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Need a Guide on The Music Sequencer.
Archive: 20 posts
I love music. AND I love the music sequencer.. But the whole system of it is tough for me. I like sticking to regular sheet music, I've been through many attempts on how to convert sheet music into that awesome sequencer.. But no luck.. I just wanna know how to do this. Like, understand how long the "peg" is for a whole note, Rests, etc. You know what I'm sayin? I got Ideas that you wouldn't even imagine on that sequencer.. but the understanding of this "Gadget" is like learning a new language.. So anyone wanna help me out on this? | 2010-10-31 00:33:00 Author: ishotthesherrif Posts: 101 |
It's very simple: off the top of my head, a quarter note is 8 dots. I'll check later to see if this number is correct. The editor is conveniently split up into vertical stripes, each one is 8 dots long and represent a quarter note. You should be able to go off from there. Half a stripe, or 4 dots, is an eighth note. A quarter of a stripe, or 2 dots, is a 16th note. Etc. | 2010-10-31 02:39:00 Author: crazymario Posts: 657 |
http://www.youtube.com/watch?v=Hent8j6xRjk&feature=mfu_in_order&playnext=1&videos=1aJsb5-Rf3U | 2010-10-31 02:42:00 Author: Silver39 Posts: 1703 |
http://www.youtube.com/watch?v=Hent8j6xRjk&feature=mfu_in_order&playnext=1&videos=1aJsb5-Rf3U Oooh.. This is nice. FINALLY! I know how to figure these notes out. now for the scale... | 2010-10-31 03:13:00 Author: ishotthesherrif Posts: 101 |
What I want to know is: Is it possible to change the instrument of a track without erasing the notes (basically a musical version of the Material Changer tool)? Can you copy notes from one track to another (the actual notes, not duplicating the whole instrument object)? If there's no way to do those now, I really hope they add a way to do one or both of those by release. | 2010-10-31 03:25:00 Author: Balorn Posts: 92 |
What I want to know is: Is it possible to change the instrument of a track without erasing the notes (basically a musical version of the Material Changer tool)? Can you copy notes from one track to another (the actual notes, not duplicating the whole instrument object)? If there's no way to do those now, I really hope they add a way to do one or both of those by release. 1. Yup, just get the instrument you want out of your tools bag and place it on top of the instrument you want to replace! 2. Not that I know of. You COULD copy the track, replace the instrument if needed, and then change the notes you want to be changed. But it would definitely be easier with the way your suggesting. | 2010-10-31 14:55:00 Author: crazymario Posts: 657 |
1. Yup, just get the instrument you want out of your tools bag and place it on top of the instrument you want to replace! OH!! tks for that. I didn't know and that was actually annoying me. | 2010-10-31 15:11:00 Author: RangerZero Posts: 3901 |
I didn't even know that lol I'm gonna have to try that immediately, I only just recently discovered you could put a logic piece on an old one and retain all connections, it makes sense you could do the same with instruments. Oh this will save so much time... | 2010-10-31 15:15:00 Author: Foofles Posts: 2278 |
1. Yup, just get the instrument you want out of your tools bag and place it on top of the instrument you want to replace! Note that the 'hitbox' is just the area on each 'part' with the instrument icon, so when you're trying to replace an instrument on parts which are longer than the default size, just ensure the icons line up. When you replace a part, the existing part takes on the name of the new part, but all other tweak settings stay the same. The hitbox also applies when drag-selecting multiple parts, selecting the hitbox selects the whole part. Parts can be from 4 bars to 16 bars in length (resize by selecting and moving right analogue stick up and down), in multiples of two bars, and can be moved horizontally in units of two bars. Each stripe on the part sequencer is one bar, and is quantized to eighth notes, and each stripe on the overview sequencer is eight bars. Limitations are that the time signature is always 4/4 and can't be changed, the tempo cannot exceed 240bpm, and notes cannot extend beyond a part, so there's no way to have a note lasting longer than 16 bars. All of these make it quite tricky (but not impossible) to sequence music with unusual time signatures and/or triplets. | 2010-10-31 17:28:00 Author: Aya042 Posts: 2870 |
I have a question about notes... can you activate them by switch? So if you have a short sound effects using the intruments, you don't have to make a really short sequencer for it. | 2010-10-31 21:29:00 Author: Unknown User |
Is there a good guide for transposing sheet music into the sequencer? I haven't looked at sheet music since mandatory music class way back in elementary school, and it seems fairly time consuming to be able to read it fluently. The other vid was helpful but it was more for custom tracks than anything else. | 2010-10-31 22:28:00 Author: roflwaffle Posts: 69 |
Well after doing a little bit of googling I've sorted all but a few problems out. The only problems I'm having are making sharp/flats (do you have to make a new section on the sequence and adjust the scale, or is there a simpler way?) and knowing which area of they keyboard to assign notes (Ex. starting in C3 or C4). Sorry for the unclear questions, but I'm a music noob | 2010-11-01 03:17:00 Author: roflwaffle Posts: 69 |
