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Quest for the hidden treasure
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Quest for the hidden treasureDorsk-81 http://farm2.static.flickr.com/1426/5126533483_ec5f73af1e.jpgHaving heard about hidden treasure in an ancient temple lost deep within a mountain, Sackboy ventures forth to see what he can find! Quest for the hidden treasure by Dorsk-81 Finally getting around to posting about my latest level! Sackboy in his boredom has heard about a hidden temple deep within a mountain. Always ready for some adventure he sets off in search trying to find a way through the traps & natural obstacles. Can you swing like a monkey? http://farm2.static.flickr.com/1440/5127137150_639596e082.jpg Find your way through a maze? http://farm5.static.flickr.com/4058/5126533597_c533f97fcd_z.jpg http://farm2.static.flickr.com/1206/5126533905_c9bb932e08_z.jpg This has probably been my most ambitious level yet. I have tried to make it longer yet not feel too much of a drag. I have varied the type of obstacle so that you're not repeating the same thing, and - I hope - the design is at least slightly eerie/fitting. I'm desperately trying to get the Create trophy so would really appreciate any hearts or feedback. Thank-you for reading/playing | 2010-10-29 23:13:00 Author: Dorsk-81 Posts: 7 |
The lift is good but it would be better if you couldn't see the switch at the bottom of it and I would think about changing the colour of the gas and sharpening it up a bit. The water rising could be a bit quicker and a camera angle change once you start rising so it's not under the water but it's a cool effect that works with the level. The blocks splashing out are awesome but I would put a checkpoint after them because the effect doesn't have the same impact the 2nd time. There's a bug where I got flipped over a checkpoint and the water had gone down. The wheels and mazes are well designed and fun with the electric maze being quite a nail biter but this could be emphasised with sounds and decorations. The spinning platforms are fine the first time but the 2nd time was really hard which gives it a nice progression but maybe try and make the 2nd time easier by tightening the screws a little bit or making them grabbable, the train at the end is pretty cool. On the whole a very nice looking level with some awesome traps, maybe needs a bit more decoration and sounds but on the whole very good indeed. 4/5 | 2010-11-14 23:01:00 Author: shotgun_69 Posts: 157 |
I'd say this level deserves a :star::star::star::star: rating, as the gameplay was pretty smooth and the traps were awesome. I agree with shotgun_69, the blocks splashing down is pretty cool but not the same twice around. I thought the scenery was a bit bland in places, try adding more decorations and designs to the walls, even try adding more layers in the foreground to break up the base material a little bit. However, all in all was a pretty decent play and I'd play it again! Let me know if you update it and i'll give it another shot! F4F, could you let me know what you think of my new minigame level? Thanks :star:The Yum Food Factory:star: <3RossMurphy91<3 https://lbpcentral.lbp-hub.com/index.php?t=39801-The-Yum-Food-Factory | 2010-11-15 09:17:00 Author: rossmurphy91 Posts: 11 |
I had a blast playing this level. The gameplay is excellent. I loved the both mazes, especially the first one. It is very well done. I got a bit frustrated with the wobbly boards that followed the mazes. I kept falling back down because they never flipped back to being horizontal. Apart from that everything else is spot on. Well done. 4 stars and hearted. F4F: Please play and leave feedback on my level Time Bandits Of The Holy Land. https://lbpcentral.lbp-hub.com/index.php?t=38406-Time-Bandits-Of-The-Holy-Land | 2010-11-16 00:05:00 Author: MicGorbachev Posts: 372 |
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