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#1
Teleport Tutorials Series
Archive: 8 posts
Some time ago I was on the Youtube and I found video in LBP "How to create teleport". It was made on PS3, but I thought if we can make it on PSP. And I succeeded in doing that! So the only question is: will it be useful for creators, or it is not fair to have teleport in the level? PS. Question is especially for great creators who know what exactly can increase level's value | 2010-11-11 16:47:00 Author: izhuk Posts: 174 |
Teleporting can be a very useful tool to increase innovative gameplay. I remember struggling with the concept at first so a tutorial would be ace! | 2010-11-19 02:54:00 Author: Alismuffin Posts: 1328 |
I have never used teleporting in my levels but i am working on a level where i could use a teleport. | 2010-11-19 07:12:00 Author: SketchNZ Posts: 1668 |
Thank you! You know, right now I have ideas of 1-way teleport and 2-way teleport. And I imagined my 1-way teleport tutorial in such a way: You are standing on the top of a mountain, and your target lies not so far, but - to approach it you must go through burning town what is impossible. And you find a teleport tower next to you! When you step inside it, you appear just right in the place which you had to be in! And after that you learn how to build teleport. | 2010-11-19 16:35:00 Author: izhuk Posts: 174 |
that's a great idea! Seeing the usefullness of teleportation is crucial in learning how to do it! | 2010-11-19 20:56:00 Author: Alismuffin Posts: 1328 |
well yeah teleports are kep in poos early stuff | 2010-11-19 21:45:00 Author: unXpectiD Posts: 1132 |
Crisis in Camelot uses a teleporter. Infact, I think his meathod is way better than the original pistion teleporter. | 2010-11-19 22:08:00 Author: Spark151 Posts: 801 |
a teleporting tutorial would be very nice | 2010-11-20 03:47:00 Author: aceofthorns Posts: 288 |
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