Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

water proof sack bots

Archive: 22 posts


hopefully MM adds this feature, because causing sack bots to die by water is pretty limiting if you want to add water sections in your level. sure sackboy handles it fine but i don't think he can open custom menu's and have custom controls, this is especially limited if your planning to make an rpg (like myself)

what do you guys think? discuss
2010-10-25 21:30:00

Author:
rez455
Posts: 113


you cant imagine my rage when i built a whole circuit board full of logic based on water switches on my Deep Man sackbot (who is supposed to be a water-based character) only to watch him die horribly when i went to test him out.2010-10-25 21:48:00

Author:
Deftmute
Posts: 730


Sounds pretty annoying. There should be a setting saying how long it can stay underwater. It would go from 0 (can't enter water at all) to infinity (can stay underwater forever)2010-10-25 21:56:00

Author:
ADS_LEGEND
Posts: 140


you cant imagine my rage when i built a whole circuit board full of logic based on water switches on my Deep Man sackbot (who is supposed to be a water-based character) only to watch him die horribly when i went to test him out.

i know right! i made a big cave in one of my levels, full of water. i was hoping to make an inventory system but no, sack bots die on contact.

oh well, this is only the beta after all, and we don't keep our levels...
2010-10-25 21:57:00

Author:
rez455
Posts: 113


They die because I imagine that Mm simply finds it too difficult and time-consuming to program artificial intelligence to learn how to swim, programming such a feature could take time out of more important things to work on.2010-10-25 22:00:00

Author:
warlord_evil
Posts: 4193


They die because I imagine that Mm simply finds it too difficult and time-consuming to program artificial intelligence to learn how to swim, programming such a feature could take time out of more important things to work on.

that sounds like a good reason......... to not include the AI. but when i the player am controlling the sackbot, i should be able to choose if it is water proof or not, it just like controlling an ordinary sack boy unless you tweaked it. i mean really, this is so limiting and makes sack bots 25 % useless (their still AWESOME though!).
2010-10-25 22:06:00

Author:
rez455
Posts: 113


yeh yeh, i was shocked when i heard about this, then i thought, how often do you use water anyway? but still true it should be opotinal.

it can make lbp2 be delayed again though, or function as a dlc maybe? who knows. dlc would be nice, as long as we get it...
2010-10-25 22:11:00

Author:
>er.
Posts: 785


They die because I imagine that Mm simply finds it too difficult and time-consuming to program artificial intelligence to learn how to swim, programming such a feature could take time out of more important things to work on.

How is it hard for the to swim? They take everything from sackboy. It would not be terribly dfficult i would imagine, when sackboy swims he would create a invisble line for the sackbots to follow, a lot of games do that and it works.

I believe the idea complretly flew over their heads since they didn't actually use water in the story modes. (most likely true, but we hve only seen a few selected levels)
2010-10-25 22:14:00

Author:
PPp_Killer
Posts: 449


"I believe the idea complretly flew over their heads since they didn't actually use water in the story modes" <-------- This

this totally makes sense, i guess we will have to wait till the full game or some dlc (which i dont mind paying for)
2010-10-25 22:18:00

Author:
rez455
Posts: 113


How is it hard for the to swim? They take everything from sackboy. It would not be terribly dfficult i would imagine, when sackboy swims he would create a invisble line for the sackbots to follow, a lot of games do that and it works.

I believe the idea complretly flew over their heads since they didn't actually use water in the story modes. (most likely true, but we hve only seen a few selected levels)

That would work but sackbots can be programmed to do more than just follow sackboy. To custom build intelligent AI that can move in both the XandY axis is difficult enough, but when you have so many different things to worry about such as the sackbots entry/exit to the water, fast swimming slow swimming, and most importantly obstacles i'm sure it is difficult to program.
2010-10-25 22:21:00

Author:
robotiod
Posts: 2662


Well, can sackbots use jetpacks? Because being on water is pretty much the same as using a jetpack. And sackbots can follow the player on complex platform sections, right? So why would be hard to program them to follow underwater? (there may be two axis, but there's no layer changing to compensate. There could be an option for how fast the sackbot swims, can stay underwater, and if it tries to go to the surface when near drowning.2010-10-25 22:34:00

Author:
gdn001
Posts: 5891


Well'p, we're already halfway there, because if you set a sackbot on fire, it is fire resistant.
Electricity is same.


