


Great looking, challenging level with a lot of funny details. I loved the little bugs hidden in the crannies in the walls.

Here are a few things that bothered me slightly:

1. I don't have all the DLC that you used in the level and that popped a warning for me. Not entirely sure, but apparently this pops me up in the broken car scene, while the animation and dialog still is going on in the working car scene. Camera is switching back and forth between me and the previous scene until that scene is finished.

I'm not sure how to fix that without taking out all the prizes with DLC... Sorry

2. It is a bit tough to get out of the hole with the jetpack. I had to do it under the right angle to be able to land on the edge as the jetpack was auto-discarded.

No one else has complained about this, but I'll see what I can do.
3. The top layer of tallest platform to the right of the first paintinator is not glued to the platform.

Oops, someone else told me about that but I forgot to fix it... thanks!

4. The red rotating bars underground were kind of annoying, perhaps too hard. Because there is gas attached to the edges, it is difficult to spot the workings of this obstacle and it requires a very precise timing or a lot of luck to get across the fire and the bars combined.

I suppose I could slow them down a bit, I wanted the level to be slightly difficult though.

Also, the box that you can drag back under the bars to get to the beaver sticker, it gets stuck between the bars; I could not get it lose again, nor could I get upstairs anymore.

Ooh, I see what happened there. I forgot to change the glass bottom thock to avoid being hit by the bars.

5. When a second player joins, mid-game, all the dialogs up till the point of where the first player is get triggered again. Also, the global light gets reset to the outdoors setting because of that. I cannot determine why that is. Just an observation.

I think it's because the speech is set to perm switches... I'll see what I can do, should be an easy fix.

6. I enjoyed the boss fight. The jumping is a great dynamic. However, I could only beat the machine gun platforms by dying a lot and hoping to in between get a few paintinator shots off. I might have missed the tactic here, though.

You were mainly supposed to jump out and shoot it while it was not firing, but I'll slow down the sequence a little.

All and all a great level. Hearted! And thanks for reviewing mine.

Thanks very much!


My responses are in bold Your level was great too, by the way!
2010-11-13 02:17:00

Author:
booXely
Posts: 654


I forgot to mention that I found the "Don't miss" shooting range very innovative. I can understand the dilemma for you, the creator, though; if the player would have a limited number of lives, he could turn frustrated at this obstacle. However, right now with unlimited lives, there is no risk either. (This goes for every level that has lethal obstacles for which the player has unlimited attempts, including my own levels)

I'd like to suggest an idea I was having. How about unlimited lives, but the reward of completing the challenge is greater the less lives are lost. For instance, every time the red gas pops up, a heavy object is lowered down a bit further, slowly crushing and destroying a pile of coins. When the player completes the shooting range, the remaining coins are released onto the player. This would create an incentive to make a great performance, while avoiding the frustration of limited attempts.
2010-11-13 02:39:00

Author:
Antikris
Posts: 1340


@antikris

I think I could implement some sort of system like this. I'll try to put something like this, thanks for the idea!
2010-11-13 03:05:00

Author:
booXely
Posts: 654


It's always nice to see a level of a longer length. It seemed like the level was very well thought out as everything seemed to flow together nicely. The platforming was great and it never got boring. There were quite a few fresh ideas in there which helped keep me interested throughout the entire thing. The simple yet stylized visuals looked fantastic and fit the level great; it really created a personality for itself. I honestly don't have anything critical to say about your level (and I usually do). Great job 5 stars and a heart.2010-11-13 05:10:00

Author:
zynax555
Posts: 170


Thanks very much! This level almost was a shorter one, I had to choose between big boss battle or longer level, and I thought I would be able to fit a decent boss battle in with my remaining thermo.2010-11-13 05:50:00

Author:
booXely
Posts: 654


Interesting level. I liked the intro. The level had some good humor in it. Made me laugh a few times.

Like:
-That character was cool
-I liked how you tweaked some aspects of MM stuff (like the shooting the pink dots and mgs feel when the beaver's minions attacked)
-Beaver minions (on there own)
-The whole feel felt good and fit the level.

