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#1

Who is seriously planning to make FPS level in LBP2?

Archive: 22 posts


Are you going to create one in LBP2 comes out?
Thought of making one?

If you have the LBP2 beta...
Are you making one right now in the beta?
Or did you try to see if you could make one?

I'm telling you, normally I go to other people for help when I'm creating things, but I can't exactly with my LBP2 FPS project since it is truly unheard of.

Some have attempted to make one in the LBP2 beta. I get all hyped up when loading up someone elses FPS level only to lead to disappointment. I've had some with foreign controls that don't make sense and FPS levels that would literary fall apart and no concept that 4 people can join the level leading to a broken level, my simple solution was to block out extra people with 3 extra contaminators with a "sorry, this game is meant for 1 player only" message.

Reason I say this? My Competitiveness, I regain drive each time someone makes a FPShooter. I was scared at the thought of the americans joining the beta would lead to someone making a better FPShooter then me so I regained my drive and started work on my Modern Sackfare level.

My modern sackfare (Picture of it featured in my sig) level currently has..
Gun tech:
- working sights
- reloading animation
- reloading noise
- ability to swap to your handgun and back
- visual recoil
- muzzle flash
- realistic gun movement (Not stiff, like it is stuck to the arm)
- digital ammo counter (each weapon has there own)
- throw-able grenades (no animation yet)
- knife (no animation yet)
- cross hair

You are in a helicopter for this level and for it I used...
-3D randomized emitted "trees" using background to front mover (used in sackflower), to give the impression that you are going forward.
- Scrolling environment, to give the impression that you are flying sidewards.

Oh well, I'm quite happy sitting on top of the mountain.
2010-10-28 07:02:00

Author:
PPp_Killer
Posts: 449


I haven't even looked at any fps levels yet because I didn't really expect any to be especially good. I consider fps in lbp to be a bit of a misnomer (fps games allow for full 3d movement which can't be achieved in lbp). Sounds like yours is more of an on-rails-shooter (technically, you're looking through the character's eyes, so it's a first person viewpoint but that's not the only characteristic of fps games), which is still pretty cool, especially with all the fancy stuff you say you've done. It is published yet? If so, I'll take a look.2010-10-28 07:58:00

Author:
Sehven
Posts: 2188


I don't have the beta but I'm seriously considering creating a FPS. I've got the basic idea worked out in my head already but can't really go any further until I actually get the game. Looking at the pic in your sig I can already tell that our ideas of how to make a FPS are hugely different. I'd like to play yours though, it looks great.

With your FPS do you actually move the character or just aim and go where the helicopter takes you?

I'm not even a FPS fan, I just like a challenge
2010-10-28 08:03:00

Author:
SR20DETDOG
Posts: 2431


I haven't even looked at any fps levels yet because I didn't really expect any to be especially good. I consider fps in lbp to be a bit of a misnomer (fps games allow for full 3d movement which can't be achieved in lbp). Sounds like yours is more of an on-rails-shooter (technically, you're looking through the character's eyes, so it's a first person viewpoint but that's not the only characteristic of fps games), which is still pretty cool, especially with all the fancy stuff you say you've done. It is published yet? If so, I'll take a look.

Well, I did publish a "Modern Sackfare (gameplay demo)" [http://beta.lbp.me/v/3pb6] though, I've updated it since and it's just shoot some floating targets. It misses quite a few things not mention in the OP, such as reloading noise.

I'm kinda getting sick of people bringing up, "you can't do 3D movement" I know that! or "it's not actually a FPS" First person shooter is define as, you in first person and shooting, so I'm allowed to use FPS in the title.


I don't have the beta but I'm seriously considering creating a FPS. I've got the basic idea worked out in my head already but can't really go any further until I actually get the game. Looking at the pic in your sig I can already tell that our ideas of how to make a FPS are hugely different. I'd like to play yours though, it looks great.

With your FPS do you actually move the character or just aim and go where the helicopter takes you?

I'm not even a FPS fan, I just like a challenge

I like the challenge too, and I'm getting quite good at it. You wouldn't think LBP2 could emulate much of a actually FPS but you will be wrong, tools fit perfectly and you start to see tricks modern FPS use and even use it in your guns!

You have a little space to move around to aim with, the helicopter you're in doesn't move at all. I'm going to emit or push pieces through the level as you play and throw enemies in. Mountains come in, water, trees, sky. I'm trying too keep the thermometer as low as possible, maintain a perfect frame rate and the level is currently sitting at 2 bars from the bottom, not bad at all eh?

With my Modern Sackfare series, each level will be different, have something great or epic in it and you will have a variety of weapons to play with.

Write your ideas down on how you would go about it, I'll tell you if it's a good idea or not.
2010-10-28 11:13:00

Author:
PPp_Killer
Posts: 449


I'm kinda getting sick of people bringing up, "you can't do 3D movement" I know that! or "it's not actually a FPS" First person shooter is define as, you in first person and shooting, so I'm allowed to use FPS in the title..