Is there a good guide for transposing sheet music into the sequencer? I haven't looked at sheet music since mandatory music class way back in elementary school, and it seems fairly time consuming to be able to read it fluently. The other vid was helpful but it was more for custom tracks than anything else. The basics still apply... I explain how quarter notes / half notes / etc. are transcribed into pegs, but you'll have to brush up on how to read sheet music... It's pretty simple. In most basic terms, the spaces (from bottom to top) spell F A C E and the lines spell E G B D F .. "Every good boy does fine". Everytime you move from space to the next line or from line to the next space, you add/subtract one letter from A-G, it goes on infinitely in a loop, in theory. Well after doing a little bit of googling I've sorted all but a few problems out. The only problems I'm having are making sharp/flats (do you have to make a new section on the sequence and adjust the scale, or is there a simpler way?) and knowing which area of they keyboard to assign notes (Ex. starting in C3 or C4). Sorry for the unclear questions, but I'm a music noob Since we're entering a piano roll instead of a musical staff, to my knowledge it won't automatically handle sharps/flats for the key... I think you have to do it manually. If I'm wrong, someone please correct me All the black keys are sharps/flats of notes in the C Major scale, and they just represent tones that are a semitone above/below their root ... so if you see F#, just go to F and add one semi-tone (The black key directly above it) to get F#. C4 is middle C. http://en.wikipedia.org/wiki/C_%28musical_note%29 I think that has enough pics to show you how to locate the notes you need in the right octave. | 2010-11-01 04:33:00 Author: Foofles Posts: 2278 |
Foofles, nice vid. I just discovered something about the instrument samples; I didn't see it in the vid or mentioned above, so thought it would be worthwhile posting here. I feel stupid for not figuring this out sooner... You can change the timbre of an instrument by moving the right stick left or right. If you take the Strings instrument (which by default sounds a bit rubbish), for example, you can get a beautiful-sounding, synthy flanger or filter effect if you move the right stick to the right when placing your note. The colour of sequenced note will change to indicate the change in timbre. In my case, it changes from purple to red-orange, but the colour may vary depending on your popit's colour settings. Anyway, music makers, if you didn't already know this, then do try it, you'll love it. The timbre control works on all of the instruments, but in different ways. When you adjust the timbre on the concertina, it will add vibrato. Drums seem to have a high-pass/low-pass filter on them. Oh, man, I wish I had known this weeks ago. But oh well, when the full game comes out, I'm going to be all over it. | 2010-11-14 10:28:00 Author: Unknown User |
I think I mentioned you can change the timbre with the right stick, but didn't go into much detail so thanks for posting that I actually didn't realize it changed colors, must be my popit settings. | 2010-11-14 12:50:00 Author: Foofles Posts: 2278 |
Anyone know how to get channels to fade in/out during a song, in the same way as the interactive music does? I wanted to have an extra track fade into the mix when a multiball feature was active in a game of pinball, and have it fade out when the feature ended. I tried wiring up the second track instruments to a switch (which didn't work) and copying the whole sequencer object and adjusting the volume of the secondary track on the second (which didn't work either). | 2010-11-16 14:25:00 Author: Holguin86 Posts: 875 |
Foofles, although I watched your vid twice, I might have missed it if you mentioned it. Apologies. After I made my post above, I created a quick tutorial level on the beta, and some of the comments indicate that I wasn't the only one who didn't realise you could change the timbre. Perhaps when the retail version is released there will be a descriptive in-game tutorial voiced by Stephen Frye. Holguin, I haven't found a way either. I haven't found any method of controlling individual volume tracks in real-time, and I'm not sure how to start a music sequencer from any given point in the song, like you can with interactive music, etc. There also seems to be an annoying 1 sec or so delay when the sequencer is started, so copying sequencers and switching between them doesn't seem to work (for me, anyway). | 2010-11-16 17:47:00 Author: Unknown User |
...copying the whole sequencer object and adjusting the volume of the secondary track on the second (which didn't work either). Huh. I figured that would work, but it doesn't seem to. Doesn't make much sense to even have external sliders if you can't use 'em like built-in music boxes. Report as a bug? Ditto perhaps for the lack of a tweak option to set the start position? | 2010-11-16 20:44:00 Author: Aya042 Posts: 2870 |
Foofles, although I watched your vid twice, I might have missed it if you mentioned it. Apologies. After I made my post above, I created a quick tutorial level on the beta, and some of the comments indicate that I wasn't the only one who didn't realise you could change the timbre. Perhaps when the retail version is released there will be a descriptive in-game tutorial voiced by Stephen Frye. At around 1:42 I say "You can scale the volume with the right stick as well as the timbre" But I guess it could've been more in depth or I could've used something other than a drum. So good job on making a more in depth vid if you did. I wish I could provide better answers for the other stuff than was already posted. | 2010-11-16 20:53:00 Author: Foofles Posts: 2278 |
About 4/4 : it is possible to make music in other time signatures, for example 8/12 (not tricky at all on a 4/4 score) or with a little bit of clever maths something more interesting like 5/4, in fact i have just finished making a loop of the drums and main piano riff from Dave Brubeck's Take 5 which is all in 5/4 - The trick was that I realised that the rhythm would repeat on 4/4 notation every 20 bars so i have what looks like a very strange piece of sequenced music, but to the ear is a quite recognisable (to me anyway) piece of music Level now published, although the piano and bass parts are completely improvised mock ups of the real thing | 2010-11-17 20:06:00 Author: Skalio- Posts: 920 |
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