



#1
A Real First Person Shooter
Archive: 19 posts
We've all seen them, PPp_Killer and wildbill1217 have made some real crackers ![]() ![]() ![]() I'm not saying it will be perfect, but it will have a certain LBP charm. Things are subject to change, but I'm planning on at least moving into the screen, through Doom like corridors. For the shooting part, I'm going for the two views, from the hip and down the sights. I haven't got a theme yet. I have a deadline though...16th November. Which was 3 weeks yesterday...I like a challenge ![]() I'll keep you posted... | 2010-10-27 22:34:00 Author: ballisticola ![]() Posts: 157 |
Just had a very similar idea not long ago, However the concept went bust due to my new idea to remake PS2's Gauntlet dark legacy in lbp. I wish you luck and hope youre project goes well, afterall it would be the first real working fps in the first game. And that's worth alot of credit to you if you pull it off : ] | 2010-10-27 23:20:00 Author: shanzenos ![]() Posts: 58 |
I have some FPS's too you know...my concept was a jump in a design like yours. People previously used only 2D weaponry for FPS's in LBP, but I implemented the layer glitch into it. So it would be very interesting to see your idea in effect. ![]() | 2010-10-27 23:47:00 Author: warlord_evil ![]() Posts: 4193 |
I shall have a look ![]() ![]() Anyway, today's been an odd day, the thing that should be the hardest (going into the screen) was the easiest part, it went without a hitch. The actual gun control was the worst! The "Into The Screen" mechanic took 2 hours to make and test. The gun control took me 4 hours (and counting), I don't know what I was doing?! But I now have too many ideas of how to do it ![]() Although I can probably do it, I don't think I'll be adding the "going backwards part", mainly because it's very hard and the controls would be too complexed. I had to laugh when I realised I only had the left stick and R1 ![]() ![]() My theme may be aliens, but that's only because I thought I could do that bit in Men In Black where the ship comes towards you and crashes ![]() | 2010-10-28 20:18:00 Author: ballisticola ![]() Posts: 157 |
And I implemented the thing you see in sackflower, mutilple choice weapons and the ability to swap to your sidearm and back and it looks so cool. You attempting this in LBP? wildbils level gives the gun and TBH, it's useless without the moving tech. All the FPS in LBP1 have aiming problems, wildbills gun is too slow, warlords gun is too jumpy, my gun tilts too much. I don't know what solution you will use for aiming, but thats only one part of the problem. And I have no idea how you are going to achieve this but Good luck. | 2010-10-29 05:56:00 Author: PPp_Killer ![]() Posts: 449 |
The gun! That's the hard bit! I can't believe it, I thought it would take me a couple of days, but I'm completely lost. Pistons are not a good idea. And with a jet pack, how do you stop it from wobbling about? How come I didn't get the gun? ![]() ![]() ![]() Hold on, wait a minute...I've have completey misread Variable Length Pistons. Too slow, too jumpy, too much tilt and now too much stutter. If I can get the sensors to work with the pistons, I think I can get some good movement. And actually I don't need a lot of movement because I'm using enclosed spaces. warlord_evil - How did you use R1 at the same time as the magic mouth? Or does it only work when you're using the jet pack? | 2010-10-29 20:43:00 Author: ballisticola ![]() Posts: 157 |
warlord_evil - How did you use R1 at the same time as the magic mouth? Or does it only work when you're using the jet pack? R1 is one of the only buttons that work during cut-scenes. ![]() | 2010-10-29 22:59:00 Author: warlord_evil ![]() Posts: 4193 |
R1 is one of the only buttons that work during cut-scenes. ![]() I know ![]() After two whole days of going around in circles (literally in some cases), I couldn't leave it alone, so instead of just sleeping, I pushed on through the rubbish...and 4 hours later (and 15 minutes just now) I have what has to be the best aiming system possible on LBP ![]() ![]() PPp_killer - I've read you like the competition, I hope this is ![]() | 2010-10-30 18:29:00 Author: ballisticola ![]() Posts: 157 |
theres a thread in the objects showcase, its called sixaxis something or what not, what it does apparently is keep your object completely still in the air and can even hover without you doing anything to it! i find the thread for and be back in a sec ![]() | 2010-10-30 23:34:00 Author: artise ![]() Posts: 353 |
You're doing this in the BETA right? Anyway, I've never attempted one of these things, but, in terms of going into the screen, I'm assuming you'll probably have the floor coming towards you as you move? I might have a little go as well on the BETA - I'll let you know how I get on... | 2010-10-31 01:37:00 Author: standby250 ![]() Posts: 1113 |
