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#1

Has brightness been effected?

Archive: 29 posts


I've been noticing something strange ever since MM updated the servers days ago.

The brightness in the game, regardless of create mode or playing, is lighter. Levels that are normally say a dark day are brighter now.

At first I thought I was imagining things, but then I really noticed it in this one level I play time to time, and some others.

I don't think it's my TV because the brightness is the same anywhere else, and no one has been in my house to mess with the settings, and it isn't possible to accidentally change brightness since it requires going to menu of sorts and adjusting.

It isn't noticable in every level. I only notice it in levels with darker lighting, like a dark day level with lights in the level, and other things.

I'm not implying it was caused by the server updates, but it did start happening after that. Has anyone else noticed this?
2010-11-03 21:20:00

Author:
Hana_Kami
Posts: 393


I didn't even notice an update to be honest. My copy has been lent to a friend since I got the beta. When was the last update anyways? Looks like I need to get my copy back and check it. I'd hate to think Mm are trying to make changes in LBP thinking the changes in LBP2 would be less noticeable. That would be underhanded and sneaky, and I can't see them making changes like this without notifying the general community about it. *insert worried face here*2010-11-04 06:41:00

Author:
Rustbukkit
Posts: 1737


If it bugs you too much, just turn down the gamma in Display Settings.2010-11-04 07:04:00

Author:
booXely
Posts: 654


It could be that they changed the global lighting in lbp1 to make old levels more compatible with lbp2. I've noticed in the beta that if you enter an lbp1 level, open the tweak menu of an old GLT, move the sliders around a bit and then reset them to the values where you found them, the lighting will look brighter and more colour saturated, even though the sliders show the exact same values as they did when you entered the level.2010-11-04 09:04:00

Author:
Ungreth
Posts: 2130


Since you haven't downloaded any data with the server patch this seems unlikely.2010-11-04 12:27:00

Author:
Syroc
Posts: 3193


I have a dark level, almost "silhouette" type. I did not notice this. Will check again tonight because I am curious. I agree it doesn't make sense for this to happen though.2010-11-04 17:59:00

Author:
RangerZero
Posts: 3901


I have confirmed by going to levels with friends of mine to see if they noticed and everyone I have asked also noticed a change in brightness.

This is no longer me questioning whether this is on MM's end or not. The global brightness has been altered, whether MM has noticed this or not I am unsure. I would think if MM intended for a brightness increase that they would have announced it.

In levels that are normally cloudy days, I can now see sunlight and the light bulbs in the levels now cause glares on floor around and on sack like they're too bright, only because its sunnier now. Every level in general is brighter now, although in some cases it'sbarely noticeable. But it's really noticeable in darker levels with lighting because they aren't as dark anymore. You can look on the floor, walls, surroundings etc and you should notice it. Although it might not be too noticeable in a level that has always been sunny/clear day.

I had to cancel publishing a couple of my levels for new account because they were brighter than should be and it ruined the atmosphere. But I don't want to make the global lighting darker only to have this problem go back to normal later. Just waiting to see if something pops up about this saying whether it would be fixed or if this is the new global brightness settings in preparation for LBP2.

EDIT:

@Ranger:

It isn't noticeable in a silhoutte level because max darkness of any shade is still same darkness. Since black part of silhoutte levels that are black is pure black you won't notice, because global lighting does not reflect in silhoutte.
2010-11-04 19:49:00

Author:
Hana_Kami
Posts: 393


If it bugs you too much, just turn down the gamma in Display Settings.

That's hardly the point. We shouldn't all have to go change our settings because a change in the game has been made. That would be annoying when switching back and forth between different games and waching TV.


It could be that they changed the global lighting in lbp1 to make old levels more compatible with lbp2. I've noticed in the beta that if you enter an lbp1 level, open the tweak menu of an old GLT, move the sliders around a bit and then reset them to the values where you found them, the lighting will look brighter and more colour saturated, even though the sliders show the exact same values as they did when you entered the level.

This is my fear. Mm ought not to be touching anything in LBP "settings-wise",


I have confirmed by going to levels with friends of mine to see if they noticed and everyone I have asked also noticed a change in brightness.

This is no longer me questioning whether this is on MM's end or not. The global brightness has been altered, whether MM has noticed this or not I am unsure. I would think if MM intended for a brightness increase that they would have announced it.

In levels that are normally cloudy days, I can now see sunlight and the light bulbs in the levels now cause glares on floor around and on sack like they're too bright, only because its sunnier now. Every level in general is brighter now, although in some cases it'sbarely noticeable. But it's really noticeable in darker levels with lighting because they aren't as dark anymore. You can look on the floor, walls, surroundings etc and you should notice it. Although it might not be too noticeable in a level that has always been sunny/clear day.

