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#1
direct control seat, movers and currency question
Archive: 8 posts
Can anyone suggest a way to have the player control through a DCS change from one device to another. Ie, could i make a mouse cursor that player controls that is capable of selecting a unit causing player control switch to the selected unit. And is it possible to emit a unit which can be 'activated' via logic to become the unit that the player controlls. Basicalls im having trouble trying to think of a solution to having my character able to die and respawn according to lives . I also want a start screen where the player chooses from a list of different controllable characters/units. Each stage will have 2 to 4 sections which will end in a summary screen where player control must change to a mouse cursor allowing the player to spend currency to buy new character or select available character to use in new level. Also can anyone tell me if there is a way to use points system as currency. I have my own currency system but it is too complex to transfer data to linked levels. Need a way to have money collectable, spendable and anle to be carried through linked levels. Thanks | 2010-11-08 03:10:00 Author: Unknown User |
Also can anyone tell me if there is a way to use points system as currency. I have my own currency system but it is too complex to transfer data to linked levels. Need a way to have money collectable, spendable and anle to be carried through linked levels. point takers and givers can be used to make points like a currency! | 2010-11-08 03:17:00 Author: TheAffected Posts: 626 |
I think you're gonna' be looking at using a transmitting controlinator with everything you can select to play as set to the same receiver colour. For the cursor thing, I think you'd be best off having all the controls for each bit inside seperate microchips and then turn them on and off as appropriate. I've been pretty vague, but i'm sure you can work it out | 2010-11-08 03:53:00 Author: Asbestos101 Posts: 1114 |
So a transmitting controlinator would allow players to control a unit containing movers etc, have that unit be 'destroyed'; and when a new unit spawns, have the player control the new unit? | 2010-11-11 02:00:00 Author: Unknown User |
So a transmitting controlinator would allow players to control a unit containing movers etc, have that unit be 'destroyed'; and when a new unit spawns, have the player control the new unit? Ofcorse Wireless logic does magic! you can also use tags and tag sensors to transmit and recive wireless signals | 2010-11-11 03:37:00 Author: Shadowriver Posts: 3991 |
everything you asked about YES. a lot of what you want to do is fairly simple aswell why not watch shadowrivers tutorial on wireless controllinating, it helped me a lot | 2010-11-11 16:37:00 Author: Skalio- Posts: 920 |
hmm............................................... | 2010-11-12 22:29:00 Author: Unknown User |
the way i made a telekinesis demo was to use recieving DCS' on chips that are turned on and off by toggles, so the press of a button changes control from a cursor to the object you select | 2010-11-13 20:21:00 Author: Skalio- Posts: 920 |
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