



#1
Steampunk Skallywags [BETA] LBP1
Archive: 17 posts
Hey all! My new level is finished and ready for some fresh testers! The beta is out but locked. If you want to participate in the beta just post here and ill send you the key code to my lockbox. Only 8 to 10 people who are willing to give feedback will get to participate. First come, first served. Thanks in advance. ![]() | 2010-11-08 04:03:00 Author: L1GhTmArE ![]() Posts: 519 |
i will test this just send me the code ![]() | 2010-11-08 11:08:00 Author: vezonfan01 ![]() Posts: 293 |
Alright ![]() | 2010-11-08 12:29:00 Author: L1GhTmArE ![]() Posts: 519 |
erm could you send it again please, sorry | 2010-11-08 20:44:00 Author: vezonfan01 ![]() Posts: 293 |
ill test send me one please please | 2010-11-08 20:48:00 Author: TheAffected ![]() Posts: 626 |
uhmmm, I'll test. I always give feedback and i always find something to improve or fix in levels. | 2010-11-08 21:23:00 Author: ceejayem13 ![]() Posts: 181 |
Awesome job with this, one of my favorite levels I've ever played, and I rarely ever say that! ![]() I noticed a lot of crazy details that I don't see much in other levels, like you gave the Metal Support decorations an extra invisible DM block to create a sense of depth (or at least it seemed you did for some). I'd say the deco work was great enough to be something SBG has done! The material choice, flow, and difficulty all worked very well together. On to a few light criticisms/suggestions, first off, the clouds sometimes got the sticker glitch for me, I'm not sure how to give you any advice on how to fix it though. The beginning scene where you rode in to the level on your ship seemed a few seconds too long ,in my opinion, it should be shortened a small bit. Another small suggestion would be to put 'Medium/Hard difficulty' in the description of your level if you have enough room, check out the description of CompherMC's level, All Mine! A Canyons Adventure!, to see what I'm talking about. Also, I was hoping for a character, it doesn't matter if you put one there, but I just like characters. ![]() Overall, very good work, I'll make sure to give the level :star::star::star::star::star: and a <3 when you release the final product. ![]() | 2010-11-08 22:06:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
erm could you send it again please, sorry ill test send me one please please uhmmm, I'll test. I always give feedback and i always find something to improve or fix in levels. Codes has been sent out. Thanks guys ![]() Awesome job with this, one of my favorite levels I've ever played, and I rarely ever say that! ![]() I noticed a lot of crazy details that I don't see much in other levels, like you gave the Metal Support decorations an extra invisible DM block to create a sense of depth (or at least it seemed you did for some). I'd say the deco work was great enough to be something SBG has done! The material choice, flow, and difficulty all worked very well together. On to a few light criticisms/suggestions, first off, the clouds sometimes got the sticker glitch for me, I'm not sure how to give you any advice on how to fix it though. The beginning scene where you rode in to the level on your ship seemed a few seconds too long ,in my opinion, it should be shortened a small bit. Another small suggestion would be to put 'Medium/Hard difficulty' in the description of your level if you have enough room, check out the description of CompherMC's level, All Mine! A Canyons Adventure!, to see what I'm talking about. Also, I was hoping for a character, it doesn't matter if you put one there, but I just like characters. ![]() Overall, very good work, I'll make sure to give the level :star::star::star::star::star: and a <3 when you release the final product. ![]() Yea I added dm on the supports. I thought it would look funny if the player walked right through them. Yea i know about the sticker glitching. Idk how to combat it ![]() ![]() Also, after testing, does anyone think i should keep the vent shortcut and make the race mandatory or should i leave it alone? Ive been getting conflicting suggestions on that area. I might keep it like it is. | 2010-11-08 23:57:00 Author: L1GhTmArE ![]() Posts: 519 |
hm well i was stunned , i loved every single bit of scenery you made , the lighting fit in amazingly to make a dazzling sunset, and various other enviorments the gameplay though was frustrating in my opinion![]() ![]() | 2010-11-09 00:24:00 Author: vezonfan01 ![]() Posts: 293 |
Do you already have enough testers? If not, can I help? ![]() | 2010-11-09 01:01:00 Author: rodfocov ![]() Posts: 96 |
I would like to test it, any spots left? ![]() I'm willing to dispose you you if you don't pick me. :kz: | 2010-11-09 01:19:00 Author: booXely ![]() Posts: 654 |
Aa, the beta's ready. Awesome, I'll test it some and tell ya what I think when I can. ![]() | 2010-11-09 01:59:00 Author: Dragonvarsity ![]() Posts: 5208 |
If there's any more spots, I have some time on my hands to test. | 2010-11-09 02:28:00 Author: Nana997 ![]() Posts: 197 |
hm well i was stunned , i loved every single bit of scenery you made , the lighting fit in amazingly to make a dazzling sunset, and various other enviorments the gameplay though was frustrating in my opinion![]() ![]() Hmm ill try to find the area in question and ive been messing with camera angles so ill try to get them better for multiplayer but its supposed to be a 1p level though ![]() To all others, your codes have been sent ![]() | 2010-11-09 03:14:00 Author: L1GhTmArE ![]() Posts: 519 |
I'm back! I couldn't find any gliches/level holes in this one, but I was playing by myslef, and 2-player is where most problems arise. I can really only nitpick here. On the part right beofre the race end gate, on the big wheel, I would have preferred if the spikes were visible, I ran into them both times thinking it was safe... Honestly, that's really the only thing thay stood out, other than that it was fantastic, terrific job! There's definitely a spotlight in your future1 | 2010-11-09 03:35:00 Author: booXely ![]() Posts: 654 |
I'm back! I couldn't find any gliches/level holes in this one, but I was playing by myslef, and 2-player is where most problems arise. I can really only nitpick here. On the part right beofre the race end gate, on the big wheel, I would have preferred if the spikes were visible, I ran into them both times thinking it was safe... Honestly, that's really the only thing thay stood out, other than that it was fantastic, terrific job! There's definitely a spotlight in your future1 Oops! I thought i had re cropped that area so they would show. thanks for the tip To all my testers ive updated the level with various suggestion and and added story elements. This should be my final version. Play it while you can because Im taking id down on wednesdy. | 2010-11-09 08:51:00 Author: L1GhTmArE ![]() Posts: 519 |
ok,thanks for such a cool l level | 2010-11-09 11:34:00 Author: vezonfan01 ![]() Posts: 293 |
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