I had to cancel publishing a couple of my levels for new account because they were brighter than should be and it ruined the atmosphere. But I don't want to make the global lighting darker only to have this problem go back to normal later. Just waiting to see if something pops up about this saying whether it would be fixed or if this is the new global brightness settings in preparation for LBP2.

This is exactly what they SHOULDN'T be doing! It's bad enough that our levels in LBP2 don't match the lighting in LBP. The thought of them screwing around with LBP to match lighting issues in #2 and trick us into thinking there's less difference now would be a pretty crappy thing to do if that's what's going on here. If this is in fact the case, and they are messing about with LBP settings, it means our work in the first game will now be screwed up and need to be tweaked again as well.

Hopefully this is just some error that they are working on fixing. Though to be honest, I can't see it being a mistake. This thinking is not the answer to the problem of lighting differences in the two games... it's just a "create work" project for the creators. Now I REALLY need to get my game back and check into this.
2010-11-04 21:25:00

Author:
Rustbukkit
Posts: 1737


I just want everyone to know that is reading this that I am not saying MM altered something as I have no idea the cause. But if it's effecting multiple people, it being on MM's end is only thing I can think of.

All I do know for sure is that everyone I have asked that looked into it on my friends list noticed it too, so it isn't just something I notice.

It might be possible that it is only effecting certain people, but then that wouldn't make sense.

And as I've said I do not notice it in every level. It depends on the levels lighting setting. More noticeable in some. To check this just visit various levels where you are familiar with the lighting, preferably a cloudy day global lighting levels with lights in it. You can notice a difference in lighting by the walls, floor, or sack depending on where you're at in level, and the glare from the lights if there is one now. Just depends on the levels lighting. In half the levels I've seen it's not that noticeable, but the other 50% I've seen are, mainly levels where dakness is set to 0 and daytime to full sun, and not noticeable in black dark levels like silhoutte or others.

For example, if you go to create and set darkness to max, it is still perfectly dark to where you can't see ur sack or anything. So if this is something MM did, then they simply made any lighting between 0 and max brighter than normal.

@Rust:

Yeah, hopefully others reading this will actually look into it. Either way it has happened. If others don't notice then that means one of two thing, 1. Only certain people have been effected by the issue, or 2. They aren't noticing because it isn't that noticeable in the levels they checked.
2010-11-04 22:45:00

Author:
Hana_Kami
Posts: 393


Didn't notice any difference, but I don't play around with lighting much, sorry. And if I do, it is usually pitch back.2010-11-04 23:03:00

Author:
midnight_heist
Posts: 2513


@Ranger:

It isn't noticeable in a silhoutte level because max darkness of any shade is still same darkness. Since black part of silhoutte levels that are black is pure black you won't notice, because global lighting does not reflect in silhoutte.

Indeed, but my level isn't exactly "silhouette". It's mostly dark.



EDIT:

So I have been into most of my levels and I can't notice any change in brightness. Sounds to me that it's an impression you have. I am really sensible to this kind of things and I'm pretty sure I would have noticed it. I also don't see why MM would have changed it but it's another story.
2010-11-05 03:01:00

Author:
RangerZero
Posts: 3901


Odd, it isn't an impression as others have noticed too.

I checked more levels today and I didn't notice it in the levels I checked, except 2 levels. But I only checked around 7 levels.

But the friends I asked if they noticed joined me each time I asked someone if they would join me to go to levels we are familiar with to see if they noticed. So is it possible if it were something on my end that everyone else will see it too if you're the host? I don't see how a brightness reduction on my game would effect theirs though. Their game should still show the same to them.

This is all very weird. But it was definitly noticeable. Like I said I thought I was imagining things until I played levels I frequent and noticed it majorly. Like one level that has torches and christmas lights was now a perfecty sunny day and the lights cause glare because they are set for the levels normal dim/cloudy day atmosphere. My Crypt level I put on hold that uses christmas lights was brighter now because I went to create and was about to do some finishing touches when I noticed same lighting problem. It isn't the lights either because the lighting change is coming from global.

Oh well. Guess I'll just increase global darkness a notch or 2. ^^
2010-11-05 05:50:00

Author:
Hana_Kami
Posts: 393


it could be all in your head. and once you mention something to people they start to notice stuff too.

My story...

i went to a prom and they served chicken as the main course for the included meal.
I am not a big chicken fan and for some reason it tasted like salmon (love salmon) and i was so shocked i said to the rest of the table (like 7 other people)
is it just me or does this chicken taste like salmon?

a few seconds later they all said their chicken started to taste like salmon.

after we asked some other tables and they said it tasted like chicken not salmon.

