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#1

Steampunk Skallywags [BETA] LBP1

Archive: 17 posts


Hey all! My new level is finished and ready for some fresh testers! The beta is out but locked. If you want to participate in the beta just post here and ill send you the key code to my lockbox. Only 8 to 10 people who are willing to give feedback will get to participate. First come, first served. Thanks in advance. 2010-11-08 04:03:00

Author:
L1GhTmArE
Posts: 519


i will test this just send me the code 2010-11-08 11:08:00

Author:
vezonfan01
Posts: 293


Alright Code sent. Thanks!2010-11-08 12:29:00

Author:
L1GhTmArE
Posts: 519


erm could you send it again please, sorry2010-11-08 20:44:00

Author:
vezonfan01
Posts: 293


ill test send me one please please2010-11-08 20:48:00

Author:
TheAffected
Posts: 626


uhmmm, I'll test. I always give feedback and i always find something to improve or fix in levels.2010-11-08 21:23:00

Author:
ceejayem13
Posts: 181


Awesome job with this, one of my favorite levels I've ever played, and I rarely ever say that!

I noticed a lot of crazy details that I don't see much in other levels, like you gave the Metal Support decorations an extra invisible DM block to create a sense of depth (or at least it seemed you did for some). I'd say the deco work was great enough to be something SBG has done! The material choice, flow, and difficulty all worked very well together. On to a few light criticisms/suggestions, first off, the clouds sometimes got the sticker glitch for me, I'm not sure how to give you any advice on how to fix it though. The beginning scene where you rode in to the level on your ship seemed a few seconds too long ,in my opinion, it should be shortened a small bit. Another small suggestion would be to put 'Medium/Hard difficulty' in the description of your level if you have enough room, check out the description of CompherMC's level, All Mine! A Canyons Adventure!, to see what I'm talking about. Also, I was hoping for a character, it doesn't matter if you put one there, but I just like characters.

Overall, very good work, I'll make sure to give the level :star::star::star::star::star: and a <3 when you release the final product.
2010-11-08 22:06:00

Author:
X-FROGBOY-X
Posts: 1800


erm could you send it again please, sorry


ill test send me one please please


uhmmm, I'll test. I always give feedback and i always find something to improve or fix in levels.

Codes has been sent out. Thanks guys


Awesome job with this, one of my favorite levels I've ever played, and I rarely ever say that!

I noticed a lot of crazy details that I don't see much in other levels, like you gave the Metal Support decorations an extra invisible DM block to create a sense of depth (or at least it seemed you did for some). I'd say the deco work was great enough to be something SBG has done! The material choice, flow, and difficulty all worked very well together. On to a few light criticisms/suggestions, first off, the clouds sometimes got the sticker glitch for me, I'm not sure how to give you any advice on how to fix it though. The beginning scene where you rode in to the level on your ship seemed a few seconds too long ,in my opinion, it should be shortened a small bit. Another small suggestion would be to put 'Medium/Hard difficulty' in the description of your level if you have enough room, check out the description of CompherMC's level, All Mine! A Canyons Adventure!, to see what I'm talking about. Also, I was hoping for a character, it doesn't matter if you put one there, but I just like characters.

Overall, very good work, I'll make sure to give the level :star::star::star::star::star: and a <3 when you release the final product.

Yea I added dm on the supports. I thought it would look funny if the player walked right through them. Yea i know about the sticker glitching. Idk how to combat it . Small stickers make it look funny with the lines in them from separate stickers. Ill figure something out. i would make the ride faster but if i do itll make a jerking motion when it stops. I think I will add some story elements to the ride if the thermo permits, so it will seem shorter from reading messages. I will add the the difficulty line to the description. I am thinking of putting a captain on the airship to boss you around but I have to see if i have enough complex shape thermo to add him. Thanks for the support

Also, after testing, does anyone think i should keep the vent shortcut and make the race mandatory or should i leave it alone? Ive been getting conflicting suggestions on that area. I might keep it like it is.
2010-11-08 23:57:00

Author:
L1GhTmArE
Posts: 519


hm well i was stunned , i loved every single bit of scenery you made , the lighting fit in amazingly to make a dazzling sunset, and various other enviorments the gameplay though was frustrating in my opinion the camera angle was off some times so a spike might impale me as i was trying to figure out where to go and while i got to one area with pipes ( sorry for being so vague ) there were two was a checkpoint beside the pipe so my dead friend came back and it killed me , although with some of these minor cons i give the lvl 5 stars and a heart !2010-11-09 00:24:00

Author:
vezonfan01
Posts: 293


Do you already have enough testers? If not, can I help? 2010-11-09 01:01:00

Author:
rodfocov
Posts: 96


I would like to test it, any spots left?

I'm willing to dispose you you if you don't pick me. :kz:
2010-11-09 01:19:00

Author:
booXely
Posts: 654


Aa, the beta's ready. Awesome, I'll test it some and tell ya what I think when I can. 2010-11-09 01:59:00

Author:
Dragonvarsity
Posts: 5208


If there's any more spots, I have some time on my hands to test.2010-11-09 02:28:00

Author:
Nana997
Posts: 197


hm well i was stunned , i loved every single bit of scenery you made , the lighting fit in amazingly to make a dazzling sunset, and various other enviorments the gameplay though was frustrating in my opinion the camera angle was off some times so a spike might impale me as i was trying to figure out where to go and while i got to one area with pipes ( sorry for being so vague ) there were two was a checkpoint beside the pipe so my dead friend came back and it killed me , although with some of these minor cons i give the lvl 5 stars and a heart !

Hmm ill try to find the area in question and ive been messing with camera angles so ill try to get them better for multiplayer but its supposed to be a 1p level though . Thanks for the feedback . Very much appreciated

To all others, your codes have been sent
2010-11-09 03:14:00

Author:
L1GhTmArE
Posts: 519


I'm back!

I couldn't find any gliches/level holes in this one, but I was playing by myslef, and 2-player is where most problems arise. I can really only nitpick here. On the part right beofre the race end gate, on the big wheel, I would have preferred if the spikes were visible, I ran into them both times thinking it was safe... Honestly, that's really the only thing thay stood out, other than that it was fantastic, terrific job! There's definitely a spotlight in your future1
2010-11-09 03:35:00

Author:
booXely
Posts: 654


I'm back!

I couldn't find any gliches/level holes in this one, but I was playing by myslef, and 2-player is where most problems arise. I can really only nitpick here. On the part right beofre the race end gate, on the big wheel, I would have preferred if the spikes were visible, I ran into them both times thinking it was safe... Honestly, that's really the only thing thay stood out, other than that it was fantastic, terrific job! There's definitely a spotlight in your future1

Oops! I thought i had re cropped that area so they would show. thanks for the tip

To all my testers ive updated the level with various suggestion and and added story elements. This should be my final version. Play it while you can because Im taking id down on wednesdy.
2010-11-09 08:51:00

Author:
L1GhTmArE
Posts: 519


ok,thanks for such a cool l level2010-11-09 11:34:00

Author:
vezonfan01
Posts: 293


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