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Gravitron ( zero gravity chamber )
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Gravitron ( zero gravity chamber )sascha_winter http://i1138.photobucket.com/albums/n539/sascha_winter/APhoto.jpg The experimental Gravitron which produces a zero gravity experience. My version to the common zero gravity room: Features: -Gravitron and Gravometer -13 second limit with digital timer -Infinate resets -Music sensitive to gravity -Sticker enabled exit -Upon exit, you may view from observation room -Points based upon zero gravity attempts Thanx in advance to any feedback on this level ---Note, I used a gas/new entrance gate type transporter to move the players from the Zero Gravity Room to the Observation Deck. It works 85% of the time, the other 15% it kills you and says "you used up all of your lives". I am uncertain why there is an inconsistancy to this set up. Any help with this will be appreciated. | 2010-11-01 23:01:00 Author: sascha_winter Posts: 163 |
Sorry i took so long to return feedback, but here it is. Postives - I liked how smooth it felt while floating, i remember playing a level that attempted this and it felt sorta "jerky" or too sudden. however u pulled it off nicely. - The delayed timing of the red cubes rising was a nice effect, it gave it more of an realistic antigravity feel. - The idea that u can repeat it as many times as u want is great. - I liked the way u used the LED's for the countdown timer and the Las Vegas type arrows near the elevator looked nice Negatives - Although i know this was a concept/idea test type level, i couldn't help feeling that i wanted more, i was like "awwww i wish this was a gameplay level" - I wasn't really a fan of the visible gas death.. it would've been cool if like the gravity chamber would sorta "shut down".. and go dark before we get gas'd Overall i thought it was a very clever level, and it felt very precise through the way u thought it out with the use of timings and the way u used ur logic, i would love to see what ur gameplay levels are like | 2010-11-22 06:52:00 Author: Brixx101 Posts: 277 |
Hello Brixx 101, Thank you for your feedback. Im glad you liked the level: I wasn't really a fan of the visible gas death.. it would've been cool if like the gravity chamber would sorta "shut down".. and go dark before we get gas'd -I really like this idea and i would like to impliment this into the level, however I am unsure how to. The problem is that the 4 overhead lights that I chose are "search lights" and I they dont turn on and off. Unless im missing something. I could just simply switch out the lights for a different type, apply some logic and be all set..... but i REALLY like the "look" of these lights. | 2010-11-24 21:28:00 Author: sascha_winter Posts: 163 |
Feedback: + Very smooth simulation + Unlimited Resets + Cool Timer + Very detailed - Glitched (fell through floor & got crushed) - Visible Gas death (darkening the level would've made it look a little cooler) Overall, very good level. | 2010-12-16 01:12:00 Author: Shuriken_Star Posts: 114 |
Hello Brixx 101, Thank you for your feedback. Im glad you liked the level: -I really like this idea and i would like to impliment this into the level, however I am unsure how to. The problem is that the 4 overhead lights that I chose are "search lights" and I they dont turn on and off. Unless im missing something. I could just simply switch out the lights for a different type, apply some logic and be all set..... but i REALLY like the "look" of these lights. If you don't want to dissolve the lights (brain attached to it; don't glue the lights to the level, but use dark matter), you can perhaps emit a big, black wall in front of the camera - somewhere in the front 50 layers - to simulate temporary darkness. | 2010-12-16 13:49:00 Author: Antikris Posts: 1340 |
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