Improvements:
-Both of these are preferences but I would have liked to tap R1 once instead of hold it all the way on some parts. And 2nd the boss was kinda on the easy side. Maybe I got lucky timing or something I don't know

Overall was good level had gameplay scene before with a twist to match the level.:star::star::star::star:
2010-11-13 06:41:00

Author:
bmoney2310
Posts: 187


@bmoney

Thanks for the kind words! On the elevators though, you don't actually have to hold, just up until you wouldn't be able to jump out anymore. I guess I could try to make it so you just tap it.

And on the boss, I had an epic boss planned out, but the thermo wouldn't let me. I'll be sure to leave room on my next level for a cool boss battle.
2010-11-13 06:49:00

Author:
booXely
Posts: 654


This level was very good, loved the visual style.

I got stuck at the very beginning, at the bomb puzzle and couldn't get any further. I'll play it again today and see if I can give you better feedback.

=)
2010-11-13 13:42:00

Author:
Jaslow
Posts: 775


@ Was it you just couldn't figure out what to do? A couple people had trouble witht hat part, I'm thinking about adding some hints.2010-11-13 15:23:00

Author:
booXely
Posts: 654


Yea, got confused. Hints would be good.2010-11-13 17:34:00

Author:
Jaslow
Posts: 775


Feedback

Positives:
+Puzzle was well done, reminded me off boom town a little
+Design looked really great
+Like how you made the miner
+Boss fight was also pretty good

Negatives:
-Intro was okay but probably think you should of had it like your actually in the car and it breaks down and the door just dissolves and you get out and proceed like that but thats just a minor problem not serious.

Overall the level was very good::star::star::star::star:
Keep up the good work and thanks for playing my level.
2010-11-13 19:02:00

Author:
Sabre_
Posts: 653


@Jaslow

I originally had a hint system there, but it got bugy so I took it out. I'll try to put it back in some how.

@Sabre_

Thanks! I did want to have a more interactive intro, but the level had already been built around it. I'll be sure to have a funner intro in my future levels.
2010-11-13 20:37:00

Author:
booXely
Posts: 654


It felt like a mish-mash of Canyons from the Story and Metal Gear Solid from the DLC. Which wasn't necessarily a bad thing! Some more original ideas could've helped though.

Suggestions: When you reach the colour matching sequence, maybe tell the player to wait and watch it out? Could help a bit. And the boss sequence at the end was extremely frustrating. Mainly the creature part underneath him. Every time I jumped, I went wayyy too high, or was shot before I had a chance to do anything. Was there a place to hide that I didn't notice? There's also a camera part when you first go underwater (to the bottom left) where you can see a non-underwater bit of the level that looks like gas. Not a big deal, but it'd annoy me!
2010-11-15 01:35:00

Author:
Unknown User


Suggestions: When you reach the colour matching sequence, maybe tell the player to wait and watch it out? Could help a bit.

Hmmm, I'll see if I can add some sort of sign in to eliminate confusion.

And the boss sequence at the end was extremely frustrating. Mainly the creature part underneath him. Every time I jumped, I went wayyy too high,

Were you pressing X when you jumped? I tweaked them so it would automatically shoot you to the right height.

or was shot before I had a chance to do anything. Was there a place to hide that I didn't notice?

I haven't added any hiding places, but I'll slow down the fire rate of the gun.

There's also a camera part when you first go underwater (to the bottom left) where you can see a non-underwater bit of the level that looks like gas. Not a big deal, but it'd annoy me!

Should be a quick fix, I'll do that!

Thanks very much for the feedback, I'll try to take care of the problems.
2010-11-15 02:42:00

Author:
booXely
Posts: 654


pro
+Good puzzles
+Nice visually (but sometimes a little empty)
+Materials, music, deco, etc. fit good
+The man in the mine was a funny idea

con
-Bossfight was a bit too easy

Overall the level is good, but there was nothing special that let me remind on the level. I would like to see some more innovative ideas:

:star::star::star::star:
and thanks for playing/reviewing my level
2010-11-17 15:41:00

Author:
se-mi92
Posts: 101


@ se-mi92

Thanks very much! Yeah, the boss battle was my least favorite part. I had built an epic boss battle in a seperate level, but the thermo was screaming at me...

Thanks for the feedback though, I'll try to improve with my next level!
2010-11-18 01:17:00

Author:
booXely
Posts: 654


Originally Posted by booXely
Feedbakz!!!!

