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The Planet of Bad Ideas

Archive: 10 posts


The Planet of Bad IdeasSporkchops
http://tinypic.com/r/18nb02/7In this level, your sackperson is aspiring to become a member of the LittleBigPlanet Space Exploration Progam (LBPSEC). You begin training, before venturing to The Planet of Bad Ideas. After returning, you must further prove your worth, and eventually will become a club member.
This is my first level. Sporkchops has published two other levels in the past, but those were made by my brother (we share an account). I think I improved as a creator throughout the level. I acknowledge that the begging of the level isn't very good, but it gets better in my opinion. I really had fun making this level, and I hope you have fun playing it! Please provide your much appreciated feedback! I have two photos. Click this url to see this one: http://tinypic.com/r/18nb02/7
and/or click on this to view this different photo 26237
2010-11-05 01:05:00

Author:
Porkchops
Posts: 7


Where to begin?!?! You have an incredible story, I loved it and most importantly it was entertaining. I think you have a great general idea and your level approach is good. I believe you need to take some more time in injecting some visual candy for the users. It seemed a little plain and needed more of an environment to match the brilliant story you created. The game play also lacked a bit. Some things I certainly would address would be your checkpoints. They were placed at unusual spots and not even posted to the furthest back layer making it even more unusual. There was also no checkpoint for a very very long way after you beat the scorpion looking boss. Everything you did was visible on the users end as well, the magnetic keys, the sound speaker, the emitters, pistons and the works. I would go back and go into the tweak setting and make sure its not visible. As for game play improvement, I would make use of the three layers. That way it can be more engaging as a player.

I liked your level and I think you have excellent skills in creating a solid story. Increase the game play, graphical presentation and more environmental sounds and I believe you will have something very special. Good Job!

John82wa
2010-11-05 09:43:00

Author:
John82wa
Posts: 221


I went in and fixed as much as I could, but the thermometer is full so I didn't get to do as much as I would've liked to do.2010-11-07 01:42:00

Author:
Porkchops
Posts: 7


I played your level and when I say I tried to love it I mean I REALLY REALLY tried.

Pros: Storyline is solid and attractive.
The rocket to the planet was a nice touch.
Really cool red alien.

Cons: The switches and motors were almost always visible.
The Cool red alien didn't do anything.
The flipping boards on the planet were way to difficult and need a check point in between them. Also after the first round of boards there is an incline that should be smoothed out a little.
Add more definition other then box shapes everywhere. It doesn't cost thermo so you should be fine.


In all it should be gone over with a fine toothed comb. You've got the skeletal structure you just have to add the meat to the bones so to speak. Good luck
2010-11-07 14:11:00

Author:
KILLA_TODDZILLA
Posts: 653


Feedback:

Positives:
+Hot Geysers

Negatives:
-Layer usage could use some work, because most of it didn't need to be 3 layers
-Beginning intro wasn't all that good with the circle spinning thing
-After the second sticker switch you place and you keep running to the right, that whole area was empty and it was constant running, and running then you finally arrive at a area.
-Area with the green guy once you go to the bottom nothing happens so I go back toward the cage and the ledge cept coming down but I couldnt make the jump onto it so I quit at that point.

Overall the level just need few touch-ups::star::star: keep up the work.
2010-11-07 22:59:00

Author:
Sabre_
Posts: 653


Could you play the level again and give me feedback on the second half (grab the eye at the part with the monster.) I'm sure the second sticker switch will work too, but I don't know why it didn't work for you.2010-11-08 03:56:00

Author:
Porkchops
Posts: 7


k i added it back to my queue to play when i hop back on. ill come back with more feedback today 2010-11-08 06:38:00

Author:
Sabre_
Posts: 653


I played your level and not trying to be mean but I really feel that your mechanics and looks really need work. If I felt like you didnt have potential, I wouldnt even say anything so Im saying this just to try and help. That yellow cart thing with the wheels that has a dorr? Well I jumped in and held down r1 and then I let go to see would happen (this is a natiral test to see how well mechanics are made) and then the door opened, the wheels spun backwards and hit the starting point so hard that it snapped the door off and the whole machine somehow malfucntioned and stopped working. There is a rule which I recommened following for you to imprive and this it, "Everything must reset." If one thing stuffs up completely its, not a good thing. Also, the layering... Another rule I can give you is if you don't need 3 payers, only use the 1st layer ( the one in the the foreground) as this way it wont look unfinished and the player wont be misguided into thinking they should jump down (Down+X) not to mention is will look much better. If you want 3 layers you can, even if they are not needed at tiems but this means that you need to uses more decorations and changes in various ways creating intentional looks as opposed to unintentional unfinished looks which this level unfortunately had. Its iomportant to captivate and intrigue your players with nice looks to get them to want to see you story and gameplay... And that cardboard walking thing that you kill with one hit near the start? Add some detail to him or even take him out and replace it with smaller, more detailed enemies to kill because it seemed so out of place.

Feel free to check out my level "Resident Raytech" when you get a chance. A link to the showcase thread is in the signature. Thank you. Feel free to ask any questions on how to improve your level.
2010-11-09 17:07:00

Author:
LFiers
Posts: 161


Thanks for the great and honest feedback. I'll try to take care of the things you mentionted, but I was wondering if you played past the part with the trolley car and the door.2010-11-09 21:54:00

Author:
Porkchops
Posts: 7


I played your level and not trying to be mean but I really feel that your mechanics and looks really need work. If I felt like you didnt have potential, I wouldnt even say anything so Im saying this just to try and help. That yellow cart thing with the wheels that has a dorr? Well I jumped in and held down r1 and then I let go to see would happen (this is a natiral test to see how well mechanics are made) and then the door opened, the wheels spun backwards and hit the starting point so hard that it snapped the door off and the whole machine somehow malfucntioned and stopped working. There is a rule which I recommened following for you to imprive and this it, "Everything must reset." If one thing stuffs up completely its, not a good thing. Also, the layering... Another rule I can give you is if you don't need 3 payers, only use the 1st layer ( the one in the the foreground) as this way it wont look unfinished and the player wont be misguided into thinking they should jump down (Down+X) not to mention is will look much better. If you want 3 layers you can, even if they are not needed at tiems but this means that you need to uses more decorations and changes in various ways creating intentional looks as opposed to unintentional unfinished looks which this level unfortunately had. Its iomportant to captivate and intrigue your players with nice looks to get them to want to see you story and gameplay... And that cardboard walking thing that you kill with one hit near the start? Add some detail to him or even take him out and replace it with smaller, more detailed enemies to kill because it seemed so out of place.

Feel free to check out my level "Resident Raytech" when you get a chance. A link to the showcase thread is in the signature. Thank you. Feel free to ask any questions on how to improve your level.

Good advise. I'm taking some of it and applying it to my levels. Thanks
2010-11-09 22:42:00

Author:
KILLA_TODDZILLA
Posts: 653


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