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#1

Suggestion : New material

Archive: 12 posts


Something I requested in LBP1 that hasn't appeared in LBP2 yet, is a matte material that renders stickers as sprites. Basically for creating sprite-based games, or spot effects like "Pow" in a star burst when you whack an enemy sackbot. It could function exactly like hologram, only it would render stickered pixels exactly the colour of the sticker irrespective of lighting, and the rest of the object is invisible. Could even be a setting for hologram actually. This would allow sprite effects at lighter load (emit one larger sprite with lots of sparkle stickers instead of lots of tiny holograms emmitted) , or classic 2D gameplay with more interesting visuals than the glowing hologram vectors we are kinda stuck with now.

Anything else that should be considered for sprite support?
2010-10-26 10:56:00

Author:
Shifty Geezer
Posts: 131


What's the difference with a hologram with a base black sticker and some sparkles stickered over that?2010-10-26 11:02:00

Author:
Rogar
Posts: 2284


Okay, that works for the sparkles, but that wasn't really the meat of the issue!


As another example, let's say you want the rubber-ducky sticker as a playable character. There's no way to get it as is into a game. Stickers on hologram (and glow-glass) are translucent and glow. Hence if you create a square of hologram, paste it black, and then stick the rubber-ducky sticker on it, a normal brightness you can't even see the duck and if you darken the hologram until the sticker becomes visible, it's washed out and transparent. There's no way to get a sticker to appear exactly as drawn, exactly as it appears in the sticker list. If we had a material that could render stickers exactly as they appear, it'll open up some visual styles which would be better for retro games, some types of animation, etc.
2010-10-26 14:19:00

Author:
Shifty Geezer
Posts: 131


As another example, let's say you want the rubber-ducky sticker as a playable character.

I dunno. I managed to make something like this work. Two things...


You need a dark background.
You need to disable the hologram animation at the point where it's at its darkest.
2010-10-26 20:35:00

Author:
Aya042
Posts: 2870


Well......why not make the sprites yourself? I think a much better material would be some sort of grass material, I think it would cause lag though with all the individual blades, or maybe it could just be an illusion??2010-10-27 14:53:00

Author:
Amigps
Posts: 564


How...do you make the sprites?? You can stick stickers on cardboard or hologram or any material, make it thin, move it around, but it won't look matte like the bitmaps drawn on the screen. I'm actually a bit surprised this suggestion hasn't met with more support considering the amount of remakes LBP2 encourages! 2010-10-28 10:52:00

Author:
Shifty Geezer
Posts: 131


I suppose most people will just put the sticker on a regular material and cut it out manually or with the new tool. I'm not against it, but I haven't had the need for it, like I have for other stuff.2010-10-28 11:26:00

Author:
Rogar
Posts: 2284


The other problem isn't just looks, but overlapping. Solid materials can't overlap, whereas if you check retro games on Youtube, you'll see often objects overlap. Hologram gets around this but just doesn't look right, meaning every game that uses hologram goes with a glowing vector style. Seems an uneccessary limitation when the solution looks pretty easy to implement!2010-10-29 14:17:00

Author:
Shifty Geezer
Posts: 131


Yeah they should have a plain "Unlit" version of Hologram, as opposed to just glowing and pulsing.2010-10-29 14:39:00

Author:
Foofles
Posts: 2278


Moved to speculation and suggestions since it's not necessarily exclusively a beta topic 2010-10-29 20:23:00

Author:
Sehven
Posts: 2188


I've been thinking abou this myself and I was thinking an "opacity" tweak would be the solution, whether it be a toggle on/off, or better yet a percentage scale.2010-10-29 23:04:00

Author:
croissantbuncake
Posts: 572


have you seen the legend of zelda video in the lbp2 videos thread, it is on one of the links.. i dont remember which, i will edit this with the link when i do. it has exactly what you are thinking of.2010-10-29 23:19:00

Author:
flamesterart
Posts: 585


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