Just played yor level, and thought it was pretty fun. The visuals were nice, but I didn't really like the swamp part, it felt out of place with the rest of the level. The boss was fun, but at times I was able to just bounce over and over on the button, killing him very fats. It's also possible to land on his head if you bounce to the left. By the way, have you released the finished level yet? Because the one I played said (BETA), and had very boring ending. Anywho, good level, I gave it 3 stars.

Would you mind doing the level in my sig for F4F? Thanks!

Great level, fun gameplay, and nice characters. The part with the pink basket and the ball you drop into it, I didn't like the small basket hanging on two strings, it just didn't look too nice, but that's probably just me. Anyway, I gave it :star::star::star::star: and a <3. A lot better than any of my levels for sure.
2010-11-22 03:30:00

Author:
iBubek
Posts: 682


Thanks very much for the kind words! By the way, what do you mean by the basket? If you mean the part at the start, it doesn't hang by two strings, what part did you mean?2010-11-22 03:57:00

Author:
booXely
Posts: 654


Ah nevermind, it's good, the one shaped like a crescent(ish).2010-11-22 04:33:00

Author:
iBubek
Posts: 682


Just played your level with a couple friends and I was reminded that your level wasn't 2+ player friendly yet til you get that fixed. Unfortunately, I couldn't complete the level during the boss fight. The retractable jump buttons dissappeared on me when after popping 2 bubbles on the boss with one left to go. I grabbed onto the boss and the buttons dissappeared. I will give your level a try by myself later and hope this was just a glitch.

As for your overall level up to the part stated at the top, was very nice and well constructed. I really liked your own designs of the wooden ranch style buildings in the intro part. I also really enjoyed the different puzzle gameplay to get to the next area. Each had a unique style with enough complexity that weren't too over bearing. That in itself made it fun to play. Other than what I posted at the top, really enjoyed your level. You received:star::star::star::star::star: and a <3 from me
2010-11-22 20:52:00

Author:
tripple_sss
Posts: 250


Thanks very much for the kind words, I'll try to check out what's up with the boss battle... I've found out about a couple of major bugs...2010-11-23 00:44:00

Author:
booXely
Posts: 654


Thanks for playing my level, Explosive Adventures. I've played your level, and here's what I think.

The opening cutscene was very nice, but it kept jumping everytime a new speech bubble was activated. I also thought that there would be more after the last one, so I sat watching that for a while, but it's probably down to my own stupidity. Like the visual style of things such as the houses, they really fit well. The first puzzle was a nice challenge to begin with, but not too challenging, which is good for the beginning, though I couldn't work out what to do with the block I got at first (again, I'm not the brightest when it comes to levels). Also, why do you place a duck sticker on what's obviously a cow's face?

Getting to the bit that gives you access to the mines, and the industrial/Canyons look works very well. However, on the bit where you had to swing to get to the target pactice bit, was far too difficult, to the point where it was fustrarting. I kept falling all the way down or dying on the electricity. Make the floor on the spinning thing bigger. The target bit was fun, I liked how you added the 'don't miss bit', though the concequence for missing wasn't that bad.

Once I got inside the mine, I very much liked the change of atmosphere you made. The spinning red rectangle things were too difficult the second time (when sackperson is going in this (<---) direction), I'd find a way to make that eaisier. I found the joke with the miner hilarious, especially when he slowly went upwards, well done. I died going through the pipe te first time, but the second time was fine. I found there was a lot of lag in the code area, but it may have been my internet playing up. To save time, I wrote down the code on the paper I wrote this on, but it was still seemed too long. The beavers were funny (I liked how you had them pop up at different points in the level), but 'dismembered' is a bit harsh (you might be able to get moderated for it, but I'm not too sure). The final beaver boss was quite easy, but still fun and original. The ending scene looked very nice.

All in all, a very fun and suprisingly funny level, but there are a couple of points that are too annoying. :star::star::star::star::star: from me

EDIT: Forgot to mention, the link to this page in your sig doesn't work. The bit in bold needs removing.


http://www."[http.com//www.lbpcentral.com/forums/showthread.php?39646-Trouble-in-the-Canyons!
2010-11-27 07:26:00

Author:
kirbyman62
Posts: 1893


Thanks for playing my level, Explosive Adventures. I've played your level, and here's what I think.