IT WAS THE BEST SALMON FLAVORED CHICKEN EVER!!!!
2010-11-05 07:22:00

Author:
TheAffected
Posts: 626


Another possibility to consider...

A friend has sneakily hidden a global lighting tool in your level, changing the settings just enough to make you think it might be all in your mind?
2010-11-05 11:36:00

Author:
Ungreth
Posts: 2130


Lol, guys. ^^

I know what you mean by the all in your mind thing, but this wasn't as subtle as something like the salmon chicken story.

This is an actual visible thing that is very noticeable in some levels. I checked again today and its the same. Sort of like how I know an orange orange in my fridge is not in my mind. It really is orange. Although if you want to delve into philosophy you can say anything could possibly be in our minds, but then that's another off-topic story. Or have I played LBP so much that I have succumb to an LBP mental disorder of seeing levels brighter when they aren't? And maybe this mental disorder is contagious. If so I don't believe it has been documented in psychology yet.

Well in any case it's an easy fix. I'll just have to adjust darkness, but that worries me because what if it only effects certain people? If so that means by adjusting darkness settings, it would be just right for some, but too dark for others that aren't effected. I'll think of something. I'll either keep the same or make darker. Most likely I'll make darker.
2010-11-05 12:39:00

Author:
Hana_Kami
Posts: 393


If so that means by adjusting darkness settings, it would be just right for some, but too dark for others that aren't effected. I'll think of something. I'll either keep the same or make darker. Most likely I'll make darker.

This is actually the case anyway... With no common yardstick for TV quality, and the majority of people not setting their TVs to any particular standard, the nature of publishing your levels in an electronic format means that no matter what you do, it will look different to different people.

I guess what is weird about this, as others have pointed out, is that it is incredibly strange for the lighting model to have changed without a client-side update (as far as I'm aware there hasn't been an update, right?). I guess it's possible.... but very unlikely
2010-11-05 12:47:00

Author:
rtm223
Posts: 6497


I guess what is weird about this, as others have pointed out, is that it is incredibly strange for the lighting model to have changed without a client-side update (as far as I'm aware there hasn't been an update, right?). I guess it's possible.... but very unlikely

True.. and I don't think there has been an update.

They seem to be able to make temp patches once you go online such as the ICO sound temp patch they did that only worked when going online until they pushed out an update. So if there is something like a property file that they can tweak for lighting default values, it is possible. Though much like the ICO fix, a level would be stay "as it was" if you stayed offline. When you go online, you could see any changes thus confirming if this change does actually exist. ...that is on levels that play with lighting quite a bit.

Hope that makes sense.. still a bit sleepy!! lol
2010-11-05 13:02:00

Author:
jwwphotos
Posts: 11383


Yeah I did think of the ICO patch, though I believe that was a mechanism that allows the client to download data / resources that cannot be found on the local system. Or something. I'd guess a lighting update would be a code change (though I'm well out of my depth here and fully speculating). Maybe an update to the lighting could work that way ... but the question is: why? The Ico sound was a quick hack for an emergency. The whole thing seems really odd 2010-11-05 13:17:00

Author:
rtm223
Posts: 6497


that's another off-topic story.

Are you saying that my story was off topic?

but Yeah i think you contracted LBPitus.

Honestly a little light change isnt too bad in my book. Especially since LBP2 lighting is a lot more realistic!
2010-11-05 13:35:00

Author:
TheAffected
Posts: 626


Yeah I did think of the ICO patch, though I believe that was a mechanism that allows the client to download data / resources that cannot be found on the local system. Or something. I'd guess a lighting update would be a code change (though I'm well out of my depth here and fully speculating). Maybe an update to the lighting could work that way ... but the question is: why? The Ico sound was a quick hack for an emergency. The whole thing seems really odd

Yeah.. I was speculating too.. I only thought if it did change without a patch, that would be the only way they could do it and not sure what all they can patch that way. Total "Swag" on my part.. However as I had suggested before, the level in question could be compared both online and offline to really see if there is really a difference.

Actually.. I suspect that the TV brightness changed or the ambient light in the room changed making it seem there was some sort of update. I think we would see a change in the Beta for it's lighting rather than some change in LBP1.
2010-11-05 14:39:00

Author:
jwwphotos
Posts: 11383


I just think the ICO thing was a server type they could fix on their side. As simple as that. Or else we would have received data and/or code fix via a patch.
It was probably some online check/validation like the game seems to do while you play.

