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Halloween Hallow Ship

Archive: 31 posts


Halloween Hallow ShipSpark151
http://i424.photobucket.com/albums/pp327/staticspark151/LittleBigPlanet%20PSP/DSCF3254.jpg
http://i424.photobucket.com/albums/pp327/staticspark151/LittleBigPlanet%20PSP/DSCF3256.jpgThere once was a ship filled with ghost...
Woohoo!!!
My level is complete, well it's been complete, but it's published.
The level is a Halloween based level. If you liked "R.I.P. Sack", the you are ought to love this level.
This level is actually quite short gameplay wise, but total, it's a good amount of length.

What to expect from my level....
This level contains an awesome introduction. (At least that's how I think of it)
The characters were one of the main focuses. Took quite awhile to build and think of.
This level is based on a spooky vibe. Halloween sort of.... A ship!
A Boss Fight?!?! No, it's not a Metroid bubble fight, c'mon! You know I improved since then. XP
Some bubbles?

Okay, I wasn't expecting to finish this level before Halloween, but it was the opposite way around. I finished it a week before Halloween. It doesn't matter, I just waited until the day came. Is there prizes to expect? No, I'm sorry, maybe another level? My boss fight is for the "Battle Blitz" Competition. I actually built the level before this competition started, but who said I couldn't add a boss fight? Sorry about my Terrible quality pictures too. XD

Hopefully I delight you guys because this level was quite a pain to handle. In fact, at the end, my mechanics had to screwed me over, WHILE I had full thermo. You know the rule, just change materials and stuff. Yeah, I did that. As I was fixing, a glitch made my mechanics worst. I couldn't rewind because if I did, My thermo went full. So I exited the level without saving I rechanged the materials and I finally fixed my bug. By the way, when you think you saw the boss fight, you didn't. Okay?

Otherwise, Enjoy the Level!!

Oh! If you spot any bugs, please report it to me.
2010-10-31 03:59:00

Author:
Spark151
Posts: 801


Ha, ill play that when i get my wifi up.2010-10-31 04:01:00

Author:
Random
Posts: 673


Ha, ill play that when i get my wifi up.

Hahah, first post and only a minute passed? XD
2010-10-31 04:03:00

Author:
Spark151
Posts: 801


Im on this site like a hawk.2010-10-31 04:09:00

Author:
Random
Posts: 673


You're right! The beginning is AWESOME!!
I loved it man! Great job!
The lazer was epic too. You did a great job
2010-10-31 07:02:00

Author:
Alismuffin
Posts: 1328


Hey,what happened to the guy who always calls you a noob and says your levels are lame?
I miss him...he was cool.

I won't play your level until he comes back!!!

5 Minutes Later
Ok,I just finished your level.I'll give you some feedback tomorrow or something.

Trick or Thanks!
2010-10-31 07:21:00

Author:
Balgarino
Posts: 377


That is so awsome, i will play it really soon.2010-10-31 12:48:00

Author:
himoks
Posts: 734


@Alismuffin:

You're right! The beginning is AWESOME!!
I'm glad you liked the intro! That part was pretty tough, I'm glad it was pulled off.

The lazer was epic too. You did a great job
Thanks! I'm surprised I made a lazer weapon. I didn't think I could do it either.

@Balgarino:

Hey,what happened to the guy who always calls you a noob and says your levels are lame?
I miss him...he was cool.
*Gulp* 0_0
Umm... Well, umm... you see.... umm...
*Runs away*

Thanks for playing!

@Himoks:
I hope you enjoy the level. :O
2010-10-31 16:39:00

Author:
Spark151
Posts: 801


Why must this come out when I don't have wifi any more? Why!? WHY?!!!2010-10-31 17:12:00

Author:
PygmyOwl
Posts: 1316


Why must this come out when I don't have wifi any more? Why!? WHY?!!!

D: That's too bad!!
Hopefully you can figure out something. :/
2010-11-02 04:18:00

Author:
Spark151
Posts: 801


lvl = awesome. Im gonna rip your lvl apart tho when i get on a PC2010-11-02 04:31:00

Author:
Random
Posts: 673


lvl = awesome. Im gonna rip your lvl apart tho when i get on a PC

? What do you mean? Some program? Did I leave it copyable!? Oh no, It's not copyable. Do you mean like taken off stickers? Breaking stuff apart with glitches? 0_0

Anyway, good luck with that. XP
2010-11-02 04:58:00

Author:
Spark151
Posts: 801


Really Cool Level, I Love The Characters And The Intro
i Gave 5 Stars , A Level Heart , A Creator Heart , Because I Also Love Article 5
2010-11-02 21:20:00

Author:
Unknown User


Really Cool Level, I Love The Characters And The Intro
i Gave 5 Stars , A Level Heart , A Creator Heart , Because I Also Love Article 5

Thank you so much for playing.
I pushed my boundaries of creating and I think this level was well deserving.