The opening cutscene was very nice, but it kept jumping everytime a new speech bubble was activated.

Never again will I do a speech bubble intro, I hate it...

I also thought that there would be more after the last one, so I sat watching that for a while, but it's probably down to my own stupidity.

Most likely... Just kidding! A few people weren't sure if there was more.

Like the visual style of things such as the houses, they really fit well. The first puzzle was a nice challenge to begin with, but not too challenging, which is good for the beginning, though I couldn't work out what to do with the block I got at first (again, I'm not the brightest when it comes to levels).

Thanks! There have been some problems with that puzzle, I've considered adding hints.

Also, why do you place a duck sticker on what's obviously a cow's face?

Why not? :kz:

Getting to the bit that gives you access to the mines, and the industrial/Canyons look works very well. However, on the bit where you had to swing to get to the target pactice bit, was far too difficult, to the point where it was fustrarting. I kept falling all the way down or dying on the electricity. Make the floor on the spinning thing bigger.

I might just lengthen the pause time.

The target bit was fun, I liked how you added the 'don't miss bit', though the concequence for missing wasn't that bad.

The penalty was originally after 1 shot, but that got really annoying for some people...

Once I got inside the mine, I very much liked the change of atmosphere you made. The spinning red rectangle things were too difficult the second time (when sackperson is going in this (<---) direction), I'd find a way to make that eaisier.

That bits got a lot of critiscm, I've already slowed down the bars! There is another secret way to bypass all of that however

I found the joke with the miner hilarious, especially when he slowly went upwards, well done.

I liekz tat bit 2!

I died going through the pipe te first time, but the second time was fine.

Yeah, that tends to happen sometimes. I've tried editing it, but that just makes it worse...

I found there was a lot of lag in the code area, but it may have been my internet playing up.

No, it happens to everyone. I don't know what it is, it just gets really laggy for some reason.

To save time, I wrote down the code on the paper I wrote this on, but it was still seemed too long.

It's actually a very simple code, it's mostly going back and forth.

The beavers were funny (I liked how you had them pop up at different points in the level), but 'dismembered' is a bit harsh (you might be able to get moderated for it, but I'm not too sure)

I never thought of it like that... I'm guessing decapitated is out of the question?

The final beaver boss was quite easy, but still fun and original.

It is too easy, I know... I ran out of thermometer to do a really epic boss battle.

The ending scene looked very nice.

Thank you!

All in all, a very fun and suprisingly funny level, but there are a couple of points that are too annoying. :star::star::star::star::star: from me

Thanks for the very detailed review!


Thanks very much!
2010-11-27 08:50:00

Author:
booXely
Posts: 654


Where's my comment?

Sure I had another.........

First off, CONGRATZ FOR DE SPOTTY!!!! (spotty = my work for spotlight hope that catches on)

PRO

Great feel to the level! Great visuals! Loved the characters! The cyber-beaver was my favourite, made me LOL so hard I LMAO (not literally....)


CON

Had the same problem with the start: Went up the winch/invisible piston lift and couldn't get out..... didn't know you had to wait till you got to the top. On the second play, worth it in the end

Great level, :star::star::star::star::star: and a :heart:

Well worth spotty () and well worth the wait! (as in waiting to load and figuring out the rather astonishingly simple winch/piston lift that I failed to grasp straight away...... how'd I get 100% on that maths test then? Mez didn't cheats, me swears!

SPOTTYYYYYYYYYYYY

Hey I got an idea......

GOTY
SPOTTY

Take off one T....

SPOTY

Take off P......


I hatched mez a community-loving plan! Tanx to urs level!
2010-11-29 20:05:00

Author:
mutant_red_peas
Posts: 516


Thanks very much! I didn't even realize I had been spotlighted, thanks for pointing that out...

About the lift, I had to add invisble walls on each of the lift to ensure they wouldn't jumo out.
2010-11-30 00:50:00

Author:
booXely
Posts: 654


Yeah, I thought that.

It was tantalising me 'cos I could see some other grabby things...
2010-11-30 16:18:00

Author:
mutant_red_peas
Posts: 516


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