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#1

Curse you, thermometer!

Archive: 6 posts


...but I guess having over 10000 OR gates, 30000 NOT gates, 80000 AND gates, 20000 Selectors, 10000 Tags and 50000 Tag Sensors sitting in chips on 10000 hologram squares and 10000 hologram square outlines seems a bit overambitious, now that I multiply it all out.
2010-11-03 12:24:00

Author:
Balorn
Posts: 92


You wanted to create a 100x100 display hmm?

LBP2 is best used to its strengths. Even though more is possible than in LBP1, it's better to use the 3D functionality for 3D effects, and it's better to use the graphical functionality for graphical effects.
2010-11-03 12:48:00

Author:
thor
Posts: 388


woh dude what are you making?2010-11-03 13:18:00

Author:
Lgjoka2002
Posts: 538


woh dude what are you making?

John Conway's Game of Life. I'd originally wanted 100x100, but I settled for 24x14.

It works, too, mostly... it gets buggy if the ticks go too fast, and something broke D-pad control, but I've confirmed gliders and pentadecathlons work, so the logic all seems to be sound on that side of it.
2010-11-03 15:36:00

Author:
Balorn
Posts: 92


If you tweak one tag (or multiple sensors), your game is guna kill itself lol.2010-11-03 15:41:00

Author:
Fishrock123
Posts: 1578


If you tweak one tag (or multiple sensors), your game is guna kill itself lol.

Yeah, I noticed that... should have made the control tags before setting up the 300+ cells that reference them. Got about 2 FPS while I was changing their labels.

Anyway, I fixed the D-Pad issue. Apparently you can only allow popit OR D-Pad.

It's up as "Little Big Life" with a glider icon if anyone wants to play with it.
2010-11-03 15:51:00

Author:
Balorn
Posts: 92


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