It's good to hear you liked "Article 5" as well. It's been awhile since I've created that level.
2010-11-02 23:12:00

Author:
Spark151
Posts: 801


Wow, I have never seen such an incredible introduction. The hamster ball time portal... all the emitted objects... the beautiful stickering... this stuff just blew me away.
The one issue that was so small that could have been better: The rock emitter at the boss fight was capable of shooting way too many rocks at a time, and it made it wasier to beat the boss. But this detail was so small it was nearly unnoticeable due to all the surrounding awesomeness!
The only thing scarier than this level is how much complex logic was put in this for the boss fight and intro. The though just scares me more than anything else, I probably would go insane after trying to pull half of it off.
Can't wait to see wait you come up with next!
2010-11-03 03:41:00

Author:
Ricky-III
Posts: 732


@ricky3:

Wow, I have never seen such an incredible introduction. The hamster ball time portal... all the emitted objects... the beautiful stickering... this stuff just blew me away.
It blew me away as well. Just so muxh in one square. Honestly, this level was meant to start as a showcase for Ali's contest. That's why your in a square area for the introduction, but since I made things look intense. It just end a being a level at the end. Glad you liked it!


The one issue that was so small that could have been better: The rock emitter at the boss fight was capable of shooting way too many rocks at a time, and it made it wasier to beat the boss.
I'm sorry, I thought of fixing this actually; though, I thought the boss may been to hard for the crowd, so I left it the same. I guess I'm wrong. Sorry about that. :[

But this detail was so small it was nearly unnoticeable due to all the surrounding awesomeness!
That's good to hear!

The only thing scarier than this level is how much complex logic was put in this for the boss fight and intro. The though just scares me more than anything else, I probably would go insane after trying to pull half of it off.
Am I considered if I actually started screaming out loud from this level. When you have full thermo and things start breakinf down, this is how I reacted. :O
Logic=AHHHH!!!!

Can't wait to see wait you come up with next!
Hmm.... I'm working on the next Journey level. I improved so much on character creating lately, that I replaced the old characters with a new version. Though, I didn't build an awesome intro. D: I'm not planning on building an awesome scene either. Though, it will still be an impressive playthrough. Maybe I said to much? Oh well, as long I'm not spilling the story. :O
2010-11-03 04:09:00

Author:
Spark151
Posts: 801


I find it really funny how ricky3 mentions the complex logic while his sig says he is the "Prince of Logic". Anyway, I'll be sure to give this a go when I get to my psp.

EDIT: It was a pretty good level. The opening cinematic is full of awesome sauce! Not sure why you said the final boss wasn't the final boss, because he seemed pretty final...

And just wanted to say your Autumn Maple Leaves level is PHENOMINAL! It reinfoced that I thought this topic's level lacked in gameplay. AML was a sheer joy and has become my new favorite. For it, I hearted you as a creator.
2010-11-03 05:48:00

Author:
Fading-Dream
Posts: 164


Fading-Dream:

I find it really funny how ricky3 mentions the complex logic while his sig says he is the "Prince of Logic".
There's a king and queen of logic!? :O


The opening cinematic is full of awesome sauce! Not sure why you said the final boss wasn't the final boss, because he seemed pretty final...
I said when you tyink you see the boss, you didn't. I said that because I don't want people to think of the octopus part is a boss at all. I guess you didn't take it that way, which is good to hear.


And just wanted to say your Autumn Maple Leaves level is PHENOMINAL! It reinfoced that I thought this topic's level lacked in gameplay. AML was a sheer joy and has become my new favorite. For it, I hearted you as a creator.
Yeah, "Halloween Hallow Ship" level LACKED in gameplay, by A LOT. I'm not surprised to hear that because I was expecting someone to say that sooner or later. Heck, I even told myself it lacked in gameplay. Though, I mainly made this level to show what I'm capable of doing with character creating, cut scenes, and a boss. Anyway, I'm glad "Autumn Maple Leaves" helped you feel more satisfied because that as my first level I have to say that I did a big improvement of creating. Glad you liked it.
2010-11-03 20:34:00

Author:
Spark151
Posts: 801


Level was really cool. I liked the story and the enemy fight the best2010-11-03 21:10:00

Author:
Random
Posts: 673


Randon Person: I find it really funny how ricky3 mentions the complex logic while his sig says he is the "Prince of Logic". Anyway, I'll be sure to give this a go when I get to my psp.