Hmmmmm... The way I get my gun to move uses only one piston that has 0 strength and stuck to a peice of glass held down by some dark matter. Zero sensors, sackboy literally carries the gun in my level. But I don't know if you could use this with what you're doing. Can't wait to see how it all turns out though. @PPp, My gun does not move slow >:[ @Warlord, Your fps is how I learned to make my own. when I go to edit my costume I can tell that the box is what controls it all. Also your guns look freaking awesome! | 2010-10-31 23:20:00 Author: Unknown User ![]() |
@Standby - I wish it was the beta! ![]() ![]() @Bill - Pistons, glass, dark matter, I see what you've done, mine is a "little" bit more elaborate than that. And yeah, your gun isn't slow, especially if you use X ![]() Anyway, I haven't done anything today, I needed the sleep or I would have gone crazy ![]() ![]() ![]() The one thing that was unexpected is that you can't put the cross hairs in the back thin layer because it reacts with the background stuff. Which meant the barrel of my gun had to be shorter. I may change my deadline, as long as I can get it done before LBP2 comes out. The only reason I had a deadline was because I'm going to be without the internet for a bit. EDIT My movement demo is now a copy of this:- http://www.youtube.com/watch?v=570lEAdQuUw | 2010-11-01 21:22:00 Author: ballisticola ![]() Posts: 157 |
But that sackfighter uses a lot of thermo for the moving environment, hard to work with and slow frame rate. How are you going to get rid of the disappear gas? | 2010-11-02 06:35:00 Author: PPp_Killer ![]() Posts: 449 |
But that sackfighter uses a lot of thermo for the moving environment, hard to work with and slow frame rate. How are you going to get rid of the disappear gas? It's not going to be exactly the same, just inspired by ![]() ![]() ![]() ![]() But I still have to publish something soon and that something is called "Jet". Which is still just a demo and will just use R1 to fire, on the rails is really the best thing to do, because the time I've spent making controls puts me off doing anything...my kingdom for a mover ![]() ![]() | 2010-11-03 18:15:00 Author: ballisticola ![]() Posts: 157 |
Doing quite well, you can now control the plane ![]() It's supposed to be a demo, but it's getting bigger by the day. You start the level already in the air, where your controls are stiffened up to ease you in, then you are let free (i.e I remove the pistons that are holding you down ![]() ![]() The demo will end with you landing the plane on a aircraft carrier...the aircraft carrier will appear from the distance...think about that ![]() | 2010-11-06 20:56:00 Author: ballisticola ![]() Posts: 157 |
I have high hopes for this project and I have many ideas on how to make it work myslelf but you said previously you want a clear mind so you don't copy so I'll give you a hint. Don't overthink it ![]() | 2010-11-10 03:18:00 Author: Unknown User ![]() |
You're making a jet fighter level now? | 2010-11-10 11:13:00 Author: PPp_Killer ![]() Posts: 449 |
You're making a jet fighter level now? Yes and it is a pain in the backside!!! It's only a demo, but it's taking too much time, it's suppose to show moving backgrounds...I haven't even started with the actual fighting part yet. Next week I'm going home for christmas with no internet (only an hour or two every week) , just me and a good 18 hours a day to create. The FPS is still on, it's just me with too many ideas. When I bought LBP I started to try and make MGS...then I bought the GOTY edition...from China, the DLC doesn't work, so I went back to the original...I had deleted the MGS level. Then I planned to make a MGS trilogy of my own, that's pretty much planned out on paper. Then I went back to making MGS 1 and 2 (managing to fit the whole of MGS into one level). Then after that I was planning to make RPG. Then I started to make a level called The Box, that was full of mini games, one of those mini games was an FPS. Overthinking? Me?! ![]() ![]() ![]() I could literally make a whole thread on the technique. And the other techniques, which really are very funny/crazy. I'm not saying how I'm doing it (I'd be here all day), but suffice to say, it's literally like animating a whole movie on your own...without the right tools...or enough time...when you can't be bothered ![]() | 2010-11-10 17:47:00 Author: ballisticola ![]() Posts: 157 |
Hehe like on ace combat! landing is F_U_N! I'm not going to use the forward movement thingy, Ima keep the side to side style in my future FPS's. | 2011-01-02 07:18:00 Author: Unknown User ![]() |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.