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F4F: The Long Night of Mr. Krom [Pics & Trailer]

Archive: 23 posts


The Long Night of Mr. Krom [Pics & Trailer]xDante95x
http://cl.ly/7c2d697a1693c54f4b27/contentA stormy night, a scary inn is the only place where you can sleep that night. But strange things are going to happen...
My last level (sadly) here on LBP1, The Long Night of Mr. Krom is probably my best level yet. A mix of horror and comic, adventure, puzzles and scary sessions. The level begins with a stormy night, where the lonely Mr. Krom, in a car, is searching for a place where he can sleep. A scary inn seems the only place where stay. But strange things are going to happen... :scary:

Here are some pictures of the level, and a little (low-definition) trailer.
http://cl.ly/0f7a6c9318f2841a7034/content
http://cl.ly/2ead9a3f3c0fa8eee3d9/content
http://cl.ly/c993c9a9365ba8ebfc15/content
http://cl.ly/5ee22ff8239dd0159745/content
http://cl.ly/a791dc384a59f2bcdfef/content
http://cl.ly/d1f9ea96f2a16959da4e/content


http://vimeo.com/16292967



The Long Night of Mr. Krom is also an entry for the LBPC Halloween Contest.

Enjoy the level, any comment will be very appreciated! :star:
2010-10-30 14:17:00

Author:
Dante95
Posts: 504


+great machanics
-you should make it easier to know where to go
+just in time for halloween
+Great visuals
+Good story and development

:star::star::star::star: and a <3
2010-10-30 14:41:00

Author:
Mod5.0
Posts: 1576


Thank you, glad to see that you appreciated it! Anyway you're right, there are parts where it isn't so obvious to know where to go, but I think it help to replicate the atmosphere of this scary inn, where even Mr. Krom doesn't know what to do 2010-10-30 15:25:00

Author:
Dante95
Posts: 504


Heya!

I've just played it with some friends, I found it really enjoyable.

Good visuals and smart challenges. I loved the part with the torch and the curtain, and the one where you had to hide. Good plot too, I definitely love Halloween levels!

.
2010-10-31 15:22:00

Author:
Oddmania
Posts: 1305


Thank you, tbh in multiplayer it isn't very enjoyable, but maybe I'm wrong if you had fun 2010-11-02 10:24:00

Author:
Dante95
Posts: 504


Now accepting Feedback 4 Feedback 2010-11-05 21:50:00

Author:
Dante95
Posts: 504


Defintely your best level yet. I absolutely loved the intro. The camera play was masterful. I saw some complaints in the comments about the lighting but I disagree. The lighting was exceptional and you really used the shadows well. Maybe in some of the darkest areas you could add a timer so the lights would turn up a little if some one got stuck for to long. I felt that there could have been more creatures and maybe some hidden point bubbles. The lightning at the beginning could use some work. I sent you some lightning that I made this morning after playing it. Let me know what you think.

:star::star::star::star::star:<3<3
2010-11-06 16:14:00

Author:
IStwisted
Posts: 428


trailer looks dope , i'll play it !2010-11-07 09:37:00

Author:
TOXIC_KILLA_
Posts: 147


Ahah, dope? Anyway gimme some comments if you'll play it. 2010-11-08 22:14:00

Author:
Dante95
Posts: 504


Darth,
What a great concept and level design! The guy towards the end that carried two lanterns made my 4 year old jump out of her seat, so well done. The graphics were done nicely, not the best that I have seen, but it keeps up with the cartoonish feel. The model T vehicle was one of the coolest vehicles to match a level and I have to say you nailed it.

As far as some things that I noticed was the little square in the moon at the beginning. Also, when you have the wheel that the player must jump and hold onto it so it goes full circle to get the ramp, the checkpoint is kind of in limbo on the second layer, not sure why its not on the furthest back. Also the trees at the very end have some random rectangular stickers on them. The lighting also seemed quite dark at times and I understand its the purpose, but perhaps a tad bit too dark.

Overall, I thought the level was engaging and fun to make it to the very end. It was perfect as far as length goes and it was a very cool addition how you bring the character back to room 3. Great work!! :star::star::star::star:

Love to hear your F4F for me as well! Thanks and great job again!