Yeah, I lowered my status as unnofficial prince of logic (on PSP) to head knight of logic after playing this.

Am I considered if I actually started screaming out loud from this level. When you have full thermo and things start breakinf down, this is how I reacted. :O
Logic=AHHHH!!!!
Yeah, the only bad thing about logic is that pistons and wobble bolts and such start shifting around and breaking after a while due to having to pause and unpause the level to set the logic right before the game starts.
2010-11-03 22:03:00

Author:
Ricky-III
Posts: 732


Hey Spark! While I was roaming around the Community Moon to view some potential Platformeranian houses, I thought I should play one of your levels for the fun of it. So here's my feedback, if you don't mind.

First off, let me just say that I can't believe I missed an incredible level like this! I mean, you had me right from the beginning with the introductory scene. I can only begin to imagine the logic behind it!

As I progressed through the level, I started to see how creative you got with the scenery. I was just expecting a walk to the boss battle, but you made it into a little quest before getting to it (the use of the cannons was brilliant). So I really liked that part.

It wasn't until I got to the boss battle itself that I went from "Yay!" to "Oh...." I mean, I liked the mood, the detail, and logic in the level, but I think you didn't do the boss battle justice. At first it took me a while to figure out its pattern, but after that, it was easy as hel- um, I mean heck. I think you focused too much on the intro and neglected the boss battle's difficulty. Not only that, but I was hoping that that the boss would've had more detail like everything else you worked on. But sadly, I ended up beating it with a rather disappointing feeling than a triumphant one.

Aside from that, I finished the level but I noticed something on the left side. After replaying the level again and, because I already knew its pattern, beating the boss battle even quicker (sadly), I went to the spot and received an dialog speech which I didn't quite understand. Whether it was an easter egg, a cover up for something, or simply a useless segment, I don't know. From there, I decided to end the level already.

So, overall I gave it :star::star::star::star::star: and a <3. Excellent job, Spark!

Peace
2010-11-07 15:15:00

Author:
CyberSora
Posts: 5551


@CyberSora: Wow... All I have to say... Your are one of the greatest friends ever. No sarcasm intended. :/ You know, it's been awhile since I've had feedback that told me to improve on something. Usually I've been receiving compliments and kind words. You, on the other hand, thank you for the honesty. Sure I may have felt down, but that's one of the nicest things to read, well after thinking about it a second time. Thank you CyberSpra.


Hey Spark! While I was roaming around the Community Moon to view some potential Platformeranian houses, I thought I should play one of your levels for the fun of it. So here's my feedback, if you don't mind.
It means much to see you stop by the thread, thanks!

First off, let me just say that I can't believe I missed an incredible level like this! I mean, you had me right from the beginning with the introductory scene. I can only begin to imagine the logic behind it!
A lot of people are missing out on it, I think. XP
The logic, pretty scary to bother read. I got myself lost in the switches many times because I forgot what I last did. Then causing me to read through each wire. 0_0

As I progressed through the level, I started to see how creative you got with the scenery. I was just expecting a walk to the boss battle, but you made it into a little quest before getting to it (the use of the cannons was brilliant). So I really liked that part.
That means a lot.
I was trying to do better than my previous levels, and coming from you, I guess I did.

It wasn't until I got to the boss battle itself that I went from "Yay!" to "Oh...." I mean, I liked the mood, the detail, and logic in the level, but I think you didn't do the boss battle justice. At first it took me a while to figure out its pattern, but after that, it was easy as hel- um, I mean heck. I think you focused too much on the intro and neglected the boss battle's difficulty. Not only that, but I was hoping that that the boss would've had more detail like everything else you worked on. But sadly, I ended up beating it with a rather disappointing feeling than a triumphant one.Sorry CyberSora... :[
It was my first time I pulled off a boss. The Metroid bosses were horrible, and so this being my first official published, I thought I did very good. I like your honesty. I need to improve on boss creating, and next time, I'll add more phases or make the boss not so redundant. I'm very sorry CyberSora. :[

Aside from that, I finished the level but I noticed something on the left side. After replaying the level again and, because I already knew its pattern, beating the boss battle even quicker (sadly), I went to the spot and received an dialog speech which I didn't quite understand. Whether it was an easter egg, a cover up for something, or simply a useless segment, I don't know. From there, I decided to end the level already.
I guess you could call it an Easter Egg, or a useless segment. My thermo ended before I got to the underground tunnel, so I did the cheat for some thermo to finish the level, then I had a few extra thermo. I was bored so I added that.