Also, if you have a sackbot on a controllinator, it won't die by water.
2010-10-25 23:03:00

Author:
kodymcq
Posts: 281


Doesn't make sense to me at all. It's almost like they intentionally made them allergic to water.... what with the electrocution animation and all. I think it's a shame, becaue using them in water has so much potential to open up creations. I had hoped they could interact with water, as I have a level with a few mm's of water on the ground the players walk through just to help with the atmosphere... I guess I won't be using sackbots on that level now. Bummer. 2010-10-27 02:02:00

Author:
Rustbukkit
Posts: 1737


Well, can sackbots use jetpacks? Because being on water is pretty much the same as using a jetpack. And sackbots can follow the player on complex platform sections, right? So why would be hard to program them to follow underwater? (there may be two axis, but there's no layer changing to compensate. There could be an option for how fast the sackbot swims, can stay underwater, and if it tries to go to the surface when near drowning.

Sackbots can't use jetpacks.

2010-10-27 02:24:00

Author:
Testudini
Posts: 3262


It's pretty weird because programming them would seem pretty basic. I imagine they would work just like a follower or something.
Same thing with the jetpack.
2010-10-27 02:26:00

Author:
Sack-Jake
Posts: 1153


It's pretty weird because programming them would seem pretty basic. I imagine they would work just like a follower or something.
Same thing with the jetpack.

It "seems" basic indeed m8, but I'm rather sure it isn't.
Same rason they can't use Grappling hooks or Jetpacks.

Sackbots so far can only either mimic movements "record," or folow with the basics (Pretty much only have to worry about "Front, back, jump, and grab.

It is rather simple if you think about it, comapred to swimming/ flying which require the sackbot to follow on not just onlky left/right, but up/down/ diagonal.
Or grappling which may grapple a player if following, or may not have the right lenghts of the wire and fail, so it'd need to know how to ajust lenght and such.

So...yeah, not as simple as it "sems," m8.
2010-10-27 02:41:00

Author:
Silverleon
Posts: 6707


Doesn't make sense to me at all. It's almost like they intentionally made them allergic to water.... what with the electrocution animation and all. I think it's a shame, becaue using them in water has so much potential to open up creations. I had hoped they could interact with water, as I have a level with a few mm's of water on the ground the players walk through just to help with the atmosphere... I guess I won't be using sackbots on that level now. Bummer.

Yeah, I was trying to make a WW2 war beaching scene, and scrap it because of the water issue.
2010-10-27 03:12:00

Author:
PPp_Killer
Posts: 449


I think they left it out as a fail-safety so they wouldn't have to introduce a whole new world of glitches so soon.

If you really must have them in water sections, just emit them when the water goes below tide (like how you guys bolt down sponges and stuff underwater so they don't go all over the place)
2010-10-27 03:21:00

Author:
Cheezy WEAPON
Posts: 283


Every Sackboy-friendly powerup ends in -nator.
Time for some renaming...


If it is that hard for Mm to do the Sackbot AI when underwater, maybe they could just limit the tweak to the occasions where no AI is needed (controlinated, pre-programmed w/ not trying to return to the start)...
2010-10-27 15:32:00

Author:
Unknown User


I agree with coasterfreak1235, there should be a way to toggle the vulnerability if certain requirements are met.2010-10-31 11:51:00

Author:
Unknown User


Every Sackboy-friendly powerup ends in -nator.
Time for some renaming...


If it is that hard for Mm to do the Sackbot AI when underwater, maybe they could just limit the tweak to the occasions where no AI is needed (controlinated, pre-programmed w/ not trying to return to the start)...


I agree with coasterfreak1235, there should be a way to toggle the vulnerability if certain requirements are met.

And what's stopping anyone from it not being set to A.I. mode (idk what else to call it) while its underwater?
Remember, sackbots, even when controlled, still use the same basics all the time, so letting them in one way would allow to letting them in always, which again would bring to the main why they can't get into all that stuff...
2010-10-31 12:52:00

Author:
Silverleon
Posts: 6707


I think the problem is the lack of hovering AI also in recording the control system may change randomly (when for example we got random waving water and it may look strange) so there few problems with that... maybe in some DLC sackbots will learn to swim same as water came to LBP world ;]2010-10-31 13:57:00

Author:
Shadowriver
Posts: 3991


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.