And what about your TV op? What if your friends made you notice your brightness setting? And then you it makes you realise your blackness is not really black or that whatever your TV isn't set super good maybe? Because if it was noticeable as you seem to imply, this thread would be filled with much more unanimous people me thinks.
2010-11-05 15:11:00

Author:
RangerZero
Posts: 3901


Ok, I've tested Tenement, a level which I know like the back of my hand and which makes heavy use of light/dark contrast through lighting and global settings

The lighting and colour saturation have definitely changed.
2010-11-05 15:28:00

Author:
Ungreth
Posts: 2130


@rtm:

True. I never thought of it like that.

@TheAffected:

Lol, no I wasn't saying your post was off-topic. I was saying if you (you meaning people in general) wanted to delve into philosphy you can say anything could be in the mind, but that would be off-topic if a discussion like that started.

@jww:

I'll do that when I get on in a few minutes. And it's lots of levels, although more seem unchanged than ones that do.

@Ranger and jww:

The TV brightness hasn't changed. The change is global inside the game. You can tell the difference between a TV change and in level change. The change is seen from reflected global lighting in game and isn't changed in every level. And like I said no one has been in here to change it. And the light in the room hasn't changed, lol. Room lighting isn't going to change in-game reflections, shadows, lighting, etc. All that would do is cause TV screen to have glares and or simply look brighter which would effect everything you play.

@Ungreth:

Yeah, it's only really noticeable in levels depending on the settings. I assume your level is a noticeable one. Just make sure you're not convincing yourself it is, although I'm pretty sure you're seeing a legitimate global brightness change. I was worried that no one here would notice, but then again that could mean they haven't played a level where it's noticeable.
2010-11-05 20:24:00

Author:
Hana_Kami
Posts: 393


@Ungreth:

Yeah, it's only really noticeable in levels depending on the settings. I assume your level is a noticeable one. Just make sure you're not convincing yourself it is, although I'm pretty sure you're seeing a legitimate global brightness change. I was worried that no one here would notice, but then again that could mean they haven't played a level where it's noticeable.



I wonder...

Tenement's global lighting menu is set on the third increment of the colour saturation setting. What's your level set to, Hana?
2010-11-05 23:05:00

Author:
Ungreth
Posts: 2130


It varies between levels. None of my levels have color set, except some unfinished ones. But the ones I postponed publishing and ones that are pubbed r on default color (slider farthest left). Only darkness setting varies between them.

I can't believe no one else has replied in notice of change.
2010-11-07 17:42:00

Author:
Hana_Kami
Posts: 393


But we still are not sure there's a change. If there's not much people answering here it's because not much people are noticing --- and this is IF there was a change.
Personally I don't see anything changed and I checked alot of levels I know by heart. If there's a change in brightness, contrast, color gamma or anything global like that, it would affect ALL levels and not just "some". You guys would be supposed to see a difference in all levels maybe.
2010-11-08 08:52:00

Author:
RangerZero
Posts: 3901


Actually, it would not be in all levels depending on what the change is. It makes sense that completely bright settings and darkest setting would be the same. And if change is minor, then the closer to the center of the scale is more noticeable than around each end of the spectrum. It may even be something that only shows within a range of combination settings between darkness and time of day.

There was indeed a change. That isn't even a question. But the cause and what settings really show it is unknown, except I know it's not noticeable when settings lie at the ends of the slider, and harder to notice if the level has no lights.

But oh well, it's not serious. People will just have to alter the brightness like a couple of my friends are with theirs.
2010-11-08 21:56:00

Author:
Hana_Kami
Posts: 393


Huh...I never noticed this. Then again, I haven't used global lighting objects much, so I wouldn't know. Does this mean the absolute minimum amount of lighting has been increased?2010-11-13 06:44:00

Author:
Blue Helmet
Posts: 306


I don't notice a change on minimum or maximum, or even some in between. This change only seems to occur in certain global settings somewhere between min and max.

It's very annoying. Luckily most my levels don't appear affacted except a few.

I also discovered something strange. Turning darkness down a bit doesn't help. I look at the floors and see the same lighting. Only the darkness of the space around gets darker.

So the change seems to not be related to the darkness / time of day / color tools. It seems to be the general unchangeable lighting reflections of level/grid itself. There's a stronger reflection of lighting now (referring to level/grid lighting, not tools setting). Of course if tools settings are set to max darkness or max light you won't see the reflection on floor, walls, sacks, where-ever. This is why it isn't noticeable the closer the tools are set to each end.
2010-11-13 13:58:00

Author:
Hana_Kami
Posts: 393


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