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#1

Require all players to Grab?

Archive: 7 posts


I was making a level but I needed all players to grab on a grab switch to activate the switch. Is this possible?2010-10-27 09:07:00

Author:
Eronninja13
Posts: 637


No, but a workaround is to place a sensor switch on the thing they need to grab. Make sure you set the sensor to require all. When you've done that, wire both the sensor and the grab switch to an AND switch. This works well for things such as grab activated winch-lifts.2010-10-27 13:10:00

Author:
Radishlord
Posts: 706


I have to put a AND switch connected to a delay switch so no one gets left behind right?2010-10-27 20:34:00

Author:
Eronninja13
Posts: 637


Yes, but a very short delay. Just a couple of seconds I'd say. 2010-10-27 20:40:00

Author:
Plasmavore
Posts: 1913


Another way is to but a magic mouth saying everyone grab it at the same time, and hope people aren't stupid.2010-10-28 02:25:00

Author:
Caledonianfamily
Posts: 8


Another way is to but a magic mouth saying everyone grab it at the same time, and hope people aren't stupid.

You clearly don't know the LBP community very well, just use the AND and the delay switch, logic solves all problems in LBP, except making me toasted sandwiches...
2010-10-28 03:33:00

Author:
Merc
Posts: 2135


If it was a one layer grab, I would use the Spotlight object to make it easier.2010-10-28 06:06:00

Author:
Eronninja13
Posts: 637


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