Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Old pirate ship (real water & endboss)

Archive: 11 posts


Old pirate ship (real water & endboss)jenne1980
http://s5.directupload.net/images/101025/jufis8va.jpgHello!

This is my second LBP level and I tried to build a giant lost pirate ship with real water and an endboss (be surprised ). Have fun and leave a feedback if you like!


Here some pictures:

http://s7.directupload.net/images/101025/gqyugqxa.jpg

http://s10.directupload.net/images/101025/7tw9y398.jpg

http://s1.directupload.net/images/101025/pjpw9yxo.jpg

http://s13.directupload.net/images/101025/jqt43sdx.jpg

http://s5.directupload.net/images/101025/ngcsb8us.jpg
2010-10-25 18:22:00

Author:
jenne1980
Posts: 56


Wow, your ghost ship looks amazing , i will definately try this out tomorrow, and leave feedback on this thread 2010-10-25 18:46:00

Author:
Blanchrocker
Posts: 142


Really nice visuals there! Can you play my level Trouble in world land 2: The desert tower and comment in it's thread? Thread link in my sig.2010-10-25 22:00:00

Author:
Screeno
Posts: 153


Hey there.

I felt your ship looked really nice, and it was interesting-maze like setup, didn't think it would take as long to get through it as I did. x3

Anyways, my only real issues with your level, would be the lack of any sort of... puzzles or platforming. Maybe next time, you could add more gameplay elements, within the maze?
That, and I'm sure most of your lifts simply used an on/off switch, which, although I didn't have any issues with it, could result in players getting stuck. Might be something to look into changing.

Other than that, very nice.
2010-10-26 15:11:00

Author:
Ostler5000
Posts: 1017


Hi there. I really like the look of your level, the visuals were nice and your ghost ships architecture was very nicely thought out. I quite like the little details too like the way your curved the rock surfaces that stick out of the water near the start. I wish the start didnt go dark so quickly though as I was enjoying the nice llightuing the the level starts out with. Maybe you could have it go dark a little later or maybe even just slow the time of the process of the darkness when it kicks in. Also I like dthe amount of secrets and different areas you had around which gave it variety. One thing bad I could say is that you know when first entering the ship? The rubble/boxes you had to navigate through got wedged together and stuck in a way which made it impossible to get thrugh so I had to restart so maybe you can look into taking out a box or two but besides that, a great job. Please check out my level called "Resident Raytech". It is a mysterious high tech facility with with a unique certain style I have never seen before. I will F4F EVERYONE who plays my level "Resident Raytech" and does the same for me. Thank you.2010-10-26 15:50:00

Author:
LFiers
Posts: 161


Thank you all for your feedback!


Really nice visuals there! Can you play my level Trouble in world land 2: The desert tower and comment in it's thread? Thread link in my sig.
Yes, I will play it and give you a feedback, too.



Anyways, my only real issues with your level, would be the lack of any sort of... puzzles or platforming. Maybe next time, you could add more gameplay elements, within the maze?
That, and I'm sure most of your lifts simply used an on/off switch, which, although I didn't have any issues with it, could result in players getting stuck. Might be something to look into changing.
That's right, the lifts only have on/off switches. But I don't think that players can get stuck because I've tested the lifts many times. When necessary, they go back to the start position after releasing them. But I will try to add more puzzle elements to my next level


Hi there. I really like the look of your level, the visuals were nice and your ghost ships architecture was very nicely thought out. I quite like the little details too like the way your curved the rock surfaces that stick out of the water near the start. I wish the start didnt go dark so quickly though as I was enjoying the nice llightuing the the level starts out with. Maybe you could have it go dark a little later or maybe even just slow the time of the process of the darkness when it kicks in. Also I like dthe amount of secrets and different areas you had around which gave it variety. One thing bad I could say is that you know when first entering the ship? The rubble/boxes you had to navigate through got wedged together and stuck in a way which made it impossible to get thrugh so I had to restart so maybe you can look into taking out a box or two but besides that, a great job. Please check out my level called "Resident Raytech". It is a mysterious high tech facility with with a unique certain style I have never seen before. I will F4F EVERYONE who plays my level "Resident Raytech" and does the same for me. Thank you.
Ok, I will try to change the light effekt at the beginning to make the darkness come "smoother" and a bit longer. I added this effect to suggest that the little journey with the boat is very long (one night).

Which boxes do you mean where you got stuck? The boxes at the right side of the picture below?

Of course I will test your level and give you a feedback

http://s7.directupload.net/images/101026/bs3hxy4b.jpg
2010-10-26 16:22:00

Author:
jenne1980
Posts: 56


Feedback:

Positives:
+Platforming was pretty good
+Visuals looked great
+Liked the ship design
+Boss fight was okay

Negatives:
-Ending I thought could of been a bit better

Overall the level was still very good::star::star::star::star:
2010-10-26 18:12:00

Author:
Sabre_
Posts: 653


This level is pretty good. The ship design is very good and the platforming works well too. Despite that the level lacks air bubbles and pointing out next path, the multi-pathness of this level is clever. The boss battle is a bit repetitive though, but what's matter the most is the gameplay and visuals. 5 stars.

Play and F4F "The Hero Chronicles LV8 Phantom Planet part 1 and 2"
2010-10-26 19:32:00

Author:
JustinArt
Posts: 1314


Sorry im a bit late at getting back to you , just played your level this morning, and i think your level is VERY good, i loved running along the swaying masts, very good. The look of your pirate ship was spot on, one of the best looking ships ive seen . Then i ventured into the hull of the ship, only to have the skull with the scary, piercing red eyes , made me jump out of my seat, was not expecting that at all. The way the ship is layed out was very good, even though it was a sort of maze, never once got lost or didn't know where to go . On to the boss, very good looking boss, shame it didnt have any attacks, but thats only a minor point, overall :star::star::star::star::star: and a big <3, well done , i really enjoyed it.2010-10-28 09:51:00

Author:
Blanchrocker
Posts: 142


Thank you all very much for your nice feedback!

Of course I'll try to test your levels too when I have time this weekend.
2010-10-28 19:45:00

Author:
jenne1980
Posts: 56


I now changed the beginning of the level. The darkness comes earlier and smoother. I also added new elements, a couple of 3D glitches and some more details to the inner ship. For me it's ok now for the final version.

At the moment I'm working on my next level (see link below).
2010-10-31 10:42:00

Author:
jenne1980
Posts: 56


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.