Thank you for the feedback.
As for the boss, I'm so lame. *Facepalm* I should have known to add more to it or make it interesting... :[ I'm sorry, I'll be sure to make my bosses more entertaining.
*Adding a new goal, "Impress CyberSora"*
2010-11-07 19:59:00

Author:
Spark151
Posts: 801


Sorry Spark, I still need to give this a play. I hope it contains some great inspiration to get me goin again on my own level!2010-11-07 20:32:00

Author:
eagerneph
Posts: 1536


Sorry Spark, I still need to give this a play. I hope it contains some great inspiration to get me goin again on my own level!
Hmm, I level from you would be just great.
I hope you enjoy playing it.
2010-11-07 20:52:00

Author:
Spark151
Posts: 801


@CyberSora: Wow... All I have to say... Your are one of the greatest friends ever. No sarcasm intended. :/ You know, it's been awhile since I've had feedback that told me to improve on something. Usually I've been receiving compliments and kind words. You, on the other hand, thank you for the honesty. Sure I may have felt down, but that's one of the nicest things to read, well after thinking about it a second time.

Don't be sad! It's the least I can do to help. No offense, but I hate to see someone get nothing but good comments, only to realize days or weeks later that there was a mistake in their level that no one told them about simply because they were being nice. So I tried to apply enough nice compliments before I had to go harsh on you. No hard feelings.


Thank you for the feedback.
As for the boss, I'm so lame. *Facepalm* I should have known to add more to it or make it interesting... :[ I'm sorry, I'll be sure to make my bosses more entertaining.
*Adding a new goal, "Impress CyberSora"*

Whoa, now that's dedication!

Tell you what? How about you give me some feedback on my new level (yes, I saw that you played it) and we'll just call it even, m' kay?

P.S. What with this new nickname you're giving me? Sounds like CyberSpa!


Thank you CyberSpra.

2010-11-07 21:52:00

Author:
CyberSora
Posts: 5551


Hahah, the letter "O" on the keyboard is near the letter "P" XD.
No worries though CyberSora!
I'm onto feedback for you. XP
2010-11-07 22:02:00

Author:
Spark151
Posts: 801


Hey Spark!
I'm sorry for taking too much time to give you feedback, but here you have it
Ok, I just can not say anything about the intro, because it speaks by itselfm it is just excellent. All the logics, stickers, speech bubbles...every single corner is just perfect here.
I liked your characters, they feel fresh and original. And specially that guy who tells you the main story.
Your art design is really good, because it feels a bit dark, but the combination of materials and sticers make your visuals much more vivid and enjoyable, it is really an eyecandy
The first minigame on the ship isfast and intuitive, and all the logics worked perfect to me, I never had any glitches or bugs during my playthrough here.
The next scene is nice too, and I liked that you add a race here so you can have more points for defeating the boss as soon as possible. I think that it could be a bit repetitive for some players, but it works fine to me .
The level is really short, but it is obvious because of the advance logics of the intro and the two minigames. But every step on this level is well payed by a good story, beautiful enviroments and some fast but adictive gameplay.
I gave you 5 brilliant :star: and a solid <3 for your level. Nice work here Spark
2010-11-11 07:00:00

Author:
rOckalOvEer x73
Posts: 112


Hey Spark, I finally played this level and I am here to leave a little feedback. First off I really enjoyed your intro. It was perfectly executed. I also really enjoyed looking at your characters, they were especially awesome. Your "mini" boss was interesting ( though I think you might have borrowed it:
http://www.youtube.com/watch?LcciF-h2vIg. The scenery was aweome as well. I really enjoyed all of it. Now the boss was interesting, though it was also simple. I would guess that is going to be a problem that plagues all creators of bosses on psp. Overall it was a great experience, and I gave you 5 stars and a heart.
2010-11-11 09:55:00

Author:
Captain Rule
Posts: 360


Great job Spark, and congratulations on the Spotlight! Best. Intro. Ever. 2010-11-15 22:13:00

Author:
Taffey
Posts: 3187


Hey Buddy!!

Well, you have blown my mind again. This level was pure eye candy, you are no doubt one of the best artists in lbp.

Congratulations on another spotlight.
2010-11-16 18:41:00

Author:
VelcroJonze
Posts: 1305


Hey Spark,
Although I played this level a month ago I forgot to talk about so here it is:
I seriously liked this level from the superb intro to the magnificent boss battle.
From start to end it was great :star::star::star::star::star: and a <3
Just an amazing level.
2010-11-18 00:13:00

Author:
lego12
Posts: 77


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