John82wa
2010-11-09 03:22:00

Author:
John82wa
Posts: 221


Thank you, I'll try your level ASAP!2010-11-10 13:49:00

Author:
Dante95
Posts: 504


Good trailer

To play later ... queue!
http://lbp.me/v/tvsfy0
2010-12-20 18:57:00

Author:
Kaumy
Posts: 63


Oh, good. The trailer, sadly, is so low definition. I'm planning about recording a new one with a better camera. 2010-12-22 07:47:00

Author:
Dante95
Posts: 504


Hi there Dante, i played your level yesterday i think it was very good. The old classic car at the beginning along with the lightning strikes really set the mood for the level. I thought the characters were good, and the part where the angry mob chase you was a very cool touch. But, at the the end of the mob chase, where you jump over the gas to the parts that you pull down to climb up, halfway up, i fell off and fell through the back layer of the gas onto the floor . On to the monster holding the lanters, which made me jump first time lol. I like how you had to hide in the back layer, quite clever.
I gave your level :star::star::star::star: well done.
2010-12-22 09:11:00

Author:
Blanchrocker
Posts: 142


Thank you for your feedback!
Your "bug", where you fall behind the gas, it's a new one, so thanks for reporting it. Anyway, the lantern monster was realized to scare people, so I'm kinda happy when you say that it made you jump
I'll surely yty your other Steam City levels, from screens they look all great!
2010-12-22 15:36:00

Author:
Dante95
Posts: 504


Hey played it! I thought it was a good level, had a good dark feeling. It was a little too dark for my tastes though, I wished there were a few more lights. I liked the detail and the sound effects were spot on. At the part where the platforms moved back and forth where you jumped up, I thought it would be nice if there were more room, I found myself dying alot there, and at the spot with the ladder and the spikes until I finally found the switch. Good level, a tad frustrating at times, :star::star::star::star: 2010-12-22 20:22:00

Author:
Jayhawk_er
Posts: 403


Yes, many players say that it was too dark, but it's intended to be so dark. In many parts, I like to make the Sackboy walks in the dark, with just some little lights showing the path. It makes that "horror feeling", you'll never know what's going to happen. Like with the lantern monster
Maybe I'll fix that platform part, where you jump on the zombies' arms, it's really too difficult.
Thank for the feedback!
2010-12-23 13:21:00

Author:
Dante95
Posts: 504


4 stars! Excellent level!:star::star::star::star:2010-12-25 20:51:00

Author:
robotixpro
Posts: 354


Thank you for the feedback and for the review you sent me 2010-12-27 21:05:00

Author:
Dante95
Posts: 504


Hi there! Thanks for playing my level, sorry this is a bit late. I like to write feedback as I play the level, so here goes:

I really liked the intro. It gives the 'old' feel very well, which was clearly the effect you were going for. If I have to be picky, the lightning looked too 'blocky' and the trees were obviously story ones, but it's not that bad. Nice scary effect with the inn. I couldn't work out where the stairs were at first, maybe a small light or something so their eaisier to see. Loved the chase scene, though the dangers were very hard to see and as such I kept dying on them. I also got stuck in what I presume is a hole with some bats inside. Liked the pulling the light bit, but how am I outside? I didn't see that bit. Nice scary mouth effect, I alsoi love how the music keeps changing. Didn't see that the creatures had spikes, got killed and had to do the whole obstacle bit again. The bit with the platforms moving back and forth was fun, but it's too thin and I kept dying. I kept dying at the bit after the zombies, with the hands coming out of the ground. The ladder was a nice idea, but it kept going down too early. Finally reached the top of the ascent bit, that really needs more checkpoints, one wrong move and you're at the bottom, near the ladder. Nice sense of mystery with the new room. I really liked the burning idea, but I hadn't a clue what to do once I got the books. The only thing I can think of is using the books to jump on top of the wardrobe, which doesn't seem to do anything. Finally got out, that took a while. The wardrobe cuts of unexpectantly, I thought it was longer than it really was. No idea how to go up after Judgement Boy, I had to up my display's Gamma to see. Nice ending with the jump escape.

