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Wobble Bolts and Flipper Motion

Archive: 2 posts


EDIT: *Sigh* Never mind. I really didn't want to post a problem and then find a solution for it, but I may have. I tried cutting the switch I was using into multiple pieces so that the flipper circles wouldn't be close to touching (there is a small grid unit between them now). Then I tried copying it and testing further. It seems to be working. Any replies with information or questions are still welcome, but I shouldn't need this thread anymore.

I couldn't find a thread that resolved this issue so I'm sorry if this is old news. I'm having a bit of trouble with using flipper motion on wobble bolts, as the title implies. Basically, I'm trying to figure out a way for the blasted thing to not snap off.

I have a wobble bolt set to 0.1s, 180 rotation, and flipper motion. It's on a one-shot switch, meaning you grab the switch, it quickly flips 180 degrees, and quickly resets (This is part of a logic switch I'm developing). The problem is that doing so makes the wobble bolt spontaneously implode for no apparent reason. It seems it either does this immediately or after a few grabs, and the one-shot nature of the bolt is crucial for the switch I'm developing so I can't use directional.

I'm getting the idea that flipper motion wobble bolts are very buggy for me, but I'm just trying to find a method for this that will actually work. The only reliable method I got it to work (my very first attempt) was by making the cardboard that was going to be wobbling a circle - one of those perfect circles from the material drawing tool. It seems that copying that switch caused the circles to lose their perfect qualities, though, and it broke when I started playing with it again.

So it seems that circles are out and obviously I have to find a way that will make this possible without the bolts snapping off if it's going to work at all. And yes, I have tried slowing the reset time down (as undesirable as that would be in practical terms), but even giving it a full second to return doesn't seem to reliably keep the bolt from breaking. Flipper motion itself just seems to be full of glitches and issues (not something I find terribly surprising).

If any kind soul has ideas I could test or a method that is proven to work I would appreciate it. If you desire more information on my project I'll try to elaborate. If I'm just missing something stupidly obvious, don't be afraid to point it out.

Thank you in advance.
2010-10-25 03:47:00

Author:
Unknown User


Pleased to hear you sorted out your problem. If you have any more similar problems please feel free to message me or add me as a friend. Unusual logic/control systems are my favourite type of design challenge - I've not been beaten by one yet.2010-10-25 14:34:00

Author:
fluxlasers
Posts: 182


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