Realistically, it's far closer to the genres of Rail-based Shoot 'Em Ups and Shooting Galleries. If you're sick of people telling you it's not a proper FPS.... I'd say that's your own fault. FPS implies something far more grandiose that what has been achieved (and what is likely to ever be achieved) in LBP. You may say that it's 1st person perspective and you have a gun, but the term First Person Shooter is more than that. Both technically and in the mental model of every gamer out there. In essence, by branding as "FPS", you may have made it sound cooler (which, let's be honest, is the main reason for calling it an FPS), but you've also misrepresented the product and thus raised expectations beyond what you are capable of meeting.

Obviously you are allowed to use FPS in the title. But it's not accurate, and people are allowed to point out your mistake. And I still maintain it's your own fault


And that's not to say the stuff isn't impressive, it is. But I can't say it's entirely enjoyable, or that the end result is a well-rounded game mechanic. But then, I think that a proper FPS on a console, using a gamepad rather than a mouse, is clunky and awkward, so your chances of getting me into this are pretty slim
2010-10-28 11:30:00

Author:
rtm223
Posts: 6497


I didn't think of it that way, but couldn't it be the fault of the person thinking you could make a Call of duty in LBP? People were saying you could before my Vietnam:FPS level. My Vietnam FPS IMO was an bad example of FPShooter in LBP2, since it was a copy of my LBP1 level with movers, it proved somewhat fun to play in LBP1 but it wasn't fun at all in LBP2 and extending it was a bad idea as it dragged it out.

Even journalist of gaming websites, said you could create racers to first person shooters with no proof of an actual FPS being created in LBP2. I saw a youtube post saying "i'm gonna make 4 player vs fps when i get lbp2". Sure, I use FPS to grab attention so my levels get more players, I even add 'First Person shooter' in brackets to get some plays via searches. But I can't be blamed for peoples high expectations. All I want when the full game is out, for people new or returning to go into create mode, thinking they can create a FPS, thus realizing they have no clue what so ever.

If any person think they can do better then me, then do it. Anybody has criticism, let me hear it. I know I can't complete with real big FPS games, as they have at times hundreds of people working on them, maybe if a FPS level got the same treatment we could see amazing things done? I'll continue to improve and refine it my FPS tech but for now, I'm having a break.

The fun won't come from the shooting itself but what crazy stuff happens in the level. My goal is to make short snappy fun levels and now, make sure RTM223 can have fun playing it, I'll think I'll add a slow aiming speed option for you mate

EDIT: I'll call it the RMT223 aiming speed option
2010-10-28 12:25:00

Author:
PPp_Killer
Posts: 449


Write your ideas down on how you would go about it, I'll tell you if it's a good idea or not.

I can't be bothered explaining the details, since it would be kind of confusing to read, to type and would take a long time to type. So I'll summarise and give you the basic idea.

My version is probably going to end up more of a proof of concept than an actual game, it might turn into one you never know, but I doubt it. Think of it as layered frames. Scenery will be one layer, enemies another, guns another again etc. These will all be emitted as 2D 'pictures' by a network of logic made mostly from Magnetic Keys. This emitting of layered frames should, if done correctly, give the illusion of a 3D world and would also allow the player to choose where to aim/look as well as giving them free movement.

I think it sounds like a very thermo heavy way of doing it, which is why I said it's really just a proof of concept.
2010-10-28 12:50:00

Author:
SR20DETDOG
Posts: 2431


Rauland, ur fps was amazing yes but it can be done in lbp 1 as well and you have severall.....IF you are smart enough you can figure out hwo to change weopens by pressing cirkle in lbp1... so you need to make something that can not be done in lbp1 my friend.. I saw a youtube vid of the fps you made in lbp and got dissapointed because it was allmost the same thing as in lbp1... MAKE IT UNIQUE for lbp2 or it won't be worthwhile my friend !2010-10-28 12:56:00

Author:
Unknown User


@ SR20DETDOG
I had the same type of idea, many have, but it may never launch into a workable level and just be a tech demo. I'll rather stick to what I have now, it's working really well. I might make a 3D simulator level with basic hologram shapes BUT that looks very unlikely, I'll look into seeing if I could integrate it in some parts but like I said, unlikely... for me that is, good luck with it.

@ doubletime
- working sights
- reloading animation
- reloading noise
- ability to swap to your handgun and back
- visual recoil
- muzzle flash
- realistic gun movement (Not stiff, like it is stuck to the arm)
- digital ammo counter (each weapon has there own)
- throw-able grenades (no animation yet)
- knife (no animation yet)
- cross hair

I don't think you could do all of that together in LBP1. I agree, my FPS level that was spread around the web was very disappointing but... I got good publicity out of it so I'm happy.
2010-10-28 13:08:00

Author:
PPp_Killer
Posts: 449


@ SR20DETDOG
I had the same type of idea, many have, but it may never launch into a workable level and just be a tech demo. I'll rather stick to what I have now, it's working really well. I might make a 3D simulator level with basic hologram shapes BUT that looks very unlikely, I'll look into seeing if I could integrate it in some parts but like I said, unlikely... for me that is, good luck with it.