Overall, the level was fun, and very good visually and musically. However, the level is way too dark, too little checkpoints and some areas are a bit annoying. I give :star::star::star:, but fix these things and you'll be fine.
2010-12-28 19:26:00

Author:
kirbyman62
Posts: 1893


Sorry for the late feedback, I have had a lot things to do before I had enough time to play your level

Sadly, this level, well for me wasn't top notch. It wasn't a level I would straight away heart and make sure I play it with my friends later. But this level had a great story, in some areas it looked really scary yet had some great platforming and gamplay ideas. With a few changes this level has the potental to be one of the best. The old fahsioned car was a highlight for me in this level, espicialy the way you presented it, where you used it and the detail in the wheels. I was dissapointed when I didn't get the chance to see the car in full light, to admire the work you had done. The level entrance was great, but lightning you made, I'm trying to make this sound nice was far from the best I had seen (sorry) it just looked like someone had got the square shape out and tried to make some fancy blocks, where you used it was ok but you should really think about using the corner editor to make those perfect lines you may has seen in other levels, another idea you should use is obtain the randomizer from the advance logic pack, create six emitters to emit lightning and make the randomizer chose where the lightning will go, this will obviously make it go to one of the six spots on random.

Now we start the level, you had some great ideas for platforming in your level, but sadly, this is my opinion, it looked pretty basic and needed some visual work. Another pain for me in this level, there was one section in which you had to climb up, this are had a bunch on confusing mechanisms, so where to go was a bit confusing as well as how to approach and complete these areas. Tips should be involved for most of this level just to make sure that no one is left confused and ends up quiting the level, which I neally did in some areas. After that we get to the moving light thingy, cant remember what you call it but it was an amazing idea! Using the back layer to hide made sure that the player used all the layers, and that for me makes the level more exciting because of the depth it add to the level.

This level really need some work. I'm not sure if this is just my TV but it looked really dark, which in some areas made me think I was in some sort of cutseen. You should look at instally something like what Lockstich used in his new level, (cant remember the name) he used lights to show where to go but only activated them when you where near them or needed them to finish some sort of puzzle, I'm not saying to steal his idea, I'd be against that but maybe invent something that does a similiar job if if times and issue you could just ask him to use that idea and give him som credit. Anyway this level had some great looks, a thrilling yet exciting storyline and made me want to see a sequal of sack ruturing to the house or a different one.

This level, just with some editing could be a great level, what I said you could do before is just a recomendation not something you have to do, I hope no one is put off this level because of my review, because it is a level that is worth playing. Anywho I would really like to see you edit this level and tell me to give another review because if you can manage to re create this level better its surely worth 5 stars and a heart, sadly I couldn't give it that a t its current state, so I only gave it :star::star::star::star: for now

I hope you don't get annoyed at me from what I wrote I'm only trying to help. And if anyone finds a spelling mistake in this review could you please tell me because right now I dont have the time to go and check it,

Good luck creating more magnificant levels in the future *puts his thumbs up*
2010-12-29 04:18:00

Author:
nillrecuring
Posts: 104


I'm sorry this took so long but I totally forgot! Anyway I think that you did a good job with your atmosphere of eeriness and story but the problem with a lot of it was the lighting. Half the time you can't see anything you need to grab at all, if you just added a small light on the grabbable objects it would be way better. Everything else functions properly and nicely. The only other suggestion is to speed up the car at the beginning because it's a bit tiring. I give this :star::star::star::star: ^^. Great work! Oh yeah! The purple speaker isn't invisible at the beginning of the level. That's all .

Cheers,
Jowife1993.
2011-01-03 21:59:00

Author:
jowife1993
Posts: 80


First-off I'd like to apologize for being so late to the dance! This level really would have been much better suited for a week after Halloween rather than the week after Christmas.

I understand you are setting the mood, but for me personally the intro was just a little to slow paced. It gave me far to much time to ponder the stylized trees and lightning... and I didn't feel it worked in your favour. I'd try to get the player playing a little quicker.

So I wasn't a fan of that first bit but then you followed it up with what I thought was a GREAT transition on the bed. That still frame ws burned into my brain perfectly with that big green arm reaching down! Very nice job! And the audio here was perfectly executed as well!

Don't know how I managed but I wound up underneath the 'bat-lift' and the whole falling to change set piece I have never been a fan of... for me falling isn't gameplay... but then you turned it around on me again and gave me some real nice quick layer shifting gameplay... You offered a unique vision in your characters... and I loved the uniqueness in the play mechanic of that ladder... hang/grab/turn/repeat was truly awesome! Everyone always cops-out, but not you.

I also really enjoyed the low scoring limited point bubbles in this level... it just seemed like the smart right decision. Nice work, again, sorry I was late!
2011-01-05 05:13:00

Author:
Gravel
Posts: 1308


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