I never get my creations past the tech demo stage anyway
LBP2 may fix that since things will be quicker and easier to create, but I may just create more complicated things and go down the same path as always.

Another flaw I can see my version having is aesthetics, not that it's overly important, but I'm sure your version and how it uses multiple layers, decorations, different materials etc will almost always lead to better visuals. As well as smoother animation.
2010-10-28 13:16:00

Author:
SR20DETDOG
Posts: 2431


It *could* be possible that you could use a 3D gun and have the two other frames being emitted?... Emitted? Oh.. now I remember. I'm afraid the 0.0 setting on an emitter is not entirely true, as quickly trying to get rid of an object and emitted a new one causes a 0.1 space of nothing (probably a collision detect issue?) effectively causes flashing of the imagine on screen. Though, this might be an issues in how I designed it but a person on the private beta forum noted this as well. I may re check it later and post my findings here.2010-10-28 13:38:00

Author:
PPp_Killer
Posts: 449


Your FPS levels are some of my favourite in the Beta. Much more advanced than any others I have played.2010-10-28 13:41:00

Author:
TehUberZac
Posts: 587


Publish a level when you think it's ready, fear of people making something better will only make you not publish level and beta end and then you might simply wasted your time.

Also keep in mind that people don't go far in what they doing because beta levels will be wiped
2010-10-28 13:57:00

Author:
Shadowriver
Posts: 3991


You commented on my idea for a multiplayer FPS idea...
So yeah...
2010-10-28 16:50:00

Author:
.jamo
Posts: 172


You commented on my idea for a multiplayer FPS idea...
So yeah...

I was saying they thought they could create a 3D world to run around in. Basically a imagine of Modern Campfare II went through their head.

I was thinking to add co op to my level, but in the terms of 3 extra cross hairs on screen.

You could create a MP FPS sure, but the main problem I see is if one person was aiming at the other, wouldn't they both have each other it their sights?
2010-10-28 22:13:00

Author:
PPp_Killer
Posts: 449


I might make a first person perspective shooter level when the game comes out. You really shouldn't treat creating levels like a competition...just have fun! 2010-10-28 23:45:00

Author:
warlord_evil
Posts: 4193


I might make a first person perspective shooter level when the game comes out. You really shouldn't treat creating levels like a competition...just have fun!

Competition is my fun
No, I just want someone to try to outdo me, then I'll have drive to get into the boring bits (which can be the most impressive) which I overlook like recoil, I have no clue how to do recoil and my ideas fall flat each time. If anybody can create it, then I'll applaud them.
2010-10-29 06:07:00

Author:
PPp_Killer
Posts: 449


working sights

You had a cross that showed were you aim in lbp1 version.

- reloading animation

Wich U allso had in lbp1 and that you with some work could improve..
- reloading noise

Wich can be added trough cleaver use of hte lbp1 sound effects.

- ability to swap to your handgun and back

It is possible to use the cirkle button for that.. Like the gun**** shark killer level.. Very hard but possible..

- visual recoil

What is this now ? Not good at gun english -.-
- muzzle flash

Emitt lights and set lifetime to 0,1 seconds... I did this in unpublished level and it made for some great effects =)

- realistic gun movement (Not stiff, like it is stuck to the arm)

Use a piston system in the lbp1 version perhaps..

- digital ammo counter (each weapon has there own)

Allso possible to implent with thin grean vr material !

- throw-able grenades (no animation yet)

Easy to have in lbp1
- knife (no animation yet)

Easy as well by having a hand/knife comming up and emitting a magnetic key so that the magnetic switches register the dammage done and the units you attacked died...
- cross hair

What do you mean by that ?

As you see... you need to do something new im not buying lbp2 just for that... You need to make a compleatly new fps level man atleast ..
2010-10-29 14:19:00

Author:
Unknown User


Am I the only one that actually play LBP/LBP2 BETA to get away from mw2 and other fps games? :/2010-10-29 14:29:00

Author:
Alec
Posts: 3871


Am I the only one that actually play LBP/LBP2 BETA to get away from mw2 and other fps games? :/

It's all about crossing boundaries of LBP2 and PPp is specialist in FPS on LBP
2010-10-29 14:42:00

Author:
Shadowriver
Posts: 3991


It's all about crossing boundaries of LBP2 and PPp is specialist in FPS on LBP

Exactly Is that not the point of LBP? If someone says you can't do something...you try and do it anyway
2010-10-29 21:00:00

Author:
ballisticola
Posts: 157


It's all about crossing boundaries of LBP2 and PPp is specialist in FPS on LBP

That is what I want to see in LBP2, creators specializing in certain fields, such as racers, RPGs, etc.

@ Doubletime
i understand your concern, but making a FPS in LBP1 wasn't fun all the time, there was a lot of fighting done to get anything done right, a ammo counter for instance, it wasn't the counter but putting it onto a moving frame and working with the gun, near to impossible. Also in LBP1 I could only see 8 layers of the gun, vs the 30 in LBP2.

Just wait till I release my next level, you will see how impossible it is to make in LBP1.
2010-10-31 03:30:00

Author:
PPp_Killer
Posts: 449


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